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CardName: Citrine Cost: 3W Type: Creature - Human Pow/Tgh: 2/2 Rules Text: {1}: Each attacking creature gets +0/+1 until end of turn. {2}: Each attacking creature gets +1/+0 until end of turn. {3}: Each attacking creature gets -1/+0 until end of turn. {4}: Each attacking creature gets -0/-1 until end of turn. Flavour Text: Set/Rarity: Worm Rare |
History: |
Citrine's power is weird. She attunes specific areas to adjust the laws of physics in them - "increasing gravity, decreasing friction, changing the progression of time". How do you reflect that? I wanted to have her put +0/+1 counters etc on lands, with the land gaining "Whenever a creature attacks you, it gets all bonuses from counters on this land", but I rather doubt that template works. This is a different approach to the same idea.
At first I had all the effects costing , but then I realised how stupidly powerful the -0/-1 one was, so I rearranged them for a smooth scale.
Which wording is better?
> : Whenever a creature attacks this turn, it gets +0/+1 UEOT.
: Whenever a creature attacks this turn, it gets +1/+0 UEOT.
: Whenever a creature attacks this turn, it gets -1/+0 UEOT.
: Whenever a creature attacks this turn, it gets -0/-1 UEOT.
or
> : Each attacking creature gets +0/+1 UEOT.
: Each attacking creature gets +1/+0 UEOT.
: Each attacking creature gets -1/+0 UEOT.
: Each attacking creature gets -0/-1 UEOT.
The first is rather weaker - it needs to be done before combat starts, and the opponent can choose not to attack if the conditions are unfavourable. The second is a lot more powerful. (For just pumping your attackers though note that it's not as efficient as Leonin Sun Standard.)