Community Mashup Set: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
When Hajjâj Aspirant dies, return target creature from any graveyard to play, under your control.
There shall be life beyond this one.
1/1
 U 
Creature – Veldaken Esper
Whenever you draw a card, you may spend {e} to crew target vehicle until end of turn.
I think I'll pilot that airship. I won't actually, I'll just think it.
1/1
 U 
Instant
Until end of turn damage dealt to target creature you control is dealt to its owner instead.
 U 
Artifact
If you would discard this, you may pay {r}. If you do, Meteor Axe deals 2 damage to target creature.
{3},{t}: Deal 1 damage to target creature.
{r}
 
 C 
Instant
Spark deals 1 damage to target creature – its controller may then have it deal 1 damage to you.
If they do, you may cast Spark again, without paying its cost.
 C 
Creature – Elf Vizier
{r}, Sacrifice Dust Fairy: Draw a card and reveal it. If it's an instant, add {r}{r}{r} to you mana pool which you can only use to cast that spell. Otherwise, discard it.
2/2
 C 
Instant
Drain 1 from target.
Cantrip.
 C 
Creature – Fox Cleric
Mending Visionary enters the battlefield with 3 healing counters.
Remove a healing counter: Prevent the next point of damage that would be dealt to target creature or player this turn.
All will fall eventually; but hope is all I need to restore.
1/1
 C 
Creature – Elephant
When you cast Kird Tusker; if no red or blue mana was spent on it, put a +1/+1 counter on it.
The beating of its heart echo's like an angry drum.
3/2
 C 
Planeswalker
+1: Until end of turn, spells cost you {1} less to cast.
-1: Creatures you control gain flying until end of turn.
-4: Sacrifice a flying creature, all your spells cost X less to cast, where X is that creature's converted mana cost.
Scholarship does not necessarily lead to understanding, and I can't guarantee what it'll do to the ship either.
4
{r}{w}
 
 C 
Enchantment – Aura
Enchanted creature must attack each turn if able.
 C 
Creature
Flying
When Steppe Pegasus enters the battlefield, choose a colour. It has protection from that colour until your next turn.
1/1
 C 
Creature – Wizard
{t}:Target creature must attack this turn. If it does not, Insubordinate Sorcerer deals 2 damage to it. Use this ability only during it's controllers turn, before attackers are declared.
1/1
 C 
 
Equip unequipped creature {w/2}
Equipped creature has 2/+2 and deals at the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, deals 2 damage to him or her.
Swamp
 
 B 
Basic Land – Swamp

Hajjâj Aspirant (rare)
Etherium Gearshifter (uncommon)
Incarnate (uncommon)
Meteor Axe (uncommon)
Spark (common)
Dust Fairy (common)
Blood Leech (common)
Mending Visionary (common)
Kird Tusker (common)
Hanna, Skyshaper (common)
Beserk (common)
Steppe Pegasus (common)
Insubordinate Sorcerer (common)
Mongrel Tempering (common)
Swamp (basic)