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CardName: Lateral Augmentation Cost: WU Type: Sorcery Pow/Tgh: / Rules Text: Exile all auras and equipment attached to target creature you control. Then return them to the battlefield attached to another target creature you control. Flavour Text: Set/Rarity: Soradyne Laboratories Common

Lateral Augmentation
{w}{u}
 
 C 
Sorcery
Exile all auras and equipment attached to target creature you control. Then return them to the battlefield attached to another target creature you control.
Updated on 18 Feb 2016 by SFletcher

Code: CZ10

Active?: true

History: [-]

2011-04-20 15:55:15: SFletcher created the card Lateral Augmentation

This feels really, really strong; maybe too cheap for what it does?

Nobody ever plays these kinds of cards, even when they're cantrips. Given that one of the themes within the set is creating an environment where auras aren't inherently card disadvantage waiting to happen, I want to give an aura player the tools to show off.

I suppose you're right; this card just looks cool to me. Move my cool stuff to an unblocked creature? Yup. Oh you're going to kill my awesome equipped nasty? Notsomuch.

Seems like an excellent response to a lot of things.

And a good way to retrigger entry effects.

on 21 Apr 2011 by NLewis:

But always the problem is going to be with Auras is killing the target creature in response to the aura in the first place. Even auras that give creatures shroud or protection and it's always annoyed me that auras give black / red and blue (kill and bounce) such an advantage and totally screw someone playing auras.

On a side note does this have to target equipement, also? I know equpement is also in the set but I think effecting equipement is a little too sick because what if it's equipement that does something when hitting a player such as the swords that are in standard now? Then what happens when can just switch it to an unblocked creature for just one mana, etc.

That second point by NLewis is a very good one. Equip costs are one of the ways that equipment is kept in check. Printing that effect at common is a way to snap that in half.

2011-04-26 04:27:55: SFletcher edited Lateral Augmentation

This now looks fine, but feels like the exile is unnecessary. It'd be cleaner as simply a version of the Glamer Spinners effect: "attach all Auras and Equipment attached to target creature you control to another target creature you control".

Obviously this wouldn't retrigger Flight of Fancy and all the others, and I assume you've got something like that in this set. But it reads rather clunkily.

If you do want to keep the exile, perhaps make it "At end of turn, return those cards to the battlefield attached to a creature you control"? That way the exile has a reason to be there.

The exile transfer happens primarily to retrigger abilities. A number of the auras in the set have entry or exit triggers, and I plan to do the same with a number of uncommon and rare equipment pieces.

Originally I wanted this to work as a combat trick, but the more I look at it, the more brutal it is at common. I think it can work in common as a utility though, so the solution is probably to simply make it a sorcery rather than an instant.

2011-04-26 16:38:29: SFletcher edited Lateral Augmentation:

Made a sorcery

2011-05-02 19:52:24: SFletcher edited Lateral Augmentation
2011-05-04 03:36:23: SFletcher edited Lateral Augmentation
2011-05-05 03:07:32: SFletcher edited Lateral Augmentation

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