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CardName: Challenge # 083 Cost: Type: Challenge Pow/Tgh: / Rules Text: Design a Tribal Keyword or Ability Mechanic, or a Tribal Keyword Action. Flavour Text: Set/Rarity: Multiverse Design Challenge None

Challenge # 083
 
Challenge
Design a Tribal Keyword or Ability Mechanic, or a Tribal Keyword Action.
Updated on 31 Jul 2013 by Link

History: [-]

2013-07-30 23:28:33: jmgariepy created the card Challenge # 083

A tribal keyword mechanic is a keyword that, for whatever reason, is only intended to appear on a specific creature type. Magic has two that reference the creature type in the mechanic: Soulshift and Prowl; and six that are flavorfully tied to a specific creature type: Bushido, Evoke, Flanking, Horsemanship, Ninjitsu and Annihilator (you could make an argument that defender was the original keyword mechanic for walls, I suppose. Shadow is also odd in that it applies to three specific creature types, but those types weren't called out when Shadow was printed).

Originally, I only planned to do keyword mechanics, but if you come up with an ability word (Like Landfall) or a Keyword Action (Like Scry), then go nuts. There aren't any examples, but I'm sure you could imagine what they would be like (If regneration only applied to skeletons, for example, it would be a tribal keyword action.)

2013-07-30 23:43:20: jmgariepy edited Challenge # 083

­Ith's Minotaur, minotaurs with mazerunner

I was going to say "What about shapeshifters and changeling" and then I realised it really, really, really wasn't tied to a single creature type :)

It's a darn good example of an existing built in type though. There's Spider/Reach as well. And Birds+Angels+Dragons+Vampires+SomeInsects+Stuff/Flying

2013-07-31 15:56:38: Link edited Challenge # 083:

Fixed the name.

­Hell's Shock Troops with infernal, a variant on wither or first strike.

­Ulamog's Leveler an alternative lovecraftian eldrazi mechanic.

And Bear Weird, an enchantment-creature mechanic for auras.

­Army Ant, with a swarm mechanic.

(((Orcish Mob))) - new tribal flavoured keyword is Horde
Certain cowardly creatures prefer to attack in large numbers (Orcs, Goblins, Elves, Merfolk, etc) hence this tribal variation on Battle Cry, Battalion, etc. Horde triggers on attack and, like battalion can have different triggered abilities for different creatures; +1/+0 UEoT was just the simplest one to show of the mechanic.

­Graceful Unicorn, the first unicorn mechanic.

I've spent too much time on this, but this challenge is fun. At first I couldn't think of anything, but I've come up with a couple of mechanics I really like. Sorry there are so many!

Adding Foundation Shaker, a sandwurm "burst up from underneath you" mechanic.

­Scaldmage Revisionist: Trespass for Rogues

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