Archester: Frontier of Steam: Recent Activity
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Recent updates to Archester: Frontier of Steam: (Generated at 2024-05-18 19:08:46)
This feels a little odd. The twobrid makes you want to splash it since it only costs one green mana but You get the most out of it in mono green. I know we wanted to push mono-green but I'm not sure this is how we want to do it.
Also, it's a complete "do-nothing" enchantment when it hits the field. I can't see this going above 13th/14th pick almost ever. :(
Should we add a to the cost of the ability? Most other black cards that generate mana like this generally require some mana to be put into it. (eg. Bog Initiate, Blood Celebrant, etc...)
Does it feel to anyone else that we have a distinct shortage of Vanilla Creatures in the set? Particularly in the Commons?
The sandals didn't seem great to me; I didn't play mine and never saw them against me. (I did sideboard them in a couple of times, but never drew them.)
But now that they exist, it'd make the most sense for this to be a functional reprint of that rather than strictly better.
I was kind of surprised it was a common when I saw it, to be honest. But then I realized it was informing a certain deck type, and wasn't broken or anything... and redundancy wasn't very good. The sandals are currently 3.5 stars, which is pretty strong, for a common.
So has anyone played with/against Fleetfeather Sandals in Theros? It seems pretty good, at least from my experience. How do we feel about this being a functional reprint of that but being one less mana to equip?
The "draw a card" part doesn't feel red. I know that when you're not discarding an artifact, it's just looting but it doesn't read that way. It reads like he's casting this...
Gambling
Instant
Flip two coins. For each heads, draw a card. For each tails, ~ deals 2 damage to target opponent.
Does that really feel red? I mean it's potentially a divination in red and red isnt suppose to get that kind of card advantage. At worst it's a better Lava Spike. Every turn.
The pun convinces me.
But then it's likely be useless if you didn't Steampower it. Yeah we have Assembly-Workers at common, uncommon and rare but what are the odds you'll have three on the field at once normally.
Plus I kinda like the image of Assembly-Workers assembling Assembly-Workers in a sort of ever growing cycle. Not to mention the word play on Assembly Line.
It's a riff off of the old clockwork mechanic, and since this is a mythic I don't really see an issue with being a little more brain intensive.
I was thinking a 6 drop with.
Steam powered: When Assembly Line enters the battlefield, if only colorless mana was used to cast Assembly Line, put 3 2/2 colorless assembly-worker artifact tokens onto the battlefield.
Tap 3 assembly-workers you control: put a token onto the battlefield that is a copy of target noncreature artifact other than assembly line.
removing a +1/+1 counter at the beginning of the next endstep seems like one more thing you have to remember.
I like how the modular creatures dying lets you delay a board wipe- it puts your opponent into a position where they don't want to kill your creatures if they would rather have the board wipe.
Something like this...
Assembly Line
Artifact [Rare]
When ~ enters the battlefield, put two 2/2 colorless Assembly-Worker artifact creature tokens onto the battlefield.
, Tap two Assembly-Worker creatures you control: Put a 2/2 colorless Assembly-Worker artifact creature tokens onto the battlefield.
The classic factory card either make small artifact tokens, or pump out mana (possibly spendable only on artifacts)
So maybe just get back some mana every time you feed an artifact to it?
I think the idea of an assembly line is good, just this is too strong. I think we could make a better factory. What if it made 3 assembly worker tokens via etb, and then allowed you to tap assembly workers to copy a noncreature artifact you control other than assembly line?
Nah, she's just big boned. :p
I agree this appears pretty massively broken. Copying artifact creatures with modular and sacrificing artifact creatures with modular does also sound like a recipe for... making certain Johnnies very happy and confusing everyone else.
SM: Ah, good point.
Raptor: Are you implying Emmara Tandris is abnormal? :P (I'm reminded of HavelockV's sonnet.)
Unlike Vigor, this protects itself too--in that respect it's similar to Phytohydra.
I put some ideas for this slot in the Archester thread.
Since I think this card might be broken beyond repair, what about changing it back to Mirrorworks? I seem to recall that being what this was originally. Thoughts?
The average size of an elf is ~2/2. They don't normally get much bigger than that.
Hee. I missed this before. Nice card, but does it need to be so much smaller than Vigor?
So you take Thran Dynamo, add this...and a second copy of this. The "once per turn" restriction isn't such a hard limit after all.
Even better, have this, Dynamo, and an uncopied Sculpting Steel, so that each of the copies can become something different. Then you can make three copies of Dynamo and one copy of this each time, and the whole process is a bit faster. It also gets around the attempted drainplug of changing the targeting condition to "target artifact not named Assembly Line".
I think this is going to get some players confused. Imagine the questions: "The cost is colorless! How could I not spend colorless mana?"
Are we sure we want the interactions with this an modular? It's seems like the board state could get really complicated really quick.
I'd be wary of this as an instant, but you'd really need to playtest to see if it was broken. If you're in heavy white, an instant would be very strong. If you're spending , then an instant is fine. Possibly a little weak for the cost, even.
"Land manipulation" isn't a great theme for limited, but makes sense flavor-wise. It also looks like these colors focus on getting you colorless mana, which IS a good theme for limited. That with the spellslingers in makes sense. This card is doing good work.
Sorry if I came off as too questioning. I really apperciate the recap.
@MOON-E: That should work. It'll most likely play like Chrome Steed in limited, which is good. Occasionally it'll be Chrome Steed+, which is probably not that bad. Most decks will be packing artifact removal, anyway, I'd assume.
I say make the change and see what playtesting yields.