Soradyne Laboratories: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent plays a land, a spell, or a non-mana activated ability, tap target permanent.
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Enchant creature
You control enchanted creature. Whenever enchanted creature attacks, it gets +3/+0 and Mindstrike until end of turn. (If a creature with Mindstrike would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.) |
Equip —
Equipped creature gets +1/+1. Pay 3 life: Regenerate equipped creature. |
Flying
Whenever a card is put into an opponent's graveyard from anywhere, gain 1 life. 3/2
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Coal Road Investigator is unblockable.
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.) 3/1
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Equip —
Equipped creature gets +0/+1. Unattach Psychometric Ring from equipped creature: Add 1 mana of any color to your mana pool. |
Put a 1/1 green snake token into play. If that snake token is dealt damage this turn, put a 2/2 green wolf token into play.
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Haste
![]() : Regenerate Brass TacklerTruth hurts.
3/2
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Choose one: Torchfire deals 3 damage to target creature, or, Torchfire deals 1 damage to target player and you draw a card.
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If Silver Road Evangelists has been dealt damage this turn, creature spells you cast cost
less.
![]() : Silver Road Evangelists gets +1/+1 until end of turn.1/3
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When Mercurine Springboots enters the battlefield, target creature gets +2/+0 until end of turn.
Equip —
Equipped creature gets +2/+0 and haste. |
Vigilance
: Novice Windclimber gains flying until end of turn unless any player pays . Use this ability only once per turn.1/2
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Spite Daggers deals 1 damage to ach player with a higher life total than you. Then it deals 1 damage to each player that controls more creatures than you do, and 1 damage to each player who controls more land than you do.
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Target creature gets -2/-2 until end of turn. If that creature has been dealt damage this turn, instead it gets -4/-4 until end of turn.
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Binding Protocols
(rare)
Informant’s Infamy
(uncommon)
Preservation Collar
(uncommon)
Dream Feast Coven
(uncommon)
Coal Road Investigator
(common)
Psychometric Ring
(common)
Natural Defenses
(common)
Brass Tackler
(common)
Torchfire
(common)
Silver Road Evangelists
(common)
Mercurine Rocketboots
(common)
Novice Windclimber
(common)
Spite Daggers
(common)
Turn for the Worse
(common)
Mountain
(basic)



