Soradyne Laboratories: Virtual Booster
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| Mechanics | Skeleton | Soradyne Laboratories — Home |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2 Draw two cards, then discard a card at random.
-1 Return a random instant or sorcery card from your graveyard to your hand. -5 You get an emblem that says, “whenever you cast an instant or sorcery, copy that spell. You may choose new targets for it.” 2
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Equip —
Equipped creature gets +1/+1. Pay 3 life: Regenerate equipped creature. |
When Crossblighted Medic deals damage to any creature or planeswalker, remove all counters from that creature or planeswalker.
1/1
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Put two +1/+1 counters on target creature, then put a +1/+1 counter on each wizard you control.
test for Wizards ( , Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 wizard card from among them and put it in your hand, then put the rest on the bottom of your library in any order.) |
Whenever Distraction Elemental attacks, tap target land.
1/3
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Equip —
Equipped creature gets +0/+1. Unattach Psychometric Ring from equipped creature: Add 1 mana of any color to your mana pool. |
Regenerate up to two target creatures
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Until end of turn, target creature has Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.).
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Target creature gets -2/-2 until end of turn. If that creature has been dealt damage this turn, instead it gets -4/-4 until end of turn.
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Equip —
Equipped creature has flying. Spells and effects that target equipped creature cost opponents more. |
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Reach
When Spindlewidow attacks, it gets +2/+0 until end of turn. 1/4
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Whenever a creature blocks this turn, it deals three damage to its controller.
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Vigilance
: Novice Windclimber gains flying until end of turn unless any player pays . Use this ability only once per turn.1/2
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Flying
Whenever you play a wizard spell, Cogithopter gains +1/+1 until end of turn. 0/2
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Fezzit and Dyble
(mythic)
Preservation Collar
(uncommon)
Crossblighted Medic
(uncommon)
Optimized Efficiency
(uncommon)
Distraction Elemental
(common)
Psychometric Ring
(common)
Benediction of Galtus
(common)
Interrogation Assignment
(common)
Turn for the Worse
(common)
Cavitation Drive
(common)
Spindlewidow
(common)
Unwilling Participants
(common)
Novice Windclimber
(common)
Cogithopther
(common)
Mountain
(basic)



