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Mechanics | Skeleton | Aquateria | The Darter
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Dreadship Cove enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
{1}, {t}: Add {u}{b} to your mana pool.
 U 
Creature – Ape Shaman
{1}{r}{r}: Gnark Firemaker deals 1 damage to each creature
The firemakers are revered for their power but must live in caves outside gnark settlements because they tend to burn everything around them.
2/1
 U 
Enchantment – Aura
Enchant Creature
You control enchanted creature, it's a Sailor in addition to its other types.
"A Blackjack and a roll of King's pennies is all ye need to fill out any crew." Imperial Navy Recruiter
 U 
Land
{t}: Add {c} to your mana pool and put an activity counter on Sinking Swamp.
{t}: Add {b} to your mana pool for each activity counter on Sinking Swamp. Then sacrifice Sinking Swamp
 C 
Creature – Human Pirate
When Eagle-Eye Lookout enters the battlefield, target creature gets -1/-1 until end of turn.
2/1
 C 
Creature – Goblin Rogue
{t}, Discard a card: Draw a card.
To a goblin, the shinier a thing is, the better it is.
1/1
 C 
Instant
Creatures you control get +1/+2 until end of turn.
"Prepare to repel boarders Mr Filburton!" Captain Krennick of the Royal Vessel Renown.
 C 
Instant
Target creature can’t attack, block, or use its activated abilities until end of turn.
 C 
Creature – Human Rogue
When Rum Runners enters the battlefield, you may search your library for a card named Grog, reveal it and put it in your hand. Then shuffle your library.
2/2
 C 
Artifact – Vehicle
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Galleons of the Trade Consortium are an ubiquitous sight throughout Aquateria.
2/3
 C 
Artifact – Equipment
Equipped creature gets +1/+1
Equip {1}
The weapon of choice for all discerning Cutthroats, Buccaneers, Freebooters, Pirates, and other such ne'er do-wells. Sailors and Marines use them too.
 C 
Creature – Ape Shaman
When Gnark Unbinder enters the battlefield, destroy target artifact or enchantment.
2/3
{u}
 
 C 
Instant
Target creature gains Islandwalk until end of turn.
Draw a card.
 C 
Creature – Serpent
Sea Monster can't attack unless defending player controls an Island.
6/6
Plains
 
 B 
Basic Land – Plains
 T 
Emblem – Mera
Merfolk creatures you control get +2/+2 and are unblockable.

Dreadship Cove (rare)
Gnark Firemaker (uncommon)
Pressgang (uncommon)
Sinking Swamp (uncommon)
Eagle-Eye Lookout (common)
Goblin Looter (common)
Repel Boarders (common)
Await Orders (common)
Rum Runners (common)
Trade Galleon (common)
Trusty Cutlass (common)
Gnark Unbinder (common)
Dive (common)
Sea Monster (common)
Plains (basic)
Emblem (token)