Soradyne Laboratories: Virtual Booster

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Mechanics | Skeleton | Soradyne Laboratories — Home
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever an opponent plays a land, a spell, or a non-mana activated ability, tap target permanent.
 U 
Creature – Elf Wizard
{1}{g}: Regenerate target wizard.

test for Creatures ({2}, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 creature card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
Understand your place in the world, and the world will reward you.
3/3
 U 
Tribal Sorcery – Wizard
Put two +1/+1 counters on target creature, then put a +1/+1 counter on each wizard you control.

test for Wizards ({2}, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 wizard card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
 U 
Land – District
When Agricultural District enters the battlefield, put a development counter on target non-district land you control.

Lands you control with development counters on them have “{t}: Add {g} to your mana pool”.

{t}: Add {1} to your mana pool.
 C 
Creature – Human Soldier
Vigilance
{w}: Novice Windclimber gains flying until end of turn unless any player pays {2}. Use this ability only once per turn.
1/2
 C 
Instant
Choose one: Torchfire deals 3 damage to target creature, or, Torchfire deals 1 damage to target player and you draw a card.
 C 
Artifact – Equipment
Equip — {2}

Equipped creature gets +0/+1.
Unattach Psychometric Ring from equipped creature: Add 1 mana of any color to your mana pool.
 C 
Creature – Human Soldier
6/2
 C 
Artifact Creature – Construct
test for Auras or Equipment ({2}, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 Aura or Equipment card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
1/1
 C 
Sorcery
Spite Daggers deals 1 damage to ach player with a higher life total than you. Then it deals 1 damage to each player that controls more creatures than you do, and 1 damage to each player who controls more land than you do.
 C 
Instant
Regenerate up to two target creatures
 C 
Creature – Bird Wizard
Flying
When Technomancers’s Courier input into a graveyard from play, you may put target aura or equipment card from your graveyard on top of your library.
3/2
 C 
Enchantment – Aura
Enchant land
When Hallowed Blooms enters the battlefield, creatures you control get +1/+1 until end of turn.
Whenever enchanted land is tapped for mana, it produces one mana of any color in addition to it's normal amount and type.
 C 
Instant
Put a 1/1 green snake token into play. If that snake token is dealt damage this turn, put a 2/2 green wolf token into play.
Mountain
 
 B 
Basic Land – Mountain

Binding Protocols (rare)
Soradyne Naturalist (uncommon)
Optimized Efficiency (uncommon)
Agricultural District (uncommon)
Novice Windclimber (common)
Torchfire (common)
Psychometric Ring (common)
Lost Brigades (common)
Gearsifter (common)
Spite Daggers (common)
Benediction of Galtus (common)
Technomancer’s Courier (common)
Hallowed Blooms (common)
Natural Defenses (common)
Mountain (basic)