Soradyne Laboratories: Virtual Booster
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| Mechanics | Skeleton | Soradyne Laboratories — Home |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, T: Search your library for an Aura or Equipment card. Reveal that card and put it in your hand, then shuffle your library.
, T, Return an Aura or Equipment card you own to your hand: Put an Equipment or an Aura with enchant creature from your hand onto the battlefield attached to target creature. |
When Industrial District enters the battlefield, put a development counter on target non-district land you control.
Lands you control with development counters on them have “ : Add to your mana pool”.
: Add to your mana pool. |
When Sparkdriver Corps attacks, you may pay
![]() ![]() . If you do, Sparkdriver Corps deals 1 damage to each of up to X target creatures and/or players.3/3
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Equip —
Equipped creature gets +1/+1. Pay 3 life: Regenerate equipped creature. |
Flying
Whenever you play a wizard spell, Cogithopter gains +1/+1 until end of turn. 0/2
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Equip —
Equipped creature gets +0/+1. Unattach Psychometric Ring from equipped creature: Add 1 mana of any color to your mana pool. |
Equip —
Equipped creature has flying. Spells and effects that target equipped creature cost opponents more. |
Target creature gets -2/-2 until end of turn. If that creature has been dealt damage this turn, instead it gets -4/-4 until end of turn.
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Haste
If Minor Vent Hellion is the only creature you control, it gets +1/+0. 3/1
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Search your library for a forest and a mountain, then put them onto the battlefield and shuffle your library.
feint ![]() ![]() (You may cast this during combat for its Feint cost if you remove an unblocked attacker you control from combat.) |
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As an additional cost to cast Chum Summons, pay 3 life. Put two 1/1 red goblin creature tokens into play.
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Reach
When Spindlewidow attacks, it gets +2/+0 until end of turn. 1/4
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Enchant creature
When Frothing Glare leaves the battlefield, it deals 2 damage to target player. Enchanted creature has intimidate. |
Exile all auras and equipment attached to target creature you control. Then return them to the battlefield attached to another target creature you control.
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Soradyne Central Matrix
(mythic)
Industrial District
(uncommon)
Sparkdriver Corps
(uncommon)
Preservation Collar
(uncommon)
Cogithopther
(common)
Psychometric Ring
(common)
Cavitation Drive
(common)
Turn for the Worse
(common)
Minor Vent Hellion
(common)
Into the Wilderness
(common)
Chum Summons
(common)
Spindlewidow
(common)
Frothing Glare
(common)
Lateral Augmentation
(common)
Forest
(basic)



, T: Search your library for an Aura or Equipment card. Reveal that card and put it in your hand, then shuffle your library.
: Add
to your mana pool”.

