Soradyne Laboratories: Virtual Booster
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| Mechanics | Skeleton | Soradyne Laboratories — Home |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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test for Auras or Equipment (
, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 Aura or Equipment card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)1/1
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Flying, haste, trample
Hazmarax enter the battlefield with five +1/+1 counters on it. For each damage that would be dealt to Hazmarax, instead remove a +1/+1 counter from it. At end of turn, move all +1/+1 counters on Hazmarax to another target creature you control. 3/0
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When Labstock Handler enters the battlefield, put a 1/1 black rat token onto the battlefield.
Whenever Labstock Handler is the target of a spell or ability, put a 1/1 black rat token onto the battlefield. 3/3
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When Commercial District enters the battlefield, put a development counter on target non-district land you control.
Lands you control with development counters on them have “ : Add to your mana pool”.
: Add to your mana pool. |
When Agricultural District enters the battlefield, put a development counter on target non-district land you control.
Lands you control with development counters on them have “ : Add to your mana pool”.
: Add to your mana pool. |
: Add one mana of any color to your mana pool. This mana may only be used to pay for abilities of permanents you control and cards in your graveyard.
, Sacrifice Actuator Module: Draw a card. |
Equip —
Equipped creature gets +2/+0 and has Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.). |
Haste
If Minor Vent Hellion is the only creature you control, it gets +1/+0. 3/1
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Sacrifice Misery Elemental: Destroy target creature.
3/3
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Whenever Viper Lashvine is dealt damage, put a 1/1 green snake token onto the battlefield.
2/2
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Enchant creature
When Frothing Glare leaves the battlefield, it deals 2 damage to target player. Enchanted creature has intimidate. |
Target creature gets -2/-2 until end of turn. If that creature has been dealt damage this turn, instead it gets -4/-4 until end of turn.
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When Information Sifter enters the battlefield, draw a card.
When Information Sifter is put into a graveyard from the battlefield, target player discards a card. 2/2
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When Mercurine Springboots enters the battlefield, target creature gets +2/+0 until end of turn.
Equip —
Equipped creature gets +2/+0 and haste. |
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Gearsifter
(common, foil)
Hazmarax
(rare)
Labstock Handler
(uncommon)
Commercial District
(uncommon)
Agricultural District
(uncommon)
Actuator Module
(common)
Interrogator's Oculobe
(common)
Minor Vent Hellion
(common)
Misery Elemental
(common)
Viper Lashvine
(common)
Frothing Glare
(common)
Turn for the Worse
(common)
Information Sifter
(common)
Mercurine Rocketboots
(common)
Island
(basic)
, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 Aura or Equipment card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)


: Add 