Community Mashup Set: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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During each player's turns, other creatures they control have +2/+0.
Sometimes, the people need a symbol. Sometimes; they just need a target.
2/2
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When Lifeless Rider deals combat damage to a player, they must either sacrifice a creature or lose 2 life.
2/1
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Recover
When a permanent card leaves a graveyard, Blessed Altar becomes a copy of it until end of turn. |
Target player discards two cards of their choice. If you control no swamps, instead they discard two at random.
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Enchant Creature
Whenever enchanted creature takes damage, its controller discards a card. |
:Darkness Invoker gains +5/+5 flying and deathtouch until end of turn.2/1
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Land-Land-Land-Cycle
(Discard this, search your deck for up to three lands, reveal them, put them into your hand, shuffle your deck, do the hokey pokey, fix the damn comp rules on searching already)2/3
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Trample
Exile a land card from your graveyard: Rubble-Skull Orc gets +2/+0 until end of turn. 3/3
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: Gharish Pyromancer deals 1 damage to target creature, and to that creature's controller.Don't. Diss. The Do.
{boom} 1/1
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Communicate Lifelink (When you cast Naw Mammoth you may reveal the top card of your deck. If it does not share a colour, Naw Mammoth has lifelink)
3/3
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(An ongoing scheme remains face up until it's abandoned.)
Whenever mana is spent to cast a spell or to activate an ability; put a 1/1 rabbit token into play. At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme. ...stop talking!
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Indestructible.
Island-walk. Intimidate. Carumba!
1/2
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When Drop Bear enters the battlefield, exile target creature until end of turn. It returns with a +1/+1 counter.
1/1
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Abilities with 'discard a card' in their costs can't be activated.
:Phase Katabatic Sorceror.The Wind will always have another surprise.
1/1
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Living Oriflamme
(rare)
Lifeless Rider
(uncommon)
Blessed Altar
(uncommon)
Mourning of Tourach
(uncommon)
Demonic Agony
(common)
Darkness Invoker
(common)
Rhox Scout
(common)
Rubble-Skull Orc
(common)
Gharish Pyromancer
(common)
Naw Mammoth
(common)
Gertcha Rockney 'ere!
(common)
Darksteel Water Cat
(common)
Drop Bear
(common)
Katabatic Sorceror
(common)
Swamp
(basic)



:Darkness Invoker gains +5/+5 flying and deathtouch until end of turn.
: Gharish Pyromancer deals 1 damage to target creature, and to that creature's controller.