Soradyne Laboratories: Virtual Booster
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| Mechanics | Skeleton | Soradyne Laboratories — Home |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Wetlands Preserve enters the battlefield, lose 1 life.
, Put Wetlands Preserve on the bottom of your library: Search your library for a basic Forest card or a basic Island card and put that card onto the battlefield, then shuffle your library. |
Equip —
Equipped creature gets +1/+0. When Coherency Destabilizer or equipped creature are put into a graveyard from play, each player exiles three cards from their graveyard. |
When Residential District enters the battlefield, put a development counter on target non-district land you control.
Lands you control with development counters on them have “ : Add to your mana pool”.
: Add to your mana pool. |
Equip —
Equipped creature gets +1/+1. Pay 3 life: Regenerate equipped creature. |
Exile all auras and equipment attached to target creature you control. Then return them to the battlefield attached to another target creature you control.
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![]() , : Tap target creature and gain 1 life.0/2
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Flying
Whenever you play a wizard spell, Cogithopter gains +1/+1 until end of turn. 0/2
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Haste
If Minor Vent Hellion is the only creature you control, it gets +1/+0. 3/1
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Until end of turn, target creature has Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.).
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Reach
When Spindlewidow attacks, it gets +2/+0 until end of turn. 1/4
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Haste
![]() : Regenerate Brass TacklerTruth hurts.
3/2
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: Add one mana of any color to your mana pool. This mana may only be used to pay for abilities of permanents you control and cards in your graveyard.
, Sacrifice Actuator Module: Draw a card. |
When Mercurine Springboots enters the battlefield, target creature gets +2/+0 until end of turn.
Equip —
Equipped creature gets +2/+0 and haste. |
Target creature gets -2/-2 until end of turn. If that creature has been dealt damage this turn, instead it gets -4/-4 until end of turn.
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Wetlands Preserve
(rare)
Coherency Destabilizer
(uncommon)
Residential District
(uncommon)
Preservation Collar
(uncommon)
Lateral Augmentation
(common)
Silver Road Mediator
(common)
Cogithopther
(common)
Minor Vent Hellion
(common)
Interrogation Assignment
(common)
Spindlewidow
(common)
Brass Tackler
(common)
Actuator Module
(common)
Mercurine Rocketboots
(common)
Turn for the Worse
(common)
Plains
(basic)
, Put Wetlands Preserve on the bottom of your library: Search your library for a basic Forest card or a basic Island card and put that card onto the battlefield, then shuffle your library.
to your mana pool”.
