Soradyne Laboratories: Virtual Booster
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| Mechanics | Skeleton | Soradyne Laboratories — Home |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Distraction Elemental attacks, tap target land.
1/3
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Fungal Hydra comes into play with 5 +1/+1 counters on it.
Whenever Fungal Hydra would be dealt damage, instead remove that many +1/+1 counters from it. You may then put a +1/+1 counter on another target creature. During your upkeep, put a +1/+1 counter on Fungal Hydra. 0/0
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Trample
Whenever Snipe Riders deals combat damage to a player, untap it. 6/5
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When Corrosion Spitter enters the battlefield, choose one — destroy target non-creature permanent; or destroy target creature with flying.
feint ![]() ![]() (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)3/3
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When Industrial District enters the battlefield, put a development counter on target non-district land you control.
Lands you control with development counters on them have “ : Add to your mana pool”.
: Add to your mana pool. |
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Equip —
Equipped creature gets +0/+1. Unattach Psychometric Ring from equipped creature: Add 1 mana of any color to your mana pool. |
Whenever Distraction Elemental attacks, tap target land.
1/3
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Until end of turn, target creature has Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.).
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Equip —
Equipped creature has flying. Spells and effects that target equipped creature cost opponents more. |
Target creature gets -2/-2 until end of turn. If that creature has been dealt damage this turn, instead it gets -4/-4 until end of turn.
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If Silver Road Evangelists has been dealt damage this turn, creature spells you cast cost
less.
![]() : Silver Road Evangelists gets +1/+1 until end of turn.1/3
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Haste
If Minor Vent Hellion is the only creature you control, it gets +1/+0. 3/1
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Sacrifice Misery Elemental: Destroy target creature.
3/3
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Choose one: Torchfire deals 3 damage to target creature, or, Torchfire deals 1 damage to target player and you draw a card.
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Distraction Elemental
(common, foil)
Fungal Hydra
(rare)
Snipe Riders
(uncommon)
Corrosion Spitter
(uncommon)
Industrial District
(uncommon)
Psychometric Ring
(common)
Distraction Elemental
(common)
Interrogation Assignment
(common)
Cavitation Drive
(common)
Turn for the Worse
(common)
Silver Road Evangelists
(common)
Minor Vent Hellion
(common)
Misery Elemental
(common)
Torchfire
(common)
Plains
(basic)






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