Soradyne Laboratories: Virtual Booster

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Mechanics | Skeleton | Soradyne Laboratories — Home
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact – Equipment
Equip — {2}
Equipped creature gets +2/+0 and has Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.).
 
 R 
Creature – Human Wizard
Whenever Xordami Mage is dealt damage, put a token creature onto the battlefield that's a copy of Xordami Mage.
At the beginning of your end step, if you control three or more Xordami Mage token creatures, sacrifice all Xordami Mage tokens.
2/2
 U 
Artifact – Equipment
Equip — {1}
Equipped creature gets +1/+0.
When Coherency Destabilizer or equipped creature are put into a graveyard from play, each player exiles three cards from their graveyard.
 U 
Creature – Goblin Soldier
When Sparkdriver Corps attacks, you may pay {x}{r}{r}. If you do, Sparkdriver Corps deals 1 damage to each of up to X target creatures and/or players.
3/3
 U 
Enchantment – Aura
Enchant creature
You control enchanted creature.
Whenever enchanted creature attacks, it gets +3/+0 and Mindstrike until end of turn. (If a creature with Mindstrike would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
 C 
Creature – Human Soldier
Vigilance
{w}: Novice Windclimber gains flying until end of turn unless any player pays {2}. Use this ability only once per turn.
1/2
 C 
Creature – Human Warrior
When Rally Instigator enters the battlefield, until end of turn whenever a Mountain or Forest is tapped for mana, it produces {r}{g} instead of it's normal type or amount.
2/2
 C 
Creature – Human Soldier
6/2
 C 
Sorcery
Whenever a creature blocks this turn, it deals three damage to its controller.
 C 
Artifact Creature – Construct
test for Auras or Equipment ({2}, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 Aura or Equipment card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
1/1
 C 
Tribal Artifact – Wizard Equipment
When Researcher's Osmophone enters the battlefield, draw a card.
Equip — {1}
Equipped creature is a wizard in addition to it's normal creature types, and has "Whenever this creature becomes tapped, you may look at the top card of target player's library".
 C 
Sorcery
Exile all auras and equipment attached to target creature you control. Then return them to the battlefield attached to another target creature you control.
 C 
Creature – Bird Wizard
Flying
When Technomancers’s Courier input into a graveyard from play, you may put target aura or equipment card from your graveyard on top of your library.
3/2
 C 
Creature – Elf Monk
If Silver Road Evangelists has been dealt damage this turn, creature spells you cast cost {1} less.
{g}{w}: Silver Road Evangelists gets +1/+1 until end of turn.
1/3
Swamp
 
 B 
Basic Land – Swamp

Interrogator's Oculobe (common, foil)
Xordami Mage (rare)
Coherency Destabilizer (uncommon)
Sparkdriver Corps (uncommon)
Informant’s Infamy (uncommon)
Novice Windclimber (common)
Rally Instigator (common)
Lost Brigades (common)
Unwilling Participants (common)
Gearsifter (common)
Researcher's Osmophone (common)
Lateral Augmentation (common)
Technomancer’s Courier (common)
Silver Road Evangelists (common)
Swamp (basic)