Storm: Virtual Booster
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| Mechanics | Skeleton | Aquateria | The Darter |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vehicles you control become artifact creatures and gain Battle Cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn).
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Lands target player controls are Islands in addition to their other types until the start of the next end phase.
Stormtides are a thankfully rare occurrence, gratly feared by those living in coastal regions.
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At the start of your upkeep step pay 2 life or target opponent gains control of Unscrupulous Sellswords.
3/3
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: Drowned Dead gains Islandwalk until end of turn.Those who go down with the ship occasionally come back up.
2/2
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: Target blocking creature gets +1/+1 until end of turn.The backbone of the Altarran Navy.
1/1
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Destroy target creature unless its controller pays
![]() .We now commit his mortal remains to the sea.
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As long as you control a card named Mera, Queen of the depths Mera's Handmaiden gets +0/+2.
1/1
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When Rum Runners enters the battlefield, you may search your library for a card named Grog, reveal it and put it in your hand. Then shuffle your library.
2/2
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Gnark Youth gets +2/+1 as long as you control another Ape creature.
1/1
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Target creature gets +2/-1 until end of turn.
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Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Galleons of the Trade Consortium are an ubiquitous sight throughout Aquateria.
2/3
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Devil Ray can't attack unless defending player controls an Island.
Devil Ray is unblockable. 1/4
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Whenever a creature blocks or is blocked by Basiran Dancer, tap that creature and it doesn’t untap during its controller’s next untap step.
1/2
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Whenever Vendol Raider deals combat damage to a player you may discard a card and then draw a card.
Not every fog bank hides Vendol, but any fog bank can hide Vendol.
2/1
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1/1
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Fleet Engagement
(rare)
Stormtide
(uncommon)
Unscrupulous Sellswords
(uncommon)
Drowned Dead
(uncommon)
Altarran Seadog
(common)
Burial at Sea
(common)
Mera's Handmaiden
(common)
Rum Runners
(common)
Gnark Youth
(common)
Grog
(common)
Trade Galleon
(common)
Devil Ray
(common)
Basiran Dancer
(common)
Vendol Raider
(common)
Swamp
(basic)
Merfolk
(token)





: Target blocking creature gets +1/+1 until end of turn.