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CardName: The Simurgh Cost: 4bb Type: Creature - Endbringer Pow/Tgh: 4/2 Rules Text: Flying, indestructible Whenever The Simurgh attacks or at the beginning of your upkeep, put a fate counter on target creature. Whenever a creature with a fate counter on it attacks, blocks, or dies, its controller flips two coins. If both come up heads, that player loses 5 life. Flavour Text: Set/Rarity: Worm Mythic |
History: |
Nice take on her walking bomb ability. Why 4/2?
(Crosslinking the other for each of discussion: The Simurgh.)
I put less thought into her P/T than anything else, but she has less toughness because it's mentioned several times that she's the physically easiest to defeat out of the first three Endbringers.