Community Mashup Set

Community Mashup Set by ttt3142

953 cards in Multiverse

269 with no rarity, 111 commons, 242 uncommons,
300 rares, 31 mythics

8 colourless, 136 white, 131 blue, 140 black, 170 red, 136 green,
99 multicolour, 26 hybrid, 2 split, 65 artifact, 39 land, 1 scheme

2392 comments total

A place for people to put their mashup cards.

Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

This cardset is dedicated to the kind of design challenge known as Mash-ups. The way a mash-up works is: you select two cards and try to create one card that contains elements of both of them, combined into a reasonably elegant whole. A common way of selecting cards is randomly: to select a random printed card, you can use the Gatherer Random Card button or one of the alternatives. If you want to use Multiverse cards in your random selection, you can use Multiverse's random cards function.

This cardset is free for anyone to create cards, so feel free to mash away! It's a good way to keep your card design skills exercised. Post in the comments what the source cards were.

Cardset comments (6)

Recently active cards: (all recent activity)

Creature – Hawk
Flying
Whenever Playful Harrier deals combat damage to a player, draw a card and that player gains control of Playful Harrier.
1/1
1 comment
2020-09-24 21:23:12 by Jack V
 U 
Instant
Counter target spell.
Thought Mirage costs {1} less for each copy of that spell in any graveyard.
1 comment
2020-09-02 08:57:00 by Vitenka
Creature – Dinosaur
Trample
Whenever Vengeful Silurian attacks it gets +X/+0 where X is the total power of creatures controlled by defending player.
0/3
2 comments
last 2020-08-25 21:25:42 by dude1818
Creature – Cat Berserker
Whenever you discard a mountain or plains card, you may exile it instead.
Turbulent Nacatl gets +1/+1 for each card exiled by it.
1/1
3 comments
last 2020-08-15 09:37:34 by Jack V
Creature – Kor Scout
Whenever Stampede Herder is blocked, other attacking creatures get +2/+2 until end of turn. If you control a red creature or a mountain, they also gain trample until end of turn.
2/2
2 comments
last 2020-08-11 09:17:40 by Alex

Recent comments: (all recent activity)
On Playful Harrier:

­Contested Mine + Uffish Thought

Oh god, one of those cards is from my first attempt at a set -- ten years ago. Wow, that's sobering.

On Thought Mirage:

Haven't done one of these for a while. Let's see...
­Shifting Mirage + Thought Collapse

A land that's really good at giving you the third mana of a colour; but can't be used to get you the first. And counterspell+mill.

So a "Really good at countering later copies of a spell" counter? Huh, there's a few of those already; but I don't think this is one.

On Vengeful Silurian:

Aren't those the Martian lizard people in doctor who?

On Vengeful Silurian:
On Turbulent Nacatl:

Oops. Yeah, what Dude said. I went back and forth between too many different variants and didn't notice I'd come in a loop to something that could be a lot simpler.

On Turbulent Nacatl:

This seems unnecessarily fiddly. Why not just "whenever you discard a mountain or plains, put a +1/+1 counter on ~"?

On Turbulent Nacatl:

­Wild Nacatl + Nightmare + Bloodrage Brawler

There's a few ways of combining these. One would be simply Terravore -- what would terravore cost fairly now. Should I allow it to skip discard and simply be number in graveyard? That's more like Nacatl and Nightmare, but less like Bloodrage Brawler. Well, the ability is supposed to come from the brawler, so lets mandate discard. And I guess GWR doesn't have access to the best discard colours, but green may have some draw, discard land.

Maybe it should be discard or mill? Keywording mill makes that a lot shorter to write! And G has more self-mill-lands.

The cost also depends very much how much those things are supported in the environment. It could be unplayable, or very strong, depending if there are existing land-discard-outlets, or I tweak it to work with fetchlands, etc.

On Stampede Herder:

­Kor Firewalker had the same quirk as Knight of Grace/Knight of Malice: it works as long as either player has a thing of the targeted colour. Those two knights play fantastically in the same deck as each other. So this could say "If any player controls a red [permanent/creature],..."

On Stampede Herder:

­Kor Firewalker + Stampede

Absolutely LOTS of small white creatures have some sort of attackers-get-bonus effect. How to make one that fulfils this combination but also is noticed?

I'm not sure how strong the bonus should be, it's less strong than "unblockable" because the opponent can usually just choose to not block this. But if it's TOO strong then there isn't really a choice.

I wasn't sure about the "if you control" clause. It felt like there needed to be a red touch for the trample, but not a very strong one since it was conditional. Is there anything that would work better?

On Rattle-mage:

­Kaseto, Orochi Archmage + Austere Command

I think there was originally a first card which was blue, which is why this ended up like that. Trying to turn Austere Command's modularity into an ETB blue wizard. Not at all sure about balance.

(All recent activity)
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