Dark Omens

Dark Omens by Camruth

155 cards in Multiverse

63 commons, 38 uncommons,
43 rares, 5 mythics, 6 tokens

1 token black, 1 token green, 1 token blue, 1 token red, 1 token hybrid blackgreen, 1 token white, 20 white,
20 blue, 20 black, 20 red, 20 green, 34 multicolour, 9 artifact, 6 land

275 comments total

Mana is growing stronger again, waking things best left to their slumber.

Dark Omens: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Pridelands | The Lushwood | Stonefast Mountains | The Valurian Empire | Skeleton

On to the Green Rares for this set.

Creature – Insect
You may cast Insect creature cards as if they had Flash.
The Intaki have a habit of suddenly appearing in the most unexpected of places.
Creature – Elemental Spirit
When Aspect of Gaea dies, you may exile it. If you do, return any number of target Land cards from your graveyard to your hand.
Creatures you control get +1/+1.
"To those who can hear it, Gaea's battle song brings power as swift as sunlight and as enduring as the deep roots of the forest."
Prevent all combat damage that would be dealt this turn. If {u} was spent to cast Incapacitating Fog, tap all attacking creatures and they don't untap during their controller's next untap phase.
Legendary Creature – Elf Insect
Other Elves you control get +1/+1.
Other Insects you control get +1/+1.
Revered or Reviled ? Only time will tell.

Cardset comments (3) | Add a comment on this cardset

Recently active cards: (all recent activity)

Brakthemightybyloztvampir3 1
Legendary Creature – Giant
Sacrifice a Mountain: Brak the Mighty gets +2/+2 until end of turn.
{r}, Sacrifice a Mountain: Brak the Mighty deals 2 damage to target creature or player.
He doesn't just throw rocks, he throws whole mountaintops.
Illus. loztvampir3 at deviantART
Choose one –
● Untap up to two target creatures you control.
● Tap target creature, it doesn't untap during its controller's next untap phase.
At the beginning of your upkeep, if you have 15 or more Rebel and/or Nomad creatures on the battlefield, you win the game.
At the beginning of your upkeep, if you have 15 or more Rebel, and/or Nomad creature cards in your graveyard, you lose the game.
last 2011-01-31 14:38:07 by Alex
Artifact – Equipment
Equipped creature gets +0/+1.
Whenever equipped creature becomes blocked, Sharkskin Armour deals 1 damage to the blocking creature.
Equip: {2}
Creature – Dwarf Warrior
Double Strike
They are the last line of defence for the beleaguered dwarves as they are driven from their ancient homes.

Recent comments: (all recent activity)
On Incapacitating Fog:

Original version was pretty much Tangle but with the bit about tapping attackers to deal with Vigilance. It WAS too good so I made the change to Fog-becomes-Tangle if {u} paid. Great in the right decks but not so splashable.

On Incapacitating Fog:

Mmm, nice. Tangle is a bit too good these days, but this is a Fog that sometimes acts as a Tangle/Sleep in a green-blue deck.

On Shark Companion:

Fair enough. Those are actually good points (even though some players don't think they are).

On Shark Companion:

Yes Alex it is worse (though I bumped it to 3/3), but Snapping Drake wasn't right for the set and you need to design less good (great English there I know) cards, say to go in hypothetical pre-constructed decks so new players have options as they learn about what to keep/remove

On Shark Companion:

Blue still doesn't get 3/3s for 4 at common or uncommon. It's very rare for blue to get a Phantom Monster. But it does occasionally get a 4/3 OR 4/4 flyer for 4 like Conundrum Sphinx. Thanks, rarity. :/

On Shark Companion:

Did you know that the developers considered Giant Octopus in 9th edition to be a mistake because it was too good? Crazy, huh? It's been a number of years since, Hill Giant is no longer a strong draft pick and I'm pretty sure Giant Octopus is par for the course nowadays. I just find it funny that a 3/3 for 3U was too efficient a ground pounder in 2005.

On Shark Companion:

Seems pretty bad compared with, say, Snapping Drake. Or Giant Octopus.

On Kelp Strangler:

"Protection from tapped creatures"? Nice! Also makes this a perfect blocker, even without the other abilities.

On Unstable Illusion:

I really don't see why this needs to cost quad-{u}. Interesting drawback mechanic, however.

On Magnoloth:

You could make all the tokens during your upkeep. "put a number of 3/3 green elemental creature tokens into play equal to the number of players." The end result would be the same if someone wasn't able to answer it, but it would give people time to come up with a proper answer.

Personally, though, I think 9cc card should be crazier, though, not reserved. I mention it as an option, not as my preference.

(All recent activity)
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