Soradyne Laboratories: Virtual Booster
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| Mechanics | Skeleton | Soradyne Laboratories — Home |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player discards their hand, then you draw a card for each card discarded this way.
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Trample
Whenever Snipe Riders deals combat damage to a player, untap it. 6/5
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When Sparkdriver Corps attacks, you may pay
![]() ![]() . If you do, Sparkdriver Corps deals 1 damage to each of up to X target creatures and/or players.3/3
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Equip —
Equipped creature gets +1/+1. Pay 3 life: Regenerate equipped creature. |
Haste
test for Lands ( , Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 land card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)1/1
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When Mercurine Springboots enters the battlefield, target creature gets +2/+0 until end of turn.
Equip —
Equipped creature gets +2/+0 and haste. |
: Add one mana of any color to your mana pool. This mana may only be used to pay for abilities of permanents you control and cards in your graveyard.
, Sacrifice Actuator Module: Draw a card. |
Reach
When Spindlewidow attacks, it gets +2/+0 until end of turn. 1/4
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Enchant creature
When Frothing Glare leaves the battlefield, it deals 2 damage to target player. Enchanted creature has intimidate. |
Search your library for a forest and a mountain, then put them onto the battlefield and shuffle your library.
feint ![]() ![]() (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.) |
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Gain 5 life. If any source dealt damage to you this turn, gain 10 life instead.
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Sacrifice Misery Elemental: Destroy target creature.
3/3
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Flying
When Technomancers’s Courier input into a graveyard from play, you may put target aura or equipment card from your graveyard on top of your library. 3/2
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Equip —
Equipped creature gets +0/+1. Unattach Psychometric Ring from equipped creature: Add 1 mana of any color to your mana pool. |
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A Hand for A Hand
(rare)
Snipe Riders
(uncommon)
Sparkdriver Corps
(uncommon)
Preservation Collar
(uncommon)
Ridgerunner Lookout
(common)
Mercurine Rocketboots
(common)
Actuator Module
(common)
Spindlewidow
(common)
Frothing Glare
(common)
Into the Wilderness
(common)
Rectify the Problem
(common)
Misery Elemental
(common)
Technomancer’s Courier
(common)
Psychometric Ring
(common)
Swamp
(basic)






, Exile this card from your graveyard: Reveal the top 2 cards of your library. You may choose up to 1 land card from among them and put it in your hand, then put the rest on the bottom of your library in any order.)
: Add one mana of any color to your mana pool. This mana may only be used to pay for abilities of permanents you control and cards in your graveyard.