Community Mashup Set: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Until end of turn, all creatures are indestructible.
 U 
Creature – Spider
Morph. (You may cast this face-down for {3} )
Ambush {g} (Flip face up, until end of turn it has P/T equal to its converted mana cost)
1/1
 U 
Artifact
For each creature that attacks you, put a charge counter on Sundrop Altar.
At the start of your upkeep, you may remove a charge counter from Sundrop Altar. If you do, draw a card.
 U 
Tribal Enchantment – Cat
Sacrifice Catpocalypse: Each cat fights a target of its controllers choice.
{1}{r}: Put a 1/1 cat creature token into play.
 C 
Creature – Squirrel
When Peep Squirrel enters the battlefield, it deals 3 damage to target creature.
When Peep Squirrel dies, you may Scry 3.
Evoke {1}{r} (You may cast this for its evoke cost. If you do, sacrifice it.)
1/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has +1/+1
When Blessed Touch enters the battlefield, enchanted creature gains protection from the colour of your choice until end of turn. (This effect does not remove Blessed Touch)
 C 
Instant
Tap target non-land permanent.
Target creature gains Flying until end of turn.
 C 
Creature – Wizard
{t}:Target creature must attack this turn. If it does not, Insubordinate Sorcerer deals 2 damage to it. Use this ability only during it's controllers turn, before attackers are declared.
1/1
 C 
Creature – Goat
Haste
{r}: Fire-breathing Goat gains +1/+0 until end of turn.
Some foolhardy goats climb up the outside of a volcano. Others have evolved to prefer the inside.
0/1
 C 
Creature – Illusion Tree
Landfall – When a land enters play under your control, until end of turn Rampant Phantasm cannot be blocked by opponents controlling a land with that name.
2/2
 C 
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Whenever mana is spent to cast a spell or to activate an ability; put a 1/1 rabbit token into play.

At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
...stop talking!
 C 
Creature – Dinosaur
When Ptero-psyche enters the battlefield either draw a card or put a +1/+1 counter on it.
Ptero-psyche has flying as long as it has a counter on it.
2/2
 C 
Summon – Wall
Defender
Cycle {r}. When you cycle Wall from Above, it deals 1 point of damage to target target.
0/5
 C 
Enchantment – Aura
You may cast Suspended Nerf for {w/u}{w/u}. If you do, it enters the battlefield exiled, with 3 time counters on it. During each of your upkeeps, you may remove one – when the last is removed, cast it without paying its cost.
Enchanted creature has no abilities, and cannot attack or block.
Forest
 
 B 
Basic Land – Forest

Invulnerability (not the Tempest one) (rare)
Ambush Spider (uncommon)
Sundrop Altar (uncommon)
Catpocalypse (uncommon)
Peep Squirrel (common)
Blessed Touch (common)
Impromptu Springboard (common)
Insubordinate Sorcerer (common)
Fire-breathing Goat (common)
Rampant Phantasm (common)
Gertcha Rockney 'ere! (common)
Ptero-psyche (common)
Wall from Above (common)
Suspended Nerf (common)
Forest (basic)