Storm: Card List

Storm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Aquateria | The Darter

Show frames: W U B R G A L

Show rarities: C U R M T



Hide card text Hide code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Altarran Farmhand White Common 2{1}{w} Creature – Human 1 2 {t}: Add {g} to your mana pool. 0
2 Altarran Seadog White Common 1{w} Creature – Human Sailor 1 1 {t}: Target blocking creature gets +1/+1 until end of turn. 3 1329823685 on 21 Feb 2012 by Alex
3 Await Orders White Common 1{w} Instant Target creature can’t attack, block, or use its activated abilities until end of turn. 0
4 Consortium Bureaucrat White Rare 3{1}{w}{w} Creature – Human Advisor 1 1 Spells your opponents cast cost {1} more to cast. 0
5 Consortium Enforcer White Uncommon 5{3}{w}{w} Creature – Human Soldier 2 4 Defender
At the start of each opponent's turn, target creature that player controls cannot attack this turn.
0
6 Fleet Engagement White Rare 5{3}{w}{w} Sorcery Vehicles you control become artifact creatures and gain Battle Cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn). 8 1485605758 on 28 Jan 2017 by Vitenka
7 Payoff White Uncommon 2{1}{w} Instant Exile target creature unless its controller pays its mana cost. 5 1330165363 on 25 Feb 2012 by jmgariepy
8 Repel Boarders White Common 2{1}{w} Instant Creatures you control get +1/+2 until end of turn. 0
9 Royal Marine White Common 2{w}{w} Creature – Human Soldier 2 3 1 1331921370 on 16 Mar 2012 by Mandroid
10 Ship's Lookout White Common 1{w} Creature – Human Sailor 1 1 Reach 0
11 The Renown White Rare 6{4}{w}{w} Legendary Artifact – Vehicle 4 6 Sailors you control get +1/+1 and have Vigilance.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
3 1362982780 on 11 Mar 2013 by Camruth
12 Aquos, the Tempest King Blue Rare 4{2}{u}{u} Legendary Creature – Merfolk Warrior 3 3 Islandwalk
Other Merfolk you control get +1/+1 and gain Islandwalk.
Whenever Aquos, the Tempest King attacks, target land becomes an Island.
7 1351072626 on 24 Oct 2012 by Alex
13 Basiran Dancer Blue Common 2{1}{u} Creature – Human Rogue 1 2 Whenever a creature blocks or is blocked by Basiran Dancer, tap that creature and it doesn’t untap during its controller’s next untap step. 0
14 Bribery Blue Rare 5{3}{u}{u} Sorcery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. 1 1330169919 on 25 Feb 2012 by Camruth
15 Concealing Fog Blue Rare 6{3}{u}{u}{u} Sorcery Attacking creatures are unblockable until end of turn. 5 1521885475 on 24 Mar 2018 by Tahazzar
16 Consortium Trademage Blue Uncommon 3{2}{u} Creature – Human Wizard 1 1 {1}{u}, {t}: Draw a card and target opponent draws a card and then discards a card. 9 1329906099 on 22 Feb 2012 by Camruth
17 Devil Ray Blue Common 4{3}{u} Creature – Fish 1 4 Devil Ray can't attack unless defending player controls an Island.
Devil Ray is unblockable.
0
18 Diplomatic Impunity Blue Common 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature can't be the target of spells or abilities your opponents control.
5 1433933985 on 10 Jun 2015 by Alex
19 Distract Blue Uncommon 1{u} Instant Tap target land.
Draw a card.
0
20 Dive Blue Common 1{u} Instant Target creature gains Islandwalk until end of turn.
Draw a card.
0
21 Djadobas, Demon Shark Blue Rare 8{6}{u}{u} Legendary Creature – Shark Demon 7 7 Whenever a creature dealt damage by Djadobas, Demon Shark would die, instead exile it and all cards attached to it. 0
22 Dockfront Filcher Blue Uncommon 2{1}{u} Creature – Human Rogue 1 1 Whenever a creature enters the battlefield under an opponent's control, you may draw a card and then discard a card. 3 1311822234 on 28 Jul 2011 by Camruth
23 Dreadship Recruiter Blue Rare 4{2}{u}{u} Creature – Human Pirate Wizard 2 2 When Dreadship Recruiter enters the battlefield, gain control of target creature with power 2 or less.
{2}{u}{u}: Return Dreadship Recruiter to your hand.
0
24 Hadhozee Boarders Blue Uncommon 4{2}{u}{u} Creature – Ape Sailor 4 5 Flying
Whenever Hadhozee Boarders attacks, it doesn't untap during its controller's next untap phase.
3 1306911904 on 01 Jun 2011 by Camruth
25 Hadhozee Topman Blue Common 3{2}{u} Creature – Ape Sailor 2 3 {u}: Hadhozee Topman gains Flying until end of turn. 0
26 Mera's Decree Blue Rare 4{2}{u}{u} Instant Counter target noncreature spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. That player then shuffles his or her library. 2 1380704406 on 02 Oct 2013 by Alex
27 Mera's Handmaiden Blue Common 1{u} Creature – Merfolk 1 1 As long as you control a card named Mera, Queen of the depths Mera's Handmaiden gets +0/+2. 0
28 Mera's Mandate Blue Uncommon 5{3}{u}{u} Sorcery Draw a card for each Merfolk you control. 0
29 Mera, Queen of the Depths Blue Mythic 3{1}{u}{u} Planeswalker – Mera 3 +2: Put a 1/1 blue Merfolk creature token onto the battlefield.
-1: Merfolk creatures you control get +1/+1 until end of turn.
-8: You gain an emblem with “Merfolk creatures you control get +2/+2 and are unblockable.”
0
30 Pirate Ship Blue Uncommon 5{4}{u} Creature – Human Pirate 4 3 Pirate Ship can't attack unless defending player controls an Island.
{t}: Pirate Ship deals 1 damage to target creature or player.
When you control no Islands, sacrifice Pirate Ship.
0
31 Pressgang Blue Uncommon 5{3}{u}{u} Enchantment – Aura Enchant Creature
You control enchanted creature, it's a Sailor in addition to its other types.
3 1309166485 on 27 Jun 2011 by Alex
32 Reef Pirates Blue Common 3{1}{u}{u} Creature – Zombie Pirate 2 2 Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. 1 1306913945 on 01 Jun 2011 by Camruth
33 Sea Monster Blue Common 6{4}{u}{u} Creature – Serpent 6 6 CU09 Sea Monster can't attack unless defending player controls an Island. 0
34 Sea Siren Blue Uncommon 3{2}{u} Creature – Siren 1 1 {t}: Target creature attacks this turn if able. 0
35 Shark Companion Blue Common 4{3}{u} Creature – Shark 3 2 Shark Companion can’t attack unless defending player controls an Island. 0
36 Shipwrecked! Blue Common 3{2}{u} Enchantment – Aura Enchant Creature
Enchanted creature doesn’t untap during its controller’s untap step.
{3}: Untap enchanted creature. Any player may use this ability. Play this ability only during the upkeep phase.
0
37 Skeletal Leviathan Blue Rare 7{4}{u}{u}{u} Creature – Skeleton Leviathan 8 8 Islandwalk
{b}, Sacrifice a creature: Regenerate Skeletal Leviathan.
0
38 Snapping Terrapin Blue Uncommon 4{2}{u}{u} Creature – Turtle 1 4 Whenever Snapping Terrapin deals damage to a creature, return that creature to its owner's hand. 1 1299645834 on 09 Mar 2011 by Camruth
39 Spreading Seas Blue Common 2{1}{u} Enchantment – Aura CU11 Enchant Land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
0
40 Stormtide Blue Uncommon 3{1}{u}{u} Instant UU08 Lands target player controls are Islands in addition to their other types until the start of the next end phase. 4 1307969311 on 13 Jun 2011 by Patrik
41 Tidedancer Blue Common 1{u} Creature – Merfolk 1 1 Islandwalk 0
42 Trade Galleon Blue Common 3{2}{u} Artifact – Vehicle 2 3 Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 0
43 Trapped by Ice Blue Uncommon 4{2}{u}{u} Sorcery Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. 0
44 Black Market Stall Black Rare 5{3}{b}{b} Enchantment Whenever a creature dies, put a charge counter on Black Market Stall.
At the beginning of your precombat main phase, add {b} to your mana pool for each charge counter on Black Market Stall.
At the end of your precombat main phase lose 1 life for each point of mana remaining in your pool.
4 1442200009 on 14 Sep 2015 by Camruth
45 Burial at Sea Black Common 3{2}{b} Instant Destroy target creature unless its controller pays {u}{u}. 6 1366360755 on 19 Apr 2013 by Vitenka
46 Corrupt Harbourmaster Black Uncommon 3{2}{b} Creature – Human Advisor 3 1 Corrupt Harbourmaster is unblockable.
Any player may pay {3} to ignore this ability until end of turn.
0
47 Drowned Dead Black Uncommon 3{2}{b} Creature – Zombie Sailor 2 2 {u}: Drowned Dead gains Islandwalk until end of turn. 2 1306914143 on 01 Jun 2011 by Camruth
48 Eagle-Eye Lookout Black Common 3{2}{b} Creature – Human Pirate 2 1 When Eagle-Eye Lookout enters the battlefield, target creature gets -1/-1 until end of turn. 0
49 Enthrall Black Uncommon 2{1}{b} Sorcery Target player discards a card for each spell you've cast this turn. 0
50 Hired Brute Black Uncommon 3{2}{b} Creature – Minotaur Warrior 3 3 At the beginning of your upkeep, sacrifice Hired Brute unless you remove a counter from a permanent you control. 0
51 Malentis Slaver Black Uncommon 4{2}{b}{b} Creature – Human Pirate 2 1 When Malentis Slaver enters the battlefield, target player sacrifices a creature. 0
52 Mutinous Dogs Black Rare 2{b}{b} Creature – Human Pirate 3 3 Mutinous Dogs can't block.
When Mutinous Dogs enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Mutinous Dogs deals 2 damage to you.
2 1350987160 on 23 Oct 2012 by Alex
53 Scurvy Black Common 1{b} Enchantment – Aura Enchant Creature
Enchanted creature gets -1/-1 and can't block.
0
54 Sesthir Marshwalker Black Common 3{2}{b} Creature – Lizard Scout 2 2 Swampwalk 1 1331858097 on 16 Mar 2012 by Camruth
55 Unscrupulous Sellswords Black Uncommon 2{1}{b} Creature – Human Mercenary 3 3 At the start of your upkeep step pay 2 life or target opponent gains control of Unscrupulous Sellswords. 0
56 Dockside Firestorm Red Rare 5{3}{r}{r} Sorcery Destroy all Artifacts and all creatures without Islandwalk. 0
57 Forge Arms Red Common 1{r} Instant Put a +1/+1 counter on target creature. 0
58 Gnark Firemaker Red Uncommon 3{2}{r} Creature – Ape Shaman 2 1 {1}{r}{r}: Gnark Firemaker deals 1 damage to each creature 0
59 Goblin Cabin-Boy Red Rare 1{r} Creature – Goblin Pirate 1 1 {0}: Change a target of target spell or ability that targets a goblin or pirate creature you control to Goblin Cabin-Boy. 2 1307453747 on 07 Jun 2011 by Alex
60 Goblin Entrepeneur Red Uncommon 2{1}{r} Creature – Goblin Advisor 1 1 {t}, Sacrifice a permanent: Add {r} to your mana pool. 0
61 Goblin Looter Red Common 2{1}{r} Creature – Goblin Rogue 1 1 {t}, Discard a card: Draw a card. 0
62 Goblin Mob Red Uncommon 1{r} Creature – Goblin 2 2 Haste
Goblin Mob can't attack alone.
4 1312968992 on 10 Aug 2011 by Camruth
63 Goblin Swabbie Red Common 1{r} Creature – Goblin Pirate 1 1 0
64 Grog Red Common 1{r} Instant Target creature gets +2/-1 until end of turn. 0
65 Malentis Legionnaire Red Common 2{1}{r} Creature – Human Soldier 4 2 Malentis Legionnaire can't attack unless you control more creatures than an opponent. 0
66 Malentis Plunderer Red Uncommon 4{2}{r}{r} Creature – Human Pirate 2 3 Whenever Malentis Plunderer deals combat damage to a player you may draw a card and then discard a card. 0
67 Malentis Privateer Red Common 3{2}{r} Creature – Human Pirate 2 2 1 1307307253 on 05 Jun 2011 by jmgariepy
68 Raging Gnark Red Uncommon 4{3}{r} Creature – Ape Berserker 3 2 {r}: Raging Gnark gets +2/-1 until end of turn. 0
69 Red Sky at Morning Red Uncommon 3{1}{r}{r} Instant Red Sky at Morning deals 1 damage to each creature and an extra 1 damage to each blue creature. 0
70 Rum Runners Red Common 3{2}{r} Creature – Human Rogue 2 2 When Rum Runners enters the battlefield, you may search your library for a card named Grog, reveal it and put it in your hand. Then shuffle your library. 0
71 Vendol Raider Red Common 3{2}{r} Creature – Human Barbarian 2 1 Whenever Vendol Raider deals combat damage to a player you may discard a card and then draw a card. 0
72 Altarran Logger Green Common 2{1}{g} Creature – Human Scout 1 1 {t}: Add {g} to your mana pool.
{g}, {t}: Add {w} to your mana pool.
0
73 Arisha the Explorer Green Rare 3{1}{g}{g} Legendary Creature – Human Sailor 2 3 When Arisha the Explorer enters the battlefield, you may search your library for a land card, reveal it, and put it into your hand. Then Shuffle your library. 2 1416566042 on 21 Nov 2014 by Alex
74 Distant Shores Green Common 3{2}{g} Sorcery Search your library for up to two basic land cards and reveal them, then shuffle your library. Put one in your hand and the other on top of your library. 0
75 Gnark Chieftan Green Rare 4{2}{g}{g} Creature – Ape Warrior 3 2 Other Ape creatures you control get +1/+1.
{t}: Target creature gets +X/+X until end of turn, where X is equal to the number of Apes you control.
0
76 Gnark Silverback Green Uncommon 5{3}{g}{g} Creature – Ape Barbarian 4 3 Trample
{1}{g}: Regenerate Gnark Silverback.
0
77 Gnark Unbinder Green Common 4{3}{g} Creature – Ape Shaman 2 3 When Gnark Unbinder enters the battlefield, destroy target artifact or enchantment. 0
78 Gnark Warrior Green Common 3{2}{g} Creature – Ape Warrior 3 2 0
79 Gnark Youth Green Common 2{1}{g} Creature – Ape Warrior 1 1 Gnark Youth gets +2/+1 as long as you control another Ape creature. 3 1297918167 on 17 Feb 2011 by Camruth
80 Verdant Shores Green Uncommon 1{g} Sorcery Search your library for a Plains, Island or Forest card, reveal it and put it in your hand. Then shuffle your library. 0
81 Fire-Hardened Spear Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+0.
Equip {1} ({1} Attach to target creature you control. Equip only as a sorcery.)
0
82 Hook-Hand Artifact Uncommon 4{4} Artifact – Equipment When Hook-Hand enters the battlefield, attach it to target creature you control.
Whenever Hook-Hand becomes unattached, return it to your hand.
Equipped creature gets +2/+1 and has Intimidate.
1 1307428080 on 07 Jun 2011 by Camruth
83 Outrigger Canoe Artifact Uncommon 1{1} Artifact – Equipment Equipped creature gets +0/+1 and has Islandwalk.
Equip {2} ({2} Attach to target creature you control. Equip only as a sorcery.)
0
84 Pirate Galley Artifact Rare 5{5} Artifact – Vehicle 3 4 Pirate creatures you control get +1/+1 and gain Islandwalk.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
0
85 Powder Keg Artifact Rare 2{2} Artifact At the beginning of your upkeep, you may put a fuse counter on Powder Keg.
{t}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg.
1 1442198011 on 14 Sep 2015 by Camruth
86 Raider's Axe Artifact Uncommon 3{3} Artifact – Equipment Equipped Creature gets +3/+0 and must attack each turn if able.
Equip {2} ({2} Attach to target creature you control. Equip only as a sorcery.)
0
87 Treasure Vault Artifact Rare 3{3} Artifact {t}: Add {c} to your mana pool.
Whenever a Pirate creature you control deals combat damage to an opponent, create a colourless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool."
5 1299239744 on 04 Mar 2011 by Alex
88 Trusty Cutlass Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+1
Equip {1}
2 1311889729 on 28 Jul 2011 by Alex
89 Useless Bauble Artifact Uncommon 0{0} Artifact {1},{t}, Sacrifice Useless Bauble: Draw a card. Play this ability as a Sorcery. 3 1298005155 on 18 Feb 2011 by Camruth
90 Brimstone Marsh Land Rare 0 Land UL03 Brimstone Marsh enters the battlefield tapped.
{t}: Add {b} or {r} to your mana pool.
{1}, {t}: Add {b}{r} to your mana pool.
0
91 Dreadship Cove Land Rare 0 Land UL02 Dreadship Cove enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
{1}, {t}: Add {u}{b} to your mana pool.
5 1307586088 on 09 Jun 2011 by Camruth
92 Fallow Fields Land Uncommon 0 Land {t}: Add {c} to your mana pool and put an activity counter on Fallow Fields.
{t}: Add {w} to your mana pool for each activity counter on Fallow Fields. Then sacrifice Fallow Fields
0
93 Forest Regrowth Land Uncommon 0 Land {t}: Add {c} to your mana pool and put an activity counter on Forest Regrowth.
{t}: Add {g} to your mana pool for each activity counter on Forest Regrowth. Then sacrifice Forest Regrowth
0
94 Island Chain Land Uncommon 0 Land {t}: Add {c} to your mana pool and put an activity counter on Island Chain.
{t}: Add {u} to your mana pool for each activity counter on Island Chain. Then sacrifice Island Chain.
2 1332325103 on 21 Mar 2012 by Camruth
95 Jungle Tor Land Rare 0 UL04 Jungle Tor enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
{1}, {t}: Add {r}{g} to your mana pool.
0
96 Royal Preserve Land Rare 0 UL05 Royal Preserve enters the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
{1}, {t}: Add {g}{w} to your mana pool.
0
97 Sinking Swamp Land Uncommon 0 Land {t}: Add {c} to your mana pool and put an activity counter on Sinking Swamp.
{t}: Add {b} to your mana pool for each activity counter on Sinking Swamp. Then sacrifice Sinking Swamp
0
98 Stirring Volcano Land Uncommon 0 Land {t}: Add {c} to your mana pool and put an activity counter on Stirring Volcano.
{t}: Add {r} to your mana pool for each activity counter on Stirring Volcano. Then sacrifice Stirring Volcano.
6 1332044157 on 18 Mar 2012 by Camruth
99 Trade Enclave Land Rare 0 Land UL01 Trade Enclave enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
{1}, {t}: Add {w}{u} to your mana pool.
0
100 Emblem token Colourless Token 0 Emblem – Mera Merfolk creatures you control get +2/+2 and are unblockable. 0
101 Merfolk token Blue Token 0 Token Creature – Merfolk 1 1 0
102 Treasure token Artifact Token 0 Token Artifact {t}, Sacrifice this artifact: Add one mana of any colour to your mana pool. 0
Storm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Aquateria | The Darter