Soradyne Laboratories: Virtual Booster

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Mechanics | Skeleton | Soradyne Laboratories — Home
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wurm
Trample, Protection from Black
Colossal Mendwurm comes into play with six +1/+1 counters on it.
As long as Colossal Mendwurm has any +1/+1 counters on it, it has defender and "Whenever a source would deal more than one damage to a creature you control, prevent all but one of that damage and remove a +1/+1 counter from Colossal Mendwurm."
8/8
 U 
Instant
Exile target attacking creature. Unless that creature's controller pays {2}, exile another target attacking creature.
 U 
Creature – Human Mercenary
First strike

Whenever Renegade Jackblade enters the battlefield or attacks, target creature gets +1/+0 and first strike until end of turn.

feint {1}{r}{r} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
2/2
 U 
Creature – Elemental Beast
When Corrosion Spitter enters the battlefield, choose one — destroy target non-creature permanent; or destroy target creature with flying.

feint {1}{g}{g} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
3/3
 C 
Artifact Creature – Construct
Sacrifice Rotoskate: Tap or untap target creature.

feint {0} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
1/1
 C 
Instant
Until end of turn, target creature has Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.).
 C 
Creature – Human Soldier
Vigilance
{w}: Novice Windclimber gains flying until end of turn unless any player pays {2}. Use this ability only once per turn.
1/2
 C 
Enchantment – Aura
Enchant land
When Hallowed Blooms enters the battlefield, creatures you control get +1/+1 until end of turn.
Whenever enchanted land is tapped for mana, it produces one mana of any color in addition to it's normal amount and type.
 C 
Instant
Put a 1/1 green snake token into play. If that snake token is dealt damage this turn, put a 2/2 green wolf token into play.
 C 
Instant
Regenerate up to two target creatures
 C 
Creature – Bird Wizard
Flying
When Technomancers’s Courier input into a graveyard from play, you may put target aura or equipment card from your graveyard on top of your library.
3/2
 C 
Artifact Creature – Construct
test for Auras or Equipment ({2}, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 Aura or Equipment card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
1/1
 C 
Creature – Salamander
When Granite Ridge Salamander enters the battlefield, it deals 1 damage to target creature.
{r}: +1/+0 until end of turn
1/1
 C 
Sorcery
Whenever a creature blocks this turn, it deals three damage to its controller.
Plains
 
 B 
Basic Land – Plains

Colossal Mendwurm (rare)
Scatter to the Winds (uncommon)
Renegade Jackblade (uncommon)
Corrosion Spitter (uncommon)
Rotoskate (common)
Interrogation Assignment (common)
Novice Windclimber (common)
Hallowed Blooms (common)
Natural Defenses (common)
Benediction of Galtus (common)
Technomancer’s Courier (common)
Gearsifter (common)
Granite Ridge Salamander (common)
Unwilling Participants (common)
Plains (basic)