Soradyne Laboratories: Virtual Booster
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| Mechanics | Skeleton | Soradyne Laboratories — Home |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, vigilance
Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.3/4
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Equip —
Equipped creature gets +2/+2 and has reach. Whenever equipped creature is dealt damage, you may have it deal 1 damage to target creature with flying. |
When Agricultural District enters the battlefield, put a development counter on target non-district land you control.
Lands you control with development counters on them have “ : Add to your mana pool”.
: Add to your mana pool. |
When Commercial District enters the battlefield, put a development counter on target non-district land you control.
Lands you control with development counters on them have “ : Add to your mana pool”.
: Add to your mana pool. |
Haste
If Minor Vent Hellion is the only creature you control, it gets +1/+0. 3/1
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Equip —
Equipped creature gets +0/+1. Unattach Psychometric Ring from equipped creature: Add 1 mana of any color to your mana pool. |
Exile all auras and equipment attached to target creature you control. Then return them to the battlefield attached to another target creature you control.
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Put a 1/1 green snake token into play. If that snake token is dealt damage this turn, put a 2/2 green wolf token into play.
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Target creature gets -2/-2 until end of turn. If that creature has been dealt damage this turn, instead it gets -4/-4 until end of turn.
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Equip —
Equipped creature has flying. Spells and effects that target equipped creature cost opponents more. |
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Haste
![]() : Regenerate Brass TacklerTruth hurts.
3/2
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Equip —
Equipped creature gets +2/+0 and has Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.). |
As an additional cost to cast Chum Summons, pay 3 life. Put two 1/1 red goblin creature tokens into play.
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Enchant creature
When Frothing Glare leaves the battlefield, it deals 2 damage to target player. Enchanted creature has intimidate. |
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Teridan's Warden
(rare)
Alticular Armature
(uncommon)
Agricultural District
(uncommon)
Commercial District
(uncommon)
Minor Vent Hellion
(common)
Psychometric Ring
(common)
Lateral Augmentation
(common)
Natural Defenses
(common)
Turn for the Worse
(common)
Cavitation Drive
(common)
Brass Tackler
(common)
Interrogator's Oculobe
(common)
Chum Summons
(common)
Frothing Glare
(common)
Island
(basic)


for each creature he or she controls that's attacking you.
: Add
to your mana pool”.
to your mana pool.
to your mana pool”.