Community Mashup Set: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Zombie
All spells have an additional cost of 1 life per charge counter on Cabalizer.
When a card goes to the graveyard, put a charge counter on Cabalizer.
 U 
Artifact – Equipment
Equip: Sacrifice a permanent.
{1}: Equipped creature gets +1/+1 until end of turn.
 U 
Creature – Wizard
Whenever you cast a non-creature spell, target non-flying creature gains flying until end of turn.
Incense! Getcher Incense here! On sale cheap!
1/2
 U 
Snow Creature – Human Scout
Whenever Glacial Wanderer attacks, reveal the top three cards of your library. You may put a Snow permanent card revealed this way into your hand.
{1}{s}: Glacial Wanderer can't be blocked this turn.
2/2
 C 
 
Equip unequipped creature {w/2}
Equipped creature has 2/+2 and deals at the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, deals 2 damage to him or her.
 C 
Creature – Goblin Spy
When another creature enters the battlefield, sacrifice Goblin-Nina and that creature's controller takes 3 damage unless they discard a card.
I shall decimate the oppositions letters!
3/2
 C 
Creature – Human
{t}: Add {u} to your mana pool.
4/4
 C 
Creature – Hound
Snarehound exerts all creature it combats.
2/2
 C 
Creature – Minotaur
Whenever Carrion Minotaur deals combat damage, you may exile target card from a graveyard.
1/3
{r}
 
 C 
Instant
Spark deals 1 damage to target creature – its controller may then have it deal 1 damage to you.
If they do, you may cast Spark again, without paying its cost.
{r}{w}
 
 C 
Enchantment – Aura
Enchanted creature must attack each turn if able.
 C 
Instant
Deal 4 damage to target.
(Alternate Cost) {r} and return an attacking target to your hand.
Magma is an elegant solution to almost every problem
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has +1/+1
When Blessed Touch enters the battlefield, enchanted creature gains protection from the colour of your choice until end of turn. (This effect does not remove Blessed Touch)
 C 
Creature – Elemental
Abilities with 'discard a card' in their costs can't be activated.
{t}:Phase Katabatic Sorceror.
The Wind will always have another surprise.
1/1
Forest
 
 B 
Basic Land – Forest

Cabalizer (rare)
Apocalypse Morningstar (uncommon)
Wind Stoker (uncommon)
Glacial Wanderer (uncommon)
Mongrel Tempering (common)
Goblin-Nina (common)
Fish Guy (common)
Snarehound (common)
Carrion Minotaur (common)
Spark (common)
Beserk (common)
Charredback (common)
Blessed Touch (common)
Katabatic Sorceror (common)
Forest (basic)