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CardName: Temporal Mechanic Cost: 3U Type: Creature - Vedalken Wizard Pow/Tgh: 2/2 Rules Text: Whenever you play a wizard spell, untap Temporal Mechanic. {2}{U}{U}, {T}: Target player chooses a permanent they control and returns it to its owner's hand. Flavour Text: Set/Rarity: Soradyne Laboratories Uncommon

Temporal Mechanic
{3}{u}
 
 U 
Creature – Vedalken Wizard
Whenever you play a wizard spell, untap Temporal Mechanic.

{2}{u}{u}, {t}: Target player chooses a permanent they control and returns it to its owner's hand.
2/2
Updated on 10 Oct 2011 by SFletcher

Code: UU02

Active?: true

History: [-]

2011-07-22 16:42:20: SFletcher created the card Temporal Mechanic

Interesting...

Wow. A one-sided double or quadruple Curfew. Seems a bit strong... compare also with Withdraw.

...that takes six mana and the right timing to pull off as a surprise. He's the kind of card you walk into once, then you learn to anticipate and play around. Will he hit jackpots? Yes. So does Overrun.)

Overrun was GGG and didn't have the bonus of being attached to a permanent. This is splashable, recurable, can be activated without tapping and block/swing. It isn't the play you make on turn 6; it's one you get out and sit on with protection.

So far, I'm with Alex on this being pretty savage and the kind of effect that will put a big slowdown on games. In testing, it's the kind of card I'd watch and in constructed, it's the kind of card I'd build around.

Okay, I can see recursion wreaking havoc here. Would a {u}{u}{u} activation make it more fair? I could also see a 1/3 or 2/3 bounce split.

I still feel like the fact that your opponent chooses which permanents to return is notable, but yeah, i now see that running this guy on a combo loop would be crazy. Which isn't to say he shouldn't exist in the set, just that he really is damn strong.

UUU might be the fix. Note; I certainly wouldn't argue against the Mechanic's being in the set, either, nor against strong cards; just that getting pantsed by this iteration of the card may feel unfun.

Okay, I've decided that while the mass-bounce is a cool ability, it probably deserves to be rare. Time to update this...

2011-08-15 18:15:25: SFletcher edited Temporal Mechanic
2011-10-10 21:20:40: SFletcher edited Temporal Mechanic

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