Soradyne Laboratories: Virtual Booster

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Mechanics | Skeleton | Soradyne Laboratories — Home
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {r} to your mana pool.

At the end of your turn, if a source you controlled dealt damage to an opponent, untap Flame Geyser and it deals 1 damage to you.
 U 
Creature – Human Warrior
Trample
Whenever Snipe Riders deals combat damage to a player, untap it.
6/5
 U 
Artifact – Equipment
Equip — {1}

Equipped creature gets +1/+1.

Pay 3 life: Regenerate equipped creature.
 U 
Creature – Human Shaman
When Crossblighted Medic deals damage to any creature or planeswalker, remove all counters from that creature or planeswalker.
1/1
 C 
Creature – Human Warrior
Haste
{1}{g}: Regenerate Brass Tackler
Truth hurts.
3/2
 C 
Creature – Elf Monk
If Silver Road Evangelists has been dealt damage this turn, creature spells you cast cost {1} less.
{g}{w}: Silver Road Evangelists gets +1/+1 until end of turn.
1/3
 C 
Artifact Creature – Construct
Sacrifice Rotoskate: Tap or untap target creature.

feint {0} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
1/1
 C 
Instant
Until end of turn, target creature has Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.).
 C 
Creature – Vedalken Scout
Coal Road Investigator is unblockable.
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
3/1
 C 
Creature – Wurm
Whenever Pygmy Mendwurm is dealt damage, gain 2 life.
6/6
 C 
Artifact Creature – Construct
test for Auras or Equipment ({2}, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 Aura or Equipment card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
1/1
 C 
Creature – Elemental Hellion
Haste

If Minor Vent Hellion is the only creature you control, it gets +1/+0.
3/1
 C 
Tribal Sorcery – Wizard
Draw two cards. Then, each player may pay {2}. Each player who does may draw a card, then discard a card.
 C 
Instant
Target creature gets -2/-2 until end of turn. If that creature has been dealt damage this turn, instead it gets -4/-4 until end of turn.
Forest
 
 B 
Basic Land – Forest

Flame Geyser (rare)
Snipe Riders (uncommon)
Preservation Collar (uncommon)
Crossblighted Medic (uncommon)
Brass Tackler (common)
Silver Road Evangelists (common)
Rotoskate (common)
Interrogation Assignment (common)
Coal Road Investigator (common)
Pygmy Mendwurm (common)
Gearsifter (common)
Minor Vent Hellion (common)
Public Knowledge (common)
Turn for the Worse (common)
Forest (basic)