Community Mashup Set

Community Mashup Set by ttt3142

741 cards in Multiverse

235 with no rarity, 86 commons, 174 uncommons,
217 rares, 29 mythics

5 colourless, 110 white, 90 blue, 117 black, 134 red, 104 green,
75 multicolour, 22 hybrid, 1 split, 51 artifact, 31 land, 1 scheme

1952 comments total

A place for people to put their mashup cards.

Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

This cardset is dedicated to the kind of design challenge known as Mash-ups. The way a mash-up works is: you select two cards and try to create one card that contains elements of both of them, combined into a reasonably elegant whole. A common way of selecting cards is randomly: to select a random printed card, you can use the Gatherer Random Card button or one of the alternatives. If you want to use Multiverse cards in your random selection, you can use Multiverse's random cards function.

This cardset is free for anyone to create cards, so feel free to mash away! It's a good way to keep your card design skills exercised. Post in the comments what the source cards were.

Cardset comments (4)

Recently active cards: (all recent activity)

Flying Creature – Angel
When Keeper of Blessings blocks or is blocked, move all counters off the other creature(s) onto it.
1 comment
2018-09-21 11:58:48 by Vitenka
Enchantment – Aura
Enchanted creature is a knight, and has first-strike.
{w}: Return Patent of Nobility to its owners hand.
Illus. Craig Bruyn
last 2018-09-20 20:38:09 by Froggychum
Creature – Human
Blocking creatures are goblins.
last 2018-09-19 23:24:30 by Froggychum
Face down cards have haste.
{3}:Manifest a card from your hand (put it into play face-down as a 2/2 creature)
last 2018-09-18 20:57:07 by Froggychum
Destroy target creature.
Destroy target creature.
Destroy target creature.
Destroy. Target. CREATURE.
last 2018-09-18 20:54:02 by Froggychum

Recent comments: (all recent activity)
On Keeper of Blessings:

­*Mothership Core + Borrowed Malevolence

One-turn Kismet, on a 2/1 flier; and a +1 and/or -1 UEOT. Flexible.

One turn counters? I'm sure I've done that before. The name of that second one, though... Gotta do a thing with that. I guess that means just taking the stats from the first thing.

So here we go - if it gets into a fight (though not actually a fight, because TERRIBLE TEMPLATING DECISION) it steals the +1 counters off the thing its fighting. Or the -1 counters, so don't do that :)

This would make a really good sideboard card if you're in an environment where you're afraid, I dunno, modular (Or Fightomancer Heh.) is gonna run riot. Against some opponents, it's basically never going to do anything interesting. And even against its intended prey, it probably needs a bit of equipment to get going.

On Patent of Nobility:


very white playstyle

On Patent of Nobility:

­Willed Binding + Knight of Meadowgrain

1-target ghostly prison that you can unsummon. And a knight with lifelink instead of protection. And... is that an emu? I'm gonna say that's an emu.

I'm thinking a patent of nobility? You can pass those on.

Granting first-strike is pretty good. Being able to pull it back is pretty good. But even so, enchantments are weak. Give it a knight's cost, I think? And find art for an emu knight.

On Tarcloak Snubbler:

i gess we're not gunna see tjose other ones now?

On Tarcloak Snubbler:

­Goldcloak Guard + Tarfire

Your one big attacking creature is bigger, and gain 4-life when you use this to chump. Add a Shock that is also a goblin.

So shock when you chump? Goblin when you gain life? Your one big spell is bigger? Your goblins are bigger? Your goblins are chumps? BLocking creatures are goblins?

Huh. That last one is a funny puzzle-piece. I guess it's a build-around for a tribal deck. Helps your tribe, wrecks your opponent. And hints at itself, since it's high-toughness so you'l block so it'll be a goblin.

So enable tribal, by allowing you to run non-tribe creatures for some roles.

On The Karat:

i love your humor and half the time i don't say anything because it goes past me on the first read :P

On Exterminate:


On The Karat:

­Reckless Brute + Pristine Lake

3/1 haste, must attack, for 3. And a {u/w} dual that sleeps between uses, but is immediately usable, or usable for colourless without downside.

So we kinda have a hasty dual land already, though it pays for it later.

So maybe a sleepy creature? We already did "Falls down and turns into a pile of rubble token, somehow".

A hasty-sniper creature. Tap-down the turn you play it? Viable, but annoying as all get out.

How about a man-land that gets to be hasty? From there, I consider the annoyance that you can't use the lands own mana to pay for its activaiton; but untapping itaself would just be odd and that leads me to a land that creates a hasty token and from there, well, this. All your cards are hasty morphs.

Where does morph live? On Tony Hart's bench. Anagram "Take Hart" for the name.

And wow, this card has, like, no relevance to the starting cards. I'd say "How did I get here from there" but, well, the above text charts my progress. Like the dotted line on a world map as deputy-dawg stalks you.

On Exterminate:


On Rebuffing Drone:

maybe: if thing.polish: thing.polishAgain()

idk im not good at coding (yet)

This obviously should have a trigger, right? Isn't taht true for all permanents?

Also shouldnt this be an artifact creature - x (construct?)

most of these cards should probably exist, but since they 'do' why not make em better?

If you want to fix the : kind of a weird card problem just add a You may prefix.

Maybe this would be too much, and also pushed but: If you don't, add {2}?

(All recent activity)
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