Community Mashup Set: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Kahfre, of Esis enters the battlefield, you may search your library for a land you drew mana from to cast it, reveal it, and put it into your hand.
2/2
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Flying
Creatures with +1/+1 counters gain +2/+2 and trample. 2/2
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While Valory, Tinker Mage is in the graveyard; Whenever an equipment becomes unequipped, until end of turn it becomes a 3/3 golem artifact creature. (It is no longer equipment, and cannot be equipped to anything; Note that equipment becomes unattached when it is attached to a different creature)
1/1
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Equip
: Equipped creature has +1/+1 and when it attacks fights target creature. |
Chaosmage's Familiar must attack if able.
If Chaosmage's Familiar would die, discard a card at random. If you do, regenerate it. If Chaosmage's Familiar would deal damage, instead draw a card. Achoo!
1/1
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Abilities with 'discard a card' in their costs can't be activated.
:Phase Katabatic Sorceror.The Wind will always have another surprise.
1/1
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Choose one:
Put a +1/+1 count on target creature, or until end of turn you may sacrifice a creature to add to your mana pool.Uh huh hu.
Uh huh hu! Awww yeahhh. |
Enchanted creature must attack each turn if able.
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Until end of turn, creatures deal damage to players in the form of putting cards from the top of their deck into their graveyard.
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Trample
When Sickly Mastodon dies, you may have it destroy target wall. One man cried out: "Ah! An elephant is much like the hell of explosive flatulence!", but the other men had already fled.
1/3
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Soulbond a vampire (when Batswinger Goblin or a vampire enters the battlefield, as long as they are unpaired, they may be paired)
As long as it is paired, Batswinger Goblin has flying. 1/1
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Enchant Creature
Enchanted creature has +1/+1 When Blessed Touch enters the battlefield, enchanted creature gains protection from the colour of your choice until end of turn. (This effect does not remove Blessed Touch) |
Enchant Creature
Whenever enchanted creature takes damage, its controller discards a card. |
Target creature gets +2/-1 and gains intimidate until end of turn.
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Kahfre, of Esis
(common, foil)
Bloodcultist Drinker
(rare)
Valory, Tinker Mage
(uncommon)
Sword of fighting
(uncommon)
Chaosmage's Familiar
(uncommon)
Katabatic Sorceror
(common)
Elvish Crotch Thrust
(common)
Beserk
(common)
Juss Chillin
(common)
Sickly Mastodon
(common)
Batswinger Goblin
(common)
Blessed Touch
(common)
Demonic Agony
(common)
Rage
(common)
Forest
(basic)




:Phase Katabatic Sorceror.