CardName: Isperia's Command Cost: wu Type: Instant Pow/Tgh: / Rules Text: Choose two — • Permanents enter the battlefield tapped this turn. • Draw two cards, then shuffle a card from your hand and a permanent you own into your library. • Player's can't search libraries this turn. • Permanents you control gain protection from the card type of your choice until end of turn. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare Choose two —
• Permanents enter the battlefield tapped this turn. • Draw two cards, then shuffle a card from your hand and a permanent you own into your library. • Player's can't search libraries this turn. • Permanents you control gain protection from the card type of your choice until end of turn. |
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See Challenge # 123.
Alex has hit upon my weakness for modal spells. I don't know how well I've succeeded here, though. The CCDD method is certainly an easier way to design the commands.
Precedents include:
•Due Respect
•See Beyond + Perilous Research
•Leonin Arbiter, Aven Mindcensor/Mindlock Orb
• There's no specific precedent here, but it's evocative of Stave Off, Hindering Light, and Mizzium Skin. It also references White's penchant for protection and blue's ability to get "weird" protection.
Looking back, all of the abilities seem fine for the cost except for the last one, which might be overly strong at this cost.
The last one is certainly good (as it can be Falter, Spare from Evil or Sivvi's Ruse). It'd be fine on its own for
. Stapled onto a Shadow of Doubt / Due Respect / Frantic Search, though, it might be a tiny bit too good for two mana. Not sure.
Plausibly it is actually okay at two mana at rare, because it'll be moderately unusual that multiple of the modes apart from looting are any use. Great against Avalanche Riders or Primeval Titan, certainly, and fine against Duplicant... but those aren't very frequent... except I guess in formats like EDH, where this would be awesome. But still fine at 2 mana I feel.