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CardName: Leviathan, Endbringer Cost: 4rruu Type: Legendary Creature - Serpent Horror Pow/Tgh: 8/6 Rules Text: Double Strike, Indestructible Whenever Leviathan, Endbringer becomes blocked, put a tide counter on each of up to two target non-basic lands with the same controller as that creature. Those lands are islands (This effect lasts indefinitely). Then, if there have been no extra combats this turn and all non-basic lands the defending player controls are islands, untap Leviathan and there is an additional combat step after this one. Flavour Text: Set/Rarity: Worm None

Leviathan, Endbringer
{4}{r}{r}{u}{u}
 
Legendary Creature – Serpent Horror
Double Strike, Indestructible
Whenever Leviathan, Endbringer becomes blocked, put a tide counter on each of up to two target non-basic lands with the same controller as that creature. Those lands are islands (This effect lasts indefinitely). Then, if there have been no extra combats this turn and all non-basic lands the defending player controls are islands, untap Leviathan and there is an additional combat step after this one.
8/6
Updated on 15 Sep 2016 by Adak

History: [-]

2016-08-22 23:33:13: Adak created the card Leviathan, Endbringer

put a tide counters on each up to two land defending player controls

Pretty wordy. If you wanted to be really mean, you could save space by removing the "in addition to their other types" bit.

Also, I'm not really feeling the double strike.

2016-08-23 19:04:59: Adak edited Leviathan, Endbringer

Removed "in addition," but added an additional clause to keep it from just locking non-blue players out of the game.

As for Double Strike, Leviathan's water shadow makes me think it's odd for him not to have it. I mean, it's a signature power that lets him hit everything twice, what else would I put there?

It's an 8-drop finisher. I'm pretty sure it's okay to lock the opponent out with that. It still has to survive for a turn after you get your eighth land to even begin the process. An additional few turns to hit every land.

It seems like a lot of words, to be honest. While the top down flavour is nice; the actual effect is "Um, uh, ok, so this happens then - no, we had that... do we get a? Right, no extra combat this turn."

I'd ideally like there to be some unifying mechanic for the end-bringers. The obvious candidate, given their periodic nature would be to replace indestructible with:

When ~ dies, you may search your library for an endbringer card with a different name, reveal it, and put it on top of your library.

I'd also suggest replacing the tide counters with just "When ~ attacks, destroy target land"

And I'm running out of room; but I also do rather like the idea of turning stuff into islands, but more simply. "Mana is blue UEOT"?

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