Soradyne Laboratories: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
If Minor Vent Hellion is the only creature you control, it gets +1/+0. 3/1
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Exile target player's graveyard. For each creature card exiled this way, put a 1/1 black rat creature token onto the battlefield.
Infestation works better than arson for one simple reason: nobody wants to find where the rat smell comes from. |
Equip —
Equipped creature gets +1/+0. When Coherency Destabilizer or equipped creature are put into a graveyard from play, each player exiles three cards from their graveyard. |
When Agricultural District enters the battlefield, put a development counter on target non-district land you control.
Lands you control with development counters on them have “ : Add to your mana pool”.
: Add to your mana pool. |
Enchant creature
You control enchanted creature. Whenever enchanted creature attacks, it gets +3/+0 and Mindstrike until end of turn. (If a creature with Mindstrike would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.) |
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Sacrifice Misery Elemental: Destroy target creature.
3/3
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Flying
When Technomancers’s Courier input into a graveyard from play, you may put target aura or equipment card from your graveyard on top of your library. 3/2
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Whenever Distraction Elemental attacks, tap target land.
1/3
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When Mercurine Springboots enters the battlefield, target creature gets +2/+0 until end of turn.
Equip —
Equipped creature gets +2/+0 and haste. |
Enchant land
When Hallowed Blooms enters the battlefield, creatures you control get +1/+1 until end of turn. Whenever enchanted land is tapped for mana, it produces one mana of any color in addition to it's normal amount and type. |
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Choose one: Torchfire deals 3 damage to target creature, or, Torchfire deals 1 damage to target player and you draw a card.
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Enchant creature
When Frothing Glare leaves the battlefield, it deals 2 damage to target player. Enchanted creature has intimidate. |
Equip —
Equipped creature gets +2/+0 and has Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.). |
Gain 5 life. If any source dealt damage to you this turn, gain 10 life instead.
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Minor Vent Hellion
(common, foil)
Leave No Evidence
(rare)
Coherency Destabilizer
(uncommon)
Agricultural District
(uncommon)
Informant’s Infamy
(uncommon)
Misery Elemental
(common)
Technomancer’s Courier
(common)
Distraction Elemental
(common)
Mercurine Rocketboots
(common)
Hallowed Blooms
(common)
Torchfire
(common)
Frothing Glare
(common)
Interrogator's Oculobe
(common)
Rectify the Problem
(common)
Forest
(basic)


: Add
to your mana pool”.


