Storm by Camruth

102 cards in Multiverse

38 commons, 36 uncommons,
24 rares, 1 mythic, 3 tokens

1 token colourless, 1 token blue, 1 token artifact, 11 white, 32 blue,
12 black, 16 red, 9 green, 9 artifact, 10 land

117 comments total

First set of the Storm-Wrack-Ruin set - Adventures on the High Seas

Storm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Aquateria | The Darter

Cardset comments (1) | Add a comment on this cardset

Recently active cards: (all recent activity)

Token Creature – Merfolk
Creature – Human
{t}: Add {g} to your mana pool.
Attacking creatures are unblockable until end of turn.
last 2018-03-25 12:18:49 by jmgariepy
Creature – Human Pirate
Pirate Ship can't attack unless defending player controls an Island.
{t}: Pirate Ship deals 1 damage to target creature or player.
When you control no Islands, sacrifice Pirate Ship.
Legendary Creature – Merfolk Warrior
Other Merfolk you control get +1/+1 and gain Islandwalk.
Whenever Aquos, the Tempest King attacks, target land becomes an Island.
last 2012-10-25 07:00:36 by Camruth

Recent comments: (all recent activity)
On Concealing Fog:

I know I read somewhere that because Sleep and Overrun were both in Magic2010, Development forced Negate into common so there was at least one good answer. I can understand why a person would want Sleep variants at rare. "I play a bunch of creatures and then you lose" gets old when it happens too often.

On Concealing Fog:

Strangely, I can't find any cards that would just give all your creatures flying UEOT. There's Magnetic Flux, but that is just garbage.

­Levitation says that such an effect could certainly cost less than 4 mana.

On Concealing Fog:

Mmm, this is a "break the groundstall" card, which is a good thing to have in a set, but it should cost four or five, and be uncommon.

Unblockable is a bit of a harsh thing, though. Maybe flying?

On Concealing Fog:

Still better than Part Water. ;)

On Concealing Fog:

You are seriously overvaluing this effect. On 1vs1, Sleep gets this done and more for a lot less. There's a lot of cards you can compare this to, but they all say it's overcosted and of too high rarity. Archetype of Imagination, Ruthless Invasion, Panic Attack, Ghostform, Open into Wonder, etc...

Also, "unblockable" isn't a thing in MTG anymore.

On Treasure Vault:

updated to use treasure tokens

On Fleet Engagement:

In a vacuum yes, it is worse than Start your Engines but as battle Cry will be part of the set/block, it will often be better than it.

On Fleet Engagement:

Battle Cry is going to be an element of the set so it will show up on regular creatures as well

On Fleet Engagement:

With two verhicles this is still worse than Start your Engines since it costs more and pumps vehicles for 1 less.

On Fleet Engagement:

Or two vehicles and a bunch of small pilots. But it still seems like it will be hard to make it worth it.

(All recent activity)
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