Storm: Virtual Booster
| Storm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Aquateria | The Darter |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Pirate creatures you control get +1/+1 and gain Islandwalk.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) 3/4
|
When Malentis Slaver enters the battlefield, target player sacrifices a creature.
The slavers of Malentis aren't picky with their victims, they'll take whomever they can get their hands on.
2/1
|
When Hook-Hand enters the battlefield, attach it to target creature you control.
Whenever Hook-Hand becomes unattached, return it to your hand. Equipped creature gets +2/+1 and has Intimidate. |
: Raging Gnark gets +2/-1 until end of turn.3/2
|
|
Enchant Land
When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. |
: Target blocking creature gets +1/+1 until end of turn.The backbone of the Altarran Navy.
1/1
|
: Hadhozee Topman gains Flying until end of turn."They may not really fly, but those 'Deck Apes' can sure glide like nobody's business". Anson deVeere, Bosun of the Darter.
2/3
|
When Gnark Unbinder enters the battlefield, destroy target artifact or enchantment.
2/3
|
|
2/2
|
Gnark Youth gets +2/+1 as long as you control another Ape creature.
1/1
|
Swampwalk
The Sesthir are seldom seen outside of their native marshlands.
2/2
|
Shark Companion can’t attack unless defending player controls an Island.
The Merfolk of Aquateria keep sharks in the same way that land dwellers keep dogs.
3/2
|
|
They do all the dirtiest jobs AND keep the rat population down.
1/1
|
Devil Ray can't attack unless defending player controls an Island.
Devil Ray is unblockable. 1/4
|
|
Merfolk creatures you control get +2/+2 and are unblockable.
|
Pirate Galley
(rare)
Malentis Slaver
(uncommon)
Hook-Hand
(uncommon)
Raging Gnark
(uncommon)
Spreading Seas
(common)
Altarran Seadog
(common)
Hadhozee Topman
(common)
Gnark Unbinder
(common)
Malentis Privateer
(common)
Gnark Youth
(common)
Sesthir Marshwalker
(common)
Shark Companion
(common)
Goblin Swabbie
(common)
Devil Ray
(common)
Mountain
(basic)
Emblem
(token)




: Target blocking creature gets +1/+1 until end of turn.