Worm: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , : Tap target attacking or blocking creature and remove it from combat.
![]() ![]() , : Gain control of target tapped creature for as long as you control Regent. It doesn't untap during your untap step.
![]() ![]() , : Untap target creature you control but don't own. Activate this ability only at the beginning of your upkeep.2/1
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Vigilance
during your first main phase: Put a charge counter on Battery.
, Remove a charge counter from Battery: Battery gains first strike and +2/+1 until end of turn.2/2
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Flying
:until end of turn, target creature gets +1/+1, and Kid Win loses flying.1/1
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At the beginning of each upkeep, name a card. Cards with that name cost
less to cast this turn.0/1
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No more commons
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Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 6 or greater, destroy Containment Foam. |
No more commons
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No more commons
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Damage that would be dealt by Foil can't be prevented.
Creatures dealt damage by Foil this turn can't be regenerated this turn. 2/2
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No more commons
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Flying, first strike
2/4
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Shroud
: Target creature cannot block Shadow Stalker this turn.
2/2
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No more commons
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, : Tap target creature.1/1
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Regent
(rare)
Battery
(uncommon)
Kid Win
(uncommon)
Accord
(uncommon)
Containment Foam
(common)
Foil
(common)
Legend
(common)
Shadow Stalker
(common)
Regent
(common)
Plains
(basic)


: Tap target attacking or blocking creature and remove it from combat.

