Soradyne Laboratories: Virtual Booster
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| Mechanics | Skeleton | Soradyne Laboratories — Home |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever you cast an aura or wizard spell, you may look at the top three cards of your library, then return them in any order. Many great researchers stand on the shoulders of giants. Some soar above them.
4/4
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Flying, haste, trample
Hazmarax enter the battlefield with five +1/+1 counters on it. For each damage that would be dealt to Hazmarax, instead remove a +1/+1 counter from it. At end of turn, move all +1/+1 counters on Hazmarax to another target creature you control. 3/0
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Equip —
Equipped creature gets +1/+1. Pay 3 life: Regenerate equipped creature. |
Trample
Whenever Snipe Riders deals combat damage to a player, untap it. 6/5
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When Crossblighted Medic deals damage to any creature or planeswalker, remove all counters from that creature or planeswalker.
1/1
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Creatures that have been dealt damage this turn can't block Frontline Brute.
3/3
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Enchant land
When Hallowed Blooms enters the battlefield, creatures you control get +1/+1 until end of turn. Whenever enchanted land is tapped for mana, it produces one mana of any color in addition to it's normal amount and type. |
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
2/2
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Haste
![]() : Regenerate Brass TacklerTruth hurts.
3/2
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Until end of turn, target creature has Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.).
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Whenever Distraction Elemental attacks, tap target land.
1/3
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Haste
If Minor Vent Hellion is the only creature you control, it gets +1/+0. 3/1
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When Mercurine Springboots enters the battlefield, target creature gets +2/+0 until end of turn.
Equip —
Equipped creature gets +2/+0 and haste. |
Gain 5 life. If any source dealt damage to you this turn, gain 10 life instead.
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Unifying Theorist
(rare, foil)
Hazmarax
(rare)
Preservation Collar
(uncommon)
Snipe Riders
(uncommon)
Crossblighted Medic
(uncommon)
Frontline Brute
(common)
Hallowed Blooms
(common)
Auger Hound
(common)
Brass Tackler
(common)
Interrogation Assignment
(common)
Distraction Elemental
(common)
Minor Vent Hellion
(common)
Mercurine Rocketboots
(common)
Rectify the Problem
(common)
Forest
(basic)


