Community Mashup Set: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile a card from your graveyard,
: All players and creatures take one damage.You can give it to me when I need to come along.
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Tap or untap up to one target creature. Return up to one target creature to its owner's hand.
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Whenever a spell is countered, you may gain 5 life.
You have to bottle it quick, or the syrup attracts...
Well, you have to bottle it quick, that's all. 1/1
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Enchant Creature
Enchanted creature cannot attack unless its controller pays .
Enchanted creature cannot be blocked unless their controller pays for each blocking creature.What the hell is he gonna unlock with those?
Something a long way from me, that's for sure. |
When Rabid Chipmunk deals damage to a player, they get control of it unless you pay
.2/2
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Tap a dragon: Target creature gains flying until end of turn
Illus. Z.W. Mohr
2/2
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Trample
When Sickly Mastodon dies, you may have it destroy target wall. One man cried out: "Ah! An elephant is much like the hell of explosive flatulence!", but the other men had already fled.
1/3
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Light Ning-bolt deals 3 damage to target creature or player.
This damage cannot be prevented. Less fearsome than the heavy ning. but harder to evade.
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Choose one:
Put a +1/+1 count on target creature, or until end of turn you may sacrifice a creature to add to your mana pool.Uh huh hu.
Uh huh hu! Awww yeahhh. |
If you control an artifact, Domesticated Atog enters the battlefield with a +1/+1 counter on it.
1/1
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Enchant Creature
Enchanted creature has Intimidate, and gets +1/+0 for each Swamp you control. |
First Strike.
: Regenerate
As an additional cost to cast Elandi Wolf, discard a card. Really really irritating.
1/5
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Discard a card: The next source that would deal damage to Stegasaurus this turn instead deals no damage.
4/3
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Whenever a creature gains hexproof, or a creature with hexproof enters the battlefield, you may pay
. If you do, gain life. |
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Death Bomb
(rare)
Sudden Tide
(uncommon)
Spelltapper
(uncommon)
Giant Lockpicks
(uncommon)
Rabid Chipmunk
(common)
Coastclaw Trainer
(common)
Sickly Mastodon
(common)
Light Ning-bolt
(common)
Elvish Crotch Thrust
(common)
Domesticated Atog
(common)
Alpen
(common)
Elandi Wolf
(common)
Stegasaurus
(common)
Hexdraught
(common)
Plains
(basic)



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