Community Mashup Set

Community Mashup Set by ttt3142

939 cards in Multiverse

258 with no rarity, 111 commons, 240 uncommons,
299 rares, 31 mythics

7 colourless, 135 white, 127 blue, 140 black, 169 red, 132 green,
97 multicolour, 26 hybrid, 2 split, 65 artifact, 38 land, 1 scheme

2355 comments total

A place for people to put their mashup cards.

Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

This cardset is dedicated to the kind of design challenge known as Mash-ups. The way a mash-up works is: you select two cards and try to create one card that contains elements of both of them, combined into a reasonably elegant whole. A common way of selecting cards is randomly: to select a random printed card, you can use the Gatherer Random Card button or one of the alternatives. If you want to use Multiverse cards in your random selection, you can use Multiverse's random cards function.

This cardset is free for anyone to create cards, so feel free to mash away! It's a good way to keep your card design skills exercised. Post in the comments what the source cards were.

Cardset comments (6)

Recently active cards: (all recent activity)

 R 
Enchantment
When Orcish Phase Punch enters the battlefield, put a +1/+1 counter on X creatures you control and X that you don't.
Creatures with +1/+1 counters deal damage as though they were not blocked.
1 comment
2020-02-13 14:10:20 by Vitenka
 U 
Flying Creature – Harpy
When Airsinger enters the battlefield, exchange control of two other target creatures.
2/1
4 comments
last 2020-02-12 17:16:25 by SecretInfiltrator
 C 
Creature – Dinosaur
When Ptero-psyche enters the battlefield either draw a card or put a +1/+1 counter on it.
Ptero-psyche has flying as long as it has a counter on it.
2/2
1 comment
2020-02-11 11:32:28 by Vitenka
 R 
Instant
Until end of turn, all creatures deal combat damage to themselves, instead of the creature they are in combat or fighting with.
3 comments
last 2020-02-11 09:19:08 by Vitenka
 U 
Creature – Giant
When Subtle Giant enters the battlefield, target opponent discards a card and then draws a card.
I had a plan, and then the giants came.
3/3
1 comment
2020-02-03 11:52:13 by Vitenka

Recent comments: (all recent activity)
On Orcish Phase Punch:

(((Application error))) ...
­Sore Loser + Bellowing Fiend

Sac X things, opponents also sac X things. And an orcish-phase-punch on a 3/3 flier.

So, huh. Sure. X-things of mine and X things of your gain phase-punch? Tracking that would be so much pain. So add a +1 counter to track it with, as well as giving you an easy way to break symmetry.

On Airsinger:

There are more Sirens with flying than without these days. Threnody Singer and co. are the rebranded winged Sirens to contrast with the mermaid-like Sirens of the past and the fliers were in full force on both Theros and Ixalan.

Maybe we should have Merfolk Siren creatures and Harpy Siren creatures just to differentiate them, but with the limited space on the type line classic winged carnivorous Sirens are a thing right now.

On Airsinger:

Well yes; but they don't fly so good.

On Airsinger:

Why is the obvious creature type Harpy? I'd have thought Siren.

On Airsinger:

­Blinkmoth Mindswap Engine + Coral Merfolk

So, a nice small vanilla. And.. the exact opposite of that. Which costs 7, you get TWO of, and you can sacrifice it to swap control of a bunch of creatures.

The simplest thing to do would be a vanilla that you get two of for one cast.

A less simple one would be to have a creature and also swap a creature. And from the comments on the blinkmoth; let it try to swap control of two creatures neither of which are yours if you feel like it.

Sadly, this needs to cost at least Control Magic since that's basically what it is.

And yet again I fail at making commons. So, hmm. It's interesting; giving this a better creature-body arguably makes it worse (since you then really need a crappy creature to give to your opponent). Obviously, that levels off quickly - but I think we can make it a flier. Which I want to do, because the obvious creature-type to me is "Harpy" and dev-name it "Airsinger" to remind people of the old Seasinger.

On Ptero-psyche:

­Spawn of Rix Maadi + High Market #3

So... stompy or optionally stompier. And tap and pay to draw a card.

Well, that's a fairly easy mash. Except a card is almost always worth WAY more than a +1/+1 counter.

So I'll add flying to that side, since that's also on one of the original halves.

Can this be common? Its complexity is mainly on ETB, so yes, it probably can. Redflagged for too many words, but let's say optional counters is a thing this set.

Creature type... dinosaur; I've not had those for a while. And flying... whelp, only one possible flavour to go there. It's a ptero.

On Justice Field:

It blows up blockers too... yeah; this is ridiculous in multiplayer.

On Justice Field:

My take on the wording:

Until end of turn, all creatures assign their combat damage to themselves.

Is this intended to prevent combat damage to players as well? Kinda like "destroy all attacking units" / super fog. Prolly should cost more.

On Justice Field:

­Nova Pentacle + Filler...

Let's try again. + Mercy of God

Ok. So. An expensive, but extremely effective and repeatable, damage redirect. And a mass Resurrection. Nice.

So, a repeatable mass resurrection artifact? Yow. But also, uh, that's just a massive stall forever. Or a one-shot mass damage redirect? It doesn't seem likely that this could actually work much better than a single redirect; because how often do you have more than one source of unresolved damage available? So only a slight upcost from, say, Reverse Damage.

Well, in combat you do. So... sure. .. well, I just invented a really obvious reference. So use that for the art and done.

On Subtle Giant:

­Hill Giant + Overconfident Schemer

One of the original vanillas. Not a very good one, but there's nothing particularly offensive about its body.

Combine with 2/1 haste, and force the opponent to red-loot. Which is really interesting, usually it's a nice thing for them allowing you to downcost - but when they are hanging on to important counters and/or bits of their combo, it's a cruel thing. I like it.

So maybe basically just the same thing on a bigger body? Seems like haste is a complication we can remove too, in the name of adding more vanilla.

And.. Hmm. I could make this affect you too. But then you'd basically always use it on yourself and this has more fun for the flavourtext.

(All recent activity)
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