I agree entirely with this design (even down to the mana cost), except for one thing: should she be black rather than white? She's incredibly selfish and exploitative.
I agree, though some argument for red (her introduction gives someone a brain haemorrhage because she loses control).
But she does stick with the team, even if she grouses about it; she does stick up for her sister, and she does try to present, at least, the goody-goody outer. Plus all her iconography is showy and glowy.
Also we've now completely lost the alliteration that was the whole joke of the card.
If we're going to go mechanical - menace is a good proxy for he awe-inspiring/terrifying aura. Flying; obviously. Her indestructibility though... well; it isn't, quite. A strong 1-2 punch takes it out; so maybe give her cheap regen instead?
I'm not averse to her going red for personality reasons - but creative really wants her to be white. Another candidate for having two cards? The wholesome clean version PR shows her as as part of a team; and her first appearance? (Also; she does believe/obey external morality - she knows she's in the wrong giving a bad-guy brain damage; and does care about it somewhat. But her impulsiveness/anger causes that kind of thing)
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I want to alliterate further, but "Infect" is inapplicable. (Graft and Gravestorm would be even stupider)
Intimidate in white? Why not! It's a stupid mechanic, if only black ever gets it; and should be renamed fear.
Red and green both get intimidate - red even more than black does. Spectral Rider provides dubious precedent in white. Fear is a different mechanic: compare Razortooth Rats or Gluttonous Zombie with Bellowing Tanglewurm or Bladetusk Boar.
I agree entirely with this design (even down to the mana cost), except for one thing: should she be black rather than white? She's incredibly selfish and exploitative.
I agree, though some argument for red (her introduction gives someone a brain haemorrhage because she loses control).
But she does stick with the team, even if she grouses about it; she does stick up for her sister, and she does try to present, at least, the goody-goody outer. Plus all her iconography is showy and glowy.
I could be persuaded either way, really.
Relevant to discussions of red characters with morals.
Changed Intimidate to Menace. Maybe make the card WR for flavour and mechanic reasons.
Ok; menace is "This creature can't be blocked except by two or more creatures". Not a huge change. Whiter? Or is this card going red?
Also we've now completely lost the alliteration that was the whole joke of the card.
If we're going to go mechanical - menace is a good proxy for he awe-inspiring/terrifying aura. Flying; obviously. Her indestructibility though... well; it isn't, quite. A strong 1-2 punch takes it out; so maybe give her cheap regen instead?
I'm not averse to her going red for personality reasons - but creative really wants her to be white. Another candidate for having two cards? The wholesome clean version PR shows her as as part of a team; and her first appearance? (Also; she does believe/obey external morality - she knows she's in the wrong giving a bad-guy brain damage; and does care about it somewhat. But her impulsiveness/anger causes that kind of thing)