Soradyne Laboratories: Virtual Booster
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| Mechanics | Skeleton | Soradyne Laboratories — Home |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2 Draw two cards, then discard a card at random.
-1 Return a random instant or sorcery card from your graveyard to your hand. -5 You get an emblem that says, “whenever you cast an instant or sorcery, copy that spell. You may choose new targets for it.” 2
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When Residential District enters the battlefield, put a development counter on target non-district land you control.
Lands you control with development counters on them have “ : Add to your mana pool”.
: Add to your mana pool. |
Enchant creature
You control enchanted creature. Whenever enchanted creature attacks, it gets +3/+0 and Mindstrike until end of turn. (If a creature with Mindstrike would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.) |
Put two +1/+1 counters on target creature, then put a +1/+1 counter on each wizard you control.
test for Wizards ( , Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 wizard card from among them and put it in your hand, then put the rest on the bottom of your library in any order.) |
: Add one mana of any color to your mana pool. This mana may only be used to pay for abilities of permanents you control and cards in your graveyard.
, Sacrifice Actuator Module: Draw a card. |
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Until end of turn, target creature has Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.).
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Exile all auras and equipment attached to target creature you control. Then return them to the battlefield attached to another target creature you control.
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Haste
If Minor Vent Hellion is the only creature you control, it gets +1/+0. 3/1
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When Mercurine Springboots enters the battlefield, target creature gets +2/+0 until end of turn.
Equip —
Equipped creature gets +2/+0 and haste. |
Whenever Viper Lashvine is dealt damage, put a 1/1 green snake token onto the battlefield.
2/2
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Target creature gets -2/-2 until end of turn. If that creature has been dealt damage this turn, instead it gets -4/-4 until end of turn.
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Gain 5 life. If any source dealt damage to you this turn, gain 10 life instead.
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Regenerate up to two target creatures
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Sacrifice Misery Elemental: Destroy target creature.
3/3
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Fezzit and Dyble
(mythic)
Residential District
(uncommon)
Informant’s Infamy
(uncommon)
Optimized Efficiency
(uncommon)
Actuator Module
(common)
Interrogation Assignment
(common)
Lateral Augmentation
(common)
Minor Vent Hellion
(common)
Mercurine Rocketboots
(common)
Viper Lashvine
(common)
Turn for the Worse
(common)
Rectify the Problem
(common)
Benediction of Galtus
(common)
Misery Elemental
(common)
Island
(basic)


: Add
to your mana pool”.
to your mana pool.

