Soradyne Laboratories: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player discards their hand, then you draw a card for each card discarded this way.
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When Crossblighted Medic deals damage to any creature or planeswalker, remove all counters from that creature or planeswalker.
1/1
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When Corrosion Spitter enters the battlefield, choose one — destroy target non-creature permanent; or destroy target creature with flying.
feint ![]() ![]() (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)3/3
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![]() : Regenerate target wizard.
test for Creatures ( , Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 creature card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)Understand your place in the world, and the world will reward you.
3/3
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Haste
![]() : Regenerate Brass TacklerTruth hurts.
3/2
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Sacrifice Rotoskate: Tap or untap target creature.
feint (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)1/1
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test for Auras or Equipment (
, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 Aura or Equipment card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)1/1
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Vigilance
: Novice Windclimber gains flying until end of turn unless any player pays . Use this ability only once per turn.1/2
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Enchant creature
When Frothing Glare leaves the battlefield, it deals 2 damage to target player. Enchanted creature has intimidate. |
Flying
When Technomancers’s Courier input into a graveyard from play, you may put target aura or equipment card from your graveyard on top of your library. 3/2
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Put a 1/1 green snake token into play. If that snake token is dealt damage this turn, put a 2/2 green wolf token into play.
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Enchant land
When Hallowed Blooms enters the battlefield, creatures you control get +1/+1 until end of turn. Whenever enchanted land is tapped for mana, it produces one mana of any color in addition to it's normal amount and type. |
Haste
test for Lands ( , Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 land card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)1/1
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Sacrifice Misery Elemental: Destroy target creature.
3/3
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A Hand for A Hand
(rare)
Crossblighted Medic
(uncommon)
Corrosion Spitter
(uncommon)
Soradyne Naturalist
(uncommon)
Brass Tackler
(common)
Rotoskate
(common)
Gearsifter
(common)
Novice Windclimber
(common)
Frothing Glare
(common)
Technomancer’s Courier
(common)
Natural Defenses
(common)
Hallowed Blooms
(common)
Ridgerunner Lookout
(common)
Misery Elemental
(common)
Plains
(basic)




(You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.)