Community Mashup Set: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Colour indicator U Legendary Creature – Homarid God
Trample
When creatures die, they go to the battlefield instead of the graveyard.
With strange eons, even death may die.
Illus. Ursula Vernon
5/5
 U 
Mono Artifact
{4}: While Enclockening Chamber is tapped, target creature is a clockwork artifact creature. Put four +1/+1 counters on it. Remove one whenever it blocks, taps or attack. you may choose not to untap Enclockening Chamber, but if you do, remove all the counters.
 U 
Artifact
Clockwork Heart enters the battlefield with 2 charge counters.
Remove a charge counter, {t}: Gain one mana of any colour.
{1},{t}: Add a charge counter.
Illus. Justin Gershenson-Gates
 U 
Artifact – Equipment
Equip {2}: Equipped creature has +1/+1 and when it attacks fights target creature.
 C 
Creature – Wizard
Mad Ashlinger may enter the battlefield tapped. If it does, draw a card.
1/1
 C 
Creature – Goblin
When Goblin Librarian is exiled form anywhere, each player sacrifices the top card of their deck.
I'm going home and I'm taking my books with me!
1/1
 C 
Creature – Drake
When Guardian Drake enters the battlefield, choose a colour.
Guardian Drake has protection from that colour.
[[[Guardian of the Guildpact]]] + (((Azure Drake)))
2/4
 C 
Creature – Ape
You may have as many Band of Apes cards in your deck as you wish.
Other apes you control have +1/+1
1/1
 C 
Creature
Flying
When Steppe Pegasus enters the battlefield, choose a colour. It has protection from that colour until your next turn.
1/1
 C 
Creature – Shaman
Whenever a creature you control dies, you may put it on top of your library.
Whenever another creature dies, you may gain 1 life.
Whenever a creature you control but do not own dies, exile an oracle.
1/1
 C 
Sorcery
Distribute four +1/+1 counters among up to four target creatures you control.
At end of turn, remove four +1/+1 counters from creatures you control.
[[[Spike Colony]]] + (((Fume Splitter)))
 C 
Creature – Elephant
When you cast Kird Tusker; if no red or blue mana was spent on it, put a +1/+1 counter on it.
The beating of its heart echo's like an angry drum.
3/2
 C 
Creature – Frog
Non-basic-land-walk. (Sand Frog is unblockable as long as the player it is attacking controls a non-basic land)
It's blue sand, ok?
3/1
 C 
Creature – Wizard
{t}:Target creature must attack this turn. If it does not, Insubordinate Sorcerer deals 2 damage to it. Use this ability only during it's controllers turn, before attackers are declared.
1/1
Island
 
 B 
Basic Land – Island

Cutethulhu (mythic)
Enclockening Chamber (uncommon)
Clockwork Heart (uncommon)
Sword of fighting (uncommon)
Mad Ashlinger (common)
Goblin Librarian (common)
Guardian Drake (common)
Band of Apes (common)
Steppe Pegasus (common)
Volrath, Deathgreeter (common)
Spike Fumes (common)
Kird Tusker (common)
Sand Frog (common)
Insubordinate Sorcerer (common)
Island (basic)