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CardName: Contessa Cost: 3uu Type: Creature - Human Pow/Tgh: 2/2 Rules Text: Hexproof At the beginning of each of upkeep, name a card. Whenever a player cast a spell with the chosen name this turn, put a victory counter on Contessa. When Contessa has ten or more victory counters on it, you win the game. Flavour Text: Set/Rarity: Worm Rare

Contessa
{3}{u}{u}
 
 R 
Creature – Human
Hexproof
At the beginning of each of upkeep, name a card. Whenever a player cast a spell with the chosen name this turn, put a victory counter on Contessa.
When Contessa has ten or more victory counters on it, you win the game.
2/2
Updated on 15 Feb 2016 by Link

History: [-]

2015-05-14 14:46:22: Link created the card Contessa
2015-05-14 14:57:41: Link edited Contessa

Hmm. Not keen on this approach to Contessa. I'd rather show her efficiency at intermediate tasks. This looks like some mastermind who stays in her hideout and merely orders the steps to be taken towards her ultimate victory.

­Contessa is the other card which was trying to capture Contessa's ability. We discussed a couple of other options over there.

It's meant to display her "path to victory," where each spell that's cast represents a step in that path..

Oh indeed, but that's casting the victory of the whole game as her victory. And while Contessa does indeed plan for long-term victory, her power is more obvious when she uses it to gain short-term victories - sidestepping just when someone's about to punch her, that kind of thing.

Turn 6, name Shrieking Drake. Turn 7, name Shrieking Drake. Isn't that how it works? Two turns being plenty "long term" enough and all that?

Giving her hexproof was part of my attempt to represent her short-term victory ability. I could also make her unblockable, although that's an oppressive enough combination on a card without adding the fact that it can be a Commander and is an alternate win conduction.
The Shrieking Drake combo is frustrating, but I don't think it's that much worse than Sanguine Bond+Exquisite Blood... Or at least I'm going to pretend that it isn't.

This might be a really good ability for Tattletale though. "I know what you're going to do! And I'll explain in excruciating detail! And then you'll do it! And I'll win!"

Maybe 'win the game' is a bit too high powered; for here; though.

And I also fear that this would be WAY too easy to trigger yourself. Sticking it on tattletale gives a wonderful excuse to make it "opponent" instead of "player".

This would definitely be better suited for Tattletale. I feel like she needs to make opponents play with their hands revealed, though, too. Which may be too good of a combination?

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