Worm: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Damage that would be dealt by Foil can't be prevented.
Creatures dealt damage by Foil this turn can't be regenerated this turn. 2/2
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Whenever Echidna blocks a creature with toughness less than Echidna's power, exile that creature.
: Regenerate Echidna. : Put a token onto the battlefield that's a copy of a creature exiled with Echidna, except it has a base toughness of 1 and "this creature attacks each turn if able." 6/6
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Flying
:until end of turn, target creature gets +1/+1, and Kid Win loses flying. 1/1
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Flying
Whenever Laserdream attacks or blocks, you may have her deal 1 damage to target creature. 2/1
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Damage that would be dealt by Flechette can't be prevented.
: Flechette deals 1 damage to target creature. 2/2
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No more commons
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Shroud
: Target creature cannot block Shadow Stalker this turn. 2/2
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Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 6 or greater, destroy Containment Foam. |
Flying, first strike
2/4
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No more commons
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, : Tap target creature.
1/1
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Damage that would be dealt by Foil can't be prevented.
Creatures dealt damage by Foil this turn can't be regenerated this turn. 2/2
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No more commons
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No more commons
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Foil
(common, foil)
Echidna
(mythic)
Kid Win
(uncommon)
Laserdream
(uncommon)
Flechette
(uncommon)
Shadow Stalker
(common)
Containment Foam
(common)
Legend
(common)
Regent
(common)
Foil
(common)
Swamp
(basic)