Community Mashup Set

Community Mashup Set by ttt3142

615 cards in Multiverse

189 with no rarity, 82 commons, 146 uncommons,
173 rares, 25 mythics

4 colourless, 89 white, 84 blue, 96 black, 108 red, 86 green,
58 multicolour, 20 hybrid, 1 split, 44 artifact, 24 land, 1 scheme

1644 comments total

A place for people to put their mashup cards.

Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

This cardset is dedicated to the kind of design challenge known as Mash-ups. The way a mash-up works is: you select two cards and try to create one card that contains elements of both of them, combined into a reasonably elegant whole. A common way of selecting cards is randomly: to select a random printed card, you can use the Gatherer Random Card button. If you want to use Multiverse cards in your random selection, you can use Multiverse's random cards function.

This cardset is free for anyone to create cards, so feel free to mash away! It's a good way to keep your card design skills exercised. Post in the comments what the source cards were.

Cardset comments (4)

Recently active cards: (all recent activity)

Creature – Spirit
Flying
{x}{x}{x}: Cornucopia Kami gets +X/+X. At the beginning of the next end step, draw X cards then sacrifice Cornucopia Kami.
1/1
1 comment
2016-04-12 16:07:45 by Jack V
Creature – Nightmare
Flash
When Dispersing Dream enters the battlefield, counter target spell if its converted mana cost is less than the number of Swamps you control.
4/4
1 comment
2016-04-12 14:29:36 by continuumg
Enchantment
At the beginning of each opponent's upkeep, they lose 1 life for each creature with flying they control.
3 comments
last 2016-04-12 02:39:52 by jmgariepy
Creature – Human Wizard
At the beginning of each end step, put the top card of your library into your graveyard. If it's a creature card, put a 2/2 black zombie creature token onto the battlefield.
{b}, Sacrifice Rogue Necromancer: Zombies you control get +1/+0 and gain menace until end of turn.
4/4
2 comments
last 2016-04-11 16:19:01 by Jack V
Artifact Creature – Lhurgoyf
Phyrexian Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
Phyrexian Mortivore can't be blocked except by three or more creatures.
Pay 8 life: Regenerate Phyrexian Mortivore. If it regenerates in this way, untap it.
*/*
1 comment
2016-03-31 14:50:00 by continuumg

Recent comments: (all recent activity)
On Cornucopia Kami:

­Horn of Plenty+Deathknell Kami.

Those went together quite well!

On Dispersing Dream:

Nightmare + Dispersal Shield (random)

On Wing Blight:

This is a pretty good card, and seeing how often Wizards tries to hose flyers, I'm kind of surprised that they never thought to combine anti-flying with Primal Order.

That said... I'm pretty sure that losing life for anything... even something green doesn't like... isn't really in the color pie for Green. It's a mashup problem that I came across a bunch. The truth is that if this was a real card, there would just be a different penalty. You would probably end up gaining life instead.

Since red is also an enemy of the color with the most flying creatures, I'd suggest making this cost {r}{g}, and changing the life loss to damage. As it is, I'm pretty sure you can cut the cost to {1}{g} anyway, since the enchantment is kind of specialized, doesn't effect the board, and is a bad answer for a flight of Snapping Drakes turned-sideways

On Wing Blight:

There's Pistus Strike, which is similar.

On Wing Blight:

Mashup of Karma and Oakenbow Clipper.

Well, that was easy then. Is that ok in green? Can I push the "except to creatures with flying" exception for green too far?

On Rogue Necromancer:

...I can't believe I made a "rogue x" card without making a joke about using that as a creature type :)

On Rogue Necromancer:
On Phyrexian Mortivore:

Phyrexian Colossus + Mortivore (Random)

On Borderland Fork:

Borderland Behemoth + Fork (Random)

On Akroma's Companion:

I was this close to giving it "Can't be blocked except by flying or reach. Deals combat damage in the first strike combat damage step. Doesn't tap to attack. May attack the turn it entered the battlefield. May assign excess combat damage to defending player. May not be dealt damage, blocked, targetted or enchanted by blue or black cards" because, you know, green is funny like that, but decided not :)

(All recent activity)
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