Soradyne Laboratories

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Showing 98 active cards, of 99 total

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 C 
Creature – Human Soldier
Vigilance
{w}: Novice Windclimber gains flying until end of turn unless any player pays {2}. Use this ability only once per turn.
1/2
 C 
Instant
Gain 5 life. If any source dealt damage to you this turn, gain 10 life instead.
3 comments
last 2011-07-14 12:18:23 by Jack V
 U 
Instant
Exile target attacking creature. Unless that creature's controller pays {2}, exile another target attacking creature.
3 comments
last 2011-07-26 00:11:07 by SFletcher
 U 
Creature – Human Monk
{t}: Silver Road Diffuser deals 1 damage to target attacking or blocking creature.

{1}{w}: The next 1 damage that would be dealt to target creature is dealt to target creature you control instead.
1/3
5 comments
last 2011-07-22 21:11:30 by Alex
 C 
Creature – Human Monk
{1}{w}, {t}: Tap target creature and gain 1 life.
0/2
5 comments
last 2011-04-20 18:45:42 by Wes
 R 
Creature – Bird Monk
Flying, vigilance
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
3/4
3 comments
last 2011-05-06 21:57:21 by Bombshell
 R 
Enchantment
Whenever an opponent plays a land, a spell, or a non-mana activated ability, tap target permanent.
6 comments
last 2011-07-22 22:28:13 by Bombshell
 U 
Creature – Jellyfish
Flying
Parallax Glider enters the battlefield with four +1/+1 contours on it.
Whenever an opponent plays a spell, remove a +1/+1 counter from Parallax Glider. If you do, counter that spell unless it's controller pays {2}.
0/0
1 comment
2011-04-28 17:57:22 by Ryan Okamoto
 C 
Tribal Sorcery – Wizard
Draw two cards. Then, each player may pay {2}. Each player who does may draw a card, then discard a card.
1 comment
2011-04-21 06:17:28 by NLewis
 U 
Creature – Vedalken Wizard
Whenever you play a wizard spell, untap Temporal Mechanic.

{2}{u}{u}, {t}: Target player chooses a permanent they control and returns it to its owner's hand.
2/2
7 comments
last 2011-08-15 17:59:00 by SFletcher
 R 
Creature – Bird Wizard
Flying

Whenever you cast an aura or wizard spell, you may look at the top three cards of your library, then return them in any order.
Many great researchers stand on the shoulders of giants. Some soar above them.
4/4
2 comments
last 2011-07-30 20:20:15 by SFletcher
 R 
Sorcery
Target player discards their hand, then you draw a card for each card discarded this way.
 R 
Creature – Human Soldier
When Crossblighted Soldier enters the battlefield, each player loses 1 life. For each life lost this way, put two +1/+1 counters on it.

Crossblighted Soldier can't block.
1/1
4 comments
last 2011-07-25 21:01:28 by Bombshell
 U 
Creature – Vampire Cleric
Flying
Whenever a card is put into an opponent's graveyard from anywhere, gain 1 life.
3/2
5 comments
last 2011-08-04 10:33:03 by Alex
 U 
Creature – Zombie
When Labstock Handler enters the battlefield, put a 1/1 black rat token onto the battlefield.

Whenever Labstock Handler is the target of a spell or ability, put a 1/1 black rat token onto the battlefield.
3/3
 R 
Sorcery
Exile target player's graveyard. For each creature card exiled this way, put a 1/1 black rat creature token onto the battlefield.

Infestation works better than arson for one simple reason: nobody wants to find where the rat smell comes from.
 C 
Instant
Target creature gets -2/-2 until end of turn. If that creature has been dealt damage this turn, instead it gets -4/-4 until end of turn.
 U 
Sorcery
When you cast Blitzburn, copy it for each creature you control. You may choose new targets for the copies.

Blitzburn deals 1 damage to target creature or player. This damage can not be prevented.

feint {1}{r} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
5 comments
last 2011-07-31 17:12:23 by SFletcher
 U 
Creature – Human Shaman
When Crossblighted Medic deals damage to any creature or planeswalker, remove all counters from that creature or planeswalker.
1/1
3 comments
last 2011-07-25 17:57:52 by SFletcher
 C 
Creature – Ogre Warrior
Creatures that have been dealt damage this turn can't block Frontline Brute.
3/3
3 comments
last 2011-07-14 16:45:48 by Alex
 C 
Enchantment – Aura
Enchant creature
When Frothing Glare leaves the battlefield, it deals 2 damage to target player.
Enchanted creature has intimidate.
1 comment
2011-04-22 21:26:00 by Bombshell
 C 
Creature – Salamander
When Granite Ridge Salamander enters the battlefield, it deals 1 damage to target creature.
{r}: +1/+0 until end of turn
1/1
2 comments
last 2011-05-04 19:07:11 by SFletcher
 U 
Sorcery
Destroy target land or artifact.

feint {r}{r}{r} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
17 comments
last 2011-07-29 04:37:03 by SFletcher
 C 
Creature – Human Soldier
6/2
2 comments
last 2011-05-24 15:25:34 by SFletcher
 C 
Creature – Elemental Hellion
Haste

If Minor Vent Hellion is the only creature you control, it gets +1/+0.
3/1
14 comments
last 2011-07-30 18:39:56 by M_Houlding
 U 
Creature – Human Mercenary
First strike

Whenever Renegade Jackblade enters the battlefield or attacks, target creature gets +1/+0 and first strike until end of turn.

feint {1}{r}{r} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
2/2
 C 
Creature – Goblin Scout
Haste
test for Lands ({2}, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 land card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
1/1
 U 
Creature – Goblin Soldier
When Sparkdriver Corps attacks, you may pay {x}{r}{r}. If you do, Sparkdriver Corps deals 1 damage to each of up to X target creatures and/or players.
3/3
2 comments
last 2011-07-30 20:18:55 by SFletcher
 C 
Instant
Choose one: Torchfire deals 3 damage to target creature, or, Torchfire deals 1 damage to target player and you draw a card.
 C 
Sorcery
Whenever a creature blocks this turn, it deals three damage to its controller.
11 comments
last 2011-08-01 16:49:50 by SFletcher
 R 
Enchantment
You have an additional combat phase each turn. At the beginning of each of your combat phases, untap each creature that attacked in a previous attack phase this turn. Those creatures must attack if able.

Feint {2}{r}{r}
1 comment
2011-07-20 11:42:48 by Alex
 U 
Creature – Elemental Beast
When Corrosion Spitter enters the battlefield, choose one — destroy target non-creature permanent; or destroy target creature with flying.

feint {1}{g}{g} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
3/3
 R 
Creature – Fungus Hydra
Fungal Hydra comes into play with 5 +1/+1 counters on it.
Whenever Fungal Hydra would be dealt damage, instead remove that many +1/+1 counters from it. You may then put a +1/+1 counter on another target creature.
During your upkeep, put a +1/+1 counter on Fungal Hydra.
0/0
1 comment
2011-04-20 18:19:10 by Bombshell
 U 
Creature – Spider
Trample, Reach

Whenever Mossback Gargantula is dealt damage, it deals 2 damage to each creature with flying.
5/7
 C 
Instant
Put a 1/1 green snake token into play. If that snake token is dealt damage this turn, put a 2/2 green wolf token into play.
2 comments
last 2011-04-27 14:31:47 by NLewis
 U 
Tribal Sorcery – Wizard
Put two +1/+1 counters on target creature, then put a +1/+1 counter on each wizard you control.

test for Wizards ({2}, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 wizard card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
2 comments
last 2011-08-10 14:20:11 by Alex
 U 
Creature – Snake
Deathtouch

When Pendarvian Rattler enters the battlefield, target creature gets deathtouch until end of turn.

feint {1}{g}{g} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
1/1
3 comments
last 2011-08-03 19:11:20 by Bombshell
 C 
Creature – Wurm
Whenever Pygmy Mendwurm is dealt damage, gain 2 life.
6/6
1 comment
2011-07-14 15:53:30 by Jack V
 U 
Creature – Elf Wizard
{1}{g}: Regenerate target wizard.

test for Creatures ({2}, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 creature card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
Understand your place in the world, and the world will reward you.
3/3
 C 
Creature – Spider
Reach
When Spindlewidow attacks, it gets +2/+0 until end of turn.
1/4
 C 
Creature – Plant Snake
Whenever Viper Lashvine is dealt damage, put a 1/1 green snake token onto the battlefield.
2/2
5 comments
last 2011-04-27 14:35:08 by NLewis
 R 
Creature – Human Wizard
Whenever Xordami Mage is dealt damage, put a token creature onto the battlefield that's a copy of Xordami Mage.
At the beginning of your end step, if you control three or more Xordami Mage token creatures, sacrifice all Xordami Mage tokens.
2/2
 C 
Creature – Elemental
Whenever Distraction Elemental attacks, tap target land.
1/3
6 comments
last 2011-05-03 15:53:10 by SFletcher
 C 
Sorcery
Exile all auras and equipment attached to target creature you control. Then return them to the battlefield attached to another target creature you control.
8 comments
last 2011-04-26 16:35:04 by SFletcher
 M 
Legendary Creature – Human Advisor
When Prudencia Teridan enters the battlefield, return target tapped permanent to its owner's hand.

{t}: Return target tapped permanent to its owner's hand.

{2}{w}{u}: Untap Prudencia Teridan.
2/4
5 comments
last 2011-08-09 23:19:30 by SFletcher
 U 
Enchantment – Aura
Enchant creature
Flash
Enchanted creature gets +1/+1 and has flying.
When Rise to the Occasion enters the battlefield, untap target creature.
When Rise to the Occasion enters the battlefield, target creature gains first strike until end of turn.
6 comments
last 2011-04-21 22:57:53 by Bombshell
 C 
Creature – Bird Wizard
Flying
When Technomancers’s Courier input into a graveyard from play, you may put target aura or equipment card from your graveyard on top of your library.
3/2
 C 
Creature – Vedalken Scout
Coal Road Investigator is unblockable.
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
3/1
2 comments
last 2011-08-12 20:39:33 by M_Houlding
 U 
Enchantment – Aura
Enchant creature
You control enchanted creature.
Whenever enchanted creature attacks, it gets +3/+0 and Mindstrike until end of turn. (If a creature with Mindstrike would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
1 comment
2011-08-09 20:47:40 by Bombshell
 C 
Creature – Human Rogue
When Information Sifter enters the battlefield, draw a card.
When Information Sifter is put into a graveyard from the battlefield, target player discards a card.
2/2
 C 
Instant
Until end of turn, target creature has Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.).
2 comments
last 2011-04-27 01:03:37 by SFletcher
 M 
Legendary Creature – Vampire Merchant
{2}: Exile target card from an opponent's graveyard.

As long as Kavion Foehr, Industrialist is on the battlefield, you may play cards exiled by him as if they were in your hand.
3/3
 C 
Instant
As an additional cost to cast Chum Summons, pay 3 life. Put two 1/1 red goblin creature tokens into play.
4 comments
last 2011-07-20 15:12:01 by Jack V
 M 
Legendary Creature – Human Soldier
Whenever you cast a spell or activate a non-mana ability of a permanent, General Eli Marrick deals 1 damage to target creature and target player loses 1 life.
4/2
2 comments
last 2011-08-08 22:43:17 by Alex
 C 
Creature – Elemental
Sacrifice Misery Elemental: Destroy target creature.
3/3
 C 
Sorcery
Spite Daggers deals 1 damage to ach player with a higher life total than you. Then it deals 1 damage to each player that controls more creatures than you do, and 1 damage to each player who controls more land than you do.
2 comments
last 2011-04-27 22:36:54 by SFletcher
 C 
Creature – Human Warrior
Haste
{1}{g}: Regenerate Brass Tackler
Truth hurts.
3/2
 R 
Legendary Creature – Dragon Hydra
Flying, haste, trample
Hazmarax enter the battlefield with five +1/+1 counters on it.
For each damage that would be dealt to Hazmarax, instead remove a +1/+1 counter from it.
At end of turn, move all +1/+1 counters on Hazmarax to another target creature you control.
3/0
2 comments
last 2011-04-21 06:24:42 by NLewis
 C 
Sorcery
Search your library for a forest and a mountain, then put them onto the battlefield and shuffle your library.

feint {1}{r}{g} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
6 comments
last 2011-07-29 21:02:12 by M_Houlding
 C 
Creature – Human Warrior
When Rally Instigator enters the battlefield, until end of turn whenever a Mountain or Forest is tapped for mana, it produces {r}{g} instead of it's normal type or amount.
2/2
4 comments
last 2011-04-22 21:20:57 by SFletcher
 M 
Legendary Creature – Human Elf Scout
Serix Thames can not be countered.
Haste
{r}{g}, {t}: Target player reveals a card from their hand at random. Put X 1/1 green and red Citizen tokens onto the battlefield, where X is the converted mana cost of the card revealed this way.
2/2
8 comments
last 2011-07-18 10:17:46 by Jack V
 U 
Creature – Human Warrior
Trample
Whenever Snipe Riders deals combat damage to a player, untap it.
6/5
 C 
Instant
Regenerate up to two target creatures
 R 
Creature – Wurm
Trample, Protection from Black
Colossal Mendwurm comes into play with six +1/+1 counters on it.
As long as Colossal Mendwurm has any +1/+1 counters on it, it has defender and "Whenever a source would deal more than one damage to a creature you control, prevent all but one of that damage and remove a +1/+1 counter from Colossal Mendwurm."
8/8
10 comments
last 2011-07-26 18:20:33 by Bombshell
 M 
Legendary Creature – Giant Monk
Vigilance
If an untapped creature you control would be destroyed, regenerate it.
7/4
2 comments
last 2011-04-19 20:03:07 by Corey
 C 
Enchantment – Aura
Enchant land
When Hallowed Blooms enters the battlefield, creatures you control get +1/+1 until end of turn.
Whenever enchanted land is tapped for mana, it produces one mana of any color in addition to it's normal amount and type.
 C 
Creature – Elf Monk
If Silver Road Evangelists has been dealt damage this turn, creature spells you cast cost {1} less.
{g}{w}: Silver Road Evangelists gets +1/+1 until end of turn.
1/3
3 comments
last 2011-04-27 22:22:42 by NLewis
 M 
Legendary Creature – Vampire Advisor
Flying, lifelink
Whenever a non-token creature is put into your graveyard from the battlefield, exile it and return target creature card from any graveyard to the battlefield under your control.
4/4
1 comment
2011-08-08 22:43:04 by Alex
 U 
Creature – Spirit
Whenever Wasteland Wraiths deals combat damage to an opponent, each player sacrifices a creature, then gains life equal to the converted mana cost of that creature.
2/1
 M 
Legendary Creature – Human Wizard
{g}{u}, Tap an untapped wizard you control: look at the top three cards of your library and return them in any order.
Blue cards in your graveyard have Test for Blue.
Green cards in your graveyard have Test for Green.
2/3
6 comments
last 2011-04-23 14:10:33 by NLewis
 U 
Creature – Ooze Wizard
{t}, Return Soradyne Morphologist to your hand: Put a creature card other than Soradyne Morphologist from your hand onto the battlefield. If that creature is a wizard, draw a card.
3/3
 M 
Legendary Artifact
{1}, T: Search your library for an Aura or Equipment card. Reveal that card and put it in your hand, then shuffle your library.

{1}, T, Return an Aura or Equipment card you own to your hand: Put an Equipment or an Aura with enchant creature from your hand onto the battlefield attached to target creature.
7 comments
last 2011-06-08 23:59:03 by SFletcher
 M 
Planeswalker – Fezzit and Dyble
+2 Draw two cards, then discard a card at random.

-1 Return a random instant or sorcery card from your graveyard to your hand.

-5 You get an emblem that says, “whenever you cast an instant or sorcery, copy that spell. You may choose new targets for it.”
2
23 comments
last 2011-08-12 20:33:47 by Bombshell
 C 
Artifact
{t}: Add one mana of any color to your mana pool. This mana may only be used to pay for abilities of permanents you control and cards in your graveyard.

{2}, Sacrifice Actuator Module: Draw a card.
 U 
Artifact – Equipment
Equip — {4}
Equipped creature gets +2/+2 and has reach.
Whenever equipped creature is dealt damage, you may have it deal 1 damage to target creature with flying.
 C 
Artifact Creature – Hound
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
2/2
 C 
Artifact – Equipment
Equip — {3}
Equipped creature has flying.
Spells and effects that target equipped creature cost opponents {2} more.
4 comments
last 2011-04-27 14:39:42 by NLewis
 C 
Artifact Creature – Construct
Flying

Whenever you play a wizard spell, Cogithopter gains +1/+1 until end of turn.
0/2
 U 
Artifact – Equipment
Equip — {1}
Equipped creature gets +1/+0.
When Coherency Destabilizer or equipped creature are put into a graveyard from play, each player exiles three cards from their graveyard.
 C 
Artifact Creature – Construct
test for Auras or Equipment ({2}, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 Aura or Equipment card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
1/1
 U 
Artifact Creature – Hound
{t}: Target player puts the bottom card of their library on top of their library.

{2}, Sacrifice Golden Retrover: Draw a card.
2/2
1 comment
2011-07-14 10:08:56 by Alex
 C 
Artifact – Equipment
Equip — {2}
Equipped creature gets +2/+0 and has Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.).
2 comments
last 2011-04-20 18:59:01 by Wes
 C 
Artifact – Equipment
When Mercurine Springboots enters the battlefield, target creature gets +2/+0 until end of turn.

Equip — {2}
Equipped creature gets +2/+0 and haste.
2 comments
last 2011-04-27 18:56:57 by SFletcher
 U 
Artifact – Equipment
Equip — {1}

Equipped creature gets +1/+1.

Pay 3 life: Regenerate equipped creature.
 C 
Artifact Creature – Construct
Sacrifice Production Drone: Add {3} to your mana pool. This mana may only be used to pay for artifact spells or abilities.
2/2
1 comment
2011-04-24 22:14:47 by Benjamin Draper
 C 
Artifact – Equipment
Equip — {2}

Equipped creature gets +0/+1.
Unattach Psychometric Ring from equipped creature: Add 1 mana of any color to your mana pool.
2 comments
last 2011-04-25 16:37:27 by Benjamin Draper
 C 
Tribal Artifact – Wizard Equipment
When Researcher's Osmophone enters the battlefield, draw a card.
Equip — {1}
Equipped creature is a wizard in addition to it's normal creature types, and has "Whenever this creature becomes tapped, you may look at the top card of target player's library".
 C 
Artifact Creature – Construct
Sacrifice Rotoskate: Tap or untap target creature.

feint {0} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
1/1
10 comments
last 2011-07-29 04:13:43 by M_Houlding
 U 
Artifact
{1},{t}: Reveal the top 2 cards of target player's library, then replace them in the same order. Unless that player pays {2}, put the top 2 cards of their library into their graveyard.
4 comments
last 2011-06-27 21:33:10 by SFletcher
 U 
Land – District
When Agricultural District enters the battlefield, put a development counter on target non-district land you control.

Lands you control with development counters on them have “{t}: Add {g} to your mana pool”.

{t}: Add {1} to your mana pool.
11 comments
last 2011-07-26 18:29:50 by Bombshell
 U 
Land – District
When Commercial District enters the battlefield, put a development counter on target non-district land you control.

Lands you control with development counters on them have “{t}: Add {b} to your mana pool”.

{t}: Add {1} to your mana pool.
 U 
Land – District
When Cultural District enters the battlefield, put a development counter on target non-district land you control.

Lands you control with development counters on them have “{t}: Add {u} to your mana pool”.

{t}: Add {1} to your mana pool.
 R 
Land
{t}: Add {r} to your mana pool.

At the end of your turn, if a source you controlled dealt damage to an opponent, untap Flame Geyser and it deals 1 damage to you.
1 comment
2011-07-20 11:36:01 by Alex
 U 
Land – District
When Industrial District enters the battlefield, put a development counter on target non-district land you control.

Lands you control with development counters on them have “{t}: Add {r} to your mana pool”.

{t}: Add {1} to your mana pool.
2 comments
last 2011-07-25 21:11:25 by SFletcher
 M 
Legendary Land – District
When Newbridge, Debronia enters the battlefield, put a development counter on target non-district land you control, then untap all districts and all lands with development counters you control.

Lands you control with development counters on them have “Pay 1 life, {t}: Add one mana any color to your mana pool”.

{t}: Add {1} to your mana pool.
 R 
Land
When Pauper's Field enters the battlefield, lose 1 life.

{t}, Put Pauper's Field on the bottom of your library: Search your library for a basic Plains card or a basic Swamp card and put that card onto the battlefield, then shuffle your library.
4 comments
last 2011-07-28 14:30:29 by Jack V
 U 
Land – District
When Residential District enters the battlefield, put a development counter on target non-district land you control.

Lands you control with development counters on them have “{t}: Add {w} to your mana pool”.

{t}: Add {1} to your mana pool.
 R 
Land
When Wetlands Preserve enters the battlefield, lose 1 life.

{t}, Put Wetlands Preserve on the bottom of your library: Search your library for a basic Forest card or a basic Island card and put that card onto the battlefield, then shuffle your library.

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Show rarities: C U R M

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