Community Mashup Set

Community Mashup Set by ttt3142

838 cards in Multiverse

248 with no rarity, 94 commons, 213 uncommons,
256 rares, 27 mythics

5 colourless, 126 white, 107 blue, 130 black, 149 red, 120 green,
83 multicolour, 25 hybrid, 1 split, 57 artifact, 34 land, 1 scheme

2148 comments total

A place for people to put their mashup cards.

Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

This cardset is dedicated to the kind of design challenge known as Mash-ups. The way a mash-up works is: you select two cards and try to create one card that contains elements of both of them, combined into a reasonably elegant whole. A common way of selecting cards is randomly: to select a random printed card, you can use the Gatherer Random Card button or one of the alternatives. If you want to use Multiverse cards in your random selection, you can use Multiverse's random cards function.

This cardset is free for anyone to create cards, so feel free to mash away! It's a good way to keep your card design skills exercised. Post in the comments what the source cards were.

Cardset comments (6)

Recently active cards: (all recent activity)

Until end of turn, all creatures are indestructible.
last 2019-07-12 14:05:12 by Tahazzar
Creature – Djinn Lord
Djinn you control have "{u}{t}: Summon a 2/2 flying Efreet"
Illus. Everquest
1 comment
2019-07-11 08:52:15 by Vitenka
Construction mech
Artifact Junk Golem Creature
{t}: Repair a Junk creature; putting a +1/+1 counter on it.
Everyday's a sale!
Every sale's a win!
Illus. Nier
1 comment
2019-07-09 10:23:52 by Vitenka
Angel 27
Creature – Angel
As you draw Angel of Life, you may reveal it. If you do, gain life equal to the highest power of any creature on the battlefield.
1 comment
2019-07-08 08:28:29 by Vitenka
6ft shriner bear alaska 2
Graska Shrine enters the battlefield tapped.
Bloodthirst – If an opponent has taken damage the turn you play this, you may choose to have it enter the battlefield as a 2/2 creature instead of a land.
1 comment
2019-07-05 15:41:45 by Vitenka

Recent comments: (all recent activity)
On Invulnerability (not the Tempest one):

As a card costing single {w} this could exist as an obscurity (all creatures - not just yours).

On Invulnerability (not the Tempest one):

Because I couldn't find that effect, and felt it was pretty mpactful.

On Invulnerability (not the Tempest one):

You mean like Rootborn Defenses? Is this meant to say "you control"? Why is this a rare?

On Invulnerability (not the Tempest one):

­Skyshroud Troll + Rise of the Jungle Beasts

3/3 regenerate + everything gets +2 and flight for a turn.

Huh. I haven't seen "Save all your creatures", we an do that.

On Ab'zheri:

­Keysan, Endless Wellspring + Kragma Warcaller

Minotaur lord (+2/+0 and haste), and a beefy djinn who makes sure you always have at least one card in hand.

Djinn lord? I cannot find one of those. How odd!

I wonder what it should do? Djinn are typically really big already; so maybe to make this viable we should make this a token maker? That works - it can be a djinn itself so it always has something it can target.

Should it go exponential? No. I think we won't go that far. Could use "Non-token" or hey, we can have it make efreet.

On Junkyer:

­Battered Golem + Application Error... retry Qualitype

So its 'normal' use is very underwhelming. That's not even a cost discount for needing to play an artifact to untap. But given the set at the time; dropping loads of artifacts was very possible, and there was equipment that needed you to tap to use. So it was kinda maybe sometimes useful. Thematically; it's a sad tired soggy old stone golem. But Emily loved it.

And... "A complementary 'type' that groups and associates cards by quality, flavor, faction, lore, etc."

Which I think is, basically, the role that "Faction symbols" plays in mtg. Yeah; it's additional subtypes like "Fire" "Doggo" and the idea is you give a card loads of them. Like; well; Battered Golem already has "Artifact" "Creature" and "Golem". It could additionally get "Stone" "Junk" "Old" etc. whatever we come up with as being qualifiers we care about. (Maro has often bemoaned that 'Fire' isn't a thing he can mae a card care about.)

Though this does still have issues - for example; say you want an elf that heals goblins. Does it deserve the goblin type? But it feels more natural.

So... I guess I'm making a card to demonstrate a new qualifier type. And either "Stone" or something about worn down and smashed up. Lets go with the latter. And we'll avoid the above-mentioned problem by making it a junky thing that itself interacts with junky things.

CCGs that use this kind of adjective-soup also tend to use spurious verbs; with the intention that maybe some later set will trigger on them. So here we 'repair' the target - which is meaningless on its own; the rules text here is putting a +1 counter on it. And the whole 'target' and identifying the source of the ability is a very "Only mtg does it, bad mtg clones forget to", so make the wording match the qualifier-soup flavour.

This could be white or green. Green is more natural for the continual slow growth; but Junk seems like a mostly artifact adjective. Though no reason for it to be exclusive; we'll go with that here.

So this could be Energy Chamber and cost only 2. But let's keep the not-so-secret "untap me a lot" thing and make it a cost3 creature (which also means it always has SOMETHING to buff) and cost nothing to use - inviting you to find a way make it whirr.

Rarity-wise; it's a fairly ugly complication to combat having this sitting around; and it's also a build-around; you want to have lots of possible junk for it to target. Both of these scream "Make me uncommon".

On Angel of Life:

Huh; accidentally rolled twice on gatherer. Sure, why not.
­Riptide Mangler + Sea of Sand

Yowsers. X/3 where X is the largest other creature. And you can update it at will. Only 3 toughness though, so as they say "Dies to..."

And a plane of... reveal what you draw; and gain or lose life depending on what it is.

I think this makes a miracle-creature. As a fixed "Gain 3" this could easily be a common; but let's keep the X-ness of it, making it uncommon.

Name comes from mechanic; and suggests I ought to have a black equivalent made up.

On Graska Shrine:

­Skarrgan Pit-Skulk + Shrine of Illusive Minds

An anti-coward that might be a bit bigger. And a blue funnyland, that... lets you cast Twiddle whenever you play another in the cycle. Less than whelming.

A bloodthirst land? Or an ETB-twiddle coward?

I think the latter has been done; the former seems more interesting. Though yuck. It cna't be tooooo large a manland or it's just too good; but as a small one, it really begs a "Why would you want to?"

On Basal-lisk:

Rare quintuple-mash Mortus Strider, Cartographer, Celestial Ancient ­, Snowfall, Deathgazer ending up in the one colour which wasn't represented in the original cards :)

On Sword of fighting:

­Deathrender + Tinstreet Brawl

From the department of bad names... a sword. That polymorgenerates the thing it's attached to when it dies. And an intsant "Get big, then fight".

Sword of fighting. Sure, bad name can be a thing. Make it on-attack to stop it from being "Equip over and over and machine gun your dudes".

(All recent activity)
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