Soradyne Laboratories: Virtual Booster

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Mechanics | Skeleton | Soradyne Laboratories — Home
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
Whenever Xordami Mage is dealt damage, put a token creature onto the battlefield that's a copy of Xordami Mage.
At the beginning of your end step, if you control three or more Xordami Mage token creatures, sacrifice all Xordami Mage tokens.
2/2
 U 
Creature – Snake
Deathtouch

When Pendarvian Rattler enters the battlefield, target creature gets deathtouch until end of turn.

feint {1}{g}{g} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
1/1
 U 
Instant
Exile target attacking creature. Unless that creature's controller pays {2}, exile another target attacking creature.
 U 
Creature – Vedalken Wizard
Whenever you play a wizard spell, untap Temporal Mechanic.

{2}{u}{u}, {t}: Target player chooses a permanent they control and returns it to its owner's hand.
2/2
 C 
Creature – Spider
Reach
When Spindlewidow attacks, it gets +2/+0 until end of turn.
1/4
 C 
Sorcery
Search your library for a forest and a mountain, then put them onto the battlefield and shuffle your library.

feint {1}{r}{g} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
 C 
Creature – Elemental
Sacrifice Misery Elemental: Destroy target creature.
3/3
 C 
Creature – Elf Monk
If Silver Road Evangelists has been dealt damage this turn, creature spells you cast cost {1} less.
{g}{w}: Silver Road Evangelists gets +1/+1 until end of turn.
1/3
 C 
Artifact – Equipment
Equip — {2}
Equipped creature gets +2/+0 and has Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.).
 C 
Creature – Human Soldier
Vigilance
{w}: Novice Windclimber gains flying until end of turn unless any player pays {2}. Use this ability only once per turn.
1/2
 C 
Instant
Target creature gets -2/-2 until end of turn. If that creature has been dealt damage this turn, instead it gets -4/-4 until end of turn.
 C 
Creature – Bird Wizard
Flying
When Technomancers’s Courier input into a graveyard from play, you may put target aura or equipment card from your graveyard on top of your library.
3/2
 C 
Artifact – Equipment
When Mercurine Springboots enters the battlefield, target creature gets +2/+0 until end of turn.

Equip — {2}
Equipped creature gets +2/+0 and haste.
 C 
Creature – Goblin Scout
Haste
test for Lands ({2}, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 land card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
1/1
Mountain
 
 B 
Basic Land – Mountain

Xordami Mage (rare)
Pendarvian Rattler (uncommon)
Scatter to the Winds (uncommon)
Temporal Mechanic (uncommon)
Spindlewidow (common)
Into the Wilderness (common)
Misery Elemental (common)
Silver Road Evangelists (common)
Interrogator's Oculobe (common)
Novice Windclimber (common)
Turn for the Worse (common)
Technomancer’s Courier (common)
Mercurine Rocketboots (common)
Ridgerunner Lookout (common)
Mountain (basic)