Worm
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1/1
Whenever King deals combat damage to a creature, put a pawn counter on that creature.
If King would be destroyed, instead remove all damage from it and destroy a creature with a pawn counter on it.
If King would be destroyed, instead remove all damage from it and destroy a creature with a pawn counter on it.
Vigilance
during your first main phase: Put a charge counter on Battery.
, Remove a charge counter from Battery: Battery gains first strike and +2/+1 until end of turn.


2/2
Insect creatures you control get +1/+1

: Put a 1/1 white Wasp insect token with flying onto the battlefield.


1/1




2/2

1/2
Birds you control have +1/-1
1/1
Damage that would be dealt by Foil can't be prevented.
Creatures dealt damage by Foil this turn can't be regenerated this turn.
Creatures dealt damage by Foil this turn can't be regenerated this turn.
2/2
Flying, Menace, Indestructible.
2/2
Shroud
: Creatures you control get shroud until end of turn.

Creatures you don't control can't attack unless their controller pays
for each of those creatures.
Spells you don't control cost
more to cast.
Activated abilities of creatures you don't control cost
more to activate.

Spells you don't control cost

Activated abilities of creatures you don't control cost

2/2
Indestructible
: Each player chooses a creature other than Khonsu. Exile each tapped creature chosen this way, then tap each untapped creature chosen this way.

: Exile Khonsu, then return it to the battlefield. It gains haste.



5/5
Flying, first strike
2/4

1/1

2/2

1/1




1/1
Flying, vigilance

,
: Purity deals X damage to target attacking or blocking creature.

,
: Destroy target artifact.






4/2

1/2
Flying, Indestructible
When Simurgh, Tinkernest enters the battlefield, each player reveals their library and puts all artifact cards directly into play.
At the end of each player's turn, they must sacrifice an artifact.
When Simurgh, Tinkernest enters the battlefield, each player reveals their library and puts all artifact cards directly into play.
At the end of each player's turn, they must sacrifice an artifact.
6/6
Flying
If The Simurgh would be destroyed, regenerate it.
Whenever another creature without a fate counter on it attacks or blocks, put a fate counter on it.
Whenever a creature with a fate counter attacks or blocks, destroy all attacking creatures and all blocking creatures.
If The Simurgh would be destroyed, regenerate it.
Whenever another creature without a fate counter on it attacks or blocks, put a fate counter on it.
Whenever a creature with a fate counter attacks or blocks, destroy all attacking creatures and all blocking creatures.
7/7




2/2
Weld enters the battlefield with three +1/+1 counters on him.

as a sorcery: Put a +1/+1 counter on Weld.
When Weld attacks or blocks, remove a +1/+1 counter from him.


When Weld attacks or blocks, remove a +1/+1 counter from him.
0/0
Indestructible
: Exile target artifact.
Weld gets +X/+X, where X is the total converted mana cost of all cards exiled by it.

Weld gets +X/+X, where X is the total converted mana cost of all cards exiled by it.
2/2
At the beginning of each upkeep, name a card. Cards with that name cost
less to cast this turn.

0/1








1/1


2/2

2/2
Hexproof
At the beginning of each of upkeep, name a card. Whenever a player cast a spell with the chosen name this turn, put a victory counter on Contessa.
When Contessa has ten or more victory counters on it, you win the game.
At the beginning of each of upkeep, name a card. Whenever a player cast a spell with the chosen name this turn, put a victory counter on Contessa.
When Contessa has ten or more victory counters on it, you win the game.
2/2

2/4
Play with the top card of your revealed.
You can play the top card of your library.
: Scry X
You can play the top card of your library.

1/1
Players play with the top cards of their libraries revealed.
As long as the top card of a library is a noncreature artifact card, you may play that card.
, Sacrifice an artifact with converted mana cost X: Put an X/X Golem artifact creature with flying onto the battlefield.
As long as the top card of a library is a noncreature artifact card, you may play that card.



1/2
Whenever Khepri blocks or becomes blocked by a creature, gain control of that creature for as long as you control Khepri. (That creature is removed from combat.)
2/2
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)
If Leviathan would be destroyed, regenerate it.
If Leviathan would be destroyed, regenerate it.
7/7
Islandwalk, indestructible
Whenever Leviathan attacks, untap any number of target Islands, then tap up to that many target permanents.
If Leviathan would enter the battlefield, if it wasn't cast, put it onto the bottom of its owner's library instead.
Whenever Leviathan attacks, untap any number of target Islands, then tap up to that many target permanents.
If Leviathan would enter the battlefield, if it wasn't cast, put it onto the bottom of its owner's library instead.
8/8


1/1
You may choose not to untap Regent during your untap step.


,
: Tap target creature for as long as you control Regent and Regent remains tapped. It gets -1/-1 for as long as it remains tapped. If that creature was attacking or blocking, remove it from combat.




0/3






2/2

1/2
You may look at the top card of any library. (You may do this at any time. You may lie about it.)
[Interpolation] would tell the host exactly how much it was going to hurt, because punches to the face are also power.
1/1

2/2
Indestructible, deathtouch
Cherish Bottled can't attack or block.
Cherish Bottled can't attack or block.
1/1
First strike
: Exile Oni Lee, then return him to the battlefield under his owner's control.

2/2
Flying, indestructible
Whenever The Simurgh attacks or at the beginning of your upkeep, put a fate counter on target creature.
Whenever a creature with a fate counter on it attacks, blocks, or dies, its controller flips two coins. If both come up heads, that player loses 5 life.
Whenever The Simurgh attacks or at the beginning of your upkeep, put a fate counter on target creature.
Whenever a creature with a fate counter on it attacks, blocks, or dies, its controller flips two coins. If both come up heads, that player loses 5 life.
4/2
Insect creatures you control get +1/+1.

,
: Target creature gets -1/-1 until end of turn and you put a 1/1 black insect token onto the battlefield



2/2
When William Manton enters the battlefield, put a 5/5 indestructible Human creature token named The Siberian onto the battlefield.
When William Manton leaves the battlefield, sacrifice all creatures you control named The Siberian.
When William Manton leaves the battlefield, sacrifice all creatures you control named The Siberian.
0/1


2/2
Indestructible
Whenever Behemoth blocks or becomes blocked by a creature, it deals 4 damage to that creature and 4 damage to that creature's controller.
If Behemoth would enter the battlefield, if it wasn't cast, put it onto the bottom of its owner's library instead.
Whenever Behemoth blocks or becomes blocked by a creature, it deals 4 damage to that creature and 4 damage to that creature's controller.
If Behemoth would enter the battlefield, if it wasn't cast, put it onto the bottom of its owner's library instead.
5/5


1/1
Haste
: Target creature gains haste until end of turn.
: Target creature gains flying until end of turn.


2/2

1/1
Damage that would be dealt by Flechette can't be prevented.
: Flechette deals 1 damage to target creature.

2/2

2/1


2/1
Enchant creature
Enchanted creature has "
: Exchange control of two target creatures with the same power"
Enchanted creature has "

R-0-9-3-6, ‘Jaunt’, 70% mixture. Added: C-0-0-7-2, ‘Balance’, 30% mixture. To be consumed by Client 2
Flying
:until end of turn, target creature gets +1/+1, and Kid Win loses flying.

1/1
Flying
Whenever Laserdream attacks or blocks, you may have her deal 1 damage to target creature.
Whenever Laserdream attacks or blocks, you may have her deal 1 damage to target creature.
2/1
Lung attacks each turn if able.
If Lung would be destroyed during combat, regenerate him.
At the beginning of each upkeep, put a +1/+1 counter on Lung.
If Lung would be destroyed during combat, regenerate him.
At the beginning of each upkeep, put a +1/+1 counter on Lung.
1/1
1/2



1/1
Trample, deathtouch
If Behemoth would be destroyed, regenerate it.
Whenever Behemoth attacks, you may have it fight target creature.
If Behemoth would be destroyed, regenerate it.
Whenever Behemoth attacks, you may have it fight target creature.
8/8
At the beginning of your upkeep, put a 1/1 green Hound creature onto the battlefield.
Hound creatures you control get +2/+2 and first strike.
Hound creatures you control get +2/+2 and first strike.




2/2
Whenever Crawler attacks, target creature blocks it if able.
At end of combat, put a +1/+1 counter on Crawler for each damage it was dealt.

: Regenerate Crawler.
At end of combat, put a +1/+1 counter on Crawler for each damage it was dealt.


1/1
At the beginning of your upkeep, pay
for each counter on Echidna. If you do, put a +1/+1 counter on it. Otherwise, it deals 3 damage to you.
Whenever Echidna becomes blocked, put a token that's a copy of the blocking creature onto the battlefield under your control.

Whenever Echidna becomes blocked, put a token that's a copy of the blocking creature onto the battlefield under your control.
1/5









2/2
When Rachel Lindt enters the battlefield, put two 1/1 green Hound creature tokens onto the battlefield.

: Put a +1/+1 counter on target Hound or 2 +1/+1 counters on target Wolf. A creature may only be targeted this way once per turn.


2/2
Shroud
: Target creature cannot block Shadow Stalker this turn.

2/2
When Skitter, Queen of Bugs enters the battlefield, gain control of all Insects, Spiders and Crabs.
Creatures you control get +1/+1
Creatures you control get +1/+1

Whenever Armsmaster becomes equipped, if it wasn't equipped, that equipment gains all abilities of each card exiled with Armsmaster for as long as it's equipped to Armsmaster.
3/3











2/1

1/1




1/2
You may choose not to untap Regent, Master Controller during your untap step.

,
: Gain control of target creature for as long as Regent, Master Controller remains tapped.



1/1
Whenever a permanent dealt damage by Jack Slash this turn is put into a graveyard from the battlefield, you may have its controller reveal their hand. You choose a nonland card from it. That player discards that card.
: Jack Slash deals damage equal to its power to target creature or planeswalker.

2/2
If Lung would be dealt damage, instead regenerate Lung and put a +1/+1 counter on it.
As long as Lung has five or more +1/+1 counters on it, it has flying.
: Lung deals 1 damage to target creature.
As long as Lung has five or more +1/+1 counters on it, it has flying.

2/2
Whenever Lung attacks or blocks, put a +1/+1 counter on it.
If there are 6 or more +1/+1 counters on Lung, its activated abilities cost
less to activate.

: Regenerate Lung.

: Lung gets +2/+0 until end of turn.
If there are 6 or more +1/+1 counters on Lung, its activated abilities cost





2/2


2/2
Flying, Indestructible
3/3






Treat Armsmaster as though it is equipped with each Equipment card in exile.
2/2

Double Strike, Indestructible
Whenever Leviathan, Endbringer becomes blocked, put a tide counter on each of up to two target non-basic lands with the same controller as that creature. Those lands are islands (This effect lasts indefinitely). Then, if there have been no extra combats this turn and all non-basic lands the defending player controls are islands, untap Leviathan and there is an additional combat step after this one.
Whenever Leviathan, Endbringer becomes blocked, put a tide counter on each of up to two target non-basic lands with the same controller as that creature. Those lands are islands (This effect lasts indefinitely). Then, if there have been no extra combats this turn and all non-basic lands the defending player controls are islands, untap Leviathan and there is an additional combat step after this one.
8/6
Flying, Menace, Haste
Prevent all damage that would be dealt to Glory Girl by the first source that would damage it each turn.
Prevent all damage that would be dealt to Glory Girl by the first source that would damage it each turn.
3/1
Flying, vigilance
: Lady Photon deals 1 damage to target creature.
: Prevent all damage that would be dealt to target creature this turn.


3/3
Flying
Prevent all damage that would be dealt to Alexandria, Eternal Mind.
If a card would be put into a graveyard, exile it instead.


: Return target card exiled with Alexandria to its owner's hand.
Prevent all damage that would be dealt to Alexandria, Eternal Mind.
If a card would be put into a graveyard, exile it instead.



4/4
Whenever Echidna blocks a creature with toughness less than Echidna's power, exile that creature.

: Regenerate Echidna.


: Put a token onto the battlefield that's a copy of a creature exiled with Echidna, except it has a base toughness of 1 and "this creature attacks each turn if able."





6/6
If you would activate a loyalty ability of Scion, activate one of his loyalty abilities at random instead.
+2 Each player loses 2 life.
+1 Draw a card.
0 Scion gains all activated abilities of target creature.
-1 Exile target permanent.
+2 Each player loses 2 life.
+1 Draw a card.
0 Scion gains all activated abilities of target creature.
-1 Exile target permanent.
4
At the beginning of each combat, you choose which creatures attack this turn, and how each creature blocks this turn.
You may activate any ability of any creature.
You may activate any ability of any creature.
Flying
At the beginning of each combat, target creature gains flying.
At the beginning of each combat, target creature gains flying.
3/3
Flying
: Regenerate Dragon.

4/4
Equipped creature has "
: this creature deals 2 damage to target creature"
Equip

Equip

You control equipped creature.


: Attach Spider Harness to target creature. Activate this ability only any time you could cast a sorcery.



Flying, Devoid
Whenever you would lose life, exile that many cards from the top of your library instead.
Whenever Zion would die or be exiled, remove all damage from it and exile the top 6 cards of your library instead.
Exile X cards from the top of your library: Zion deals X damage to target creature. If X was 6 or more, Zion gains your choice of Double Strike, Hexproof, Menace, Trample, or Vigilance until end of turn.
Whenever you would lose life, exile that many cards from the top of your library instead.
Whenever Zion would die or be exiled, remove all damage from it and exile the top 6 cards of your library instead.
Exile X cards from the top of your library: Zion deals X damage to target creature. If X was 6 or more, Zion gains your choice of Double Strike, Hexproof, Menace, Trample, or Vigilance until end of turn.
6/6
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Worm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 6 or greater, destroy Containment Foam.
2014-12-16 17:46:35 by cmeister2