Archester: Frontier of Steam
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Showing 31 of 31 Blue cards
Go to section: White (31) Blue (31) Black (31) Red (31) Green (31) Multicolour (5) Artifact (58) Land (11)
Show rarities: C U R M
Sacrifice Bookkeeper's Messenger: Draw a card.
2/2
Until the beginning of your next upkeep, whenever a player taps a land for mana, if that land would produce colored mana, it produces that much colorless mana instead.
"We need to focus our production."
Enchant permanent
Enchanted permanent is an artifact. (It loses all other types.)
Enchanted permanent is an artifact. (It loses all other types.)
"Despite what others claim, I too believe the beasts of the wilds have a place in this world. That place is as a statue in my garden."
Enchant creature
Enchanted creature's controller may choose not to untap enchanted creature during his or her untap step.
Whenever enchanted creature becomes untapped, return it and Chancellor's Conscription to their owners' hands.
Enchanted creature's controller may choose not to untap enchanted creature during his or her untap step.
Whenever enchanted creature becomes untapped, return it and Chancellor's Conscription to their owners' hands.
Flying
Complacent Crew can't attack unless defending player controls an artifact.
Complacent Crew can't block unless you control an artifact.
Complacent Crew can't attack unless defending player controls an artifact.
Complacent Crew can't block unless you control an artifact.
4/4
Draw a card. For each spent to cast Contemplate, draw an additional card, then discard a card.
Counter target spell unless its controller pays . They may only spend colorless mana.
When Engineer's Assistant enters the battlefield, you may attach target Component you control to target non-Component artifact you control.
2/2
Steam powered – Search your library for up to two artifact cards, reveal them and put them in your hand. If only colorless mana was spent to cast this spell, put them onto the battlefield instead. Then shuffle your library
Machine Legion Commander gets +1/+1 for each artifact you control.
Each noncreature artifact you control is an artifact creature with power and toughness each equal to its converted mana cost. (Components that are creatures can't Upgrade an artifact and Equipment that are creatures can't equip a creature.)
Each noncreature artifact you control is an artifact creature with power and toughness each equal to its converted mana cost. (Components that are creatures can't Upgrade an artifact and Equipment that are creatures can't equip a creature.)
1/1
When Magnet Elemental enters the battlefield, gain control of each component and equipment that could be attached to it for as long as you control Magnet Elemental. Then attach those permanents to it.
3/3
Enchant land
When Mana Purification enters the battlefield, draw a card.
Whenever enchanted land is tapped for mana, its controller adds that much colorless mana to his or her mana pool instead.
When Mana Purification enters the battlefield, draw a card.
Whenever enchanted land is tapped for mana, its controller adds that much colorless mana to his or her mana pool instead.
Put X tokens on the battlefield that are a copy of target non-creature artifact.
"By this time next year, we'll be able to equip an army!"
Components you cast cost less to cast.
Upgrade abilities you activate cost less to activate.
Upgrade abilities you activate cost less to activate.
2/2
Flying
Steam powered – When Merchant Airship enters the battlefield, if only colorless mana was spent to cast it, draw a card.
Steam powered – When Merchant Airship enters the battlefield, if only colorless mana was spent to cast it, draw a card.
3/2
Steam powered – Target nonland permanent loses all activated abilities and Ovius Serpent gains those abilities until end of turn. If only colorless mana was spent to activate this ability, put a Gaze counter on that permanent and this effect doesn't end until Ovius Serpent leaves the battlefield.
The more it sees, the more it knows.
5/5
: Look at the top card of your library. You may put it into your graveyard. If an artifact card is put into your graveyard this way, put a +1/+1 counter on Promising Youth.
Share with me your knowledge and I shall share with you my strength.
0/1
Take an extra turn after this one.
Steam powered – If only colorless mana was spent to cast Reach for Tomorrow, take two extra turns after this one instead.
Steam powered – If only colorless mana was spent to cast Reach for Tomorrow, take two extra turns after this one instead.
"A better tomorrow, today."
-Academy of Tomorrow motto
-Academy of Tomorrow motto
Steam powered – Tap up to two target creatures. If only colorless mana was spent to cast Scholarly Debate, those creatures don't untap during their controller's next untap step.
Not all great minds think alike.
Shabby Automaton enters the battlefield tapped and doesn't untap during its controller's untap step.
: Untap Shabby Automaton. Spend only colorless mana to activate this ability.
: Untap Shabby Automaton. Spend only colorless mana to activate this ability.
2/4
As long as Sky Pirates is untapped, it has hexproof.
As long as Sky Pirates is tapped, it has flying.
As long as Sky Pirates is tapped, it has flying.
2/2
Enchant permanent
When Steal Spell enters the battlefield, gain control of each permanent attached to enchanted permanent for as long as you control Steal Spell.
You control enchanted permanent.
When Steal Spell enters the battlefield, gain control of each permanent attached to enchanted permanent for as long as you control Steal Spell.
You control enchanted permanent.
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Flying
Steam powered – : Target creature can't be blocked until end of turn. If only colorless mana was spent to activate this ability, that creature gains hexproof until end of turn.
Steam powered – : Target creature can't be blocked until end of turn. If only colorless mana was spent to activate this ability, that creature gains hexproof until end of turn.
3/3
Return up to two target nonland permanents to their owner's hands.
, : Add to your mana pool.
"Ashes to ashes, water to steam."
1/1
: Target land becomes the basic land type of your choice until end of turn. If that land was nonbasic, untap Terratech Cartographer.
"My maps are never wrong; I ensure it."
2/2
When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
2/2
Counter target spell.
Add to your mana pool.
Add to your mana pool.
"Let's see if we can put that to good use."
Choose one – tap target artifact or creature, then remove a counter from it; or untap target artifact or creature, then give it a counter of a kind already on it.
Go to section: White (31) Blue (31) Black (31) Red (31) Green (31) Multicolour (5) Artifact (58) Land (11)
Show rarities: C U R M
Archester: Frontier of Steam: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | About Archester |
Tap an untapped component attached to A Grand Experiment: Each player draws a card