Soradyne Laboratories: Virtual Booster

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Mechanics | Skeleton | Soradyne Laboratories — Home
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Fezzit and Dyble
+2 Draw two cards, then discard a card at random.

-1 Return a random instant or sorcery card from your graveyard to your hand.

-5 You get an emblem that says, “whenever you cast an instant or sorcery, copy that spell. You may choose new targets for it.”
2
 U 
Land – District
When Cultural District enters the battlefield, put a development counter on target non-district land you control.

Lands you control with development counters on them have “{t}: Add {u} to your mana pool”.

{t}: Add {1} to your mana pool.
 U 
Land – District
When Industrial District enters the battlefield, put a development counter on target non-district land you control.

Lands you control with development counters on them have “{t}: Add {r} to your mana pool”.

{t}: Add {1} to your mana pool.
 U 
Creature – Vedalken Wizard
Whenever you play a wizard spell, untap Temporal Mechanic.

{2}{u}{u}, {t}: Target player chooses a permanent they control and returns it to its owner's hand.
2/2
 C 
Instant
Gain 5 life. If any source dealt damage to you this turn, gain 10 life instead.
 C 
Enchantment – Aura
Enchant creature
When Frothing Glare leaves the battlefield, it deals 2 damage to target player.
Enchanted creature has intimidate.
 C 
Creature – Elf Monk
If Silver Road Evangelists has been dealt damage this turn, creature spells you cast cost {1} less.
{g}{w}: Silver Road Evangelists gets +1/+1 until end of turn.
1/3
 C 
Artifact Creature – Construct
Sacrifice Production Drone: Add {3} to your mana pool. This mana may only be used to pay for artifact spells or abilities.
2/2
 C 
Instant
As an additional cost to cast Chum Summons, pay 3 life. Put two 1/1 red goblin creature tokens into play.
 C 
Instant
Put a 1/1 green snake token into play. If that snake token is dealt damage this turn, put a 2/2 green wolf token into play.
 C 
Creature – Elemental
Whenever Distraction Elemental attacks, tap target land.
1/3
 C 
Artifact – Equipment
Equip — {3}
Equipped creature has flying.
Spells and effects that target equipped creature cost opponents {2} more.
 C 
Instant
Regenerate up to two target creatures
 C 
Creature – Goblin Scout
Haste
test for Lands ({2}, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 land card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
1/1
Island
 
 B 
Basic Land – Island

Fezzit and Dyble (mythic)
Cultural District (uncommon)
Industrial District (uncommon)
Temporal Mechanic (uncommon)
Rectify the Problem (common)
Frothing Glare (common)
Silver Road Evangelists (common)
Production Drone (common)
Chum Summons (common)
Natural Defenses (common)
Distraction Elemental (common)
Cavitation Drive (common)
Benediction of Galtus (common)
Ridgerunner Lookout (common)
Island (basic)