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CardName: Reclaim Mana Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. At the start of your next Main Phase, add {4} to your mana pool. Flavour Text: Set/Rarity: Dark Omens Rare

Reclaim Mana
{2}{u}{u}
 
 R 
Instant
Counter target spell. At the start of your next Main Phase, add {4} to your mana pool.
Updated on 23 Aug 2011 by Camruth

Code: RU04

History: [-]

2011-01-14 03:28:34: Camruth created the card Reclaim Mana
2011-01-14 03:29:00: Camruth edited Reclaim Mana

Intriguing twist on reclaim, but I don't think the one extra colourless mana is worth it. Make it bigger and splashier; this is a rare, after all.

2011-01-14 23:41:20: Camruth edited Reclaim Mana

Changed to Reclaim {u}{u} UEoT.

Basically makes it a counterspell that costs {2} if you reclaim after casting.

2011-01-24 02:00:40: Camruth edited Reclaim Mana
2011-08-22 01:07:18: Camruth edited Reclaim Mana

When successful at countering a spell, it is effectively a Counterspell except that you can't play it on turn 2 due to its CMC of 4.

I had to rework this following the change to how Reclaim works as, if played on an opponent's turn, the replacement effect was now useless.

See also Rewind. Which was all right, good in certain control decks, but not outstanding.

2011-08-22 08:17:26: Camruth edited Reclaim Mana

hmm don't know what to do with this now!

2011-08-22 08:24:53: Camruth edited Reclaim Mana

No longer a reclaim card, now "steals" the opponent's mana from their spell.

­Mana Drain! Minus the ability to use the mana on anything important.

Oh, and by the way, Scattering Stroke.

2011-08-23 00:32:11: Camruth edited Reclaim Mana

Lets try this, it is now a blend of Rewind and Mana Drain in that you get its casting coast back a-la Rewind but not until your next main phase a-la mana Drain.

This is proving a tough one to balance without just reprinting something else. Hopefully we are getting close.

Rewind I remember being terrifying with a variety of stuff, now including plain old Boros Garrison. This one, not so much - but it's still nice. And blue often finds itself hurting for mana, especially when it is intending to hold lands back for counterspells. So I like it.

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