Soradyne Laboratories: Virtual Booster
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| Mechanics | Skeleton | Soradyne Laboratories — Home |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2 Draw two cards, then discard a card at random.
-1 Return a random instant or sorcery card from your graveyard to your hand. -5 You get an emblem that says, “whenever you cast an instant or sorcery, copy that spell. You may choose new targets for it.” 2
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When Corrosion Spitter enters the battlefield, choose one — destroy target non-creature permanent; or destroy target creature with flying.
feint ![]() ![]() (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)3/3
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Equip —
Equipped creature gets +1/+0. When Coherency Destabilizer or equipped creature are put into a graveyard from play, each player exiles three cards from their graveyard. |
When Residential District enters the battlefield, put a development counter on target non-district land you control.
Lands you control with development counters on them have “ : Add to your mana pool”.
: Add to your mana pool. |
: Add one mana of any color to your mana pool. This mana may only be used to pay for abilities of permanents you control and cards in your graveyard.
, Sacrifice Actuator Module: Draw a card. |
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Equip —
Equipped creature gets +0/+1. Unattach Psychometric Ring from equipped creature: Add 1 mana of any color to your mana pool. |
When Rally Instigator enters the battlefield, until end of turn whenever a Mountain or Forest is tapped for mana, it produces
![]() instead of it's normal type or amount.2/2
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Put a 1/1 green snake token into play. If that snake token is dealt damage this turn, put a 2/2 green wolf token into play.
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Enchant creature
When Frothing Glare leaves the battlefield, it deals 2 damage to target player. Enchanted creature has intimidate. |
Gain 5 life. If any source dealt damage to you this turn, gain 10 life instead.
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Sacrifice Misery Elemental: Destroy target creature.
3/3
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Exile all auras and equipment attached to target creature you control. Then return them to the battlefield attached to another target creature you control.
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test for Auras or Equipment (
, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 Aura or Equipment card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)1/1
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6/2
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Fezzit and Dyble
(mythic)
Corrosion Spitter
(uncommon)
Coherency Destabilizer
(uncommon)
Residential District
(uncommon)
Actuator Module
(common)
Psychometric Ring
(common)
Rally Instigator
(common)
Natural Defenses
(common)
Frothing Glare
(common)
Rectify the Problem
(common)
Misery Elemental
(common)
Lateral Augmentation
(common)
Gearsifter
(common)
Lost Brigades
(common)
Island
(basic)




: Add
to your mana pool”.

