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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Novice Windclimber White Common 3{2}{w} Creature – Human Soldier 1 2 Vigilance
{w}: Novice Windclimber gains flying until end of turn unless any player pays {2}. Use this ability only once per turn.
0
2 Rectify the Problem White Common 4{3}{w} Instant Gain 5 life. If any source dealt damage to you this turn, gain 10 life instead. 3 1303325486 on 20 Apr 2011 by Wes
3 Scatter to the Winds White Uncommon 3{2}{w} Instant Exile target attacking creature. Unless that creature's controller pays {2}, exile another target attacking creature. 3 1311627139 on 25 Jul 2011 by Bombshell
4 Silver Road Diffuser White Uncommon 3{2}{w} Creature – Human Monk 1 3 {t}: Silver Road Diffuser deals 1 damage to target attacking or blocking creature.

{1}{w}: The next 1 damage that would be dealt to target creature is dealt to target creature you control instead.
5 1311162315 on 20 Jul 2011 by Alex
5 Silver Road Mediator White Common 2{1}{w} Creature – Human Monk 0 2 {1}{w}, {t}: Tap target creature and gain 1 life. 5 1303242458 on 19 Apr 2011 by Corey
6 Teridan's Warden White Rare 5{3}{w}{w} Creature – Bird Monk 3 4 Flying, vigilance
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
3 1304635812 on 05 May 2011 by SadisticMystic
7 Binding Protocols Blue Rare 3{1}{u}{u} Enchantment Whenever an opponent plays a land, a spell, or a non-mana activated ability, tap target permanent. 6 1311161677 on 20 Jul 2011 by Alex
8 Parallax Glider Blue Uncommon 6{4}{u}{u} Creature – Jellyfish 0 0 Flying
Parallax Glider enters the battlefield with four +1/+1 contours on it.
Whenever an opponent plays a spell, remove a +1/+1 counter from Parallax Glider. If you do, counter that spell unless it's controller pays {2}.
1 1304013442 on 28 Apr 2011 by Ryan Okamoto
9 Public Knowledge Blue Common 3{2}{u} Tribal Sorcery – Wizard Draw two cards. Then, each player may pay {2}. Each player who does may draw a card, then discard a card. 1 1303366648 on 21 Apr 2011 by NLewis
10 Temporal Mechanic Blue Uncommon 4{3}{u} Creature – Vedalken Wizard 2 2 Whenever you play a wizard spell, untap Temporal Mechanic.

{2}{u}{u}, {t}: Target player chooses a permanent they control and returns it to its owner's hand.
7 1311354530 on 22 Jul 2011 by Link
11 Unifying Theorist Blue Rare 5{4}{u} Creature – Bird Wizard 4 4 Flying

Whenever you cast an aura or wizard spell, you may look at the top three cards of your library, then return them in any order.
2 1312056567 on 30 Jul 2011 by Alex
12 A Hand for A Hand Black Rare 7{4}{b}{b}{b} Sorcery Target player discards their hand, then you draw a card for each card discarded this way. 0
13 Crossblighted Soldier Black Rare 4{2}{b}{b} Creature – Human Soldier 1 1 When Crossblighted Soldier enters the battlefield, each player loses 1 life. For each life lost this way, put two +1/+1 counters on it.

Crossblighted Soldier can't block.
4 1311534914 on 24 Jul 2011 by Alex
14 Dream Feast Coven Black Uncommon 4{3}{b} Creature – Vampire Cleric 3 2 Flying
Whenever a card is put into an opponent's graveyard from anywhere, gain 1 life.
5 1312392999 on 03 Aug 2011 by Bombshell
15 Labstock Handler Black Uncommon 6{4}{b}{b} Creature – Zombie 3 3 When Labstock Handler enters the battlefield, put a 1/1 black rat token onto the battlefield.

Whenever Labstock Handler is the target of a spell or ability, put a 1/1 black rat token onto the battlefield.
0
16 Leave No Evidence Black Rare 5{4}{b} Sorcery Exile target player's graveyard. For each creature card exiled this way, put a 1/1 black rat creature token onto the battlefield. 0
17 Turn for the Worse Black Common 2{1}{b} Instant Target creature gets -2/-2 until end of turn. If that creature has been dealt damage this turn, instead it gets -4/-4 until end of turn. 0
18 Blitzburn Red Uncommon 3{1}{r}{r} Sorcery When you cast Blitzburn, copy it for each creature you control. You may choose new targets for the copies.

Blitzburn deals 1 damage to target creature or player. This damage can not be prevented.

feint {1}{r} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
5 1312056856 on 30 Jul 2011 by Alex
19 Crossblighted Medic Red Uncommon 3{2}{r} Creature – Human Shaman 1 1 When Crossblighted Medic deals damage to any creature or planeswalker, remove all counters from that creature or planeswalker. 3 1311611144 on 25 Jul 2011 by M_Houlding
20 Frontline Brute Red Common 5{4}{r} Creature – Ogre Warrior 3 3 Creatures that have been dealt damage this turn can't block Frontline Brute. 3 1307151036 on 04 Jun 2011 by metaghost
21 Frothing Glare Red Common 2{1}{r} Enchantment – Aura Enchant creature
When Frothing Glare leaves the battlefield, it deals 2 damage to target player.
Enchanted creature has intimidate.
1 1303507560 on 22 Apr 2011 by Bombshell
22 Granite Ridge Salamander Red Common 2{r}{r} Creature – Salamander 1 1 When Granite Ridge Salamander enters the battlefield, it deals 1 damage to target creature.
{r}: +1/+0 until end of turn
2 1304528075 on 04 May 2011 by Alex
23 Industrial Sabotage Red Uncommon 5{3}{r}{r} Sorcery Destroy target land or artifact.

feint {r}{r}{r} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
17 1311782263 on 27 Jul 2011 by M_Houlding
24 Lost Brigades Red Common 5{4}{r} Creature – Human Soldier 6 2 2 1306249589 on 24 May 2011 by Alex
25 Minor Vent Hellion Red Common 3{2}{r} Creature – Elemental Hellion 3 1 Haste

If Minor Vent Hellion is the only creature you control, it gets +1/+0.
14 1307576728 on 08 Jun 2011 by NLewis
26 Renegade Jackblade Red Uncommon 3{1}{r}{r} Creature – Human Mercenary 2 2 First strike

Whenever Renegade Jackblade enters the battlefield or attacks, target creature gets +1/+0 and first strike until end of turn.

feint {1}{r}{r} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
0
27 Ridgerunner Lookout Red Common 1{r} Creature – Goblin Scout 1 1 Haste
test for Lands ({2}, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 land card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
0
28 Sparkdriver Corps Red Uncommon 5{3}{r}{r} Creature – Goblin Soldier 3 3 When Sparkdriver Corps attacks, you may pay {x}{r}{r}. If you do, Sparkdriver Corps deals 1 damage to each of up to X target creatures and/or players. 2 1312056910 on 30 Jul 2011 by Alex
29 Torchfire Red Common 3{2}{r} Instant Choose one: Torchfire deals 3 damage to target creature, or, Torchfire deals 1 damage to target player and you draw a card. 0
30 Unwilling Participants Red Common 1{r} Sorcery Whenever a creature blocks this turn, it deals three damage to its controller. 11 1303757350 on 25 Apr 2011 by Bombshell
31 Waves of Madness Red Rare 7{6}{r} Enchantment You have an additional combat phase each turn. At the beginning of each of your combat phases, untap each creature that attacked in a previous attack phase this turn. Those creatures must attack if able.

Feint {2}{r}{r}
1 1311162168 on 20 Jul 2011 by Alex
32 Corrosion Spitter Green Uncommon 5{4}{g} Creature – Elemental Beast 3 3 When Corrosion Spitter enters the battlefield, choose one — destroy target non-creature permanent; or destroy target creature with flying.

feint {1}{g}{g} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
0
33 Fungal Hydra Green Rare 5{3}{g}{g} Creature – Fungus Hydra 0 0 Fungal Hydra comes into play with 5 +1/+1 counters on it.
Whenever Fungal Hydra would be dealt damage, instead remove that many +1/+1 counters from it. You may then put a +1/+1 counter on another target creature.
During your upkeep, put a +1/+1 counter on Fungal Hydra.
1 1303323550 on 20 Apr 2011 by Bombshell
34 Mossback Gargantula Green Uncommon 7{6}{g} Creature – Spider 5 7 Trample, Reach

Whenever Mossback Gargantula is dealt damage, it deals 2 damage to each creature with flying.
0
35 Natural Defenses Green Common 3{2}{g} Instant Put a 1/1 green snake token into play. If that snake token is dealt damage this turn, put a 2/2 green wolf token into play. 2 1303834039 on 26 Apr 2011 by Alex
36 Optimized Efficiency Green Uncommon 3{2}{g} Tribal Sorcery – Wizard Put two +1/+1 counters on target creature, then put a +1/+1 counter on each wizard you control.

test for Wizards ({2}, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 wizard card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
2 1312922190 on 09 Aug 2011 by Bombshell
37 Pendarvian Rattler Green Uncommon 2{1}{g} Creature – Snake 1 1 Deathtouch

When Pendarvian Rattler enters the battlefield, target creature gets deathtouch until end of turn.

feint {1}{g}{g} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
3 1312059325 on 30 Jul 2011 by Alex
38 Pygmy Mendwurm Green Common 7{6}{g} Creature – Wurm 6 6 Whenever Pygmy Mendwurm is dealt damage, gain 2 life. 1 1310658810 on 14 Jul 2011 by Jack V
39 Soradyne Naturalist Green Uncommon 4{2}{g}{g} Creature – Elf Wizard 3 3 {1}{g}: Regenerate target wizard.

test for Creatures ({2}, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 creature card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
0
40 Spindlewidow Green Common 4{3}{g} Creature – Spider 1 4 Reach
When Spindlewidow attacks, it gets +2/+0 until end of turn.
0
41 Viper Lashvine Green Common 2{1}{g} Creature – Plant Snake 2 2 Whenever Viper Lashvine is dealt damage, put a 1/1 green snake token onto the battlefield. 5 1303776138 on 26 Apr 2011 by SadisticMystic
42 Xordami Mage Green Rare 3{2}{g} Creature – Human Wizard 2 2 Whenever Xordami Mage is dealt damage, put a token creature onto the battlefield that's a copy of Xordami Mage.
At the beginning of your end step, if you control three or more Xordami Mage token creatures, sacrifice all Xordami Mage tokens.
0
43 Distraction Elemental Multicolour Common 2{w}{u} Creature – Elemental 1 3 Whenever Distraction Elemental attacks, tap target land. 6 1304368440 on 02 May 2011 by Bombshell
44 Lateral Augmentation Multicolour Common 2{w}{u} Sorcery Exile all auras and equipment attached to target creature you control. Then return them to the battlefield attached to another target creature you control. 8 1303321257 on 20 Apr 2011 by Bombshell
45 Prudencia Teridan Multicolour Mythic 5{2}{w}{u}{u} Legendary Creature – Human Advisor 2 4 When Prudencia Teridan enters the battlefield, return target tapped permanent to its owner's hand.

{t}: Return target tapped permanent to its owner's hand.

{2}{w}{u}: Untap Prudencia Teridan.
5 1312843479 on 08 Aug 2011 by Alex
46 Rise to the Occasion Multicolour Uncommon 4{2}{w}{u} Enchantment – Aura Enchant creature
Flash
Enchanted creature gets +1/+1 and has flying.
When Rise to the Occasion enters the battlefield, untap target creature.
When Rise to the Occasion enters the battlefield, target creature gains first strike until end of turn.
6 1303252610 on 19 Apr 2011 by Corey
47 Technomancer’s Courier Multicolour Common 4{2}{w}{u} Creature – Bird Wizard 3 2 Flying
When Technomancers’s Courier input into a graveyard from play, you may put target aura or equipment card from your graveyard on top of your library.
0
48 Coal Road Investigator Multicolour Common 2{u}{b} Creature – Vedalken Scout 3 1 Coal Road Investigator is unblockable.
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
2 1313180554 on 12 Aug 2011 by Bombshell
49 Informant’s Infamy Multicolour Uncommon 5{3}{u}{b} Enchantment – Aura Enchant creature
You control enchanted creature.
Whenever enchanted creature attacks, it gets +3/+0 and Mindstrike until end of turn. (If a creature with Mindstrike would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
1 1312922860 on 09 Aug 2011 by Bombshell
50 Information Sifter Multicolour Common 4{2}{u}{b} Creature – Human Rogue 2 2 When Information Sifter enters the battlefield, draw a card.
When Information Sifter is put into a graveyard from the battlefield, target player discards a card.
0
51 Interrogation Assignment Multicolour Common 2{u}{b} Instant Until end of turn, target creature has Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.). 2 1303863053 on 27 Apr 2011 by Alex
52 Kavion Foehr, Industrialist Multicolour Mythic 5{3}{u}{b} Legendary Creature – Vampire Merchant 3 3 {2}: Exile target card from an opponent's graveyard.

As long as Kavion Foehr, Industrialist is on the battlefield, you may play cards exiled by him as if they were in your hand.
0
53 Chum Summons Multicolour Common 3{1}{b}{r} Instant As an additional cost to cast Chum Summons, pay 3 life. Put two 1/1 red goblin creature tokens into play. 4 1303987102 on 28 Apr 2011 by SadisticMystic
54 General Eli Marrick Multicolour Mythic 4{b}{b}{r}{r} Legendary Creature – Human Soldier 4 2 Whenever you cast a spell or activate a non-mana ability of a permanent, General Eli Marrick deals 1 damage to target creature and target player loses 1 life. 2 1303757476 on 25 Apr 2011 by Bombshell
55 Misery Elemental Multicolour Common 6{4}{b}{r} Creature – Elemental 3 3 Sacrifice Misery Elemental: Destroy target creature. 0
56 Spite Daggers Multicolour Common 2{b}{r} Sorcery Spite Daggers deals 1 damage to ach player with a higher life total than you. Then it deals 1 damage to each player that controls more creatures than you do, and 1 damage to each player who controls more land than you do. 2 1303943382 on 27 Apr 2011 by NLewis
57 Brass Tackler Multicolour Common 4{2}{r}{g} Creature – Human Warrior 3 2 Haste
{1}{g}: Regenerate Brass Tackler
0
58 Hazmarax Multicolour Rare 7{4}{r}{r}{g} Legendary Creature – Dragon Hydra 3 0 Flying, haste, trample
Hazmarax enter the battlefield with five +1/+1 counters on it.
For each damage that would be dealt to Hazmarax, instead remove a +1/+1 counter from it.
At end of turn, move all +1/+1 counters on Hazmarax to another target creature you control.
2 1302814705 on 14 Apr 2011 by Alex
59 Into the Wilderness Multicolour Common 5{3}{r}{g} Sorcery Search your library for a forest and a mountain, then put them onto the battlefield and shuffle your library.

feint {1}{r}{g} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
6 1311915070 on 29 Jul 2011 by SFletcher
60 Rally Instigator Multicolour Common 2{r}{g} Creature – Human Warrior 2 2 When Rally Instigator enters the battlefield, until end of turn whenever a Mountain or Forest is tapped for mana, it produces {r}{g} instead of it's normal type or amount. 4 1303323965 on 20 Apr 2011 by Bombshell
61 Serix Thames Multicolour Mythic 2{r}{g} Legendary Creature – Human Elf Scout 2 2 Serix Thames can not be countered.
Haste
{r}{g}, {t}: Target player reveals a card from their hand at random. Put X 1/1 green and red Citizen tokens onto the battlefield, where X is the converted mana cost of the card revealed this way.
8 1310721090 on 15 Jul 2011 by Alex
62 Snipe Riders Multicolour Uncommon 6{3}{r}{g}{g} Creature – Human Warrior 6 5 Trample
Whenever Snipe Riders deals combat damage to a player, untap it.
0
63 Benediction of Galtus Multicolour Common 3{g}{g}{w} Instant Regenerate up to two target creatures 0
64 Colossal Mendwurm Multicolour Rare 7{5}{g}{w} Creature – Wurm 8 8 Trample, Protection from Black
Colossal Mendwurm comes into play with six +1/+1 counters on it.
As long as Colossal Mendwurm has any +1/+1 counters on it, it has defender and "Whenever a source would deal more than one damage to a creature you control, prevent all but one of that damage and remove a +1/+1 counter from Colossal Mendwurm."
10 1311611394 on 25 Jul 2011 by M_Houlding
65 Galtus, The Might Sage Multicolour Mythic 7{3}{g}{g}{w}{w} Legendary Creature – Giant Monk 7 4 Vigilance
If an untapped creature you control would be destroyed, regenerate it.
2 1302814732 on 14 Apr 2011 by Alex
66 Hallowed Blooms Multicolour Common 2{g}{w} Enchantment – Aura Enchant land
When Hallowed Blooms enters the battlefield, creatures you control get +1/+1 until end of turn.
Whenever enchanted land is tapped for mana, it produces one mana of any color in addition to it's normal amount and type.
0
67 Silver Road Evangelists Multicolour Common 3{1}{g}{w} Creature – Elf Monk 1 3 If Silver Road Evangelists has been dealt damage this turn, creature spells you cast cost {1} less.
{g}{w}: Silver Road Evangelists gets +1/+1 until end of turn.
3 1303914969 on 27 Apr 2011 by NLewis
68 Grand Secretary Magrun Houk Multicolour Mythic 6{4}{w}{b} Legendary Creature – Vampire Advisor 4 4 Flying, lifelink
Whenever a non-token creature is put into your graveyard from the battlefield, exile it and return target creature card from any graveyard to the battlefield under your control.
1 1312843384 on 08 Aug 2011 by Alex
69 Wasteland Wraiths Multicolour Uncommon 3{1}{w}{b} Creature – Spirit 2 1 Whenever Wasteland Wraiths deals combat damage to an opponent, each player sacrifices a creature, then gains life equal to the converted mana cost of that creature. 0
70 Aricus Pinn, Chief Researcher Multicolour Mythic 5{3}{g}{u} Legendary Creature – Human Wizard 2 3 {g}{u}, Tap an untapped wizard you control: look at the top three cards of your library and return them in any order.
Blue cards in your graveyard have Test for Blue.
Green cards in your graveyard have Test for Green.
6 1303435745 on 22 Apr 2011 by Corey
71 Soradyne Morphologist Multicolour Uncommon 5{3}{g}{u} Creature – Ooze Wizard 3 3 {t}, Return Soradyne Morphologist to your hand: Put a creature card other than Soradyne Morphologist from your hand onto the battlefield. If that creature is a wizard, draw a card. 0
72 Soradyne Central Matrix Multicolour Mythic 5{2}{w}{u}{b} Legendary Artifact {1}, T: Search your library for an Aura or Equipment card. Reveal that card and put it in your hand, then shuffle your library.

{1}, T, Return an Aura or Equipment card you own to your hand: Put an Equipment or an Aura with enchant creature from your hand onto the battlefield attached to target creature.
7 1303926910 on 27 Apr 2011 by Bombshell
73 Fezzit and Dyble Hybrid Mythic 5{3}{u/r}{u/r} Planeswalker – Fezzit and Dyble 2 +2 Draw two cards, then discard a card at random.

-1 Return a random instant or sorcery card from your graveyard to your hand.

-5 You get an emblem that says, “whenever you cast an instant or sorcery, copy that spell. You may choose new targets for it.”
23 1303665311 on 24 Apr 2011 by SFletcher
74 Actuator Module Artifact Common 2{2} Artifact {t}: Add one mana of any color to your mana pool. This mana may only be used to pay for abilities of permanents you control and cards in your graveyard.

{2}, Sacrifice Actuator Module: Draw a card.
0
75 Alticular Armature Artifact Uncommon 3{3} Artifact – Equipment Equip — {4}
Equipped creature gets +2/+2 and has reach.
Whenever equipped creature is dealt damage, you may have it deal 1 damage to target creature with flying.
0
76 Auger Hound Artifact Common 3{3} Artifact Creature – Hound 2 2 Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.) 0
77 Cavitation Drive Artifact Common 2{2} Artifact – Equipment Equip — {3}
Equipped creature has flying.
Spells and effects that target equipped creature cost opponents {2} more.
4 1303683350 on 24 Apr 2011 by Benjamin Draper
78 Cogithopther Artifact Common 1{1} Artifact Creature – Construct 0 2 Flying

Whenever you play a wizard spell, Cogithopter gains +1/+1 until end of turn.
0
79 Coherency Destabilizer Artifact Uncommon 1{1} Artifact – Equipment Equip — {1}
Equipped creature gets +1/+0.
When Coherency Destabilizer or equipped creature are put into a graveyard from play, each player exiles three cards from their graveyard.
0
80 Gearsifter Artifact Common 1{1} Artifact Creature – Construct 1 1 test for Auras or Equipment ({2}, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 Aura or Equipment card from among them and put it in your hand, then put the rest on the bottom of your library in any order.) 0
81 Golden Retrover Artifact Uncommon 3{3} Artifact Creature – Hound 2 2 {t}: Target player puts the bottom card of their library on top of their library.

{2}, Sacrifice Golden Retrover: Draw a card.
1 1310638136 on 14 Jul 2011 by Alex
82 Interrogator's Oculobe Artifact Common 2{2} Artifact – Equipment Equip — {2}
Equipped creature gets +2/+0 and has Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.).
2 1303325874 on 20 Apr 2011 by Wes
83 Mercurine Rocketboots Artifact Common 3{3} Artifact – Equipment When Mercurine Springboots enters the battlefield, target creature gets +2/+0 until end of turn.

Equip — {2}
Equipped creature gets +2/+0 and haste.
2 1303929671 on 27 Apr 2011 by Bombshell
84 Preservation Collar Artifact Uncommon 3{3} Artifact – Equipment Equip — {1}

Equipped creature gets +1/+1.

Pay 3 life: Regenerate equipped creature.
0
85 Production Drone Artifact Common 4{4} Artifact Creature – Construct 2 2 Sacrifice Production Drone: Add {3} to your mana pool. This mana may only be used to pay for artifact spells or abilities. 1 1303683287 on 24 Apr 2011 by Benjamin Draper
86 Psychometric Ring Artifact Common 1{1} Artifact – Equipment Equip — {2}

Equipped creature gets +0/+1.
Unattach Psychometric Ring from equipped creature: Add 1 mana of any color to your mana pool.
2 1303701050 on 25 Apr 2011 by Benjamin Draper
87 Researcher's Osmophone Artifact Common 3{3} Tribal Artifact – Wizard Equipment When Researcher's Osmophone enters the battlefield, draw a card.
Equip — {1}
Equipped creature is a wizard in addition to it's normal creature types, and has "Whenever this creature becomes tapped, you may look at the top card of target player's library".
0
88 Rotoskate Artifact Common 2{2} Artifact Creature – Construct 1 1 Sacrifice Rotoskate: Tap or untap target creature.

feint {0} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
10 1311870508 on 28 Jul 2011 by Alex
89 Rumor Mill Artifact Uncommon 3{3} Artifact {1},{t}: Reveal the top 2 cards of target player's library, then replace them in the same order. Unless that player pays {2}, put the top 2 cards of their library into their graveyard. 4 1303367650 on 21 Apr 2011 by NLewis
90 Agricultural District Land Uncommon 0 Land – District When Agricultural District enters the battlefield, put a development counter on target non-district land you control.

Lands you control with development counters on them have “{t}: Add {g} to your mana pool”.

{t}: Add {1} to your mana pool.
11 1311240478 on 21 Jul 2011 by Alex
91 Commercial District Land Uncommon 0 Land – District When Commercial District enters the battlefield, put a development counter on target non-district land you control.

Lands you control with development counters on them have “{t}: Add {b} to your mana pool”.

{t}: Add {1} to your mana pool.
0
92 Cultural District Land Uncommon 0 Land – District When Cultural District enters the battlefield, put a development counter on target non-district land you control.

Lands you control with development counters on them have “{t}: Add {u} to your mana pool”.

{t}: Add {1} to your mana pool.
0
93 Flame Geyser Land Rare 0 Land {t}: Add {r} to your mana pool.

At the end of your turn, if a source you controlled dealt damage to an opponent, untap Flame Geyser and it deals 1 damage to you.
1 1311161761 on 20 Jul 2011 by Alex
94 Industrial District Land Uncommon 0 Land – District When Industrial District enters the battlefield, put a development counter on target non-district land you control.

Lands you control with development counters on them have “{t}: Add {r} to your mana pool”.

{t}: Add {1} to your mana pool.
2 1311628082 on 25 Jul 2011 by Bombshell
95 Newbridge, Debronia Land Mythic 0 Legendary Land – District When Newbridge, Debronia enters the battlefield, put a development counter on target non-district land you control, then untap all districts and all lands with development counters you control.

Lands you control with development counters on them have “Pay 1 life, {t}: Add one mana any color to your mana pool”.

{t}: Add {1} to your mana pool.
0
96 Pauper's Field Land Rare 0 Land When Pauper's Field enters the battlefield, lose 1 life.

{t}, Put Pauper's Field on the bottom of your library: Search your library for a basic Plains card or a basic Swamp card and put that card onto the battlefield, then shuffle your library.
4 1311628123 on 25 Jul 2011 by Bombshell
97 Residential District Land Uncommon 0 Land – District When Residential District enters the battlefield, put a development counter on target non-district land you control.

Lands you control with development counters on them have “{t}: Add {w} to your mana pool”.

{t}: Add {1} to your mana pool.
0
98 The Soradyne Corporation Land Mythic 0 Legendary Land – District When The Soradyne Corporation enters the battlefield, put a development counter on target non-district land you control, then draw a card.

Lands you control with development counters on them have “Pay 1 life, {t}: Add {2} to your mana pool”.

{t}: Add {1} to your mana pool.
0
99 Wetlands Preserve Land Rare 0 Land When Wetlands Preserve enters the battlefield, lose 1 life.

{t}, Put Wetlands Preserve on the bottom of your library: Search your library for a basic Forest card or a basic Island card and put that card onto the battlefield, then shuffle your library.
0
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