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CardName: Battery Cost: 2W Type: Creature - Human Pow/Tgh: 2/2 Rules Text: Vigilance {T} during your first main phase: Put a charge counter on Battery. {T}, Remove a charge counter from Battery: Battery gains first strike and +2/+1 until end of turn. Flavour Text: Set/Rarity: Worm Uncommon |
History: [-] |
An ability somewhat like outlast, to represent her charging up.
Not quite working as it is, mind you - being a tapped 3/3 in exchange for sitting out the previous turn?
Have another look... :)
, remove counter: I'm a 3/3 first-strike now.
And I'm tapped. So I'm not very useful. Not seeing it.
Okay, I'll spell it out.
Turn 3 you cast her, turn 4 you charge her up.
Turn 5 you attack with her. She has vigilance. If the opponent blocks, you then tap and use the charge counter in combat to win the combat. Otherwise, she's untapped. Opponent attacks with a 2/2. You block on her, then tap and use the charge counter to win the combat.
Should probably be 2/2 rather than 1/2 to make the vigilant attack worth it though. Either that or come down to 2 mana.
Oh, I thought tapping removed you from the combat.
Seriously? That's not been the rules since... at least 15 years ago. We've spoken about this before...
Well, it's not MY fault they changed the rules while I wasn't playing :)
make 2/2 as stated