Soradyne Laboratories: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Xordami Mage is dealt damage, put a token creature onto the battlefield that's a copy of Xordami Mage.
At the beginning of your end step, if you control three or more Xordami Mage token creatures, sacrifice all Xordami Mage tokens. 2/2
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When Residential District enters the battlefield, put a development counter on target non-district land you control.
Lands you control with development counters on them have “ : Add to your mana pool”.
: Add to your mana pool. |
Equip —
Equipped creature gets +2/+2 and has reach. Whenever equipped creature is dealt damage, you may have it deal 1 damage to target creature with flying. |
Destroy target land or artifact.
feint ![]() ![]() (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.) |
Reach
When Spindlewidow attacks, it gets +2/+0 until end of turn. 1/4
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Flying
When Technomancers’s Courier input into a graveyard from play, you may put target aura or equipment card from your graveyard on top of your library. 3/2
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Sacrifice Rotoskate: Tap or untap target creature.
feint (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)1/1
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Haste
![]() : Regenerate Brass TacklerTruth hurts.
3/2
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Target creature gets -2/-2 until end of turn. If that creature has been dealt damage this turn, instead it gets -4/-4 until end of turn.
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If Silver Road Evangelists has been dealt damage this turn, creature spells you cast cost
less.
![]() : Silver Road Evangelists gets +1/+1 until end of turn.1/3
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Spite Daggers deals 1 damage to ach player with a higher life total than you. Then it deals 1 damage to each player that controls more creatures than you do, and 1 damage to each player who controls more land than you do.
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test for Auras or Equipment (
, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 Aura or Equipment card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)1/1
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Vigilance
: Novice Windclimber gains flying until end of turn unless any player pays . Use this ability only once per turn.1/2
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Haste
test for Lands ( , Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 land card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)1/1
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Xordami Mage
(rare)
Residential District
(uncommon)
Alticular Armature
(uncommon)
Industrial Sabotage
(uncommon)
Spindlewidow
(common)
Technomancer’s Courier
(common)
Rotoskate
(common)
Brass Tackler
(common)
Turn for the Worse
(common)
Silver Road Evangelists
(common)
Spite Daggers
(common)
Gearsifter
(common)
Novice Windclimber
(common)
Ridgerunner Lookout
(common)
Mountain
(basic)

: Add
to your mana pool”.
to your mana pool.

(You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)