Soradyne Laboratories
Soradyne Laboratories: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Soradyne Laboratories — Home |
Showing 98 active cards, of 99 total
Show frames: W U B R G M H A L
Show rarities: C U R M
Or view by sections
Vigilance
: Novice Windclimber gains flying until end of turn unless any player pays
. Use this ability only once per turn.


1/2
Gain 5 life. If any source dealt damage to you this turn, gain 10 life instead.
Exile target attacking creature. Unless that creature's controller pays
, exile another target attacking creature.




1/3



0/2
Flying, vigilance
Creatures can't attack you unless their controller pays
for each creature he or she controls that's attacking you.
Creatures can't attack you unless their controller pays

3/4
Whenever an opponent plays a land, a spell, or a non-mana activated ability, tap target permanent.
Flying
Parallax Glider enters the battlefield with four +1/+1 contours on it.
Whenever an opponent plays a spell, remove a +1/+1 counter from Parallax Glider. If you do, counter that spell unless it's controller pays
.
Parallax Glider enters the battlefield with four +1/+1 contours on it.
Whenever an opponent plays a spell, remove a +1/+1 counter from Parallax Glider. If you do, counter that spell unless it's controller pays

0/0
Draw two cards. Then, each player may pay
. Each player who does may draw a card, then discard a card.

Whenever you play a wizard spell, untap Temporal Mechanic.


,
: Target player chooses a permanent they control and returns it to its owner's hand.




2/2
Flying
Whenever you cast an aura or wizard spell, you may look at the top three cards of your library, then return them in any order.
Whenever you cast an aura or wizard spell, you may look at the top three cards of your library, then return them in any order.
Many great researchers stand on the shoulders of giants. Some soar above them.
4/4
Target player discards their hand, then you draw a card for each card discarded this way.
When Crossblighted Soldier enters the battlefield, each player loses 1 life. For each life lost this way, put two +1/+1 counters on it.
Crossblighted Soldier can't block.
Crossblighted Soldier can't block.
1/1
Flying
Whenever a card is put into an opponent's graveyard from anywhere, gain 1 life.
Whenever a card is put into an opponent's graveyard from anywhere, gain 1 life.
3/2
When Labstock Handler enters the battlefield, put a 1/1 black rat token onto the battlefield.
Whenever Labstock Handler is the target of a spell or ability, put a 1/1 black rat token onto the battlefield.
Whenever Labstock Handler is the target of a spell or ability, put a 1/1 black rat token onto the battlefield.
3/3
Exile target player's graveyard. For each creature card exiled this way, put a 1/1 black rat creature token onto the battlefield.
Infestation works better than arson for one simple reason: nobody wants to find where the rat smell comes from.
Target creature gets -2/-2 until end of turn. If that creature has been dealt damage this turn, instead it gets -4/-4 until end of turn.
When you cast Blitzburn, copy it for each creature you control. You may choose new targets for the copies.
Blitzburn deals 1 damage to target creature or player. This damage can not be prevented.
feint
(You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
Blitzburn deals 1 damage to target creature or player. This damage can not be prevented.
feint


When Crossblighted Medic deals damage to any creature or planeswalker, remove all counters from that creature or planeswalker.
1/1
Creatures that have been dealt damage this turn can't block Frontline Brute.
3/3
Enchant creature
When Frothing Glare leaves the battlefield, it deals 2 damage to target player.
Enchanted creature has intimidate.
When Frothing Glare leaves the battlefield, it deals 2 damage to target player.
Enchanted creature has intimidate.
When Granite Ridge Salamander enters the battlefield, it deals 1 damage to target creature.
: +1/+0 until end of turn

1/1
Destroy target land or artifact.
feint

(You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
feint



6/2
Haste
If Minor Vent Hellion is the only creature you control, it gets +1/+0.
If Minor Vent Hellion is the only creature you control, it gets +1/+0.
3/1
First strike
Whenever Renegade Jackblade enters the battlefield or attacks, target creature gets +1/+0 and first strike until end of turn.
feint

(You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
Whenever Renegade Jackblade enters the battlefield or attacks, target creature gets +1/+0 and first strike until end of turn.
feint



2/2
Haste
test for Lands (
, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 land card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
test for Lands (

1/1
When Sparkdriver Corps attacks, you may pay 

. If you do, Sparkdriver Corps deals 1 damage to each of up to X target creatures and/or players.



3/3
Choose one: Torchfire deals 3 damage to target creature, or, Torchfire deals 1 damage to target player and you draw a card.
Whenever a creature blocks this turn, it deals three damage to its controller.
You have an additional combat phase each turn. At the beginning of each of your combat phases, untap each creature that attacked in a previous attack phase this turn. Those creatures must attack if able.
Feint


Feint



When Corrosion Spitter enters the battlefield, choose one — destroy target non-creature permanent; or destroy target creature with flying.
feint

(You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
feint



3/3
Fungal Hydra comes into play with 5 +1/+1 counters on it.
Whenever Fungal Hydra would be dealt damage, instead remove that many +1/+1 counters from it. You may then put a +1/+1 counter on another target creature.
During your upkeep, put a +1/+1 counter on Fungal Hydra.
Whenever Fungal Hydra would be dealt damage, instead remove that many +1/+1 counters from it. You may then put a +1/+1 counter on another target creature.
During your upkeep, put a +1/+1 counter on Fungal Hydra.
0/0
Trample, Reach
Whenever Mossback Gargantula is dealt damage, it deals 2 damage to each creature with flying.
Whenever Mossback Gargantula is dealt damage, it deals 2 damage to each creature with flying.
5/7
Put a 1/1 green snake token into play. If that snake token is dealt damage this turn, put a 2/2 green wolf token into play.
Put two +1/+1 counters on target creature, then put a +1/+1 counter on each wizard you control.
test for Wizards (
, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 wizard card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
test for Wizards (

Deathtouch
When Pendarvian Rattler enters the battlefield, target creature gets deathtouch until end of turn.
feint

(You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
When Pendarvian Rattler enters the battlefield, target creature gets deathtouch until end of turn.
feint



1/1
Whenever Pygmy Mendwurm is dealt damage, gain 2 life.
6/6


test for Creatures (

Understand your place in the world, and the world will reward you.
3/3
Reach
When Spindlewidow attacks, it gets +2/+0 until end of turn.
When Spindlewidow attacks, it gets +2/+0 until end of turn.
1/4
Whenever Viper Lashvine is dealt damage, put a 1/1 green snake token onto the battlefield.
2/2
Whenever Xordami Mage is dealt damage, put a token creature onto the battlefield that's a copy of Xordami Mage.
At the beginning of your end step, if you control three or more Xordami Mage token creatures, sacrifice all Xordami Mage tokens.
At the beginning of your end step, if you control three or more Xordami Mage token creatures, sacrifice all Xordami Mage tokens.
2/2
Whenever Distraction Elemental attacks, tap target land.
1/3
Exile all auras and equipment attached to target creature you control. Then return them to the battlefield attached to another target creature you control.
When Prudencia Teridan enters the battlefield, return target tapped permanent to its owner's hand.
: Return target tapped permanent to its owner's hand.


: Untap Prudencia Teridan.




2/4
Enchant creature
Flash
Enchanted creature gets +1/+1 and has flying.
When Rise to the Occasion enters the battlefield, untap target creature.
When Rise to the Occasion enters the battlefield, target creature gains first strike until end of turn.
Flash
Enchanted creature gets +1/+1 and has flying.
When Rise to the Occasion enters the battlefield, untap target creature.
When Rise to the Occasion enters the battlefield, target creature gains first strike until end of turn.
Flying
When Technomancers’s Courier input into a graveyard from play, you may put target aura or equipment card from your graveyard on top of your library.
When Technomancers’s Courier input into a graveyard from play, you may put target aura or equipment card from your graveyard on top of your library.
3/2
Coal Road Investigator is unblockable.
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
3/1
Enchant creature
You control enchanted creature.
Whenever enchanted creature attacks, it gets +3/+0 and Mindstrike until end of turn. (If a creature with Mindstrike would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
You control enchanted creature.
Whenever enchanted creature attacks, it gets +3/+0 and Mindstrike until end of turn. (If a creature with Mindstrike would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
When Information Sifter enters the battlefield, draw a card.
When Information Sifter is put into a graveyard from the battlefield, target player discards a card.
When Information Sifter is put into a graveyard from the battlefield, target player discards a card.
2/2
Until end of turn, target creature has Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.).

As long as Kavion Foehr, Industrialist is on the battlefield, you may play cards exiled by him as if they were in your hand.
3/3
As an additional cost to cast Chum Summons, pay 3 life. Put two 1/1 red goblin creature tokens into play.
Whenever you cast a spell or activate a non-mana ability of a permanent, General Eli Marrick deals 1 damage to target creature and target player loses 1 life.
4/2
Sacrifice Misery Elemental: Destroy target creature.
3/3
Spite Daggers deals 1 damage to ach player with a higher life total than you. Then it deals 1 damage to each player that controls more creatures than you do, and 1 damage to each player who controls more land than you do.
Haste

: Regenerate Brass Tackler


Truth hurts.
3/2
Flying, haste, trample
Hazmarax enter the battlefield with five +1/+1 counters on it.
For each damage that would be dealt to Hazmarax, instead remove a +1/+1 counter from it.
At end of turn, move all +1/+1 counters on Hazmarax to another target creature you control.
Hazmarax enter the battlefield with five +1/+1 counters on it.
For each damage that would be dealt to Hazmarax, instead remove a +1/+1 counter from it.
At end of turn, move all +1/+1 counters on Hazmarax to another target creature you control.
3/0
Search your library for a forest and a mountain, then put them onto the battlefield and shuffle your library.
feint

(You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
feint



When Rally Instigator enters the battlefield, until end of turn whenever a Mountain or Forest is tapped for mana, it produces 
instead of it's normal type or amount.


2/2
Serix Thames can not be countered.
Haste

,
: Target player reveals a card from their hand at random. Put X 1/1 green and red Citizen tokens onto the battlefield, where X is the converted mana cost of the card revealed this way.
Haste



2/2
Trample
Whenever Snipe Riders deals combat damage to a player, untap it.
Whenever Snipe Riders deals combat damage to a player, untap it.
6/5
Regenerate up to two target creatures
Trample, Protection from Black
Colossal Mendwurm comes into play with six +1/+1 counters on it.
As long as Colossal Mendwurm has any +1/+1 counters on it, it has defender and "Whenever a source would deal more than one damage to a creature you control, prevent all but one of that damage and remove a +1/+1 counter from Colossal Mendwurm."
Colossal Mendwurm comes into play with six +1/+1 counters on it.
As long as Colossal Mendwurm has any +1/+1 counters on it, it has defender and "Whenever a source would deal more than one damage to a creature you control, prevent all but one of that damage and remove a +1/+1 counter from Colossal Mendwurm."
8/8
Vigilance
If an untapped creature you control would be destroyed, regenerate it.
If an untapped creature you control would be destroyed, regenerate it.
7/4
Enchant land
When Hallowed Blooms enters the battlefield, creatures you control get +1/+1 until end of turn.
Whenever enchanted land is tapped for mana, it produces one mana of any color in addition to it's normal amount and type.
When Hallowed Blooms enters the battlefield, creatures you control get +1/+1 until end of turn.
Whenever enchanted land is tapped for mana, it produces one mana of any color in addition to it's normal amount and type.
If Silver Road Evangelists has been dealt damage this turn, creature spells you cast cost
less.

: Silver Road Evangelists gets +1/+1 until end of turn.



1/3
Flying, lifelink
Whenever a non-token creature is put into your graveyard from the battlefield, exile it and return target creature card from any graveyard to the battlefield under your control.
Whenever a non-token creature is put into your graveyard from the battlefield, exile it and return target creature card from any graveyard to the battlefield under your control.
4/4
Whenever Wasteland Wraiths deals combat damage to an opponent, each player sacrifices a creature, then gains life equal to the converted mana cost of that creature.
2/1


Blue cards in your graveyard have Test for Blue.
Green cards in your graveyard have Test for Green.
2/3

3/3


+2 Draw two cards, then discard a card at random.
-1 Return a random instant or sorcery card from your graveyard to your hand.
-5 You get an emblem that says, “whenever you cast an instant or sorcery, copy that spell. You may choose new targets for it.”
-1 Return a random instant or sorcery card from your graveyard to your hand.
-5 You get an emblem that says, “whenever you cast an instant or sorcery, copy that spell. You may choose new targets for it.”
2


Equip —
Equipped creature gets +2/+2 and has reach.
Whenever equipped creature is dealt damage, you may have it deal 1 damage to target creature with flying.

Equipped creature gets +2/+2 and has reach.
Whenever equipped creature is dealt damage, you may have it deal 1 damage to target creature with flying.
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
2/2
Equip —
Equipped creature has flying.
Spells and effects that target equipped creature cost opponents
more.

Equipped creature has flying.
Spells and effects that target equipped creature cost opponents

Flying
Whenever you play a wizard spell, Cogithopter gains +1/+1 until end of turn.
Whenever you play a wizard spell, Cogithopter gains +1/+1 until end of turn.
0/2
Equip —
Equipped creature gets +1/+0.
When Coherency Destabilizer or equipped creature are put into a graveyard from play, each player exiles three cards from their graveyard.

Equipped creature gets +1/+0.
When Coherency Destabilizer or equipped creature are put into a graveyard from play, each player exiles three cards from their graveyard.
test for Auras or Equipment (
, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 Aura or Equipment card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)

1/1


2/2
Equip —
Equipped creature gets +2/+0 and has Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.).

Equipped creature gets +2/+0 and has Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.).
When Mercurine Springboots enters the battlefield, target creature gets +2/+0 until end of turn.
Equip —
Equipped creature gets +2/+0 and haste.
Equip —

Equipped creature gets +2/+0 and haste.
Equip —
Equipped creature gets +1/+1.
Pay 3 life: Regenerate equipped creature.

Equipped creature gets +1/+1.
Pay 3 life: Regenerate equipped creature.
Sacrifice Production Drone: Add
to your mana pool. This mana may only be used to pay for artifact spells or abilities.

2/2
Equip —
Equipped creature gets +0/+1.
Unattach Psychometric Ring from equipped creature: Add 1 mana of any color to your mana pool.

Equipped creature gets +0/+1.
Unattach Psychometric Ring from equipped creature: Add 1 mana of any color to your mana pool.
When Researcher's Osmophone enters the battlefield, draw a card.
Equip —
Equipped creature is a wizard in addition to it's normal creature types, and has "Whenever this creature becomes tapped, you may look at the top card of target player's library".
Equip —

Equipped creature is a wizard in addition to it's normal creature types, and has "Whenever this creature becomes tapped, you may look at the top card of target player's library".
Sacrifice Rotoskate: Tap or untap target creature.
feint
(You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
feint

1/1



When Agricultural District enters the battlefield, put a development counter on target non-district land you control.
Lands you control with development counters on them have “
: Add
to your mana pool”.
: Add
to your mana pool.
Lands you control with development counters on them have “




When Commercial District enters the battlefield, put a development counter on target non-district land you control.
Lands you control with development counters on them have “
: Add
to your mana pool”.
: Add
to your mana pool.
Lands you control with development counters on them have “




When Cultural District enters the battlefield, put a development counter on target non-district land you control.
Lands you control with development counters on them have “
: Add
to your mana pool”.
: Add
to your mana pool.
Lands you control with development counters on them have “






At the end of your turn, if a source you controlled dealt damage to an opponent, untap Flame Geyser and it deals 1 damage to you.
When Industrial District enters the battlefield, put a development counter on target non-district land you control.
Lands you control with development counters on them have “
: Add
to your mana pool”.
: Add
to your mana pool.
Lands you control with development counters on them have “




When Newbridge, Debronia enters the battlefield, put a development counter on target non-district land you control, then untap all districts and all lands with development counters you control.
Lands you control with development counters on them have “Pay 1 life,
: Add one mana any color to your mana pool”.
: Add
to your mana pool.
Lands you control with development counters on them have “Pay 1 life,



When Pauper's Field enters the battlefield, lose 1 life.
, Put Pauper's Field on the bottom of your library: Search your library for a basic Plains card or a basic Swamp card and put that card onto the battlefield, then shuffle your library.

When Residential District enters the battlefield, put a development counter on target non-district land you control.
Lands you control with development counters on them have “
: Add
to your mana pool”.
: Add
to your mana pool.
Lands you control with development counters on them have “




When Wetlands Preserve enters the battlefield, lose 1 life.
, Put Wetlands Preserve on the bottom of your library: Search your library for a basic Forest card or a basic Island card and put that card onto the battlefield, then shuffle your library.

Show frames: W U B R G M H A L
Show rarities: C U R M
Or view by sections
Soradyne Laboratories: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Soradyne Laboratories — Home |