Dark Omens
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Mechanics | The Pridelands | The Lushwood | Stonefast Mountains | The Valurian Empire | Skeleton |
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Creatures you control gain protection from the colour of your choice until end of turn.
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You can play Alannon, the Exile from Exile, but not from anywhere else.
Double Strike


: Exile Alannon, you may play this ability if Alannon is in your hand.
Double Strike



4/4
3/1
At the beginning of your upkeep, if you have 15 or more Rebel and/or Nomad creatures on the battlefield, you win the game.
At the beginning of your upkeep, if you have 15 or more Rebel, and/or Nomad creature cards in your graveyard, you lose the game.
At the beginning of your upkeep, if you have 15 or more Rebel, and/or Nomad creature cards in your graveyard, you lose the game.
Enchant creature
Enchanted creature gets +1/+1 has First Strike and is a Knight in addition to its other creature types.
Enchanted creature gets +1/+1 has First Strike and is a Knight in addition to its other creature types.
Choose one –
● Tap target creature.
● Gain 2 life.
● Destroy target aura.
● Tap target creature.
● Gain 2 life.
● Destroy target aura.
Target creature you control gains Resilient 3 (If a source would deal combat damage to it, prevent 3 of that damage) until end of turn.
First Strike
Protection from Soldiers
Protection from Soldiers
He has vowed to slay one Valurian for each member of his tribe that was slaughtered.
2/2


Illus. gonzalokenny at deviantART
2/2
Whenever a creature an opponent controls attacks you, exile it unless its controller pays
.
Return all creatures exiled in this way to the battlefield tapped at the end of the combat phase.

Return all creatures exiled in this way to the battlefield tapped at the end of the combat phase.
Shrivel (Damage is dealt to this creature in the form of -1/-1 counters.)


,
: Exile Rebel Rabble, return it to the battlefield at the start of the next end phase.




5/5
Resilient 2 (If a source would deal combat damage to this creature, prevent 2 of that damage)
Many soldiers sided with the rebels rather than fight their own kin.
2/2
Put two 1/1 white Rebel creature tokens with Haste onto the battlefield, sacrifice them at end of turn.
"You peasant scum are revolting!"
"Yeah, an we is rebellin' too....."
"Yeah, an we is rebellin' too....."
1/1
Resilient 1 (If a source would deal combat damage to this creature, prevent 1 of that damage)
"I have survived the wastes themselves, you are but a gnat in comparison."
3/2
Vigilance
2/3
If you control more creatures than target opponent, creatures you control get +1/+1 until end of turn.
Draw a card.
Draw a card.
When The Exile's Return enters the battlefield, return target exiled permanent to the battlefield under your control.
When The Exile's Return leaves the battlefield, exile the returned permanent.
When The Exile's Return leaves the battlefield, exile the returned permanent.
Vigilance

: Tren Shock Troop gets +2/-2 until end of turn.
Use this ability no more than once per turn.


Use this ability no more than once per turn.
3/5


She channels the spirits of the waste, showing her victims true suffering.
1/1
Flying
: Azimuth Drake loses Flying until end of turn.

2/2
Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sometimes a single spark of intuition leads to the creation od something wondrous.
Enchant creature
Tap enchanted creature, it doesn't untap during its controller's untap phase.
Tap enchanted creature, it doesn't untap during its controller's untap phase.
Enchant Creature
Enchanted creature has Flying and is a Bird in addition to its other types.
Enchanted creature has Flying and is a Bird in addition to its other types.
Artifact spells cost you
less to cast.
, Sacrifice an artifact: Search your library for an artifact card, reveal it, and put it in your hand. Then shuffle your library. Activate this ability only once each turn.


When Ghul Mindshredder enters the battlefield target player puts the top 2 cards of his or her library into his or her graveyard.
Gravecast
(You may play this card from your graveyard by paying 
and exiling 2 cards from your graveyard)
Gravecast




0/1
Kelp Serpent can't attack unless defending player controls an Island.
When you control no Islands or Forests, sacrifice Kelp Serpent.
When you control no Islands or Forests, sacrifice Kelp Serpent.
6/6
Protection from Tapped Creatures

: Tap target creature, it doesn't untap during its controller's next untap phase.

: Prevent all combat damage dealt by target creature this turn.




1/1
+1 Tap or untap target nonland permanent
+0 Draw a card and then discard a card.
-X Return X target nonland permanents to their owners hands.
+0 Draw a card and then discard a card.
-X Return X target nonland permanents to their owners hands.
3
Exile target spell cast from a graveyard.
Target opponent may discard their hand. If they don't, draw two cards for each card in their hand.
Counter target spell. At the start of your next Main Phase, add
to your mana pool.


The Selachi don't build towns, the Coralshapers grow them.
1/1
Whenever Selachi Raiders deals combat damage to a player, you may put a non-creature permanent from that player's graveyard onto the battlefield under your control.
2/2


Using similar magics to the coralshapers, the Warshapers turn giant turtles into mobile forts by shaping their shells.
2/5
Shark Companion cannot attack unless defending player controls an Island.
Many Selachi share a primal link with the sharks of Aerikal.
3/3
Choose one –
● Target land becomes an Island until end of turn.
● Swap target creature's power and toughness until end of turn.
● Counter target spell that targets a Merfolk you control.
● Target land becomes an Island until end of turn.
● Swap target creature's power and toughness until end of turn.
● Counter target spell that targets a Merfolk you control.
Flying
When Sphinx of Lost Hopes enters the battlefield, if you have the lowest life total amongst all players, shuffle your graveyard into your library.
When Sphinx of Lost Hopes enters the battlefield, if you have the lowest life total amongst all players, shuffle your graveyard into your library.
Some say it should be the Sphinx of Last Hopes.
6/6
Shrivel (Damage is dealt to this creature in the form of -1/-1 counters.)
"The Illusion itself is quite realistic, but it's matrix is delicate and highly susceptible to disruption." Jaer Dragali, Æther Sculptor.
5/5



1/1
Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.


Whenever Corrupt Official becomes blocked, defending player discards a card at random.
His favor comes at a high price.
3/1
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Search your library for a card with converted mana cost X, reveal it and each player loses X life. Then put the revealed card in your hand and shuffle your library.


"Even in death there is power to be had."
1/1
Pay 1 life: Regenerate Deathless One.
2/2
Flying
Gravecast

(You may play this card from your graveyard by paying 

and exiling 2 cards from your graveyard)
Discard Diseased Bat: target creature gets -1/-1 until end of turn.
Gravecast






Discard Diseased Bat: target creature gets -1/-1 until end of turn.
1/1
Target creature gets -1/-1 until end of turn for each creature you control.
Pray the Dreadlord's gaze does not fall upon you!

1/1
Enchant Creature
Enchanted creature loses all abilities and becomes a 2/2 black Zombie.
Enchanted creature loses all abilities and becomes a 2/2 black Zombie.
Choose one –
● Target player discards a card.
● Exile up to 3 cards from target player's graveyard.
● Target creature has Deathtouch until end of turn.
● Target player discards a card.
● Exile up to 3 cards from target player's graveyard.
● Target creature has Deathtouch until end of turn.
Gravecast 
(You may play this card from your graveyard by paying 
and exiling 2 cards from your graveyard)
When Graveborn Legion dies, you may put the top 2 cards of your library into your graveyard.




When Graveborn Legion dies, you may put the top 2 cards of your library into your graveyard.
4/3
Gravecast 
(You may play this card from your graveyard by paying 
and exiling 2 cards from your graveyard)
Return target creature card in your graveyard to your hand.




Return target creature card in your graveyard to your hand.
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
"If Heaven has placed it in your hands, it means that the throne is destined to be yours."
+1Look at target players hand and choose up to one non-land card from it. That player discards the chosen card.
-3Destroy target creature or planeswalker.
-8Exile all creature cards from all graveyards. Put a 2/2 Black Zombie creature token onto the battlefield for each card exiled in this way.
-3Destroy target creature or planeswalker.
-8Exile all creature cards from all graveyards. Put a 2/2 Black Zombie creature token onto the battlefield for each card exiled in this way.
4
Discard a card, Sacrifice Overeager Apprentice: Add 

to your mana pool.



Slow and steady may not always win the race, but at least it doesn't end up splattered on the walls.
1/2
Flying; First Strike
Vampires you control have Protection from White.
Salidar the Cursed counts as Salidar the Crusader for purposes of the Legendary rule.
Vampires you control have Protection from White.
Salidar the Cursed counts as Salidar the Crusader for purposes of the Legendary rule.
The last hope of the empire has become the instrument of it's downfall.
Illus. Hellstern at deviantART
3/3
When Sleeper Agent enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
3/3
Once lords and ladies of the empire, they are now bound to Salidar's will.
3/1
If Willing Sacrifice would be put into a graveyard by being sacrificed, return it to its owner's hand instead.
The dreadlord had no shortage of followers willing to die for his cause.
1/1
Flying
Whenever Annihilator Dragon deals combat damage to a player, that player sacrifices three permanents.
Whenever Annihilator Dragon deals combat damage to a player, that player sacrifices three permanents.
5/5
Enchant Creature
Enchanted Creature gets +X/-X and attacks each turn if able, where X is equal to its printed Power.
Enchanted Creature gets +X/-X and attacks each turn if able, where X is equal to its printed Power.
Sacrifice a Mountain: Brak the Mighty gets +2/+2 until end of turn.
, Sacrifice a Mountain: Brak the Mighty deals 2 damage to target creature or player.

He doesn't just throw rocks, he throws whole mountaintops.
Illus. loztvampir3 at deviantART
5/5
Put an X/X red Giant creature token onto the battlefield.
The news of the sack of Stonefast spread far and wide amongst the peaks, luring Giants from far and wide with the promise of plunder.
Gravecast 
(You may play this card from your graveyard by paying 
and exiling 2 cards from your graveyard)
Deathshock deals 2 damage to any target.




Deathshock deals 2 damage to any target.
Resilient 1 (If a source would deal combat damage to this creature, prevent 1 of that damage)
2/3
Dwarven Colossus's power and toughness are each equal to the number of dwarf and/or artifact permanents you control.


: Put a 2/2 red dwarf golem artifact creature token onto the battlefield.



*/*
Defender
Double Strike
Double Strike
They are the last line of defence for the beleaguered dwarves as they are driven from their ancient homes.
2/4
Ettin Brigand cannot be blocked by only one creature.
If Ettin Brigand is unblocked, it gets +1/+1 until end of turn.
If Ettin Brigand is unblocked, it gets +1/+1 until end of turn.
4/4
Choose one –
● Target creature has Haste until end of turn.
● Forge Charm deals 1 damage to target creature or player.
● Destroy target equipment.
● Target creature has Haste until end of turn.
● Forge Charm deals 1 damage to target creature or player.
● Destroy target equipment.
When Goblin Looters enters the battlefield, discard a card and then draw a card.
The dwarves discovered they could delay the goblin hordes by leaving behind piles of worthless "Shiny Stuff".
1/1
When Goblin Mineblaster dies it deals 1 damage to target creature.
The theory of a time-delay fuse is lost on Goblins.
1/1
Whenever a Goblin you control becomes blocked, it gets +1/+1 and gains First Strike until end of turn.
The rare Goblin actually knows what it's doing.
2/2
Resilient 1 (If a source would deal combat damage to this creature, prevent 1 of that damage)
2/2
First Strike
, Sacrifice an artifact: Ore Hound gets +2/+0 until end of turn.

2/2
Overwhelming Horde deals X damage to target creature or player where X is equal to the number of creatures you control
Destroy all artifacts. Pulverising Blow deals 1 damage to each player for each artifact destroyed in this way.
The Giants blows were so powerful they became a threat to friend and foe alike.
Flying
Shrivel (Damage is dealt to this creature in the form of -1/-1 counters.)
Shrivel (Damage is dealt to this creature in the form of -1/-1 counters.)
Hastily crafted from the dross of the forges, they were sent into battle unfinished and thus had a tendency to fall apart with prolonged use.
3/3
As an additional cost to cast Sticky Bombs, sacrifice a creature you control.
Destroy target artifact, Sticky Bombs deals 5 damage to that artifact's controller.
Destroy target artifact, Sticky Bombs deals 5 damage to that artifact's controller.
A typically goblin invention.


Animated and clad in Illusion, even the statues of honoured ancestors tirelessly joined the defense of Stonefast.
2/2
Flash
You may cast Insect creature cards as if they had Flash.
You may cast Insect creature cards as if they had Flash.
The Intaki have a habit of suddenly appearing in the most unexpected of places.
3/3
Trample
When Aspect of Gaea dies, you may exile it. If you do, return any number of target Land cards from your graveyard to your hand.
When Aspect of Gaea dies, you may exile it. If you do, return any number of target Land cards from your graveyard to your hand.
6/6
Trample
Even a young baloth is still a baloth.
2/2


The darkheart is one of the more dangerous places in the Lushwood. There, the very trees themselves have developed a taste for blood.
2/4
Creatures you control get +1/+1.
"To those who can hear it, Gaea's battle song brings power as swift as sunlight and as enduring as the deep roots of the forest."
Return target creature or land card from your graveyard to your hand.
Prevent all combat damage that would be dealt this turn. If
was spent to cast Incapacitating Fog, tap all attacking creatures and they don't untap during their controller's next untap phase.

The Elves resistance to the spread of the Intaki into the Lushwood was so strong that the bugs had to evolve new ways to defeat them. The infiltrators were one such measure.
2/3
As an additional cost to cast Intaki Rootchewer, sacrifice a forest.
Intaki Rootchewer can't be countered.
Intaki Rootchewer can't be countered.
3/3
Reach
Evolved for bringing down flying prey, lashtails can fire super sticky strands with pinpoint accuracy.
1/3
Choose one –
● Regenerate target green creature.
● Untap target permanent.
● Target creature gets +0/+1 and has Reach until end of turn.
● Regenerate target green creature.
● Untap target permanent.
● Target creature gets +0/+1 and has Reach until end of turn.




0/1
The sentinels are the front line of defence against both the Valurians and the Intaki.
2/3
Reach
Protection from Insects
Protection from Insects
Originally bred for their silk, the elves found another use for the spinners in the face of the Intaki encroachment.
2/4
Trample
At the beginning of each upkeep put a 3/3 green beast creature token onto the battlefield.
If Magnoloth would go to the graveyard from anywhere, reveal Magnoloth and put it on the bottom of its owner's library instead.
At the beginning of each upkeep put a 3/3 green beast creature token onto the battlefield.
If Magnoloth would go to the graveyard from anywhere, reveal Magnoloth and put it on the bottom of its owner's library instead.
6/6
At the start of your upkeep you may sacrifice a land. If you do, search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
Enchant Creature
Enchanted creature gets +1/+1 and has Shroud.
Enchanted creature gets +1/+1 and has Shroud.
Other Elves you control get +1/+1.
Other Insects you control get +1/+1.
Other Insects you control get +1/+1.
Revered or Reviled ? Only time will tell.
0/1


1/1
When Whipsilk Aura enters the battlefield, draw a card.
Enchant Creature
Enchanted creature has reach. (It can block creatures with flying.)
Enchant Creature
Enchanted creature has reach. (It can block creatures with flying.)
Flying, First Strike
At the start of your upkeep sacrifice a creature or tap Karnak, Darklord of Doom and put the top 5 cards of your library into your graveyard.


: Target player puts the top 5 cards of their library into their graveyard.
At the start of your upkeep sacrifice a creature or tap Karnak, Darklord of Doom and put the top 5 cards of your library into your graveyard.



6/6
Flying, Haste
At the start of your upkeep sacrifice a creature or tap Baltab, Darklord of Destruction and sacrifice 3 permanents.
Whenever Baltab deals combat damage to a player, that player sacrifices three permanents.
At the start of your upkeep sacrifice a creature or tap Baltab, Darklord of Destruction and sacrifice 3 permanents.
Whenever Baltab deals combat damage to a player, that player sacrifices three permanents.
6/6
Flying, Vigilance
At the start of your upkeep sacrifice a creature or tap Adriel, Darklord of Decay and you lose 5 life (it cannot be prevented).
Whenever Adriel deals combat damage to a player, that player loses 5 life (it cannot be prevented).
At the start of your upkeep sacrifice a creature or tap Adriel, Darklord of Decay and you lose 5 life (it cannot be prevented).
Whenever Adriel deals combat damage to a player, that player loses 5 life (it cannot be prevented).
5/5



The fourth pride willingly accepted slavery rather than risk destruction. Now, they hunt their own kind for reward.
Illus. nightrhino at deviant ART
2/2

2/5
First Strike, Deathtouch
Other Knight creatures you control get +1/+1 and gain Deathtouch.
Other Knight creatures you control get +1/+1 and gain Deathtouch.
2/2
Other White Soldier creatures you control get +1/+1.
Other Black Soldier creatures you control get +1/+1.
Other Black Soldier creatures you control get +1/+1.
3/3
Target player discards a card; You gain 2 life.
The Imperial Inquisitors know many ways to extract answers from those in their 'care'.
First Strike
3/1
Trample
At the start of your upkeep sacrifice a creature or tap Brakath, Darklord of Domination and target player puts 2 1/1 black and green Insect Drone creature onto the battlefield.


, Sacrifice a creature: Brakath gets +2/+2 until end of turn.
At the start of your upkeep sacrifice a creature or tap Brakath, Darklord of Domination and target player puts 2 1/1 black and green Insect Drone creature onto the battlefield.



7/7
Sacrifice Darkheart Sapling: You gain 3 life.
Few Saplings survive to maturity in the darkheart as they are preyed upon by their own elders.
1/3
Target creature gains deathtouch and trample until end of turn and must be blocked this turn if able.
When Deathspore Beetle enters the battlefield, put a -1/-1 counter on target creature.
Whenever a Drone creature enters the battlefield under your control, put a -1/-1 counter on target creature.
Whenever a Drone creature enters the battlefield under your control, put a -1/-1 counter on target creature.
2/2
Other Insects you control get +1/+1.

: Put a 1/1 black and green Insect Drone creature token onto the battlefield.


3/3
Deathtouch, Trample.
Drones you control get +3/+3 and have Trample
Drones you control get +3/+3 and have Trample
6/6
Flying
2/1
Choose one –
● Untap up to two target creatures you control.
● Tap target creature, it doesn't untap during its controller's next untap phase.
● Untap up to two target creatures you control.
● Tap target creature, it doesn't untap during its controller's next untap phase.
Each creature loses all abilities and becomes a 1/1 Green and Blue Fish until end of turn.
As long as you control an Island and a Forest, Kelp Stalker is unblockable.
2/2
Other Merfolk you control get +1/+1.
Tap two merfolk you control: Untap target Merfolk.
Tap two merfolk you control: Untap target Merfolk.
2/2



1/2
Enchant creature
Enchanted creature gets +1/+1 and has Hexproof (It can't be the target of spells or abilities your opponents control)
Enchanted creature gets +1/+1 and has Hexproof (It can't be the target of spells or abilities your opponents control)
Forgespark deals 1 damage to target creature or player.
You may search your library for an artifact card with converted mana cost 1 or less, reveal it and put it in your hand. Then shuffle your library.
You may search your library for an artifact card with converted mana cost 1 or less, reveal it and put it in your hand. Then shuffle your library.
Vigilance
Hearthguard gets +1/+0 as long as you control a Mountain.
Hearthguard gets +0/+1 as long as you control an Island.
Hearthguard gets +1/+0 as long as you control a Mountain.
Hearthguard gets +0/+1 as long as you control an Island.
2/2
Counter target spell unless its controller has it deal X damage to him or her. Where X is equal to the converted mana cost of the targetted spell.
Other Dwarf creatures you control get +1/+1 and have Resilient 1 (If a source would deal combat damage to it, prevent 1 of that damage).
2/2
Whenever you cast an artifact spell, you may draw a card.
Sacrifice an Artifact: Stoneborn Forgemaster gets +2/+2 until end of turn.
Sacrifice an Artifact: Stoneborn Forgemaster gets +2/+2 until end of turn.
2/2
When Stoneborn Inventor enters the battlefield reveal cards from the top of your library until you reveal an Artifact card. Put that card in your hand and the rest of the revealed cards on the bottom of your library in any order.
1/1
Untap all creatures you control. Cat creatures you control get +1/+1 and gain First Strike until end of turn.
Enchant Creature
Enchanted creature gets +1/+1 and has Intimidate.
If enchanted creature is a cat, it has Lifelink as well.
Equip
Enchanted creature gets +1/+1 and has Intimidate.
If enchanted creature is a cat, it has Lifelink as well.
Equip

Champion of the First Pride has Resilient 2 (If a source would deal combat damage to this creature, prevent 2 of that damage) as long as you control another cat creature.
2/2



Never underestimate the female of the species.
3/3
Other Cat creatures you control get +1/+1 and have First Strike.
2/2
Haste, First Strike
When Leonar Marozi enters the battlefield, it gets +1/+0 until end of turn.
When Leonar Marozi enters the battlefield, it gets +1/+0 until end of turn.
Illus. Nightrhino at DeviantART
2/2
Equipped creature gets +3/+3.
Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield.
Equip – Sacrifice a creature.
Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield.
Equip – Sacrifice a creature.
Equipped creature gets +1/+1.
If equipped creature is a Vampire, it has Lifelink.
Equip
If equipped creature is a Vampire, it has Lifelink.
Equip

Gravecast
(You may play this card from your graveyard by paying
and exiling 2 cards from your graveyard)
Discard Gravestone Golem: Regenerate target artifact.


Discard Gravestone Golem: Regenerate target artifact.
5/5
Equipped creature gets +1/+1.
If equipped creature is an Insect, it has Deathtouch.
Equip
If equipped creature is an Insect, it has Deathtouch.
Equip

Equipped creature gets +1/+1.
If equipped creature is a Zombie, it has Swampwalk.
Equip
If equipped creature is a Zombie, it has Swampwalk.
Equip




Resilient 2 (If a source would deal combat damage to this creature, prevent 2 of that damage)
It has survived in the wastes for centuries, It will likely survive the coming conflict as well.
5/3



The dead should stay dead.
Equipped creature gets +0/+1.
Whenever equipped creature becomes blocked, Sharkskin Armour deals 1 damage to the blocking creature.
Equip:
Whenever equipped creature becomes blocked, Sharkskin Armour deals 1 damage to the blocking creature.
Equip:



Reclaimed Field enters the battlefield tapped.
: Add
to your mana pool.
You may play Reclaimed Field from your graveyard.


You may play Reclaimed Field from your graveyard.
Reclaimed Mire enters the battlefield tapped.
: Add
to your mana pool.
You may play Reclaimed Mire from your graveyard.


You may play Reclaimed Mire from your graveyard.
Reclaimed Peak enters the battlefield tapped.
: Add
to your mana pool
You may play Reclaimed Peak from your graveyard.


You may play Reclaimed Peak from your graveyard.
Reclaimed River enters the battlefield tapped.
: Add
to your mana pool.
You may play Reclaimed River from your graveyard.


You may play Reclaimed River from your graveyard.
Reclaimed Wood enters the battlefield tapped.
: Add
to your mana pool.
You may play Reclaimed Wood from your graveyard.


You may play Reclaimed Wood from your graveyard.
Haste
1/1
Flying
When this becomes the target of a spell or ability, sacrifice it.
When this becomes the target of a spell or ability, sacrifice it.
2/2
1/1
2/2
3/3
2/2
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Dark Omens: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Pridelands | The Lushwood | Stonefast Mountains | The Valurian Empire | Skeleton |