Soradyne Laboratories: Virtual Booster
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| Mechanics | Skeleton | Soradyne Laboratories — Home |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Pauper's Field enters the battlefield, lose 1 life.
, Put Pauper's Field on the bottom of your library: Search your library for a basic Plains card or a basic Swamp card and put that card onto the battlefield, then shuffle your library. |
Whenever you play a wizard spell, untap Temporal Mechanic.
![]() ![]() , : Target player chooses a permanent they control and returns it to its owner's hand.2/2
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When Residential District enters the battlefield, put a development counter on target non-district land you control.
Lands you control with development counters on them have “ : Add to your mana pool”.
: Add to your mana pool. |
When Crossblighted Medic deals damage to any creature or planeswalker, remove all counters from that creature or planeswalker.
1/1
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Enchant land
When Hallowed Blooms enters the battlefield, creatures you control get +1/+1 until end of turn. Whenever enchanted land is tapped for mana, it produces one mana of any color in addition to it's normal amount and type. |
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Haste
![]() : Regenerate Brass TacklerTruth hurts.
3/2
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Sacrifice Rotoskate: Tap or untap target creature.
feint (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)1/1
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6/2
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Sacrifice Misery Elemental: Destroy target creature.
3/3
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Vigilance
: Novice Windclimber gains flying until end of turn unless any player pays . Use this ability only once per turn.1/2
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Haste
If Minor Vent Hellion is the only creature you control, it gets +1/+0. 3/1
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Coal Road Investigator is unblockable.
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.) 3/1
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Reach
When Spindlewidow attacks, it gets +2/+0 until end of turn. 1/4
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test for Auras or Equipment (
, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 Aura or Equipment card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)1/1
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Pauper's Field
(rare)
Temporal Mechanic
(uncommon)
Residential District
(uncommon)
Crossblighted Medic
(uncommon)
Hallowed Blooms
(common)
Brass Tackler
(common)
Rotoskate
(common)
Lost Brigades
(common)
Misery Elemental
(common)
Novice Windclimber
(common)
Minor Vent Hellion
(common)
Coal Road Investigator
(common)
Spindlewidow
(common)
Gearsifter
(common)
Mountain
(basic)
, Put Pauper's Field on the bottom of your library: Search your library for a basic Plains card or a basic Swamp card and put that card onto the battlefield, then shuffle your library.

to your mana pool”.
to your mana pool.

(You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
