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CardName: Soradyne Central Matrix Cost: 2WUB Type: Legendary Artifact Pow/Tgh: / Rules Text: {1}, T: Search your library for an Aura or Equipment card. Reveal that card and put it in your hand, then shuffle your library. {1}, T, Return an Aura or Equipment card you own to your hand: Put an Equipment or an Aura with enchant creature from your hand onto the battlefield attached to target creature. Flavour Text: Set/Rarity: Soradyne Laboratories Mythic

Soradyne Central Matrix
{2}{w}{u}{b}
 
 M 
Legendary Artifact
{1}, T: Search your library for an Aura or Equipment card. Reveal that card and put it in your hand, then shuffle your library.

{1}, T, Return an Aura or Equipment card you own to your hand: Put an Equipment or an Aura with enchant creature from your hand onto the battlefield attached to target creature.
Updated on 21 Jul 2011 by SFletcher

Code: MZ06

Active?: true

History: [-]

2011-04-22 18:35:57: SFletcher created the card Soradyne Central Matrix

I think this is the kind of card that, as written, will give you more rules-headaches than cool moments. I think I know what you're going for here but as written this card really makes for some memory-induced rules difficulties in play.

I'm considering deconstructing this a bit; making an activated ability that turns one equipment into another equipment until end of turn, and a second activated ability to turn one non-equipment, non-creature artifact into another non-equipment, non-creature artifact until end of turn. Wordy, yes, but it's a mythic.

Also, I suspect the cost will drop, as a limited pull probably has very few pieces to mesh with it.

on 28 Apr 2011 by Ryan Okamoto:

This is broken. Not only does it make all equipments you control give all the bonuses each other would give. In my EDH deck as soon as this landed everything in my deck would be shrouded and indestructible including it. If it said they only shared activated abilities it would be a little better, but it would still make the mana ramp in the deck run wild.

You make a very strong point. It's going to have to require an activation to temporarily "morph" one non-creature artifact or equipment into another.

2011-04-28 19:12:42: SFletcher edited Soradyne Central Matrix
2011-06-08 20:54:07: SFletcher edited Soradyne Central Matrix

Is there a way to word it to prevent putting the same aura or equipement into play that was returned to the player's hand? I suppose this is mythic but the most annoying use of the Master Transmuter is that for {u} and tap can make any artifact invulnerable by basically blinking it.

Not only that but could be bonkers with auras or equipement that provide shroud or protection. Can just return said aura / enchantment and put back into play on anything that is being targeted at any time and nullify anything an opponent ever tries to do once a turn.

Dan (Bombshell) and I have been bantering over this one for the better part of the day. I think the point of this card IS shenanigans, though hopefully not outright broken. Annoying is fine, but I feel like it's costed so as not to be backbreaking or abusive. I should ask Okamoto to test a proxy for me...

2011-07-21 00:03:09: SFletcher edited Soradyne Central Matrix

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