Soradyne Laboratories: Virtual Booster

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Mechanics | Skeleton | Soradyne Laboratories — Home
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Fungus Hydra
Fungal Hydra comes into play with 5 +1/+1 counters on it.
Whenever Fungal Hydra would be dealt damage, instead remove that many +1/+1 counters from it. You may then put a +1/+1 counter on another target creature.
During your upkeep, put a +1/+1 counter on Fungal Hydra.
0/0
 U 
Sorcery
Destroy target land or artifact.

feint {r}{r}{r} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
 U 
Tribal Sorcery – Wizard
Put two +1/+1 counters on target creature, then put a +1/+1 counter on each wizard you control.

test for Wizards ({2}, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 wizard card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
 U 
Land – District
When Commercial District enters the battlefield, put a development counter on target non-district land you control.

Lands you control with development counters on them have “{t}: Add {b} to your mana pool”.

{t}: Add {1} to your mana pool.
 C 
Creature – Human Soldier
Vigilance
{w}: Novice Windclimber gains flying until end of turn unless any player pays {2}. Use this ability only once per turn.
1/2
 C 
Instant
Choose one: Torchfire deals 3 damage to target creature, or, Torchfire deals 1 damage to target player and you draw a card.
 C 
Instant
Regenerate up to two target creatures
 C 
Artifact Creature – Construct
test for Auras or Equipment ({2}, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 Aura or Equipment card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
1/1
 C 
Instant
As an additional cost to cast Chum Summons, pay 3 life. Put two 1/1 red goblin creature tokens into play.
 C 
Creature – Elemental
Whenever Distraction Elemental attacks, tap target land.
1/3
 C 
Enchantment – Aura
Enchant land
When Hallowed Blooms enters the battlefield, creatures you control get +1/+1 until end of turn.
Whenever enchanted land is tapped for mana, it produces one mana of any color in addition to it's normal amount and type.
 C 
Creature – Bird Wizard
Flying
When Technomancers’s Courier input into a graveyard from play, you may put target aura or equipment card from your graveyard on top of your library.
3/2
 C 
Artifact Creature – Construct
Sacrifice Rotoskate: Tap or untap target creature.

feint {0} (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)
1/1
 C 
Enchantment – Aura
Enchant creature
When Frothing Glare leaves the battlefield, it deals 2 damage to target player.
Enchanted creature has intimidate.
Mountain
 
 B 
Basic Land – Mountain

Fungal Hydra (rare)
Industrial Sabotage (uncommon)
Optimized Efficiency (uncommon)
Commercial District (uncommon)
Novice Windclimber (common)
Torchfire (common)
Benediction of Galtus (common)
Gearsifter (common)
Chum Summons (common)
Distraction Elemental (common)
Hallowed Blooms (common)
Technomancer’s Courier (common)
Rotoskate (common)
Frothing Glare (common)
Mountain (basic)