Soradyne Laboratories: Virtual Booster
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| Mechanics | Skeleton | Soradyne Laboratories — Home |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Wetlands Preserve enters the battlefield, lose 1 life.
, Put Wetlands Preserve on the bottom of your library: Search your library for a basic Forest card or a basic Island card and put that card onto the battlefield, then shuffle your library. |
![]() : Regenerate target wizard.
test for Creatures ( , Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 creature card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)Understand your place in the world, and the world will reward you.
3/3
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Whenever Wasteland Wraiths deals combat damage to an opponent, each player sacrifices a creature, then gains life equal to the converted mana cost of that creature.
2/1
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Trample
Whenever Snipe Riders deals combat damage to a player, untap it. 6/5
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Flying
When Technomancers’s Courier input into a graveyard from play, you may put target aura or equipment card from your graveyard on top of your library. 3/2
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Whenever Viper Lashvine is dealt damage, put a 1/1 green snake token onto the battlefield.
2/2
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When Information Sifter enters the battlefield, draw a card.
When Information Sifter is put into a graveyard from the battlefield, target player discards a card. 2/2
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Enchant land
When Hallowed Blooms enters the battlefield, creatures you control get +1/+1 until end of turn. Whenever enchanted land is tapped for mana, it produces one mana of any color in addition to it's normal amount and type. |
When Researcher's Osmophone enters the battlefield, draw a card.
Equip —
Equipped creature is a wizard in addition to it's normal creature types, and has "Whenever this creature becomes tapped, you may look at the top card of target player's library". |
Enchant creature
When Frothing Glare leaves the battlefield, it deals 2 damage to target player. Enchanted creature has intimidate. |
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Spite Daggers deals 1 damage to ach player with a higher life total than you. Then it deals 1 damage to each player that controls more creatures than you do, and 1 damage to each player who controls more land than you do.
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test for Auras or Equipment (
, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 Aura or Equipment card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)1/1
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6/2
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Gain 5 life. If any source dealt damage to you this turn, gain 10 life instead.
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Wetlands Preserve
(rare)
Soradyne Naturalist
(uncommon)
Wasteland Wraiths
(uncommon)
Snipe Riders
(uncommon)
Technomancer’s Courier
(common)
Viper Lashvine
(common)
Information Sifter
(common)
Hallowed Blooms
(common)
Researcher's Osmophone
(common)
Frothing Glare
(common)
Spite Daggers
(common)
Gearsifter
(common)
Lost Brigades
(common)
Rectify the Problem
(common)
Plains
(basic)
, Put Wetlands Preserve on the bottom of your library: Search your library for a basic Forest card or a basic Island card and put that card onto the battlefield, then shuffle your library.





