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CardName: Treasure Vault Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. Whenever a Pirate creature you control deals combat damage to an opponent, create a colourless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool." Flavour Text: Set/Rarity: Storm Rare

Treasure Vault
{3}
 
 R 
Artifact
{t}: Add {c} to your mana pool.
Whenever a Pirate creature you control deals combat damage to an opponent, create a colourless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool."
Updated on 27 Sep 2017 by Camruth

Code:

History: [-]

2011-03-04 06:23:43: Camruth created the card Treasure Vault
2011-03-04 06:27:11: Camruth edited Treasure Vault

Inferior to Dragon Blood: costs could come down.

2011-03-08 11:38:34: Camruth edited Treasure Vault
2011-03-28 05:59:34: Camruth edited Treasure Vault

How many times do I have to hit my opponent with my creatures before this becomes useful? And why am I not already winning by that point? I suspect you would need a lot of one power evasive Pirates in your set for this to stay in people's decks.

How about increasing the cost (or adding {1},{t} to the activation) and adding charge counters equal to the amount of damage dealt?

What if you don't remove the plunder counters? So, the further along you go, the more powerful the Chest becomes? Also, "Loot" counters gets across the same flavor with less space.

2011-05-02 03:47:27: Camruth edited Treasure Vault

You both brought up valid points and I combined both suggestions.

I changed to Loot counters, and no longer remove counters for mana, they just keep piling up, also changed activation cost to {1}, {t}:

2011-07-28 02:58:06: Camruth moved the card Treasure Vault from Snap into Storm
2017-09-27 05:23:56: Camruth edited Treasure Vault

updated to use treasure tokens

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