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Code: CW10 Active?: true History: [-] Add your comments: |
Soradyne Laboratories: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Soradyne Laboratories — Home |
Code: CW10 Active?: true History: [-] Add your comments: |
Seems expensive worldwake had a common instant for 1W gained you 4 life and gained you 8 if you had a land come into play that turn
Difference here is that if I take 1 damage (or more), then I actually net LESS than the Worldwake analog.
SFlectcher: I don't understand your last comment, surely that's just repeating that "gain 5 or 8" is worse than Rest for the Weary? It probably doesn't matter much: there have been many quite expensive life-gain spells, and you probably normally play them late game when there's little difference between
and
(even though I knew life gain had to be quite cost-effective to be worthwhile, I was surprised by Rest for the Weary a bit). But this definitely seems less good fwiw.