Soradyne Laboratories: Virtual Booster

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Mechanics | Skeleton | Soradyne Laboratories — Home
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Fungus Hydra
Fungal Hydra comes into play with 5 +1/+1 counters on it.
Whenever Fungal Hydra would be dealt damage, instead remove that many +1/+1 counters from it. You may then put a +1/+1 counter on another target creature.
During your upkeep, put a +1/+1 counter on Fungal Hydra.
0/0
 U 
Creature – Vampire Cleric
Flying
Whenever a card is put into an opponent's graveyard from anywhere, gain 1 life.
3/2
 U 
Creature – Human Mercenary
First strike

Whenever Renegade Jackblade enters the battlefield or attacks, target creature gets +1/+0 and first strike until end of turn.

feint {1}{r}{r} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
2/2
 U 
Creature – Vedalken Wizard
Whenever you play a wizard spell, untap Temporal Mechanic.

{2}{u}{u}, {t}: Target player chooses a permanent they control and returns it to its owner's hand.
2/2
 C 
Sorcery
Spite Daggers deals 1 damage to ach player with a higher life total than you. Then it deals 1 damage to each player that controls more creatures than you do, and 1 damage to each player who controls more land than you do.
 C 
Sorcery
Search your library for a forest and a mountain, then put them onto the battlefield and shuffle your library.

feint {1}{r}{g} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
 C 
Creature – Goblin Scout
Haste
test for Lands ({2}, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 land card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
1/1
 C 
Artifact – Equipment
Equip — {3}
Equipped creature has flying.
Spells and effects that target equipped creature cost opponents {2} more.
 C 
Creature – Elemental
Whenever Distraction Elemental attacks, tap target land.
1/3
 C 
Artifact – Equipment
When Mercurine Springboots enters the battlefield, target creature gets +2/+0 until end of turn.

Equip — {2}
Equipped creature gets +2/+0 and haste.
 C 
Enchantment – Aura
Enchant land
When Hallowed Blooms enters the battlefield, creatures you control get +1/+1 until end of turn.
Whenever enchanted land is tapped for mana, it produces one mana of any color in addition to it's normal amount and type.
 C 
Instant
Gain 5 life. If any source dealt damage to you this turn, gain 10 life instead.
 C 
Creature – Salamander
When Granite Ridge Salamander enters the battlefield, it deals 1 damage to target creature.
{r}: +1/+0 until end of turn
1/1
 C 
Creature – Spider
Reach
When Spindlewidow attacks, it gets +2/+0 until end of turn.
1/4
Plains
 
 B 
Basic Land – Plains

Fungal Hydra (rare)
Dream Feast Coven (uncommon)
Renegade Jackblade (uncommon)
Temporal Mechanic (uncommon)
Spite Daggers (common)
Into the Wilderness (common)
Ridgerunner Lookout (common)
Cavitation Drive (common)
Distraction Elemental (common)
Mercurine Rocketboots (common)
Hallowed Blooms (common)
Rectify the Problem (common)
Granite Ridge Salamander (common)
Spindlewidow (common)
Plains (basic)