Community Mashup Set

Community Mashup Set by ttt3142

683 cards in Multiverse

232 with no rarity, 85 commons, 156 uncommons,
184 rares, 26 mythics

4 colourless, 101 white, 88 blue, 108 black, 127 red, 93 green,
66 multicolour, 20 hybrid, 1 split, 45 artifact, 29 land, 1 scheme

1787 comments total

A place for people to put their mashup cards.

Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

This cardset is dedicated to the kind of design challenge known as Mash-ups. The way a mash-up works is: you select two cards and try to create one card that contains elements of both of them, combined into a reasonably elegant whole. A common way of selecting cards is randomly: to select a random printed card, you can use the Gatherer Random Card button or one of the alternatives. If you want to use Multiverse cards in your random selection, you can use Multiverse's random cards function.

This cardset is free for anyone to create cards, so feel free to mash away! It's a good way to keep your card design skills exercised. Post in the comments what the source cards were.

Cardset comments (4)

Recently active cards: (all recent activity)

Fdda3128cd3d16b806da3fa21c944e9a  character portraits fantasy characters
 U 
Creature – Elemental Shaman
Whenever you cast an instant or sorcery spell, you may pay {2}.
If you do, target creature gets +2/-1 until end of turn.
Closer to the fire.
My children, how they danc'ed.
1/2
4 comments
last 2017-10-13 16:04:11 by SecretInfiltrator
Creature – Slug
When Boomslug dies, put X -1/-1 counters on each creature where X is Boomslug's toughness.
"Don't cut it, don't kill it, don't touch it, don't cook it, absolutely in any way don't burst it."
2/6
4 comments
last 2017-10-13 11:55:12 by Vitenka
Planeswalker
Flying (Nameless Vampire Lord cannot be damaged by non-flying creatures)
+1: Destroy target creature
-2: Return target a creature from a graveyard to play under your control, with a +1/+1 counter on it. It is a vampire.
-6: Put a +1/+1 counter on each vampier, and draw that many cards.
4
1 comment
2017-10-13 10:00:24 by Vitenka
 R 
Legendary Creature – Goblin Artificer
Haste
{r}{t}, Sacrifice an artifact you control: Deal damage to target creature or player equal to that artifacts converted mana cost.
Any goblin can throw a hunk of metal at people.
The conversioneer is an expert at preventing the result being "I just took {u} damage? The heck?"
2/1
1 comment
2017-09-11 15:41:58 by Vitenka
 R 
Creature – Viashino Spirit
Whenever a creature deals combat damage to a player, it also destroys a creature of its controller's choice.
1/1
2 comments
last 2017-08-12 17:13:21 by dude1818

Recent comments: (all recent activity)
On Village Flamegiver:

I think it would be fine if it was just scaling up the damage, but the fact that you can split the damage of the spell and the triggered abilirty over multiple targets is worrying me.

Thing is you often have an uncommon that let's you pay some mana for a little direct damage, but usually the trigger condition is something that is less likely to cause direct damage itself e. g. "Whenever you cycle a card" etc.

But instants and sorceries in a deck that plays red? Quite likely to be burn already and now turning 2-for-1.

On Village Flamegiver:

Hmmm. Something of a different theme there; though it could work.

I kinda like that 'on fire' can be used here as "Pay 2 extra, your direct damage deals one more"; it doesn't feel like an unreasonable use.

On Boomslug:

"Put six -1/-1 counters on each creature"

On Village Flamegiver:

Red Monks: Abbot of Keral Keep, Monastery Swiftspear et al.

Red Clerics: Priest of Iroas, Priest of Urabrask, Harsh Mentor et al.

It's mostly a matter of setting. I feel the creature type was tied to the aspiring keyword, so ditching both of them together feels right.

Since a red instant or sorcery might very well be removal this can be quite nasty. I personally would probably have gone for +2/+0 or +2/+1 on this.

There is also the idea that prowess can very much be seen as a red pendant to aspiring - restricted to instant/sorcery, uses no mana, growth temporary rather than permanent.

On Boomslug:

Doh, I meant Boomslug. Suggestion for better wording?

On Boomslug:

Is "its toughness" refering to Boomslug or the creature the counters are put on?

On Boomslug:
On Nameless Vampire Lord:

­Nicol Bolas, the Deceiver + Exotic Emanation

Cost 8 gold mythic. That doesn't have "Win the game" printed on it. 7 damage to each opponent and draw 7 cards is close; but you have to futz around for at least 2 turns first. Big fat meh.

Flavourwise: I kills you and your stuff and I gets learnings from it. Oh, and it's the big bad dragon.

And a vampire that... huh, it's just a straight up sengir variation. Smaller, but grows faster. And, uh, doesn't fly. Because, um.

The heck? Bolas can be damaged by non fliers. He's got wings! He ought to fly!

So, planeswalker vampire. Bad guy. Flying - I think we can make that work for a planeswalker.

Clearly, Baron Sengir suggests killing stuff and getting stronger from it is the primary mode. And raising new vampires is definitely a thing.

So what's an ultimate for a vampire? Taking away the sun?

Meh, it's gone all grab-bag on me. Can't even think of a good name.

On Village Flamegiver:

­Mountain + Village Balmgiver

Huh, so turn a +1/+2 that grows without limit, and can copy that growth onto something else temporarily - red.

Well, where green gets growth through counters - red gets Firebreathing.

Red also gets +X/-X representing beserk-fury, or outright 'being on fire'. Could do that.

Flavourwise... it looks like it siphons magic and then spreads it around. Some kind of monk.

Red monks... don't really exist. Not even red clerics. Huh. Blank slate there. Oh right! Red gets shaman instead.

They largely get to deal direct damage. So maybe handing out 'on fire' works. Yeah' we'll do that.

Probably does need to be a 3-cost, don't want to make it too easy to just zap all of an opponents creatures. And niftily, although it's not a size red gets all that often; it works well that it can set itself on fire (once) and be a 3/1.

Make 'instant or sorcery' because red more often triggers on that than off 'any spell', add some flavour to taste.

On Goblin Conversioneer:

­Blood Tyrant + Reckless Fuser

Pricey gold stompy; that grows bigger over time and... is a commander. When do commanders ever get to live more than a couple of turns?

Combine with... a goblin that turns any random five artifacts into a bomb.

So, a commander that explodes artifacts at people? That sounds like a very valid thing.

(All recent activity)
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