Worm: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human
You may look at the top card of any library. (You may do this at any time. You may lie about it.)
[Interpolation] would tell the host exactly how much it was going to hurt, because punches to the face are also power.
1/1
 U 
Creature – Human
{t}: Prevent the next 2 damage that would be dealt to target creature this turn.
1/1
{2}{w}
 
 U 
Creature – Human
Vigilance
{t} during your first main phase: Put a charge counter on Battery.
{t}, Remove a charge counter from Battery: Battery gains first strike and +2/+1 until end of turn.
2/2
 U 
Creature – Human
{1}: Choose first strike, vigilance, or reach. Until end of turn, Miss Militia gains that ability and loses all other abilities except this one.
2/2
 
 
No more commons
{1}{w}{w}
 
 C 
Creature – Human
Damage that would be dealt by Foil can't be prevented.
Creatures dealt damage by Foil this turn can't be regenerated this turn.
2/2
 
 
No more commons
{1}{u}
 
 C 
Creature – Human
{u}, {t}: Tap target creature.
1/1
{2}{w}{w}
 
 C 
Creature – Human
Flying, first strike
2/4
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Creature – Human
Shroud
{1}: Target creature cannot block Shadow Stalker this turn.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 6 or greater, destroy Containment Foam.
Mountain
 
 B 
Basic Land – Mountain

Tattletale (rare)
Panacea Inhibited (uncommon)
Battery (uncommon)
Miss Militia (uncommon)
Foil (common)
Regent (common)
Legend (common)
Shadow Stalker (common)
Containment Foam (common)
Mountain (basic)