Soradyne Laboratories: Virtual Booster
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| Mechanics | Skeleton | Soradyne Laboratories — Home |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
![]() : Regenerate Brass TacklerTruth hurts.
3/2
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You have an additional combat phase each turn. At the beginning of each of your combat phases, untap each creature that attacked in a previous attack phase this turn. Those creatures must attack if able.
Feint ![]() ![]() ![]() |
Equip —
Equipped creature gets +1/+1. Pay 3 life: Regenerate equipped creature. |
When Cultural District enters the battlefield, put a development counter on target non-district land you control.
Lands you control with development counters on them have “ : Add to your mana pool”.
: Add to your mana pool. |
Whenever you play a wizard spell, untap Temporal Mechanic.
![]() ![]() , : Target player chooses a permanent they control and returns it to its owner's hand.2/2
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When Information Sifter enters the battlefield, draw a card.
When Information Sifter is put into a graveyard from the battlefield, target player discards a card. 2/2
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When Granite Ridge Salamander enters the battlefield, it deals 1 damage to target creature.
: +1/+0 until end of turn1/1
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Whenever Pygmy Mendwurm is dealt damage, gain 2 life.
6/6
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Gain 5 life. If any source dealt damage to you this turn, gain 10 life instead.
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Equip —
Equipped creature has flying. Spells and effects that target equipped creature cost opponents more. |
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Choose one: Torchfire deals 3 damage to target creature, or, Torchfire deals 1 damage to target player and you draw a card.
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: Add one mana of any color to your mana pool. This mana may only be used to pay for abilities of permanents you control and cards in your graveyard.
, Sacrifice Actuator Module: Draw a card. |
Spite Daggers deals 1 damage to ach player with a higher life total than you. Then it deals 1 damage to each player that controls more creatures than you do, and 1 damage to each player who controls more land than you do.
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When Mercurine Springboots enters the battlefield, target creature gets +2/+0 until end of turn.
Equip —
Equipped creature gets +2/+0 and haste. |
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Brass Tackler
(common, foil)
Waves of Madness
(rare)
Preservation Collar
(uncommon)
Cultural District
(uncommon)
Temporal Mechanic
(uncommon)
Information Sifter
(common)
Granite Ridge Salamander
(common)
Pygmy Mendwurm
(common)
Rectify the Problem
(common)
Cavitation Drive
(common)
Torchfire
(common)
Actuator Module
(common)
Spite Daggers
(common)
Mercurine Rocketboots
(common)
Swamp
(basic)




: Add
to your mana pool”.