Community Mashup Set

Community Mashup Set by ttt3142

963 cards in Multiverse

275 with no rarity, 111 commons, 244 uncommons,
302 rares, 31 mythics

8 colourless, 136 white, 133 blue, 141 black, 173 red, 138 green,
101 multicolour, 26 hybrid, 2 split, 65 artifact, 39 land, 1 scheme

2403 comments total

A place for people to put their mashup cards.

Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

This cardset is dedicated to the kind of design challenge known as Mash-ups. The way a mash-up works is: you select two cards and try to create one card that contains elements of both of them, combined into a reasonably elegant whole. A common way of selecting cards is randomly: to select a random printed card, you can use the Gatherer Random Card button or one of the alternatives. If you want to use Multiverse cards in your random selection, you can use Multiverse's random cards function.

This cardset is free for anyone to create cards, so feel free to mash away! It's a good way to keep your card design skills exercised. Post in the comments what the source cards were.

Cardset comments (6)

Recently active cards: (all recent activity)

 U 
Creature – Fox
When Bethesda's Fox enters the battlefield, each player may uptap one artifact.
A fox will typically run one hundred triangles away.
1/1
1 comment
2023-12-10 13:08:41 by Vitenka
 R 
Creature – Spirit Construct
Flying
{x}: Engineered Geist gains protection from spells permanents and effects with converted mana cost X until end of turn.
7/7
1 comment
2023-12-09 11:51:19 by Vitenka
 R 
Sorcery
Reveal the top three cards of your deck. Arrange them face-down. Opponent chooses one, you discard one of the other two. Then opponent chooses which of the two unrevealed cards you put into play, they get the other one into play.
1 comment
2023-12-08 19:25:06 by Vitenka
 U 
Wizard Fox
Chaosmage's Familiar must attack if able.
If Chaosmage's Familiar would die, discard a card at random. If you do, regenerate it.
If Chaosmage's Familiar would deal damage, instead draw a card.
Achoo!
1/1
1 comment
2023-12-07 19:18:27 by Vitenka
Enchantment
When a player taps a land for mana they may say its name. If they do, and it's not a name already said this way that turn, that land generates an additional {r}
1 comment
2023-12-06 11:52:30 by Vitenka

Recent comments: (all recent activity)
On Bethesda's Fox:

­Molder Slug + Thicket Fox

Guess I'm making a green creature, then. One crumbles all artifacts away, the other seems like it's just a cost refund but is actually potentially a dangerous mana acceleration. Also, cute. And an obscure quote.

Crumble away lands? Or untap artifacts? That latter one isn't an effect often seen, but green does get refresh effects. So sure.

So I want a slug-fox surrounded by artifacts and... that's a slug, that's a slug, that's just a slug, and.. wow, that's just a fox, but it is ADORBS. It's the smuggest 'lil thing, like it's presenting this treasure to you. And I remember an obscure quote about treasure finding foxes.

Cost... repeatable untap at instant speed is 4+1, this is one-off and helps both players. Let's try 2.

Effect is obviosuly non common. And I kind of want to see a set where you can build around it. Presumably artifacts which are cheap to use but hard to untap - delayed sorcery style effects, that sort of thing.

On Engineered Geist:

­Searchlight Geist + Engineered Explosives

A flier that can deathtouch. (Kind of expensive to trigger) and a sunburst kirin-style explosion.

So something with a pay-mana trigger that kills stuff?

Or, actually, huh,this mashes up quite simply, really. We'll preserve the sunburst in the CMC, and since that makes this very very pricey, we'll make it quite big, too.

On The tiger or the bling?:

­Tasigur, the Golden Fang + Gem Bazaar

Hmm. An interesting regrowth-stick; you get back the worst card in your graveyard (since opponent chooses), but you also get to empty it first. Combined with... a land that similarly the opponent chooses what you get.

So obviously "opponents choice" is to be kept. And.. I mused for a it on something like "Opponent names a card in your hand, you cast it for free" or something like a reverse-balance.

But nothing really sparked, so I did the image first by just mashing up the names. And it turns out that 'golden fang' gets you a tiger; and gem bazaar gets you bling. So. An opponents choice bling-tiger? Um, "lady or the tiger". Somehow? Oh.. wow. I actually can see how many people fall for that little bug in reality, can't I? Well, I can if I allow flyspeck text.

On Chaosmage's Familiar:

­Reaver + Merchant of Secrets

So, a starcraft critter that regens by ditching 1/1 and can recharge that, meets a cantripped 1/1.

Huh, I don't actually know why that mashed into these rules, but it did. It's a very oddly red style of looting now.

On Sundrop Ritual:

­Name Dropping + Sun Worshiper

Repeated red ritual, that works best when you have funny-lands. And, ugh, an un-card; one of the "It's best to just say nothing" ones.

Commonalities - both care about names. Indeed, both get stronger the more different names you have. (Which is a good thing, I hate the "Run 4 copies of 11 different card" decks.)

Right, I think we'll make the naming thing just trinket text and vary the ritual a bit. Make it a bit more like the good old manaflare.

Has kind of an interesting interaction that an opponent can try to pre-empt the common names by wasting mana in an early phase.

On Final Technique:

­Black Market+Reflexes

Hm. I like the way the simple aura gets complicated with the black market concept. This doesn't QUITE fit red, the deaths into girth is just a bit too straight-up strong. But the concept fits very well. Maybe if it was once a turn?

On Jewelled Artifice:

­Dwarf's Treasure+Trickle

Maybe I should have gone with "Gildpact" :)

On Soulbury Specter:

Well, "target card" from a hand is certainly new.

On Soulbury Specter:

­Earth's Souls+Mindblank Specter

I liked this two-punch specter arising from the two cards. Don't think I have templating right. Not sure if it's the right balance of abilities and cost to be useful but not too strong.

On Marauding Dinosaur:

(((Wakening Sun's Avatar))) + (((Coastline Marauders)))

Lots of slightly different ideas here. I knew the overall "multi-opponent, non-dinosaur, beatdown" effect I wanted, but not sure how to balance a card out of it.

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