Soradyne Laboratories: Virtual Booster
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| Mechanics | Skeleton | Soradyne Laboratories — Home |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile target player's graveyard. For each creature card exiled this way, put a 1/1 black rat creature token onto the battlefield.
Infestation works better than arson for one simple reason: nobody wants to find where the rat smell comes from. |
When Industrial District enters the battlefield, put a development counter on target non-district land you control.
Lands you control with development counters on them have “ : Add to your mana pool”.
: Add to your mana pool. |
Flying
Parallax Glider enters the battlefield with four +1/+1 contours on it. Whenever an opponent plays a spell, remove a +1/+1 counter from Parallax Glider. If you do, counter that spell unless it's controller pays .0/0
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Whenever you play a wizard spell, untap Temporal Mechanic.
![]() ![]() , : Target player chooses a permanent they control and returns it to its owner's hand.2/2
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Sacrifice Production Drone: Add
to your mana pool. This mana may only be used to pay for artifact spells or abilities.2/2
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Gain 5 life. If any source dealt damage to you this turn, gain 10 life instead.
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Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
2/2
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When Rally Instigator enters the battlefield, until end of turn whenever a Mountain or Forest is tapped for mana, it produces
![]() instead of it's normal type or amount.2/2
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Choose one: Torchfire deals 3 damage to target creature, or, Torchfire deals 1 damage to target player and you draw a card.
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Put a 1/1 green snake token into play. If that snake token is dealt damage this turn, put a 2/2 green wolf token into play.
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Sacrifice Misery Elemental: Destroy target creature.
3/3
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Exile all auras and equipment attached to target creature you control. Then return them to the battlefield attached to another target creature you control.
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When Mercurine Springboots enters the battlefield, target creature gets +2/+0 until end of turn.
Equip —
Equipped creature gets +2/+0 and haste. |
Target creature gets -2/-2 until end of turn. If that creature has been dealt damage this turn, instead it gets -4/-4 until end of turn.
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Leave No Evidence
(rare)
Industrial District
(uncommon)
Parallax Glider
(uncommon)
Temporal Mechanic
(uncommon)
Production Drone
(common)
Rectify the Problem
(common)
Auger Hound
(common)
Rally Instigator
(common)
Torchfire
(common)
Natural Defenses
(common)
Misery Elemental
(common)
Lateral Augmentation
(common)
Mercurine Rocketboots
(common)
Turn for the Worse
(common)
Swamp
(basic)

: Add
to your mana pool”.
to your mana pool.
.