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CardName: Glory Girl Cost: {3}{W}{W} Type: Creature - Human Pow/Tgh: 2/2 Rules Text: Flying, Menace, Indestructible. Flavour Text: Set/Rarity: Worm None

Glory Girl
{3}{w}{w}
 
Creature – Human
Flying, Menace, Indestructible.
2/2
Updated on 15 Feb 2016 by KeresAcheron

History: [-]

2014-12-15 16:58:06: Vitenka created and commented on the card Glory Girl

I want to alliterate further, but "Infect" is inapplicable. (Graft and Gravestorm would be even stupider)

Intimidate in white? Why not! It's a stupid mechanic, if only black ever gets it; and should be renamed fear.

Red and green both get intimidate - red even more than black does. Spectral Rider provides dubious precedent in white. Fear is a different mechanic: compare Razortooth Rats or Gluttonous Zombie with Bellowing Tanglewurm or Bladetusk Boar.

I agree entirely with this design (even down to the mana cost), except for one thing: should she be black rather than white? She's incredibly selfish and exploitative.

I agree, though some argument for red (her introduction gives someone a brain haemorrhage because she loses control).

But she does stick with the team, even if she grouses about it; she does stick up for her sister, and she does try to present, at least, the goody-goody outer. Plus all her iconography is showy and glowy.

I could be persuaded either way, really.

2016-02-15 09:57:25: KeresAcheron edited Glory Girl

Changed Intimidate to Menace. Maybe make the card WR for flavour and mechanic reasons.

Ok; menace is "This creature can't be blocked except by two or more creatures". Not a huge change. Whiter? Or is this card going red?

Also we've now completely lost the alliteration that was the whole joke of the card.

If we're going to go mechanical - menace is a good proxy for he awe-inspiring/terrifying aura. Flying; obviously. Her indestructibility though... well; it isn't, quite. A strong 1-2 punch takes it out; so maybe give her cheap regen instead?

I'm not averse to her going red for personality reasons - but creative really wants her to be white. Another candidate for having two cards? The wholesome clean version PR shows her as as part of a team; and her first appearance? (Also; she does believe/obey external morality - she knows she's in the wrong giving a bad-guy brain damage; and does care about it somewhat. But her impulsiveness/anger causes that kind of thing)

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