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CardName: Dreadship Cove Cost: Type: Land Pow/Tgh: / Rules Text: Dreadship Cove enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. {1}, {T}: Add {U}{B} to your mana pool. Flavour Text: Set/Rarity: Storm Rare

Dreadship Cove
 
 R 
Land
Dreadship Cove enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
{1}, {t}: Add {u}{b} to your mana pool.
Updated on 30 Mar 2012 by Camruth

Code: UL02

History: [-]

2011-06-09 01:49:33: Camruth created the card Dreadship Cove
2011-06-09 01:49:58: Camruth edited Dreadship Cove

This just worked so perfectly for the set that I had to use it. It gave me the name of the main Pirate/Smuggler faction - The Dreadship Pirates; their base - An Island hidden by the treacherous reefs; and fit flavour/mechanic wise - They hoard all their ill-gotten booty at their base until they are ready to spend some of it.

In fact, as the very first card in the set file, the imagery it evoked (as explained above) is partially responsible for this set even existing in the first place.

Now if I can only work Ninjas and Dinosaurs into the set.....Ninjas, Pirates, and Dinosaurs, oh my....does it get any better? Wait - I forgot Monkeys.......:-)

2012-03-21 10:25:13: Camruth edited Dreadship Cove

OK so obviously this has changed from Dreadship Reef. Seeing as Dormant Volcano worked so well I am bumping the specialised rare lands to the next set and doing a cycle based on it for this one. I've already made Island Chain so I just have to find suitable names for the other three.

Oh, nifty: Salt Marsh with Darkwater Catacombs stapled on. Both weak lands on their own, but together they make something comparable to Sunken Ruins. I like it a lot.

Thanx
I'm not sure if these should be rare and the storage lands uncommon
or both cycles rare or what

OK so the full cycle is Trade Enclave, this, Brimstone Marsh, Jungle Tor, and Royal Preserve.

2012-03-30 10:14:52: Camruth edited Dreadship Cove

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How much damage does this card deal? Searing Wind
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