Soradyne Laboratories: Virtual Booster
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| Mechanics | Skeleton | Soradyne Laboratories — Home |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player discards their hand, then you draw a card for each card discarded this way.
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When you cast Blitzburn, copy it for each creature you control. You may choose new targets for the copies.
Blitzburn deals 1 damage to target creature or player. This damage can not be prevented. feint ![]() (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.) |
When Sparkdriver Corps attacks, you may pay
![]() ![]() . If you do, Sparkdriver Corps deals 1 damage to each of up to X target creatures and/or players.3/3
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Flying
Parallax Glider enters the battlefield with four +1/+1 contours on it. Whenever an opponent plays a spell, remove a +1/+1 counter from Parallax Glider. If you do, counter that spell unless it's controller pays .0/0
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Search your library for a forest and a mountain, then put them onto the battlefield and shuffle your library.
feint ![]() ![]() (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.) |
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Flying
Whenever you play a wizard spell, Cogithopter gains +1/+1 until end of turn. 0/2
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Flying
When Technomancers’s Courier input into a graveyard from play, you may put target aura or equipment card from your graveyard on top of your library. 3/2
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When Information Sifter enters the battlefield, draw a card.
When Information Sifter is put into a graveyard from the battlefield, target player discards a card. 2/2
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Equip —
Equipped creature gets +0/+1. Unattach Psychometric Ring from equipped creature: Add 1 mana of any color to your mana pool. |
Choose one: Torchfire deals 3 damage to target creature, or, Torchfire deals 1 damage to target player and you draw a card.
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Enchant creature
When Frothing Glare leaves the battlefield, it deals 2 damage to target player. Enchanted creature has intimidate. |
Enchant land
When Hallowed Blooms enters the battlefield, creatures you control get +1/+1 until end of turn. Whenever enchanted land is tapped for mana, it produces one mana of any color in addition to it's normal amount and type. |
Gain 5 life. If any source dealt damage to you this turn, gain 10 life instead.
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Whenever a creature blocks this turn, it deals three damage to its controller.
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A Hand for A Hand
(rare)
Blitzburn
(uncommon)
Sparkdriver Corps
(uncommon)
Parallax Glider
(uncommon)
Into the Wilderness
(common)
Cogithopther
(common)
Technomancer’s Courier
(common)
Information Sifter
(common)
Psychometric Ring
(common)
Torchfire
(common)
Frothing Glare
(common)
Hallowed Blooms
(common)
Rectify the Problem
(common)
Unwilling Participants
(common)
Mountain
(basic)







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