Multiverse Design Challenge
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Pun challenge! Create a pair of cards whose names are both a group of animals and something else.
Look through the 'Cards with No Home' set, find a card you like, and design two cards that would exist well in the Magic set that card could live in.
Design one or more four-color cards.
Create a keyword mechanic whose name is confusingly similar to an existing keyword mechanic in Magic, but whose effect is as different as possible. Create one or two cards showing off your new mechanic.
Design a two-colour card that takes a very different approach to that colour-pair than the corresponding Ravnica guild. E.g. a non-aggressive slow 
control card.


Design a magic card based on a real-world place or event.
Create a card that is a deliberate example of how NOT to design a card. Then create a "fixed" version of someone else's card.
Design a flip card.
Mark Rosewater said "Dragon's Maze was one of the hardest designs we've had in a long time because it had so many constraints put on it. I'll talk more about the design as we get closer." Design a Rare or Mythic Rare from Dragon's Maze
Design a good card with at least two abilities which have no synergy with each other.
Think of two blocks that were never in Standard at the same time. Imagine that they now are. Design a card for the first block intended to tease the next block, and a card for the second block intended either as an answer, or companion card for the first.
Choose two previous design challenges at random. Design a card that fulfils both.
Arggh! Welcome to the first design meeting for the next block: Pirate World. Design two cards, each featuring a new mechanic for the set, one (or both) of which must contain a new keyword.
+1 Take an existing Legendary Creature/Character and turn them into a Planeswalker
-1Note: They must be one that hasn't been a Planeswalker in real Magic – e.g. Karn, Venser
-1Note: They must be one that hasn't been a Planeswalker in real Magic – e.g. Karn, Venser
Create a card named after a song title.
Design a card that works equally well with Alpha rules and cards as with current ones.
Extra credit--Publish both modern and Alpha versions of the card.
Extra credit--Publish both modern and Alpha versions of the card.
Design a "charm" which has a mana cost shared by no previously printed charm.
A charm is a modal instant, or occasionally, sorcery, with at least three modes.
Design a Tribal Keyword or Ability Mechanic, or a Tribal Keyword Action.
Go to Gatherer.Wizards.com and push the Random Card button until you get a non-Mythic, non-basic land card. Find a way to make that card a Mythic Rare.
Design a card/cards that would fit into a top-down designed set based on Scandinavian (Nordic/Viking) mythology.
Design a "guild" mechanic that can be used in a ravnica-type block to encourage making a deck with these two colors, or that encourage 2-colored decks in general.
Think of it as "Mechanics for Ravnica that push toward single-guild decks instead of generalized multicolor"
Think of it as "Mechanics for Ravnica that push toward single-guild decks instead of generalized multicolor"
Create a functional reprint. Flavor text is mandatory.
Design one or more preview cards that could be included in a new duel deck as preview card for a return set. This may be an uncarded character, a redesigend version of a previous legend, or something else entirely.
The Triple Mash. Take a card from Cog A in the comment section, a card from Cog B and a a card from Cog C and mash them together to form a new card.
Choose a Multiverse cardset from the thread to this challenge (or at random) that's not your own, and design 2 cards for that cardset.
Choose an aphorism or cliché, and design a card with that name.
Design a card with a converted mana cost of 12 or more.
Red gets Chaos cards, sometimes. Cards that make stuff go all random on you.
Without being too 'blunt instrument' about it, make something that combos with (some of) them.
Without being too 'blunt instrument' about it, make something that combos with (some of) them.
Something crazy is happened! [Randomly Generated Card] is tearing up Standard! We need to design an answer card that shuts that card down, and slip it into the next block!
Art Challenge #3 meets Space: the Convergence. Also featuring correct picture aspect ratios.
Design a cycle of cards with four (or fewer) colours.
Design a card that, by its very nature, should be, and is, Legendary.
Top-down design: read the description of the world of Danahar and come up with a card that belongs in the setting.
Design a card with an effect that gets better as the card or effect's cost increases. The cost cannot include X.
Choose a plane that so far has been primarily represented by mono-color cards and design a multi-colored card for it.
Design a multicolor card like executioners swing, with an effect from one color and a restriction or drawback from another color.
A paper is slammed onto your desk. The paper has the name Khans of Innistrad scribbled onto with black crayon, and a green crayon tell you that this will be the next Magic set. No other information is given. Design away!
Create a multicolored Phoenix. It can't use nonred evergreen keywords.
Design a card for an MTG character mentioned in flavor text (who doesn't already have a card), e.g. Callaphe the Mariner or Chadir the Navigator
Top-down design #2!
Read the description of the plane given in the comments, then come up with a card that fits in that setting.
Read the description of the plane given in the comments, then come up with a card that fits in that setting.
Design a single-faced planeswalker card that shows a team-up between two of the planeswalkers we've seen get cards since Lorwyn.
Design two cards for Mungo Mungo.
Choose an ability word, a keyword, or a keyword action designed by another user on Multiverse. Create two cards using that mechanic.
Bonus: Combine two mechanics from different users on a single card.
Design an Incarnation based on one of the words in the first comment, then add a word to the list.
Create a card based on the assigned flavor text.
Design a card based on the name of an existing Magic card set.
You can also use the name of a card set from Multiverse, if you like.
Read about Gwanhoz and come up with a top-down card design for the plane.
It's nega-Magic Origins- your favorite planeswalker didn't get killed, but they did lose their spark. Create a planeswalker that transforms into a different permanent.
Flying
1/1
Go to section: Colourless (140) White (394) Blue (434) Black (313) Red (467) Green (349) Multicolour (567) Hybrid (141) Split (38) Artifact (240) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
Design a card or cards around the art provided in the comments.