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CardName: Hazmarax Cost: 4RRG Type: Legendary Creature - Dragon Hydra Pow/Tgh: 3/0 Rules Text: Flying, haste, trample Hazmarax enter the battlefield with five +1/+1 counters on it. For each damage that would be dealt to Hazmarax, instead remove a +1/+1 counter from it. At end of turn, move all +1/+1 counters on Hazmarax to another target creature you control. Flavour Text: Set/Rarity: Soradyne Laboratories Rare |
Code: RZ01 Active?: true History: [-] Add your comments: |
So it's... like a flying Ball Lightning with Modular? Or a bigger Hell's Thunder with Modular, I guess.
I love this creature! I was wondering if it really needs flying or not then I remember it dies at end of turn. Err, end step?
But I think it being on the ground would give it more opportunity for the opponent to have to decide to block it just to prevent some of the counters going onto another creature.