A tribal keyword mechanic is a keyword that, for whatever reason, is only intended to appear on a specific creature type. Magic has two that reference the creature type in the mechanic: Soulshift and Prowl; and six that are flavorfully tied to a specific creature type: Bushido, Evoke, Flanking, Horsemanship, Ninjitsu and Annihilator (you could make an argument that defender was the original keyword mechanic for walls, I suppose. Shadow is also odd in that it applies to three specific creature types, but those types weren't called out when Shadow was printed).
Originally, I only planned to do keyword mechanics, but if you come up with an ability word (Like Landfall) or a Keyword Action (Like Scry), then go nuts. There aren't any examples, but I'm sure you could imagine what they would be like (If regneration only applied to skeletons, for example, it would be a tribal keyword action.)
(((Orcish Mob))) - new tribal flavoured keyword is Horde Certain cowardly creatures prefer to attack in large numbers (Orcs, Goblins, Elves, Merfolk, etc) hence this tribal variation on Battle Cry, Battalion, etc. Horde triggers on attack and, like battalion can have different triggered abilities for different creatures; +1/+0 UEoT was just the simplest one to show of the mechanic.
I've spent too much time on this, but this challenge is fun. At first I couldn't think of anything, but I've come up with a couple of mechanics I really like. Sorry there are so many!
Adding Foundation Shaker, a sandwurm "burst up from underneath you" mechanic.
A tribal keyword mechanic is a keyword that, for whatever reason, is only intended to appear on a specific creature type. Magic has two that reference the creature type in the mechanic: Soulshift and Prowl; and six that are flavorfully tied to a specific creature type: Bushido, Evoke, Flanking, Horsemanship, Ninjitsu and Annihilator (you could make an argument that defender was the original keyword mechanic for walls, I suppose. Shadow is also odd in that it applies to three specific creature types, but those types weren't called out when Shadow was printed).
Originally, I only planned to do keyword mechanics, but if you come up with an ability word (Like Landfall) or a Keyword Action (Like Scry), then go nuts. There aren't any examples, but I'm sure you could imagine what they would be like (If regneration only applied to skeletons, for example, it would be a tribal keyword action.)
Pyrrhic Berserker
Ith's Minotaur, minotaurs with mazerunner
I was going to say "What about shapeshifters and changeling" and then I realised it really, really, really wasn't tied to a single creature type :)
It's a darn good example of an existing built in type though. There's Spider/Reach as well. And Birds+Angels+Dragons+Vampires+SomeInsects+Stuff/Flying
Fixed the name.
Cave Totem and Breaker Bearer.
Artic Pup
Hell's Shock Troops with infernal, a variant on wither or first strike.
Ulamog's Leveler an alternative lovecraftian eldrazi mechanic.
Created Daredevil Pilot.
And Bear Weird, an enchantment-creature mechanic for auras.
Shipworm
Army Ant, with a swarm mechanic.
(((Orcish Mob))) - new tribal flavoured keyword is Horde
Certain cowardly creatures prefer to attack in large numbers (Orcs, Goblins, Elves, Merfolk, etc) hence this tribal variation on Battle Cry, Battalion, etc. Horde triggers on attack and, like battalion can have different triggered abilities for different creatures; +1/+0 UEoT was just the simplest one to show of the mechanic.
Graceful Unicorn, the first unicorn mechanic.
I've spent too much time on this, but this challenge is fun. At first I couldn't think of anything, but I've come up with a couple of mechanics I really like. Sorry there are so many!
Adding Foundation Shaker, a sandwurm "burst up from underneath you" mechanic.
Spear Crusader
Scaldmage Revisionist: Trespass for Rogues