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CardName: Regent Cost: 1WU Type: Legendary Creature - Human Pow/Tgh: 2/1 Rules Text: {1}{W}, {T}: Tap target attacking or blocking creature and remove it from combat. {2}{U}{U}, {T}: Gain control of target tapped creature for as long as you control Regent. It doesn't untap during your untap step. {2}{W}{U}, {T}: Untap target creature you control but don't own. Activate this ability only at the beginning of your upkeep. Flavour Text: Set/Rarity: Worm Rare

Regent
{1}{w}{u}
 
 R 
Legendary Creature – Human
{1}{w}, {t}: Tap target attacking or blocking creature and remove it from combat.
{2}{u}{u}, {t}: Gain control of target tapped creature for as long as you control Regent. It doesn't untap during your untap step.
{2}{w}{u}, {t}: Untap target creature you control but don't own. Activate this ability only at the beginning of your upkeep.
2/1
Updated on 18 Feb 2016 by Adak

History: [-]

2016-02-16 20:24:48: Adak created the card Regent

Not too happy with this one -- it simultaneously feels too complicated and like it's not doing enough.

I think that brings Regent up to the character with most cards designed for him, except of course for Taylor :) There's been Regent and Regent, Master Controller, Regent, Regent and now this.

I have to say I don't see what the last line is meant to be doing. It also doesn't actually work in the rules - nobody gets priority to do anything during the untap step.

2016-02-17 02:20:25: Adak edited Regent

The idea was that you would need to tap Regent to use the creature you grabbed for anything useful. Hopefully this new version works better.

What do you see about Regent's character that is white? Genuinely curious.

Honestly? Not sure. I made this design a long time ago, found it on my computer, and posted it without thinking about it to much since it seemed like a decent design.

If we are being honest, I see Regent as being more Rakdos-colored than being blue like others tend to have him. But it's hard to fit his abilities into those colors (Gain control of target attacking or blocking creature until end of combat" maybe?).

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