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CardName: Rise to the Occasion Cost: 2WU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Flash Enchanted creature gets +1/+1 and has flying. When Rise to the Occasion enters the battlefield, untap target creature. When Rise to the Occasion enters the battlefield, target creature gains first strike until end of turn. Flavour Text: Set/Rarity: Soradyne Laboratories Uncommon |
Code: UZ05 Active?: true History: [-] Add your comments: |
Well, it does a lot to offset the inherent weakness of auras. It is a great combat trick in limited, but how many people at the table can take a WU common depends on the color fixing available.
I think this is absolutely insane. Why wouldn't you take this, ever? The possibility to swing with your best, then untap it, block a flyer with a permanent bonus and give another creature first strike as an instant? That is huge, and at common is way, way too good.
Perhaps I drop the +1/+1. I wanted a super-flexible combat trick that left a piece of itself behind — furthering the notion that auras aren't just there to get 2-for-1ed.
My feeling is that this is one of the best limited combat tricks ever; the ability to bestow those 4 abilities-two of which don't even have to target the creature you're enchanting-means that you can break another player in half.
Dropped the +1/+1
Made uncommon
Points taken; this card is awesome, but a combat-trick/aura should not be a common card that forces first picks. UNCOMMON.
Put the +1/+1 back in and bumped up cost.
That is a card I can get behind.