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Mechanics | Skeleton | Aquateria | The Darter
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Shark
Shark Companion can’t attack unless defending player controls an Island.
The Merfolk of Aquateria keep sharks in the same way that land dwellers keep dogs.
3/2
 
 R 
Sorcery
Vehicles you control become artifact creatures and gain Battle Cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn).
 U 
Creature – Ape Shaman
{1}{r}{r}: Gnark Firemaker deals 1 damage to each creature
The firemakers are revered for their power but must live in caves outside gnark settlements because they tend to burn everything around them.
2/1
 U 
Creature – Human Soldier
Defender
At the start of each opponent's turn, target creature that player controls cannot attack this turn.
This is private property, STAY OUT!
2/4
 U 
Creature – Human Mercenary
At the start of your upkeep step pay 2 life or target opponent gains control of Unscrupulous Sellswords.
3/3
 C 
Sorcery
Search your library for up to two basic land cards and reveal them, then shuffle your library. Put one in your hand and the other on top of your library.
 C 
Creature – Goblin Rogue
{t}, Discard a card: Draw a card.
To a goblin, the shinier a thing is, the better it is.
1/1
 C 
Creature – Human Pirate
When Eagle-Eye Lookout enters the battlefield, target creature gets -1/-1 until end of turn.
2/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1
Equip {1}
The weapon of choice for all discerning Cutthroats, Buccaneers, Freebooters, Pirates, and other such ne'er do-wells. Sailors and Marines use them too.
 C 
Creature – Human Rogue
When Rum Runners enters the battlefield, you may search your library for a card named Grog, reveal it and put it in your hand. Then shuffle your library.
2/2
 C 
Creature – Ape Sailor
{u}: Hadhozee Topman gains Flying until end of turn.
"They may not really fly, but those 'Deck Apes' can sure glide like nobody's business". Anson deVeere, Bosun of the Darter.
2/3
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature doesn’t untap during its controller’s untap step.
{3}: Untap enchanted creature. Any player may use this ability. Play this ability only during the upkeep phase.
 C 
Instant
Target creature can’t attack, block, or use its activated abilities until end of turn.
 C 
Creature – Human Rogue
Whenever a creature blocks or is blocked by Basiran Dancer, tap that creature and it doesn’t untap during its controller’s next untap step.
1/2
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Merfolk
1/1

Shark Companion (common, foil)
Fleet Engagement (rare)
Gnark Firemaker (uncommon)
Consortium Enforcer (uncommon)
Unscrupulous Sellswords (uncommon)
Distant Shores (common)
Goblin Looter (common)
Eagle-Eye Lookout (common)
Trusty Cutlass (common)
Rum Runners (common)
Hadhozee Topman (common)
Shipwrecked! (common)
Await Orders (common)
Basiran Dancer (common)
Forest (basic)
Merfolk (token)