Community Mashup Set: Recent Activity
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Recent updates to Community Mashup Set: (Generated at 2024-05-19 03:17:02)
Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Community Mashup Set: (Generated at 2024-05-19 03:17:02)
The way SBAs work, the creature won't die due to damage until after the ability finishes resolving, so the second part won't work. You should set up a delayed trigger, so
> ~ fights another target creature. At the beginning of the next end step, if that creature died this turn, put a +1/+1 counter on ~. Otherwise, put a -1/-1 counter on that creature.
Otherwise I think this is fine, color-pie-wise. Black is tertiary in flying, and the flying hate works fine for both colors. I think it should have to tap to fight, though, esp since you can't attack anyway
It can block now. So it's a defender that can fight fliers.
Stinging Shot Fretwork Colony I know it isn't flying colours but it can't attack or block and it's a hornet so I think it's acceptable to give it flying. The flying ability is mostly flavour anyway since it can't really use it. Obviously this is just a typical black and green bird killer.
(((Application error))) ...
Sore Loser + Bellowing Fiend
Sac X things, opponents also sac X things. And an orcish-phase-punch on a 3/3 flier.
So, huh. Sure. X-things of mine and X things of your gain phase-punch? Tracking that would be so much pain. So add a +1 counter to track it with, as well as giving you an easy way to break symmetry.
There are more Sirens with flying than without these days. Threnody Singer and co. are the rebranded winged Sirens to contrast with the mermaid-like Sirens of the past and the fliers were in full force on both Theros and Ixalan.
Maybe we should have Merfolk Siren creatures and Harpy Siren creatures just to differentiate them, but with the limited space on the type line classic winged carnivorous Sirens are a thing right now.
Well yes; but they don't fly so good.
Why is the obvious creature type Harpy? I'd have thought Siren.
Blinkmoth Mindswap Engine + Coral Merfolk
So, a nice small vanilla. And.. the exact opposite of that. Which costs 7, you get TWO of, and you can sacrifice it to swap control of a bunch of creatures.
The simplest thing to do would be a vanilla that you get two of for one cast.
A less simple one would be to have a creature and also swap a creature. And from the comments on the blinkmoth; let it try to swap control of two creatures neither of which are yours if you feel like it.
Sadly, this needs to cost at least Control Magic since that's basically what it is.
And yet again I fail at making commons. So, hmm. It's interesting; giving this a better creature-body arguably makes it worse (since you then really need a crappy creature to give to your opponent). Obviously, that levels off quickly - but I think we can make it a flier. Which I want to do, because the obvious creature-type to me is "Harpy" and dev-name it "Airsinger" to remind people of the old Seasinger.
Spawn of Rix Maadi + High Market #3
So... stompy or optionally stompier. And tap and pay to draw a card.
Well, that's a fairly easy mash. Except a card is almost always worth WAY more than a +1/+1 counter.
So I'll add flying to that side, since that's also on one of the original halves.
Can this be common? Its complexity is mainly on ETB, so yes, it probably can. Redflagged for too many words, but let's say optional counters is a thing this set.
Creature type... dinosaur; I've not had those for a while. And flying... whelp, only one possible flavour to go there. It's a ptero.
It blows up blockers too... yeah; this is ridiculous in multiplayer.
My take on the wording:
> Until end of turn, all creatures assign their combat damage to themselves.
Is this intended to prevent combat damage to players as well? Kinda like "destroy all attacking units" / super fog. Prolly should cost more.
Nova Pentacle + Filler...
Let's try again. + Mercy of God
Ok. So. An expensive, but extremely effective and repeatable, damage redirect. And a mass Resurrection. Nice.
So, a repeatable mass resurrection artifact? Yow. But also, uh, that's just a massive stall forever. Or a one-shot mass damage redirect? It doesn't seem likely that this could actually work much better than a single redirect; because how often do you have more than one source of unresolved damage available? So only a slight upcost from, say, Reverse Damage.
Well, in combat you do. So... sure. .. well, I just invented a really obvious reference. So use that for the art and done.
Hill Giant + Overconfident Schemer
One of the original vanillas. Not a very good one, but there's nothing particularly offensive about its body.
Combine with 2/1 haste, and force the opponent to red-loot. Which is really interesting, usually it's a nice thing for them allowing you to downcost - but when they are hanging on to important counters and/or bits of their combo, it's a cruel thing. I like it.
So maybe basically just the same thing on a bigger body? Seems like haste is a complication we can remove too, in the name of adding more vanilla.
And.. Hmm. I could make this affect you too. But then you'd basically always use it on yourself and this has more fun for the flavourtext.
(art. Kinda bog standard)
That first ability doesn't feel at all. Weird design.
Legerdemain + Hillside Hermit
Trade a thing for another thing; and reach+lifegain.
Humm. Trade reach for lifegain? I could certainly write "Whenever you would gain life, you may instead have ~ gain reach UEOT" but... why would I write that? It's crappy and dumb.
How about a flat out bargain. "I can no longer gain life; but you can no longer fly." Now that's interesting (though hard to see how you could expand it much - "I can no longer draw cards" is too potent to give up, and "I can no longer cast spells" has already been done, with epic. No more lands maybe? But then you use it late on and it's no loss).
So giving up lifegain is no loss at all to most decks. But after all, Levitation or Spidersilk Armor are hardly that expensive.
So um; this ends up very cheap. Feels weird.
(art)
Char + Saddleback Plowwurm
A 6/6 you can cast cheaper by unsummoning an attacker. And a direct damage spell with blowback.
So, sure. A direct damage spell that you power with one of your other attacking creatures.
Works very nicely, since you can either use it to finish off something that blocked you, or bounce something that got blocked but shoot the blocker anyway.
(art)
(art) (horrifying art)
(Reminder text)
(creatures have power and toughness...)
(art)
Rethink + Application Error Grrr. Flicker Mage
One of the more interesting cmc-based counterspells. And ETB flicker a thing.
Doo doo doo, making a cmc3 blue card. Well, I can flicker an incoming spell? It's been done; so suppressing it maybe? That seems interestingly different. Make it explicit that you have to kill the mage to get the spell back to give the user a way to make sure it goes away forever, and you've got something interesting.... On a second thought; with that, flickering this is stupidly powerful. That's probably too good. SO 'until it leaves play' it is. Shame.
I'm not letting the spell resume new targets when it re-enters; that's on purpose because delaying the spell so that it misses is the whole point. It means it works lovely on some classes of spells (removal) and badly on others (summons, shooting players in the face) and that's fine. Memory problems from it, though...
(art) the burning of the library of alexandria is a thing
Ajani's Sunstriker + Guardian of Wonders
A lifelink bear with pretty-kitty art. A lovely simple card. And... a small flying trample indestructible that unsummons whenever it gets targeted; unless you pay for it to mill instead. Fiddly.
So a very simple and lovely card meets a really complicated card that's confused about its role.
So the simplification of the unsummon on target is the illusion-downside. Which I have previously given a keyword. I reckon we can make a nice simple blue flier with that. And,.. huh. I think the other hex-poof I made was also a mist cat. Odd.
Scepter of Dominance + Fool's Face
An Icy Manipulator variant in the obvious colour for a tap-down, and... equipment that is both "grant haste, but this is my only copy of that creature" and a "Animate land, one-sided armageddon" puzzle-box. (Or _____)
Well, making an artifact I guess.
An obvious combination is a coloured artifact that taps for haste. But I think I want to try and make a puzzle-box. So how can I have something that normally just taps down, but can explode?
I think we'll just go the simple route; tap-by-name. It's a useful anti-token-army thing anyway.
That's pretty neat, tbh.