Community Mashup Set: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hiddenton enters the battlefield tapped.
Lands your opponents control enter the battlefield tapped. :![]() Warrask enters the battlefield tapped.
Other lands you control enter the battlefield untapped. :![]() |
Dangerous Neonate can't be blocked except by two or more creatures.
Whenever Dangerous Neonate deals combat damage to a player, put a +1/+1 counter on it. Then, if its power is 4 or more, destroy it. 1/1
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Return target creature card from the graveyard to play. If it's a zombie, put two +1/+1 counters on it.
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Menace
, Sacrifice Abyssal Strider: Cast a creature costing less than Abyssal Strider without paying its cost.4/3
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When you cast Kird Tusker; if no red or blue mana was spent on it, put a +1/+1 counter on it.
The beating of its heart echo's like an angry drum.
3/2
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Choose a colour. All creatures of that colour must block target creature this turn, if able.
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Tap a dragon: Target creature gains flying until end of turn
Illus. Z.W. Mohr
2/2
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Redbear must be blocked.
2/2
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Gloomy Forest enters the battlefield tapped.
:![]()
White spells cost you more to cast. |
Spark deals 1 damage to target creature – its controller may then have it deal 1 damage to you.
If they do, you may cast Spark again, without paying its cost. |
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Enchant Creature
Enchanted creature has +2/+0 When Unholy Lightning enters play, put up to 2 +1/+1 counters onto play, split as you wish amongst up to 2 target creatures. Unholy Strenght + Forked Lightning
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, , sacrifice a creature when you could cast a sorcery: Put a blood counter on target creature. It gains first strike.2/2
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When Guardian Drake enters the battlefield, choose a colour.
Guardian Drake has protection from that colour. [[[Guardian of the Guildpact]]] + (((Azure Drake)))
2/4
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:Darkness Invoker gains +5/+5 flying and deathtouch until end of turn.2/1
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Hiddenton // Warrask
(rare)
Dangerous Neonate
(uncommon)
Raise Zombie
(uncommon)
Abyssal Strider
(uncommon)
Kird Tusker
(common)
Taunting Rainbow
(common)
Coastclaw Trainer
(common)
Redbear
(common)
Gloomy Forest
(common)
Spark
(common)
Unholy Lightning
(common)
Blood Priestess
(common)
Guardian Drake
(common)
Darkness Invoker
(common)
Plains
(basic)
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:Darkness Invoker gains +5/+5 flying and deathtouch until end of turn.