Community Mashup Set

Community Mashup Set by ttt3142

809 cards in Multiverse

237 with no rarity, 94 commons, 206 uncommons,
245 rares, 27 mythics

5 colourless, 123 white, 102 blue, 127 black, 143 red, 116 green,
80 multicolour, 24 hybrid, 1 split, 54 artifact, 33 land, 1 scheme

2098 comments total

A place for people to put their mashup cards.

Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

This cardset is dedicated to the kind of design challenge known as Mash-ups. The way a mash-up works is: you select two cards and try to create one card that contains elements of both of them, combined into a reasonably elegant whole. A common way of selecting cards is randomly: to select a random printed card, you can use the Gatherer Random Card button or one of the alternatives. If you want to use Multiverse cards in your random selection, you can use Multiverse's random cards function.

This cardset is free for anyone to create cards, so feel free to mash away! It's a good way to keep your card design skills exercised. Post in the comments what the source cards were.

Cardset comments (6)

Recently active cards: (all recent activity)

Creature – Sliver
All slivers have: "When this enters the battlefield, it deals 1 damage to each player" and
Sliver art direction: Draw a tyrannid.
Illus. Games Workshop
1 comment
2019-05-23 08:34:39 by Vitenka
310abd0eba6fe80291bc3a4f66d3edd153bb0866 hq
Creature – Fire Breathing Lizard
{r}{r}: Devolve. (Murganda Drake loses all abilities, put a +1/+1 counter on it)
Illus. Pokemon Amino
1 comment
2019-05-22 08:58:29 by Vitenka
As an additional cost to cast Prodigal Sorcery you may tap any number of creatures. Prodigal Sorcery Deals damage equal to their power to target cretaure or player.
1 comment
2019-05-21 10:23:16 by Vitenka
Creature – Geist
Haunt {w}: Shiver Geist transforms into an aura, enchanting target creature; with "Enchanted creature does not untap".
Illus. FEAR3
last 2019-05-21 02:55:19 by jmgariepy
Creature – Angel
When Charitable Deva or another creature enters the battlefield, its controller gives 1 life to an opponent of their choice.
not your typical string quartet
Illus. Forgotton Realms
last 2019-05-17 20:53:05 by Froggychum

Recent comments: (all recent activity)
On Gambling Sliver:

­Untame Lightning + Gamble + Spectral Sliver

Ooops, accidentally rolled two random real cards. Sure, let's go with that. The last card points out that The slivers are back so I'm making a sliver.

The sliver in question being a ghast.

Ok, so... gamble. Wow. Search one card from your deck; destroy your deck. Then discard a card at random. Hoping it not to be that one game-winning card you got. Or, you know, you're planning to win by having no hand and library. So shamefully, this is a cheese enabler.

And deal 5 to a random creature, and 1 to each player.

Ok; wow. All slivers tutor would be utterly utterly bonkers. All slivers dealing 1 to each player is perfectly fine though. Admittedly, all slivers have "When a sliver ETBs, deal..." would ramp really stupidly quickly.

Incorporating gamble... ah, we'll turn damage into mill. That's a cop out. Let's not do that. It incorporates none of the risk.

Make each player discard a card at random? That kinda fits. But it's an unprintably horrible card because it's wayyy too easy to break the symmetry (I draw a card, I play my sliver, everyone discards 14 cards... guess we're all just playing from top of deck) and just not fun at all.

All players tutor? That would be... yeah, still too crazy. I think we'll have to stick with just the damage bit. Oh well.

On Murganda Drake:

­Kjeldoran Warrior + Demunerate

Oh hey! A 1/1 vanilla! From Ice Age.
And destroy 'creature with an ability'. So two things about vanilla. That's... Murganda. Plane of dinosaurs and cave men. A place too young to have evolved many abilities.

...Ironically; I kinnnnda want to make an ability. "Devolve (n): Lose all abilities, gain n +1/+1 counters". Which... huh. It removes itself; so it does actually work.

Sure, ok, let's do this. The multiple-activate trick is entirely intentional. And I've invented the proto dragon; so that gives me the creature type :)

Art.. "Devo dragon" unfortunately fails to find me any songs. But I am reminded that the mario movie had both dinoasaurs and devolution; and adding mario to the mix finds me this littel beastie. There's surprsingly few actual dragons in the mario games proper; probably to avoid upstaging bowser.

On Prodigal Sorcery:

­Wu Longbowman + Koth's Hammerblow

A Prodigal Sorcerer variant, and a Spire Barrage variant.

I just corrected a typo of 'Prodigal Sorcery' so there's my name. And although I'm tempted to make it an instant just to be contrary, there's my type.

What does it do? Clearly damage to creatures/players. Eh. I think it'll be a green mass-blast type of thing.

On Shiver Geist:

­Pacifism & Control Magic are far from unplayable. It's more a matter of finding good combinations of creatures/auras. Here's an example:

Creature - Licid
­{5}{g}: ~ loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. Activate this ability only any time you can cast a sorcery.
Enchanted creature gets +5/+5.

That's an early blocker, and giant sucker punch late. Sure, the aura is fragile. But not before the creature already performed its early game function.

Here's another example:

Creature - Licid
­{2}{u}: ~ loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. Activate this ability only any time you can cast a sorcery.
When enchanted creature leaves the battlefield, draw 3 cards.

This licid takes advantage of the fact that auras are fragile by nature (it should also be pointed out that if the creature dies before the aura is attached to it, the entire ability fizzles. We don't lose the licid.) Sure, you got to be creative to make licids work. But it isn't hard to find 12 unique designs in a block.

On Shiver Geist:

Auras are usually unplayable. Licids probably just needed the bestow tech of only reverting to a creature when the enchanted creature died. Not really playable if they were just auras with an additional cost of sacrificing a creature

On Shiver Geist:

There's a reason it was considered a failure. Though I think it may have had more impact if the design team (i.e. "Mark Rosewater") showed more restraint. Licids don't need to be able to turn into creatures again. And they should only be activating at sorcery speed.

Back in the day, I used to use cards like Tempting Licid to block, then jump onto the creature it was blocking, then become a creature again, all in one motion. It was a lot of fun... but it also meant that Tempest block had 12 pseudo-Blinking Spirits. That wasn't what Licids were designed to do.

On Shiver Geist:

Wow, the licid wording is even worse.

On Shiver Geist:

I believe the keyword you're looking for is "Licid". ;p

On Shiver Geist:

And yes, that's not how haunt worked. It's better.

On Shiver Geist:

­Dungeon Geists + Card14051

3/3 blue paralyse. And sacrifice to force spike.

Sacrifice to paralyse? Eh. It works. Kinda very nasty though; since it can't be undone.

Maybe do the "turn into enchantment" thing?

(All recent activity)
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