Community Mashup Set: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, put a 2/2 white Knight creature token with vigilance onto the battlefield, then destroy target non-Knight creature with power less than the number of Knights you control.
At the beginning of each end step, if no non-Knight creatures are on the battlefield, sacrifice Errantry War. |
While Valory, Tinker Mage is in the graveyard; Whenever an equipment becomes unequipped, until end of turn it becomes a 3/3 golem artifact creature. (It is no longer equipment, and cannot be equipped to anything; Note that equipment becomes unattached when it is attached to a different creature)
1/1
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Prevent all damage from the first source to deal damage to Rhoxage each turn.
That's a very thick hide you have there.
All the better to flatten you with, 'my dear'. 3/2
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Flying
If you control a Knight or a Soldier, whenever Onyx Falcon attacks, creatures defending player controls gets -2/-0 until end of turn. 2/1
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When Kahfre, of Esis enters the battlefield, you may search your library for a land you drew mana from to cast it, reveal it, and put it into your hand.
2/2
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When Battlesnipe enters the battlefield, eturn target non-flying creature to its owner's hand.
3/3
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Tap a dragon: Target creature gains flying until end of turn
Illus. Z.W. Mohr
2/2
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, Sacrifice Dust Fairy: Draw a card and reveal it. If it's an instant, add ![]() ![]() to you mana pool which you can only use to cast that spell. Otherwise, discard it.2/2
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: Add to your mana pool. Activate this ability only if you control a Plains.
: Add to your mana pool. Activate this ability only if you control an Island.2/4
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Enchant Creature
Enchanted creature has Intimidate, and gets +1/+0 for each Swamp you control. |
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Redbear must be blocked.
2/2
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Icatian Spellblade enters the battlefield with a javelin counter.
, remove a javelin counter: Until end of turn Icatian Spellblade takes no combat damage.1/1
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When Drop Bear enters the battlefield, exile target creature until end of turn. It returns with a +1/+1 counter.
1/1
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:Target creature must attack this turn. If it does not, Insubordinate Sorcerer deals 2 damage to it. Use this ability only during it's controllers turn, before attackers are declared.1/1
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Errantry War
(mythic)
Valory, Tinker Mage
(uncommon)
Rhoxage
(uncommon)
Onyx Falcon
(uncommon)
Kahfre, of Esis
(common)
Battlesnipe
(common)
Coastclaw Trainer
(common)
Dust Fairy
(common)
Manaborn Scarecrow
(common)
Alpen
(common)
Redbear
(common)
Icatian Spellblade
(common)
Drop Bear
(common)
Insubordinate Sorcerer
(common)
Plains
(basic)






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