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Mechanics | Skeleton | Aquateria | The Darter
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Sailor
When Arisha the Explorer enters the battlefield, you may search your library for a land card, reveal it, and put it into your hand. Then Shuffle your library.
2/3
 U 
Artifact – Equipment
Equipped Creature gets +3/+0 and must attack each turn if able.
Equip {2} ({2} Attach to target creature you control. Equip only as a sorcery.)
The axes of the Vendol raiders increase the aggression of their wielder tenfold.
 U 
Artifact – Equipment
Equipped creature gets +0/+1 and has Islandwalk.
Equip {2} ({2} Attach to target creature you control. Equip only as a sorcery.)
The outrigger is the workhorse of the Ellyric Islands.
 U 
Artifact
{1},{t}, Sacrifice Useless Bauble: Draw a card. Play this ability as a Sorcery.
"What does it do?"
"As far as I can tell, Nothing"
"Well get rid of it then!"
"OK....Oh, THAT's what it does."
 C 
Creature – Human Rogue
When Rum Runners enters the battlefield, you may search your library for a card named Grog, reveal it and put it in your hand. Then shuffle your library.
2/2
 C 
Enchantment – Aura
Enchant Land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
 C 
Creature – Ape Sailor
{u}: Hadhozee Topman gains Flying until end of turn.
"They may not really fly, but those 'Deck Apes' can sure glide like nobody's business". Anson deVeere, Bosun of the Darter.
2/3
 C 
Creature – Goblin Pirate
They do all the dirtiest jobs AND keep the rat population down.
1/1
 C 
Creature – Ape Shaman
When Gnark Unbinder enters the battlefield, destroy target artifact or enchantment.
2/3
 C 
Creature – Fish
Devil Ray can't attack unless defending player controls an Island.
Devil Ray is unblockable.
1/4
 C 
Creature – Lizard Scout
Swampwalk
The Sesthir are seldom seen outside of their native marshlands.
2/2
 C 
Creature – Ape Warrior
The gnarks may be primitive, but they are dangerous foes, possessing a savage cunning that should not be underestimated.
3/2
 C 
Creature – Shark
Shark Companion can’t attack unless defending player controls an Island.
The Merfolk of Aquateria keep sharks in the same way that land dwellers keep dogs.
3/2
 C 
Creature – Human
{t}: Add {g} to your mana pool.
1/2
Plains
 
 B 
Basic Land – Plains
 T 
Emblem – Mera
Merfolk creatures you control get +2/+2 and are unblockable.

Arisha the Explorer (rare)
Raider's Axe (uncommon)
Outrigger Canoe (uncommon)
Useless Bauble (uncommon)
Rum Runners (common)
Spreading Seas (common)
Hadhozee Topman (common)
Goblin Swabbie (common)
Gnark Unbinder (common)
Devil Ray (common)
Sesthir Marshwalker (common)
Gnark Warrior (common)
Shark Companion (common)
Altarran Farmhand (common)
Plains (basic)
Emblem (token)