Soradyne Laboratories: Virtual Booster

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Mechanics | Skeleton | Soradyne Laboratories — Home
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
When Wetlands Preserve enters the battlefield, lose 1 life.

{t}, Put Wetlands Preserve on the bottom of your library: Search your library for a basic Forest card or a basic Island card and put that card onto the battlefield, then shuffle your library.
 U 
Creature – Spirit
Whenever Wasteland Wraiths deals combat damage to an opponent, each player sacrifices a creature, then gains life equal to the converted mana cost of that creature.
2/1
 U 
Artifact – Equipment
Equip — {1}

Equipped creature gets +1/+1.

Pay 3 life: Regenerate equipped creature.
 U 
Creature – Spider
Trample, Reach

Whenever Mossback Gargantula is dealt damage, it deals 2 damage to each creature with flying.
5/7
 C 
Creature – Human Soldier
6/2
 C 
Enchantment – Aura
Enchant land
When Hallowed Blooms enters the battlefield, creatures you control get +1/+1 until end of turn.
Whenever enchanted land is tapped for mana, it produces one mana of any color in addition to it's normal amount and type.
 C 
Artifact Creature – Construct
test for Auras or Equipment ({2}, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 Aura or Equipment card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
1/1
 C 
Creature – Human Rogue
When Information Sifter enters the battlefield, draw a card.
When Information Sifter is put into a graveyard from the battlefield, target player discards a card.
2/2
 C 
Creature – Elemental
Whenever Distraction Elemental attacks, tap target land.
1/3
 C 
Creature – Elf Monk
If Silver Road Evangelists has been dealt damage this turn, creature spells you cast cost {1} less.
{g}{w}: Silver Road Evangelists gets +1/+1 until end of turn.
1/3
 C 
Creature – Elemental
Sacrifice Misery Elemental: Destroy target creature.
3/3
 C 
Instant
Gain 5 life. If any source dealt damage to you this turn, gain 10 life instead.
 C 
Artifact – Equipment
When Mercurine Springboots enters the battlefield, target creature gets +2/+0 until end of turn.

Equip — {2}
Equipped creature gets +2/+0 and haste.
 C 
Instant
Choose one: Torchfire deals 3 damage to target creature, or, Torchfire deals 1 damage to target player and you draw a card.
Swamp
 
 B 
Basic Land – Swamp

Wetlands Preserve (rare)
Wasteland Wraiths (uncommon)
Preservation Collar (uncommon)
Mossback Gargantula (uncommon)
Lost Brigades (common)
Hallowed Blooms (common)
Gearsifter (common)
Information Sifter (common)
Distraction Elemental (common)
Silver Road Evangelists (common)
Misery Elemental (common)
Rectify the Problem (common)
Mercurine Rocketboots (common)
Torchfire (common)
Swamp (basic)