Soradyne Laboratories: Virtual Booster

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Mechanics | Skeleton | Soradyne Laboratories — Home
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wurm
Trample, Protection from Black
Colossal Mendwurm comes into play with six +1/+1 counters on it.
As long as Colossal Mendwurm has any +1/+1 counters on it, it has defender and "Whenever a source would deal more than one damage to a creature you control, prevent all but one of that damage and remove a +1/+1 counter from Colossal Mendwurm."
8/8
 U 
Sorcery
When you cast Blitzburn, copy it for each creature you control. You may choose new targets for the copies.

Blitzburn deals 1 damage to target creature or player. This damage can not be prevented.

feint {1}{r} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
 U 
Artifact – Equipment
Equip — {1}

Equipped creature gets +1/+1.

Pay 3 life: Regenerate equipped creature.
 U 
Creature – Goblin Soldier
When Sparkdriver Corps attacks, you may pay {x}{r}{r}. If you do, Sparkdriver Corps deals 1 damage to each of up to X target creatures and/or players.
3/3
 C 
Artifact Creature – Construct
test for Auras or Equipment ({2}, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 Aura or Equipment card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
1/1
 C 
Instant
Until end of turn, target creature has Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.).
 C 
Creature – Elemental Hellion
Haste

If Minor Vent Hellion is the only creature you control, it gets +1/+0.
3/1
 C 
Artifact – Equipment
When Mercurine Springboots enters the battlefield, target creature gets +2/+0 until end of turn.

Equip — {2}
Equipped creature gets +2/+0 and haste.
 C 
Artifact
{t}: Add one mana of any color to your mana pool. This mana may only be used to pay for abilities of permanents you control and cards in your graveyard.

{2}, Sacrifice Actuator Module: Draw a card.
 C 
Creature – Elemental
Whenever Distraction Elemental attacks, tap target land.
1/3
 C 
Tribal Sorcery – Wizard
Draw two cards. Then, each player may pay {2}. Each player who does may draw a card, then discard a card.
 C 
Instant
Regenerate up to two target creatures
 C 
Enchantment – Aura
Enchant creature
When Frothing Glare leaves the battlefield, it deals 2 damage to target player.
Enchanted creature has intimidate.
 C 
Creature – Wurm
Whenever Pygmy Mendwurm is dealt damage, gain 2 life.
6/6
Mountain
 
 B 
Basic Land – Mountain

Colossal Mendwurm (rare)
Blitzburn (uncommon)
Preservation Collar (uncommon)
Sparkdriver Corps (uncommon)
Gearsifter (common)
Interrogation Assignment (common)
Minor Vent Hellion (common)
Mercurine Rocketboots (common)
Actuator Module (common)
Distraction Elemental (common)
Public Knowledge (common)
Benediction of Galtus (common)
Frothing Glare (common)
Pygmy Mendwurm (common)
Mountain (basic)