Archester: Frontier of Steam: Recent Activity
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Recent updates to Archester: Frontier of Steam: (Generated at 2024-05-18 19:08:52)
+1 to rename.
I feel like it's best trait is being able to kill a lot of things. Keep in mind, it needs 6 mana to break one thing, 4 of which are colored, in a set where you really want to be using colorless to get the most out of what you do. If we change it, making the ability take 3 mana would be the first fix, but I don't think it needs it. This card is so demanding, I would not count on it working in more than one or two decks. This is not Snapcaster Mage or Thragtusk. This is Sphinx's Revelation at best, and more likely than not a flavorful Rest in Peace.
ChainedRiledon4Lyfe.
+1 for "Iron City Industrialist"
I think it would be a cool black card just with pay 1 life get 2 mana. The second ability makes the card it's own combo. I think you shoul make a second card to work with it insstead rather then giving it all the power.
I'd rename it to "Iron City Industrialist", referencing "Brass City Aristocrat".
Sorry I meant artifact discard.
The Assembly-Worker token from Urza's Factory didn't have the tap ability.
Should the Steampowered part be Forked Bolt? that would seem to fit with the name. Shooting two guys with one bullet is pretty impressive.
This does seem like a good candidate for vanilla. I agree with MOON-E that we should focus on limited to determine what needs to change for complexity, but the set would not suffer losing this line of rules text.
The flavour of the mechanics here is great.
If you add "once per turn" to the ability, you might as well just make it a ability.
I would add mana to the activation if you made it sacrificing lands, as you could essentially generate three mana per land, which is a bit much for a common. That's fine as a one-shot effect like Strike it Rich, but repeating it every turn would be nuts.
Oh, also, I approve of making this just sac lands for . That's a much cleaner card.
I think it would still be a bit too complex for an uncommon at that point. I really don't have a problem with this card, colorpiewise (it's a word). I may be a little worried about power level, but that's really an issue that playtesting will either confirm or disprove. In either incarnation (double flipping or reflipping) I like this card.
I think this card needs a "use this ability only once each turn" clause. Or make the cost higher. As it is now, it destroys half the permanents in the set for just two mana! At the least it should be mythic.
The problems I have with him are that...
1) He has no purpose in the story. There is no flavor justification for him he is simply an Aven and nothing more. Eldaveth was suppose to be the chief inventor in Brass City a role that would make the mechanics of this card fit nicely.
2) He feels like the worst kind of unimaginative rare. He is simply the Guards+. At least as Eldaveth it would function slightly differently.
3) Too the best of my knowledge the Aven of Archester are suppose to be very reclusive. That would seem to justify their absence from much of the goings on in the first set. I think they were suppose to come out of their shells in [Steam] and [Ahead].
Making him not be aven makes his second ability a lot worse and also lessens the effect of aven in the set even further. (They control one of the three most influential cities on Archester yet have maybe 4 cards total?)
Changed flavor text
I agree on that flavor text change.
I personally really like this card. I can see how the card draw might seem a bit out of color, but personally I think the circumstances required make it less egregious. I mean, you have to untap with this guy, pitch an artifact, and then win two coin flips just to net a 1 card advantage from him. I don't perceive him in the same way you do because I don't see spellslingers as casting spells like spellshapers.
As for the reflip idea, I feel that takes a potentially exciting and powerful card and makes it kinda meh. It would feel like an uncommon to me at that point.
Should this maybe just blow up lands always? Like, sac a land, tap, add 2? Or is that too much for common?
I agree this set is packed full of stuff. I think what we need to do is find what the important themes for limited are, then we can determine which cards can be cut for vanilla or simplified.
I'm not sure myself, Fleetfeather sandals is in a set that has some pretty giant creatures, while this set is focused on small creatures. If the sandals aren't great in that format, wouldn't they just be worse here?
Just my two cents, I'm not sure if it's worth nerfing this out of existence. Then again, maybe i'm underestimating it.
Are we ok with assembly workers not tapping to give +1/+1 to another assembly workers? That's kinda their thing.
What about changing this to a "Cogbound Burro" and making it an "Artifact Creature - Donkey"?
Since we're needing more vanilla creatures, what do you guys think about us changing this to a vanilla and dropping vigilance part?
We already have another vigilance white card at common anyway, maybe this will serve us better as a vanilla...
So what about our discussion over on Eldaveth's Guard? Are we going to change this to Eldaveth by dropping flying and changing the name?
Does this need to be twobrid?
You're right we could probably get away with dropping the untap clause.
Vesper Ghoul and Deathrite Shaman are both more recent examples that say you don't have to pay mana to get mana in black. Paying life seems fine, though since you're getting two mana out of it, you may want a mana investment.
Also, the untap ability works well for getting lands into your graveyard, but makes an otherwise simple common much more complex.
What if discarding an artifact just let you reflip? That way it would basically be red looting, but give you some control over which option you get (because sometimes you really want that 2 damage over a card).
Also, this is somewhat off-topic, but I'd really like to see the flavor text as: "Heads I win; tails you lose."
Yes, I had similar concern myself about vanilla creatures myself. Even RTR block, which was packed to the brim with stuff, managed to include a few.