Worm: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may look at the top card of any library. (You may do this at any time. You may lie about it.)
[Interpolation] would tell the host exactly how much it was going to hurt, because punches to the face are also power.
1/1
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: Prevent the next 2 damage that would be dealt to target creature this turn.1/1
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Vigilance
during your first main phase: Put a charge counter on Battery.
, Remove a charge counter from Battery: Battery gains first strike and +2/+1 until end of turn.2/2
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: Choose first strike, vigilance, or reach. Until end of turn, Miss Militia gains that ability and loses all other abilities except this one.2/2
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No more commons
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Damage that would be dealt by Foil can't be prevented.
Creatures dealt damage by Foil this turn can't be regenerated this turn. 2/2
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No more commons
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, : Tap target creature.1/1
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Flying, first strike
2/4
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No more commons
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No more commons
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No more commons
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Shroud
: Target creature cannot block Shadow Stalker this turn.
2/2
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Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 6 or greater, destroy Containment Foam. |
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Tattletale
(rare)
Panacea Inhibited
(uncommon)
Battery
(uncommon)
Miss Militia
(uncommon)
Foil
(common)
Regent
(common)
Legend
(common)
Shadow Stalker
(common)
Containment Foam
(common)
Mountain
(basic)

: Prevent the next 2 damage that would be dealt to target creature this turn.
