Community Mashup Set: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}:{c}
{t} during your combat phase: {r}/{g}/{b}
Illus. Miranda Miranda
 U 
Creature – Elemental Shaman
When Dismantling Cinder enters the battlefield, destroy target artifact creature.
{3}{b}: Return Dismantling Cinder from your graveyard to the battlefield with a -1/-1 counter on it. If it would die, exile it instead.
4/2
 U 
Instant
Target creature gets +3/+3. If a creature it deals damage to would die this turn, exile it instead.
 U 
Artifact – Equipment
Living Weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equip {5}
Equipped creature gets two +1/+1 counters, has Flying and "{1}, Remove a +1/+1 counter from this creature: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield"
 C 
Creature – Goblin Artificer
{t}:Flip a coin. If you win, draw a card. If you lose, target attacking creature you control is destroyed. (Use this ability only during your attack, before combat damage is dealt)
1/1
 C 
Artifact – Equipment
Living weapon.
Equip {2}{w}
Equipped creature has +1/+4 and Vigilance.
 C 
Creature – Squirrel
Communicate Lifelink (When you cast Naw Mammoth you may reveal the top card of your deck. If it does not share a colour, Naw Mammoth has lifelink)
3/3
 C 
Creature – Dinosaur
When Ptero-psyche enters the battlefield either draw a card or put a +1/+1 counter on it.
Ptero-psyche has flying as long as it has a counter on it.
2/2
 C 
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Whenever mana is spent to cast a spell or to activate an ability; put a 1/1 rabbit token into play.

At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
...stop talking!
 C 
Enchantment – Aura
Enchant Creature.
Whenever enchanted creature becomes the target of a spell or ability, or takes damage choose an opponent. They put the top 2 cards of their library into their graveyard.
 C 
Tribal Instant – Elf
Choose one:
Put a +1/+1 count on target creature, or until end of turn you may sacrifice a creature to add {g} to your mana pool.
Uh huh hu.
Uh huh hu!
Awww yeahhh.
 C 
Creature – Pirate
Sacrifice a creature: Pirates get +1/+1 until end of turn.
Withering pirates of the darksteel sea! Yargh me HEART!
1/1
 C 
Instant
Kicker {b}
Target creature gets +1/+1 until end of turn.
If Stunted growth was kicked, a second target creature gets -1/-1 until end of turn.
 C 
Creature – Goblin
Soulbond a vampire (when Batswinger Goblin or a vampire enters the battlefield, as long as they are unpaired, they may be paired)
As long as it is paired, Batswinger Goblin has flying.
1/1
Plains
 
 B 
Basic Land – Plains

Kavu Ruins (rare)
Dismantling Cinder (uncommon)
Banishing Strike (uncommon)
Helm of Skelavus (uncommon)
Goblin Boatwrights (common)
Yotian Mantle (common)
Naw Mammoth (common)
Ptero-psyche (common)
Gertcha Rockney 'ere! (common)
Memory Skin (common)
Elvish Crotch Thrust (common)
Phyrexian Pirates (common)
Stunted growth (common)
Batswinger Goblin (common)
Plains (basic)