Community Mashup Set

Community Mashup Set by ttt3142

949 cards in Multiverse

266 with no rarity, 111 commons, 241 uncommons,
300 rares, 31 mythics

8 colourless, 136 white, 129 blue, 140 black, 170 red, 134 green,
99 multicolour, 26 hybrid, 2 split, 65 artifact, 39 land, 1 scheme

2385 comments total

A place for people to put their mashup cards.

Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

This cardset is dedicated to the kind of design challenge known as Mash-ups. The way a mash-up works is: you select two cards and try to create one card that contains elements of both of them, combined into a reasonably elegant whole. A common way of selecting cards is randomly: to select a random printed card, you can use the Gatherer Random Card button or one of the alternatives. If you want to use Multiverse cards in your random selection, you can use Multiverse's random cards function.

This cardset is free for anyone to create cards, so feel free to mash away! It's a good way to keep your card design skills exercised. Post in the comments what the source cards were.

Cardset comments (6)

Recently active cards: (all recent activity)

Creature – Kor Scout
Whenever Stampede Herder is blocked, other attacking creatures get +2/+2 until end of turn. If you control a red creature or a mountain, they also gain trample until end of turn.
2/2
2 comments
last 2020-08-11 09:17:40 by Alex
Legendary Creature – Snake Wizard
When Rattle-mage enter the battlefield, you may pay {x}. If you do, return all creatures with power or toughness X to their owner's hand.
2/2
1 comment
2020-08-08 13:37:39 by Jack V
Enchantment
Flash
Creatures your opponents control get -3/-0.
Whenever a creature an opponent controls has 0 or less power, it's controller sacrifices it.
Emerge {5}{c}
9 comments
last 2020-08-07 20:21:41 by Jack V
Creature – Dragon
Put a -1/-1 counter on Injured Dragon: Injured Dragon gains flying until end of turn.
5/5
1 comment
2020-08-07 12:41:18 by Jack V
Land
{t}: Add {r} to your mana pool. Use this only to cast goblin spells or activated abilities of goblins.
{8}: Deal damage equal to the number of goblins you control to any target.
3 comments
last 2020-08-06 10:49:33 by Jack V

Recent comments: (all recent activity)
On Stampede Herder:

­Kor Firewalker had the same quirk as Knight of Grace/Knight of Malice: it works as long as either player has a thing of the targeted colour. Those two knights play fantastically in the same deck as each other. So this could say "If any player controls a red [permanent/creature],..."

On Stampede Herder:

­Kor Firewalker + Stampede

Absolutely LOTS of small white creatures have some sort of attackers-get-bonus effect. How to make one that fulfils this combination but also is noticed?

I'm not sure how strong the bonus should be, it's less strong than "unblockable" because the opponent can usually just choose to not block this. But if it's TOO strong then there isn't really a choice.

I wasn't sure about the "if you control" clause. It felt like there needed to be a red touch for the trample, but not a very strong one since it was conditional. Is there anything that would work better?

On Rattle-mage:

­Kaseto, Orochi Archmage + Austere Command

I think there was originally a first card which was blue, which is why this ended up like that. Trying to turn Austere Command's modularity into an ETB blue wizard. Not at all sure about balance.

On Weight of Eternity:

Thank you to everyone helping. Yeah, I don't think any of the current options are right, but I didn't want to wait to figure one out. I don't think it's ever done to explicitly say "put it into its owners graveyard". Maybe the only option is to specify a trigger time like when cast or at end of turn, although maybe there's a standard wording I don't remember.

On Weight of Eternity:

This still can soft lock with an Assault Suit, but that's a very niche circumstance, so it's probably fine on that front now. I just fear state triggers

On Injured Dragon:

­Rapacious Dragon + Tahngarth, First Mate

I'm not sure if this makes sense. I know there's a lot of similar designs already, I'm not sure if this is a reprint. I didn't even manage to include the ability on the second card or the third card at all.

(Obviously in most sets the flavour would be reversed to work with +1/+1 counters.)

It could be a one-time choice like with unleash, but 5/5 feel big enough it's worth deciding multiple times if it's worth attacking

On Weight of Eternity:

Yeah, the templating wasn't good. Not sure if sac works either.

Still musing about emerge cost, not sure what is appropriate.

On Weight of Eternity:

"Make it a rule instead? "Creatures with power of 0 have 0 toughness"?"

That's not a rule. That's a static ability. And it is subject to layers and hence won't do what this card wants. You probably want to copy and adapt the actual wording of the rule though:

If a creature has power 0 or less, it's put into its owner's graveyard.

On Weight of Eternity:

Make it a rule instead? "Creatures with power of 0 have 0 toughness"?

On Weight of Eternity:

Oh, yeah, definitely should sacrifice. There are still cards that combine with this for a soft-lock, but indestructible is just too common.

(All recent activity)
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