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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Containment Foam Colourless Common 4{4} Enchantment – Aura Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 6 or greater, destroy Containment Foam.
1 1418751995 on 16 Dec 2014 by cmeister2
2 Grey Boy Colourless Rare 3{3} Creature – Human 1 1 {1}: Exile target creature that is blocking Grey Boy. 1 1418638615 on 15 Dec 2014 by Vitenka
3 King Colourless Rare 0 Creature – Human Whenever King deals combat damage to a creature, put a pawn counter on that creature.
If King would be destroyed, instead remove all damage from it and destroy a creature with a pawn counter on it.
4 1418404203 on 12 Dec 2014 by cmeister2
4 Battery White Uncommon 3{2}{w} Creature – Human 2 2 Vigilance
{t} during your first main phase: Put a charge counter on Battery.
{t}, Remove a charge counter from Battery: Battery gains first strike and +2/+1 until end of turn.
9 1418734005 on 16 Dec 2014 by Alex
5 Bug Girl Undercover White None 2{1}{w} Legenndary Creature – Human Hero 1 1 Insect creatures you control get +1/+1
{5}{w}: Put a 1/1 white Wasp insect token with flying onto the battlefield.
0
6 Citrine White Rare 4{3}{w} Creature – Human 2 2 {1}: Each attacking creature gets +0/+1 until end of turn.
{2}: Each attacking creature gets +1/+0 until end of turn.
{3}: Each attacking creature gets -1/+0 until end of turn.
{4}: Each attacking creature gets -0/-1 until end of turn.
1 1418822493 on 17 Dec 2014 by Alex
7 Clockblocker White None 2{w}{w} 1 2 {t}: Exile both Clockblocker and target creature until end of turn. 3 1418635314 on 15 Dec 2014 by Vitenka
8 Felix Swoop White Uncommon 2{1}{w} Creature – Human 1 1 Birds you control have +1/-1 1 1418749396 on 16 Dec 2014 by Vitenka
9 Foil White Common 3{1}{w}{w} Creature – Human 2 2 Damage that would be dealt by Foil can't be prevented.
Creatures dealt damage by Foil this turn can't be regenerated this turn.
10 1418732054 on 16 Dec 2014 by Vitenka
10 Glory Girl White None 5{3}{w}{w} Creature – Human 2 2 Flying, Menace, Indestructible. 7 1418662686 on 15 Dec 2014 by Vitenka
11 Grue White Rare 4{3}{w} Legendary Creature – Human Shroud
{w}: Creatures you control get shroud until end of turn.
3 1418402420 on 12 Dec 2014 by cmeister2
12 Grue White None 4{3}{w} Legendary Creature – Human 2 2 Creatures you don't control can't attack unless their controller pays {1} for each of those creatures.
Spells you don't control cost {1} more to cast.
Activated abilities of creatures you don't control cost {1} more to activate.
1 1427681544 on 30 Mar 2015 by Link
13 Khonsu White Mythic 7{5}{w}{w} Creature – Endbringer 5 5 Indestructible
{t}: Each player chooses a creature other than Khonsu. Exile each tapped creature chosen this way, then tap each untapped creature chosen this way.
{u}{r}: Exile Khonsu, then return it to the battlefield. It gains haste.
0
14 Legend White Common 4{2}{w}{w} Creature – Human 2 4 Flying, first strike 1 1418726199 on 16 Dec 2014 by Alex
15 Licit White Uncommon 2{1}{w} Creature – Human 1 1 {t}: Prevent all combat damage that would be dealt to or by target creature this turn. 1 1418749650 on 16 Dec 2014 by Vitenka
16 Miss Militia White Uncommon 3{2}{w} Creature – Human 2 2 {1}: Choose first strike, vigilance, or reach. Until end of turn, Miss Militia gains that ability and loses all other abilities except this one. 6 1418730698 on 16 Dec 2014 by Alex
17 Panacea Inhibited White Uncommon 2{1}{w} Creature – Human 1 1 {t}: Prevent the next 2 damage that would be dealt to target creature this turn. 1 1418748467 on 16 Dec 2014 by Alex
18 Panacea, Miracle Healer White None 1{w} Legendary Creature – Human 1 1 {x}{w}{w}, {t}: Return target creature card that died this turn with converted mana cost X from your graveyard to the battlefield. 1 1455538023 on 15 Feb 2016 by Alex
19 Purity White Rare 5{3}{w}{w} Creature – Human 4 2 Flying, vigilance
{x}{w}, {t}: Purity deals X damage to target attacking or blocking creature.
{2}{w}, {t}: Destroy target artifact.
1 1418828184 on 17 Dec 2014 by Alex
20 Shielder White None 3{2}{w} Creature – Human 1 2 {t}: Prevent all damage that would be dealt to target creature this turn. 1 1418739794 on 16 Dec 2014 by Alex
21 Simurgh, Tinkernest White Mythic 8{6}{w}{w} Legendary Creature – Endbringer 6 6 Flying, Indestructible
When Simurgh, Tinkernest enters the battlefield, each player reveals their library and puts all artifact cards directly into play.
At the end of each player's turn, they must sacrifice an artifact.
1 1507554529 on 09 Oct 2017 by Vitenka
22 The Simurgh White Mythic 8{5}{w}{w}{w} Legendary Creature – Endbringer 7 7 Flying
If The Simurgh would be destroyed, regenerate it.
Whenever another creature without a fate counter on it attacks or blocks, put a fate counter on it.
Whenever a creature with a fate counter attacks or blocks, destroy all attacking creatures and all blocking creatures.
6 1418818628 on 17 Dec 2014 by Alex
23 Wanton White Uncommon 2{1}{w} Creature – Human 2 2 {1}{w}: Wanton becomes an enchantment with "{1}{r}: Wanton deals 1 damage to target attacking or blocking creature" until end of turn. 1 1418837479 on 17 Dec 2014 by Alex
24 Weld White Rare 3{2}{w} Artifact Creature – Human 0 0 Weld enters the battlefield with three +1/+1 counters on him.
{2}{w} as a sorcery: Put a +1/+1 counter on Weld.
When Weld attacks or blocks, remove a +1/+1 counter from him.
1 1418750139 on 16 Dec 2014 by Vitenka
25 Weld White None 5{3}{w}{w} Legendary Creature – Human 2 2 Indestructible
{t}: Exile target artifact.
Weld gets +X/+X, where X is the total converted mana cost of all cards exiled by it.
0
26 Accord Blue Uncommon 3{2}{u} Creature – Human 0 1 At the beginning of each upkeep, name a card. Cards with that name cost {2} less to cast this turn. 2 1418666074 on 15 Dec 2014 by Alex
27 Blasto Blue Rare 4{3}{u} Creature – Human 1 1 {g}, {t}: Put a 1/1 blue Homunculus creature token onto the battlefield.
{2}{g}{g}{u}{u}, {t}: Put a token onto the battlefield that's a copy of target creature card in a graveyard.
2 1418730997 on 16 Dec 2014 by Alex
28 Cache Blue None 3{2}{u} Creature – Human 2 2 {t}: Exile target permanent you control.
{1}: Return a card exiled with Cache to the battlefield under your control.
1 1418736936 on 16 Dec 2014 by cmeister2
29 Coil Blue Mythic 8{4}{u}{u}{u}{u} Legendary Creature – Human Villain 2 2 {t}: Add a teammate to the game that's a copy of you with a starting life total equal to your current life total. The top half of your library becomes that player's library. That player searches that library for lands equal to the number of lands you control and puts them onto the battlefield tapped, then shuffles his or her library, then draws cards equal to the number of cards in your hand. If you or that player would lose the game, or if Coil would die, instead shuffle the loser's library and permanents into the other player's library together and your life total becomes the highest life total among the two of you. You become one player. Activate this ability only once per turn and only if you have no teammates. 5 1428592466 on 09 Apr 2015 by Link
30 Contessa Blue Rare 5{3}{u}{u} Creature – Human 2 2 Hexproof
At the beginning of each of upkeep, name a card. Whenever a player cast a spell with the chosen name this turn, put a victory counter on Contessa.
When Contessa has ten or more victory counters on it, you win the game.
7 1431687437 on 15 May 2015 by Alex
31 Contessa Blue Rare 4{2}{u}{u} Creature – Human 2 4 {x}: Look at the top X cards of your library, then put them back in any order. 10 1418828758 on 17 Dec 2014 by Alex
32 Contessa of Cauldron Blue Mythic 6{3}{u}{u}{u} Legendary Creature – Human Advisor 1 1 Play with the top card of your revealed.
You can play the top card of your library.
{x}: Scry X
7 1455531282 on 15 Feb 2016 by KeresAcheron
33 Dragon Blue None 5{3}{u}{u} Legendary Enchantment Players play with the top cards of their libraries revealed.
As long as the top card of a library is a noncreature artifact card, you may play that card.
{x}, Sacrifice an artifact with converted mana cost X: Put an X/X Golem artifact creature with flying onto the battlefield.
4 1431051985 on 08 May 2015 by Link
34 Eidolon Blue Rare 3{2}{u} Creature – Human 1 2 {1}{u}: Reveal cards from the top of your library until you reveal a Human. Exile that card. Until end of turn, Eidolon gains all of that card's abilities. Put the other cards revealed this way on the bottom of your library in a random order. 1 1418662412 on 15 Dec 2014 by Vitenka
35 Khepri Blue Mythic 3{1}{u}{u} Creature – Human 2 2 Whenever Khepri blocks or becomes blocked by a creature, gain control of that creature for as long as you control Khepri. (That creature is removed from combat.) 0
36 Leviathan Blue Mythic 8{5}{u}{u}{u} Creature – Endbringer 7 7 Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)
If Leviathan would be destroyed, regenerate it.
1 1418818496 on 17 Dec 2014 by Alex
37 Leviathan Blue Mythic 9{7}{u}{u} Legendary Creature – Endbringer 8 8 Islandwalk, indestructible
Whenever Leviathan attacks, untap any number of target Islands, then tap up to that many target permanents.
If Leviathan would enter the battlefield, if it wasn't cast, put it onto the bottom of its owner's library instead.
3 1431053256 on 08 May 2015 by Link
38 Regent Blue Common 2{1}{u} Creature – Human 1 1 {u}, {t}: Tap target creature. 1 1418924540 on 18 Dec 2014 by Alex
39 Regent Blue None 2{1}{u} Legendary Creature – Human 0 3 You may choose not to untap Regent during your untap step.
{w}{u}{b}, {t}: Tap target creature for as long as you control Regent and Regent remains tapped. It gets -1/-1 for as long as it remains tapped. If that creature was attacking or blocking, remove it from combat.
1 1427680171 on 30 Mar 2015 by Link
40 Skitter Blue Rare 2{1}{u} Legendary Creature – Human 2 2 {t}: Draw a card. Activate this ability only if you control four or more Insects.
{1}{g}{w}: Put a 0/1 green Insect creature token onto the battlefield.
{b}, Sacrifice two Insects: Target creature gets -2/-2 until end of turn.
{r}, Tap an untapped Insect you control: Target creature can't block this turn.
7 1427325705 on 25 Mar 2015 by Link
41 Tattletale Blue Rare 1{u} Legendary Creature – Human Villain 1 2 {t}: Look at target player's hand and the top card of his or her library. You may have that player reveal those cards. 5 1427658244 on 29 Mar 2015 by Link
42 Tattletale Blue Rare 1{u} Legendary Creature – Human 1 1 You may look at the top card of any library. (You may do this at any time. You may lie about it.) 5 1418459448 on 13 Dec 2014 by Vitenka
43 Trickster Blue None 2{1}{u} Creature – Human 2 2 {t}: Change the target of target spell or ability with a single target to another target with the same converted mana cost. 0
44 Cherish Bottled Black Rare 2{1}{b} Creature – Human 1 1 Indestructible, deathtouch
Cherish Bottled can't attack or block.
1 1418749106 on 16 Dec 2014 by Vitenka
45 Oni Lee Black None 2{b}{b} Creature – Human 2 2 First strike
{1}: Exile Oni Lee, then return him to the battlefield under his owner's control.
4 1418638403 on 15 Dec 2014 by Vitenka
46 The Simurgh Black Mythic 6{4}{b}{b} Creature – Endbringer 4 2 Flying, indestructible
Whenever The Simurgh attacks or at the beginning of your upkeep, put a fate counter on target creature.
Whenever a creature with a fate counter on it attacks, blocks, or dies, its controller flips two coins. If both come up heads, that player loses 5 life.
2 1431082519 on 08 May 2015 by Alex
47 Warlord Skitter Black None 5{4}{b} Legendary Creature – Human Villain 2 2 Insect creatures you control get +1/+1.
{4}{b}, {t}: Target creature gets -1/-1 until end of turn and you put a 1/1 black insect token onto the battlefield
1 1455533917 on 15 Feb 2016 by KeresAcheron
48 William Manton Black Uncommon 7{6}{b} Creature – Human 0 1 When William Manton enters the battlefield, put a 5/5 indestructible Human creature token named The Siberian onto the battlefield.
When William Manton leaves the battlefield, sacrifice all creatures you control named The Siberian.
2 1418753326 on 16 Dec 2014 by cmeister2
49 Ballistic Red Uncommon 3{2}{r} Creature – Human 2 2 {1}{r}, Sacrifice an artifact: Ballistic deals damage equal to the sacrificed artifact's converted mana cost to target creature or player. 1 1418736606 on 16 Dec 2014 by cmeister2
50 Behemoth Red Mythic 6{4}{r}{r} Legendary Creature – Endbringer 5 5 Indestructible
Whenever Behemoth blocks or becomes blocked by a creature, it deals 4 damage to that creature and 4 damage to that creature's controller.
If Behemoth would enter the battlefield, if it wasn't cast, put it onto the bottom of its owner's library instead.
3 1431052483 on 08 May 2015 by Link
51 Canary Red Rare 2{r}{r} Creature – Human 1 1 {r},{t}: Take control of target creature until end of turn. Use this ability only as a sorcery. 1 1418748709 on 16 Dec 2014 by Vitenka
52 Chariot Red Uncommon 3{2}{r} Creature – Human 2 2 Haste
{2}: Target creature gains haste until end of turn.
{3}: Target creature gains flying until end of turn.
1 1418834706 on 17 Dec 2014 by Alex
53 Cherish Red Uncommon 2{1}{r} Creature – Human 1 1 {t}: Put a +1/+1 counter on another target creature. If it has 3 or more, you take control of it. 1 1418749009 on 16 Dec 2014 by Vitenka
54 Flechette Red Uncommon 3{1}{r}{r} Creature – Human 2 2 Damage that would be dealt by Flechette can't be prevented.
{t}: Flechette deals 1 damage to target creature.
5 1418729467 on 16 Dec 2014 by Vitenka
55 Hookwolf (Hook Wolf) Red None 3 {2}{r} Creature – Human
‑‑‑‑
Artifact Creature – Hound
2
‑‑‑‑
2
1
‑‑‑‑
1
{2}: Transform Hookwolf
‑‑‑‑
{2}: Regenerate Hook Wolf
{1}: Hook Wolf gains +1/+0 until end of turn
2 1418660134 on 15 Dec 2014 by Vitenka
56 Jaunt Red None 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature has "{t}: Exchange control of two target creatures with the same power"
4 1418642340 on 15 Dec 2014 by cmeister2
57 Kid Win Red Uncommon 2{1}{r} Cretaure – Human 1 1 Flying
{t}:until end of turn, target creature gets +1/+1, and Kid Win loses flying.
1 1418636227 on 15 Dec 2014 by Vitenka
58 Laserdream Red Uncommon 3{2}{r} Creature – Human 2 1 Flying
Whenever Laserdream attacks or blocks, you may have her deal 1 damage to target creature.
1 1418739793 on 16 Dec 2014 by Alex
59 Lung Red Rare 5{3}{r}{r} Creature – Human 1 1 Lung attacks each turn if able.
If Lung would be destroyed during combat, regenerate him.
At the beginning of each upkeep, put a +1/+1 counter on Lung.
2 1418405443 on 12 Dec 2014 by Alex
60 Parian Red None 1{r} Creature – Human 1 2 1 1418639855 on 15 Dec 2014 by Vitenka
61 Saint Red Uncommon 3{2}{r} Creature – Human 1 1 {x}, {t}: Destroy target artifact with converted mana cost X.
{t}, Sacrifice Saint: Destroy target artifact creature.
1 1418726097 on 16 Dec 2014 by Alex
62 Behemoth Green Mythic 8{5}{g}{g}{g} Legendary Creature – Endbringer 8 8 Trample, deathtouch
If Behemoth would be destroyed, regenerate it.
Whenever Behemoth attacks, you may have it fight target creature.
3 1418821707 on 17 Dec 2014 by Alex
63 Bitch Green None 4{3}{g} Legendary Creature – Human At the beginning of your upkeep, put a 1/1 green Hound creature onto the battlefield.
Hound creatures you control get +2/+2 and first strike.
3 1418405400 on 12 Dec 2014 by Alex
64 Bitch Green Rare 2{1}{g} Legendary Creature – Human 2 2 {g}, {t}: Search your library for a Hound creature card and put that card onto the battlefield, then shuffle your library.
{g}, {t}: Target Hound creature gets +3/+3 until end of turn. It fights another target creature.
0
65 Crawler Green Rare 2{g}{g} Creature – Human 1 1 Whenever Crawler attacks, target creature blocks it if able.
At end of combat, put a +1/+1 counter on Crawler for each damage it was dealt.
{1}{g}: Regenerate Crawler.
2 1418740551 on 16 Dec 2014 by Alex
66 Echidna Green Rare 3{2}{g} Creature – Human Mutant 1 5 At the beginning of your upkeep, pay {1} for each counter on Echidna. If you do, put a +1/+1 counter on it. Otherwise, it deals 3 damage to you.
Whenever Echidna becomes blocked, put a token that's a copy of the blocking creature onto the battlefield under your control.
1 1418460639 on 13 Dec 2014 by Vitenka
67 Panacea Unleashed Green Rare 3{1}{g}{g} Creature – Human 2 2 {t}: Regenerate target creature.
{g}, {t}: Put a +1/+1 counter on target creature.
{1}{g}, {t}: Target creature gets +3/+3 until end of turn.
{2}{g}, {t}: Put a 1/1 green Insect creature token onto the battlefield.
1 1418748469 on 16 Dec 2014 by Alex
68 Rachel Lindt Green Rare 4{2}{g}{g} Legendary Creature – Human 2 2 When Rachel Lindt enters the battlefield, put two 1/1 green Hound creature tokens onto the battlefield.
{1}{g}: Put a +1/+1 counter on target Hound or 2 +1/+1 counters on target Wolf. A creature may only be targeted this way once per turn.
0
69 Shadow Stalker Green Common 2{g}{g} Creature – Human 2 2 Shroud
{1}: Target creature cannot block Shadow Stalker this turn.
5 1418635112 on 15 Dec 2014 by Vitenka
70 Skitter, Queen of Bugs Green Rare 4{3}{g} Legendary Creature – Human When Skitter, Queen of Bugs enters the battlefield, gain control of all Insects, Spiders and Crabs.

Creatures you control get +1/+1
6 1418401178 on 12 Dec 2014 by cmeister2
71 Armsmaster Multicolour None 4{2}{w}{u} Legendary Creature – Human Soldier 3 3 {t}: Exile target noncreature artifact or target noncreature artifact card from a graveyard.
Whenever Armsmaster becomes equipped, if it wasn't equipped, that equipment gains all abilities of each card exiled with Armsmaster for as long as it's equipped to Armsmaster.
1 1427680889 on 30 Mar 2015 by Link
72 Regent Multicolour Rare 3{1}{w}{u} Legendary Creature – Human 2 1 {1}{w}, {t}: Tap target attacking or blocking creature and remove it from combat.
{2}{u}{u}, {t}: Gain control of target tapped creature for as long as you control Regent. It doesn't untap during your untap step.
{2}{w}{u}, {t}: Untap target creature you control but don't own. Activate this ability only at the beginning of your upkeep.
5 1455654323 on 16 Feb 2016 by Adak
73 Coil Multicolour Rare 3{1}{u}{b} Creature – Human 1 1 {t}: Untap all other creatures you control. They gain hexproof until end of turn. If it's the combat phase, remove them all from combat and after this step, there is an additional declare attackers and declare blockers step. 6 1418836343 on 17 Dec 2014 by Alex
74 Regent Multicolour Rare 2{u}{b} Creature – Human Villain 1 2 {u/b}, {t}: Target creature gets -1/-1 until end of turn. Tap that creature and put a regency counter on it.
{u/b}, {t}, Remove four regency counters from a creature: Gain control of that creature. Its owner loses life equal to its converted mana cost.
2 1429427188 on 19 Apr 2015 by Alex
75 Regent, Master Controller Multicolour Rare 2{u}{b} Creature – Human 1 1 You may choose not to untap Regent, Master Controller during your untap step.
{u}{b}, {t}: Gain control of target creature for as long as Regent, Master Controller remains tapped.
2 1418402759 on 12 Dec 2014 by cmeister2
76 Jack Slash Multicolour Rare 4{2}{b}{r} Legendary Creature – Human Rogue 2 2 Whenever a permanent dealt damage by Jack Slash this turn is put into a graveyard from the battlefield, you may have its controller reveal their hand. You choose a nonland card from it. That player discards that card.
{t}: Jack Slash deals damage equal to its power to target creature or planeswalker.
0
77 Lung Multicolour Rare 4{2}{r}{g} Legendary Creature – Human Villain 2 2 If Lung would be dealt damage, instead regenerate Lung and put a +1/+1 counter on it.
As long as Lung has five or more +1/+1 counters on it, it has flying.
{t}: Lung deals 1 damage to target creature.
1 1427658438 on 29 Mar 2015 by Link
78 Lung Multicolour Rare 4{2}{r}{g} Legendary Creature – Human Dragon 2 2 Whenever Lung attacks or blocks, put a +1/+1 counter on it.
If there are 6 or more +1/+1 counters on Lung, its activated abilities cost {1} less to activate.
{1}{g}: Regenerate Lung.
{1}{r}: Lung gets +2/+0 until end of turn.
2 1455618512 on 16 Feb 2016 by Vitenka
79 Grue Multicolour None 3{1}{g}{w} Legendary Creature – Human 2 2 {t}: For each attacking creature, prevent all damage that creature would deal this turn unless its controller pays {2}. 4 1427681774 on 30 Mar 2015 by Link
80 Alexandria Multicolour None 6{2}{w}{w}{b}{b} Legendary Creature – Human Hero 3 3 Flying, Indestructible 0
81 Armsmaster Multicolour Rare 2{w}{b} Creature – Human Hero 2 2 {1}{w}, {t}: Exile target Equipment or target Equipment card from a graveyard.
{1}{b}, {t}: Target player reveals his or her have and exiles an Equipment card from it.
Treat Armsmaster as though it is equipped with each Equipment card in exile.
0
82 Trigger Event Multicolour Rare 2{b}{g} Enchantment {1}, Sacrifice a creature with no activated abilities: Search your library for a creature card with one or more activated abilities and with power, toughness, or converted mana cost equal to that of the sacrificed creature. Put that card onto the battlefield, then shuffle your library. 0
83 Leviathan, Endbringer Multicolour None 8{4}{r}{r}{u}{u} Legendary Creature – Serpent Horror 8 6 Double Strike, Indestructible
Whenever Leviathan, Endbringer becomes blocked, put a tide counter on each of up to two target non-basic lands with the same controller as that creature. Those lands are islands (This effect lasts indefinitely). Then, if there have been no extra combats this turn and all non-basic lands the defending player controls are islands, untap Leviathan and there is an additional combat step after this one.
5 1471926146 on 23 Aug 2016 by continuumg
84 Glory Girl Multicolour None 5{3}{w}{r} Legendary Creatue – Human Hero 3 1 Flying, Menace, Haste
Prevent all damage that would be dealt to Glory Girl by the first source that would damage it each turn.
1 1467279898 on 30 Jun 2016 by jmgariepy
85 Lady Photon Multicolour Rare 4{2}{r}{w} Creature – Human 3 3 Flying, vigilance
{t}: Lady Photon deals 1 damage to target creature.
{t}: Prevent all damage that would be dealt to target creature this turn.
2 1418739795 on 16 Dec 2014 by Alex
86 Alexandria, Eternal Mind Multicolour Mythic 5{2}{w}{u}{b} Legendary Creature – Human Hero 4 4 Flying
Prevent all damage that would be dealt to Alexandria, Eternal Mind.
If a card would be put into a graveyard, exile it instead.
{w}{u}{b}: Return target card exiled with Alexandria to its owner's hand.
2 1455685086 on 17 Feb 2016 by Link
87 Echidna Multicolour Mythic 7{2}{r}{r}{u}{g}{g} Legendary Creature – Mutant Horror 6 6 Whenever Echidna blocks a creature with toughness less than Echidna's power, exile that creature.
{2}{g}: Regenerate Echidna.
{r}{u}{g}: Put a token onto the battlefield that's a copy of a creature exiled with Echidna, except it has a base toughness of 1 and "this creature attacks each turn if able."
3 1455564093 on 15 Feb 2016 by Adak
88 Scion Multicolour Mythic 4{w}{u}{b}{r} Planeswalker – Scion 4 If you would activate a loyalty ability of Scion, activate one of his loyalty abilities at random instead.
+2 Each player loses 2 life.
+1 Draw a card.
0 Scion gains all activated abilities of target creature.
-1 Exile target permanent.
2 1455825285 on 18 Feb 2016 by Link
89 Khepri Hybrid Mythic 7{4}{u}{b}{b} Legendary Creature – Human At the beginning of each combat, you choose which creatures attack this turn, and how each creature blocks this turn.
You may activate any ability of any creature.
13 1418476815 on 13 Dec 2014 by cmeister2
90 Atlas Hybrid None 4{2}{u}{g} Creature – Insect 3 3 Flying
At the beginning of each combat, target creature gains flying.
3 1418403455 on 12 Dec 2014 by cmeister2
91 Dragon Artifact Rare 5{5} Legendary Artifact Creature – Dragon 4 4 Flying
{2}: Regenerate Dragon.
4 1418730141 on 16 Dec 2014 by Alex
92 Flechette's Arbalest Artifact None 4{4} Artifact – Equipment Equipped creature has "{t}: this creature deals 2 damage to target creature"
Equip {3}
3 1418737246 on 16 Dec 2014 by cmeister2
93 Spider Harness Artifact Rare 1{1} Artifact – Equipment You control equipped creature.
{3}{u}{u}: Attach Spider Harness to target creature. Activate this ability only any time you could cast a sorcery.
1 1418666304 on 15 Dec 2014 by cmeister2
94 Zion Colourless Multicolour Mythic 7{g}{w}{u}{b}{b}{r}{r} Legendary Creature – Avatar 6 6 Flying, Devoid
Whenever you would lose life, exile that many cards from the top of your library instead.
Whenever Zion would die or be exiled, remove all damage from it and exile the top 6 cards of your library instead.
Exile X cards from the top of your library: Zion deals X damage to target creature. If X was 6 or more, Zion gains your choice of Double Strike, Hexproof, Menace, Trample, or Vigilance until end of turn.
2 1455791466 on 18 Feb 2016 by Vitenka
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