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CardName: Quenching Magus Cost: {2}{U} Type: Creature - Human Mage Pow/Tgh: 1/1 Rules Text: Flash. When Quenching Magus enters the battlefield you may exile target spell until Quenching Magus leaves play. Flavour Text: Set/Rarity: Community Mashup Set Uncommon

Quenching Magus
{2}{u}
 
 U 
Creature – Human Mage
Flash.
When Quenching Magus enters the battlefield you may exile target spell until Quenching Magus leaves play.
Illus. Eli Ren
1/1
Updated on 29 Jan 2020 by Vitenka

History:

2020-01-29 09:41:44: Vitenka created and commented on the card Quenching Magus

­Rethink + Application Error Grrr. Flicker Mage

One of the more interesting cmc-based counterspells. And ETB flicker a thing.

Doo doo doo, making a cmc3 blue card. Well, I can flicker an incoming spell? It's been done; so suppressing it maybe? That seems interestingly different. Make it explicit that you have to kill the mage to get the spell back to give the user a way to make sure it goes away forever, and you've got something interesting.... On a second thought; with that, flickering this is stupidly powerful. That's probably too good. SO 'until it leaves play' it is. Shame.

I'm not letting the spell resume new targets when it re-enters; that's on purpose because delaying the spell so that it misses is the whole point. It means it works lovely on some classes of spells (removal) and badly on others (summons, shooting players in the face) and that's fine. Memory problems from it, though...

2020-01-29 11:13:16: Vitenka edited Quenching Magus:

(creatures have power and toughness...)

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