Soradyne Laboratories: Virtual Booster
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Mechanics | Skeleton | Soradyne Laboratories — Home |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
+2 Draw two cards, then discard a card at random.
-1 Return a random instant or sorcery card from your graveyard to your hand. -5 You get an emblem that says, “whenever you cast an instant or sorcery, copy that spell. You may choose new targets for it.” 2
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When Cultural District enters the battlefield, put a development counter on target non-district land you control.
Lands you control with development counters on them have “ ![]() ![]() ![]() ![]() |
Equip —
![]() Equipped creature gets +1/+0. When Coherency Destabilizer or equipped creature are put into a graveyard from play, each player exiles three cards from their graveyard. |
Whenever you play a wizard spell, untap Temporal Mechanic.
![]() ![]() ![]() ![]() 2/2
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Equip —
![]() Equipped creature gets +2/+0 and has Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.). |
Target creature gets -2/-2 until end of turn. If that creature has been dealt damage this turn, instead it gets -4/-4 until end of turn.
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6/2
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Sacrifice Production Drone: Add
![]() 2/2
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As an additional cost to cast Chum Summons, pay 3 life. Put two 1/1 red goblin creature tokens into play.
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Haste
![]() ![]() Truth hurts.
3/2
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Whenever Pygmy Mendwurm is dealt damage, gain 2 life.
6/6
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Whenever Distraction Elemental attacks, tap target land.
1/3
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Whenever a creature blocks this turn, it deals three damage to its controller.
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Enchant land
When Hallowed Blooms enters the battlefield, creatures you control get +1/+1 until end of turn. Whenever enchanted land is tapped for mana, it produces one mana of any color in addition to it's normal amount and type. |
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Fezzit and Dyble
(mythic)
Cultural District
(uncommon)
Coherency Destabilizer
(uncommon)
Temporal Mechanic
(uncommon)
Interrogator's Oculobe
(common)
Turn for the Worse
(common)
Lost Brigades
(common)
Production Drone
(common)
Chum Summons
(common)
Brass Tackler
(common)
Pygmy Mendwurm
(common)
Distraction Elemental
(common)
Unwilling Participants
(common)
Hallowed Blooms
(common)
Plains
(basic)