Soradyne Laboratories: Virtual Booster

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Mechanics | Skeleton | Soradyne Laboratories — Home
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Goblin Soldier
When Sparkdriver Corps attacks, you may pay {x}{r}{r}. If you do, Sparkdriver Corps deals 1 damage to each of up to X target creatures and/or players.
3/3
 
 M 
Legendary Creature – Human Elf Scout
Serix Thames can not be countered.
Haste
{r}{g}, {t}: Target player reveals a card from their hand at random. Put X 1/1 green and red Citizen tokens onto the battlefield, where X is the converted mana cost of the card revealed this way.
2/2
 U 
Creature – Spirit
Whenever Wasteland Wraiths deals combat damage to an opponent, each player sacrifices a creature, then gains life equal to the converted mana cost of that creature.
2/1
 U 
Land – District
When Agricultural District enters the battlefield, put a development counter on target non-district land you control.

Lands you control with development counters on them have “{t}: Add {g} to your mana pool”.

{t}: Add {1} to your mana pool.
 U 
Instant
Exile target attacking creature. Unless that creature's controller pays {2}, exile another target attacking creature.
 C 
Sorcery
Spite Daggers deals 1 damage to ach player with a higher life total than you. Then it deals 1 damage to each player that controls more creatures than you do, and 1 damage to each player who controls more land than you do.
 C 
Tribal Sorcery – Wizard
Draw two cards. Then, each player may pay {2}. Each player who does may draw a card, then discard a card.
 C 
Artifact – Equipment
When Mercurine Springboots enters the battlefield, target creature gets +2/+0 until end of turn.

Equip — {2}
Equipped creature gets +2/+0 and haste.
 C 
Artifact – Equipment
Equip — {3}
Equipped creature has flying.
Spells and effects that target equipped creature cost opponents {2} more.
 C 
Creature – Elemental Hellion
Haste

If Minor Vent Hellion is the only creature you control, it gets +1/+0.
3/1
 C 
Creature – Vedalken Scout
Coal Road Investigator is unblockable.
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
3/1
 C 
Creature – Spider
Reach
When Spindlewidow attacks, it gets +2/+0 until end of turn.
1/4
 C 
Enchantment – Aura
Enchant land
When Hallowed Blooms enters the battlefield, creatures you control get +1/+1 until end of turn.
Whenever enchanted land is tapped for mana, it produces one mana of any color in addition to it's normal amount and type.
 C 
Instant
Choose one: Torchfire deals 3 damage to target creature, or, Torchfire deals 1 damage to target player and you draw a card.
Island
 
 B 
Basic Land – Island

Sparkdriver Corps (uncommon, foil)
Serix Thames (mythic)
Wasteland Wraiths (uncommon)
Agricultural District (uncommon)
Scatter to the Winds (uncommon)
Spite Daggers (common)
Public Knowledge (common)
Mercurine Rocketboots (common)
Cavitation Drive (common)
Minor Vent Hellion (common)
Coal Road Investigator (common)
Spindlewidow (common)
Hallowed Blooms (common)
Torchfire (common)
Island (basic)