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CardName: Challenge # 077 Cost: Type: Ongoing Challenge Pow/Tgh: / Rules Text: Design a card that works equally well with Alpha rules and cards as with current ones. *Extra credit*--Publish both modern and Alpha versions of the card. Flavour Text: Set/Rarity: Multiverse Design Challenge Mythic

Challenge # 077
 
 M 
Colour indicator MULTI Ongoing Challenge
Design a card that works equally well with Alpha rules and cards as with current ones.

Extra credit--Publish both modern and Alpha versions of the card.
Created on 20 May 2013 by Hālian

History: [-]

2013-05-20 02:18:08: Hālian created the card Challenge # 077
2013-05-20 02:18:22: Hālian edited Challenge # 077

That's an interesting idea. I've no idea, though -- I never played with the old rules, and generally react with horror when someone tries to explain it to me :)

Yeah, I've got very little idea of how the rules are different now. I know that mana burn is gone, and that there was something called interrupts... And that you could have any number of a card in your deck? Maybe?

There was no stack, and of course rules text was a lot different :3

Interrupts were the only things you could cast in response to other spells.

it's not hard. 'destroy target creature.' i win the challenge.

True. But I think you can get a lot more subtlety out of this challenge by having the card be good in two different ways. I'm putting my thinking cap on...

By the by, for anyone who wants to take a peek at the original alpha rulebook, you can find it here.

Added Vodalian Mentalist. I'd make a few other cards, but I don't want to shut off other people's options. Here's some suggested quirks about the way the game was originally played though.

  • Players could play any number of copies of a card in their deck.
  • The Legendary creature type didn't mean anything.
  • Walls could not attack.
  • Player must play for ante
  • Mulligans were only allowed if you had 0 or 7 lands in your opening hand. You drew a new hand of 7 cards.
  • Tapped blockers dealt no combat damage
  • Cards weren't exiled, they were literally removed from the game. To the best of my knowledge, only Swords to Plowshares performed this action.
  • Poison counters didn't exist, and therefore wouldn't kill a player if he had 10 of them.
  • Tapped artifacts were turned 'off'.
  • There were four kinds of artifacts: Poly, Continuous and Creature Artifacts operated in the way you'd expect an artifact to behave today. An alpha Icy Manipulator, however, was a Mono Artifact. To use it's ability, you would need to tap it. All mono artifacts are considered regular artifacts today...
  • Cleanup happened before End of turn.
  • Combat was something you did during your main phase.
  • There was no space to cast spells between when a player declared attackers, and when another player declared blockers.

    There are many more... for example Banding no longer 'exists' as a keyword. But that should be enough rules variations to produce some interesting cards.

    ­
  • ­Mighty Statue but it's not very good.

    Added Deadwood Steeds... since once I got the idea in my head, I had to write it down. Sorry about stealing that particular combination from y'all.

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