Community Mashup Set: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures enter the battlefield with 3 loyalty counters.
As an additional cost to attack, block, or activate an ability of a creature; remove a counter from it. I'm not going outside in that!
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Until end of turn, creatures that die are instead exiled.
Draw a Card |
Target creature's owner chooses:
• Sacrifice it • Return it to their hand, and they lose life equal to its toughness. |
Enchant Creature
Enchanted creature has +2/+1. When Terrifying Strength enters the battlefield, each opponent chooses an enchanted creature, and destroys it. I find that the process is entirely satisfactory; Fatality is hardly a drawback to one such as I.
- Excerpt from "The Letter of Baron Sengir" |
Haste
As long as Runic Iguanar is tapped, red spells cost you less to cast.This little beauty likes to live in volcanos, and is considered a delicacy – but I reckon if you just tickle him under his chin he mi...
--Unknown Epitath, found scorched into a hillside. 1/1
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Enchant Non-creature Artifact
When Imi Rune enters the battlefield, tap Enchanted artifact and draw a card. Enchanted artifact does not untap in its controllers untap phase. |
Mending Visionary enters the battlefield with 3 healing counters.
Remove a healing counter: Prevent the next point of damage that would be dealt to target creature or player this turn. All will fall eventually; but hope is all I need to restore.
1/1
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Soulbond a vampire (when Batswinger Goblin or a vampire enters the battlefield, as long as they are unpaired, they may be paired)
As long as it is paired, Batswinger Goblin has flying. 1/1
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Whenever a creature gains hexproof, or a creature with hexproof enters the battlefield, you may pay
. If you do, gain life. |
Flying
Nightsky Wisp can't block creatures without flying. 2/2
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Landfall – When a land enters play under your control, until end of turn Rampant Phantasm cannot be blocked by opponents controlling a land with that name.
2/2
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Morph
( : Play as a face-down 2/2, pay to flip face up)
Sacrifice Samite Morpher, prevent the next 3 damage that would be dealt to target. 1/1
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Target flying creature you control fights target non-flying creature.
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Enchant Creature
Enchanted creature has Intimidate, and gets +1/+0 for each Swamp you control. |
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Planar Storm
(rare)
Mercy
(uncommon)
Hippo Campus
(uncommon)
Terrifying Strength
(uncommon)
Runic Iguanar
(common)
Imi Rune
(common)
Mending Visionary
(common)
Batswinger Goblin
(common)
Hexdraught
(common)
Nightsky Wisp
(common)
Rampant Phantasm
(common)
Samite Morpher
(common)
Dive bomb
(common)
Alpen
(common)
Mountain
(basic)


life.
: Play as a face-down 2/2, pay