Storm: Virtual Booster

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Mechanics | Skeleton | Aquateria | The Darter
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Advisor
Spells your opponents cast cost {1} more to cast.
"Before we continue, I refer you to paragraph 3, subsection D, you will note that..." – Levitus, Consortium Consul.
1/1
 U 
Creature – Human Pirate
Whenever Malentis Plunderer deals combat damage to a player you may draw a card and then discard a card.
2/3
 U 
Artifact – Equipment
When Hook-Hand enters the battlefield, attach it to target creature you control.
Whenever Hook-Hand becomes unattached, return it to your hand.
Equipped creature gets +2/+1 and has Intimidate.
 U 
Creature – Human Mercenary
At the start of your upkeep step pay 2 life or target opponent gains control of Unscrupulous Sellswords.
3/3
 C 
Creature – Fish
Devil Ray can't attack unless defending player controls an Island.
Devil Ray is unblockable.
1/4
 C 
Creature – Merfolk
As long as you control a card named Mera, Queen of the depths Mera's Handmaiden gets +0/+2.
1/1
 C 
Creature – Ape Warrior
The gnarks may be primitive, but they are dangerous foes, possessing a savage cunning that should not be underestimated.
3/2
 C 
Creature – Human Barbarian
Whenever Vendol Raider deals combat damage to a player you may discard a card and then draw a card.
Not every fog bank hides Vendol, but any fog bank can hide Vendol.
2/1
 C 
Creature – Goblin Rogue
{t}, Discard a card: Draw a card.
To a goblin, the shinier a thing is, the better it is.
1/1
 C 
Instant
Target creature can’t attack, block, or use its activated abilities until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be the target of spells or abilities your opponents control.
"I am above your laws!" Trade Envoy Terrioc.
 C 
Creature – Lizard Scout
Swampwalk
The Sesthir are seldom seen outside of their native marshlands.
2/2
 C 
Creature – Shark
Shark Companion can’t attack unless defending player controls an Island.
The Merfolk of Aquateria keep sharks in the same way that land dwellers keep dogs.
3/2
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature doesn’t untap during its controller’s untap step.
{3}: Untap enchanted creature. Any player may use this ability. Play this ability only during the upkeep phase.
Island
 
 B 
Basic Land – Island
 T 
Emblem – Mera
Merfolk creatures you control get +2/+2 and are unblockable.

Consortium Bureaucrat (rare)
Malentis Plunderer (uncommon)
Hook-Hand (uncommon)
Unscrupulous Sellswords (uncommon)
Devil Ray (common)
Mera's Handmaiden (common)
Gnark Warrior (common)
Vendol Raider (common)
Goblin Looter (common)
Await Orders (common)
Diplomatic Impunity (common)
Sesthir Marshwalker (common)
Shark Companion (common)
Shipwrecked! (common)
Island (basic)
Emblem (token)