Community Mashup Set

Community Mashup Set by ttt3142

781 cards in Multiverse

236 with no rarity, 92 commons, 190 uncommons,
236 rares, 27 mythics

5 colourless, 119 white, 98 blue, 122 black, 138 red, 114 green,
75 multicolour, 23 hybrid, 1 split, 53 artifact, 32 land, 1 scheme

2029 comments total

A place for people to put their mashup cards.

Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

This cardset is dedicated to the kind of design challenge known as Mash-ups. The way a mash-up works is: you select two cards and try to create one card that contains elements of both of them, combined into a reasonably elegant whole. A common way of selecting cards is randomly: to select a random printed card, you can use the Gatherer Random Card button or one of the alternatives. If you want to use Multiverse cards in your random selection, you can use Multiverse's random cards function.

This cardset is free for anyone to create cards, so feel free to mash away! It's a good way to keep your card design skills exercised. Post in the comments what the source cards were.

Cardset comments (6)

Recently active cards: (all recent activity)

+1: Target creature gains flying until end of turn.
-1: Return target flying creature to its owners hand.
last 2019-03-23 02:26:01 by jmgariepy
531 2013 2
Creature – Ghoul
Sacrifice a creature: Put a +1/+1/+1 on each creature you control, that does not share a creature-type with any other creatures you control.
Illus. Giromax
1 comment
2019-03-08 10:52:24 by Vitenka
Creature – Sphinx
{u},{t}: Counter target spell if there is a card of the same name already in exile.
{r}, Sacrifice Sphinxian Entomber: Exile target dying creature.
last 2019-03-07 13:20:44 by Vitenka
Creature – Spirit
{2}, Sacrifice Abyssal Strider: Cast a creature costing less than Abyssal Strider without paying its cost.
last 2019-03-05 18:53:10 by SecretInfiltrator
Creature – Hound
Snarehound exerts all creature it combats.
last 2019-03-04 14:31:29 by dude1818

Recent comments: (all recent activity)
On Gobic Heric:

It's such a simple card that I didn't want to suggest tacking on more. "...gains flying until the end of your next turn." does solve the problem, though. It even gives your opponent a round of flying before the creature gets bounced. I know it's a drawback, but I think it's fun.

On Gobic Heric:

I like how this can:

  1. get your guys through

  2. save your dudes (if playing fly deck)

but what's disappointing is that it cannot use both in one turn and bounce an opponent's, now-flighty creature...

On Gobic Heric:

­Goblin Hero + Xenophobic Edict

Yes; back in the day, a vanilla 2/2 could cost 3. And "Oi! You! Lose a creature or a planeswalker!" for 3.

So I guess I'm making something that costs 3, and is a common.

And I guess the progression is from creature, to creature/planeswalker, to planeswalker.

The heck. A common planeswalker. And colourwise, I guess we're rotating widdershins and that makes it blue.

I'm going to guess a common blue planeswalker involves flight, card-draw and unsummon.

Hmmm. Well; those don't seem to go together in any other ways. Maybe drop the card bit, and make the unsummon also care about flying? I like that.

Without that it's pretty weak. Drop "UEOT" from the flying? Plausible, but complexity suggests no.

On Tack Mat:

­Sporecrown Thallid + Hermetic Ghoul

Bearlord of the fungus. And a colourless, cheap (but need real colourless) can only attack alone. Sacrifice something to bypass.

Buff solo attackers? That's exalt, which is a fine mechanic.

I think I want an anti-tribal lord. I can do that. Wordy though.

Oh! And if instead of on all the time; I make it "Sacrifice to get a counter on them" I get a nifty bit of synergy, since I can sacrifice whatever duplicate I have to power up all the other non-dupes.

Huh. I made a trading-card-ghoul. Nifty.

On Sphinxian Entomber:

Blehhhh too fiddly, not fun enough.

On Sphinxian Entomber:

­Daring Apprentice + (((Application Errror))). Grrr. + Void Voyage

Cancel-stick, and a black-kill based on having exiled things.

So kill-based-on-countering? Countering-based-on-exiles?

Huh. That last one is either stupid-strong or pretty niche. Depending pretty much entirely oon how hard it is to activate.

I think we'll go for it. My choice for trigger is "If that spell is already in exile" which is pretty niche; but if we give it a built-in way to combo with itself, it's more useful.

And of course, plenty of creatures can end up in exile for other reasons. This is plausibly a {u/r} card? Sure; we'll put one ability in each colour.

On Abyssal Strider:

So you pay {2} to cast something costing {1}{b}{b} or less? You get flash out of it...

The ability to cat a creature from your hand free seems more like a candidate for green here than black.

Considering the token theme from the inspiration cards and your intend to make this a regeneration-style effect I don't see how you didn't end up with token creation - just a 4/3 with Menace. Or a copy of the original - getting yourself a free death trigger for two mana.

On Abyssal Strider:

­Moonlit Strider + Abyssal Corpsefeaster

Soulshift, and sacrifice to colour-proof a creature for a turn. (Noting the combo there...)

And 4/2, sacrifice something to stick a +1/+1 on it.

Well, guess I'm making a creature with the word sacrifice on it.

Soulshift was a fun mechanic, but way too fiddly to actually get set up. Maybe we can do something similar-but-different here; making a pseudo regen?

On Snarehound:

You definitely can't use combat like a verb there. It would be "creatures with which it engages in combat"

On Snarehound:

­Ensnare + Ivory Porthound

Mass tap (at no mana cost) and sac to prevent 2 damage.

So I guess I'm doing an alt-cost. And something that can at least be used defensively.

Can I use 'combats' as "blocks or is blocked by"? And "exert" as a verb? I'm going to.

(All recent activity)
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