Dark Omens: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Pridelands | The Lushwood | Stonefast Mountains | The Valurian Empire | Skeleton

CardName: Fruits of the Forge Cost: 1UU Type: Enchantment Pow/Tgh: / Rules Text: Artifact spells cost you {1} less to cast. {U}, Sacrifice an artifact: Search your library for an artifact card, reveal it, and put it in your hand. Then shuffle your library. Activate this ability only once each turn. Flavour Text: Set/Rarity: Dark Omens Uncommon

Fruits of the Forge
{1}{u}{u}
 
 U 
Enchantment
Artifact spells cost you {1} less to cast.
{u}, Sacrifice an artifact: Search your library for an artifact card, reveal it, and put it in your hand. Then shuffle your library. Activate this ability only once each turn.
Updated on 18 Feb 2016 by Camruth

Code:

History: [-]

2011-02-18 02:26:32: Camruth created the card Fruits of the Forge
2011-02-18 02:26:48: Camruth edited Fruits of the Forge
2011-04-20 06:23:45: Camruth edited Fruits of the Forge

Tapping enchantments?

Why not? Nothing to say you can't and it looks cleaner than shoehorning in the "activate this ability only once per turn" text in there.

on 11 May 2011 by Visitor:

It's a convention in Magic that Enchantments don't tap. It just doesn't work with the flavor of the game. "I'm going to use this lasting spell, and later the spell is going to... exert itself so much it has to wait for my next move before it can again?"

I have no problem with the concept of enchantments being able to tap, but I don't know if it's worth arguing for this card. It seems to me that, if your opponent wants to sacrifice all is his artifacts at once to get a bunch of artifacts, he should be allowed to. Perhaps the activation should just be increased to {1}{u} or {2}{u}? The artifacts played off this are going to cost {1} less anyway...

2011-05-12 03:52:21: Camruth edited Fruits of the Forge

Took out the tapping and replaced it with the "Activate only once each turn" clause. Considered bumping it to {u}{u} activation and use any number of times but that kinda broke the card in the right decks at uncommon so I would've had to push it to rare which I didn't want.

It plays better than the previous version because you can use it on each player's turn rather than only on your turns.

on 03 Apr 2012 by Visitor:

Actually, Witch's Mist and Gigadrowse say that MTG rules have no problem with tapping enchantments.

Not to mention Lucent Liminid. ;)

Mmm. Yes. Also, like 15 Licids from back in Tempest block. I don't think my original argument had to do with whether enchantments could tap, however...

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
What is this card's power? Runeclaw Bear
(Signed-in users don't get captchas and can edit their comments)