Community Mashup Set: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
At the beginning of your upkeep, put a 2/2 white Knight creature token with vigilance onto the battlefield, then destroy target non-Knight creature with power less than the number of Knights you control.
At the beginning of each end step, if no non-Knight creatures are on the battlefield, sacrifice Errantry War.
 U 
Creature – Wizard
While Valory, Tinker Mage is in the graveyard; Whenever an equipment becomes unequipped, until end of turn it becomes a 3/3 golem artifact creature. (It is no longer equipment, and cannot be equipped to anything; Note that equipment becomes unattached when it is attached to a different creature)
1/1
{2}{w}{w}
 
 U 
Creature – Elephant
Prevent all damage from the first source to deal damage to Rhoxage each turn.
That's a very thick hide you have there.
All the better to flatten you with, 'my dear'.
3/2
 U 
Artifact Creature – Bird
Flying
If you control a Knight or a Soldier, whenever Onyx Falcon attacks, creatures defending player controls gets -2/-0 until end of turn.
2/1
 C 
Creature – Sphinx Shaman
When Kahfre, of Esis enters the battlefield, you may search your library for a land you drew mana from to cast it, reveal it, and put it into your hand.
2/2
 C 
Creature – Elemental Warrior
When Battlesnipe enters the battlefield, eturn target non-flying creature to its owner's hand.
3/3
 C 
Creature – Dragon Knight
Tap a dragon: Target creature gains flying until end of turn
Illus. Z.W. Mohr
2/2
 C 
Creature – Elf Vizier
{r}, Sacrifice Dust Fairy: Draw a card and reveal it. If it's an instant, add {r}{r}{r} to you mana pool which you can only use to cast that spell. Otherwise, discard it.
2/2
 C 
Artifact Creature – Scarecrow
{t}: Add {w} to your mana pool. Activate this ability only if you control a Plains.
{t}: Add {u} to your mana pool. Activate this ability only if you control an Island.
2/4
{2}{b}{b}
 
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has Intimidate, and gets +1/+0 for each Swamp you control.
{2}{r}
 
 C 
Creature – Pirate Bear
Redbear must be blocked.
2/2
 C 
Creature – Soldier
Icatian Spellblade enters the battlefield with a javelin counter.
{w}, remove a javelin counter: Until end of turn Icatian Spellblade takes no combat damage.
1/1
 C 
Creature – Bear
When Drop Bear enters the battlefield, exile target creature until end of turn. It returns with a +1/+1 counter.
1/1
 C 
Creature – Wizard
{t}:Target creature must attack this turn. If it does not, Insubordinate Sorcerer deals 2 damage to it. Use this ability only during it's controllers turn, before attackers are declared.
1/1
Plains
 
 B 
Basic Land – Plains

Errantry War (mythic)
Valory, Tinker Mage (uncommon)
Rhoxage (uncommon)
Onyx Falcon (uncommon)
Kahfre, of Esis (common)
Battlesnipe (common)
Coastclaw Trainer (common)
Dust Fairy (common)
Manaborn Scarecrow (common)
Alpen (common)
Redbear (common)
Icatian Spellblade (common)
Drop Bear (common)
Insubordinate Sorcerer (common)
Plains (basic)