Community Mashup Set: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Crocodile
{1}: The next time this turn a land card is revealed, Map Reading Crocodile gains +2/+2 until end of turn.
Illustrating the difference between learned behaviour and instinct, one meal at a time.
1/3
 
 R 
Creature – Angel
Flying
Whenever a creature you control takes damage, you may untap it.
Illus. Anarkyman
4/4
 U 
Enchantment
Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
{2}, Exile a creature card from your graveyard: Put a 1/1 green Saproling creature token onto the battlefield.
 U 
Enchantment
When an opponent casts a creature spell, if Jade Serpent is an enchantment, it becomes a 5/3 green Snake creature with swampwalk.
 U 
Creature – Beast
{t}: Until end of turn, other spells and effects that would target target target, target Target Targ instead.
1/1
 C 
Creature – Fish
While Assault Fish is enchanted; it has vigilance.
1/3
 C 
Creature – Elemental
Abilities with 'discard a card' in their costs can't be activated.
{t}:Phase Katabatic Sorceror.
The Wind will always have another surprise.
1/1
 C 
Creature
Flying
When Steppe Pegasus enters the battlefield, choose a colour. It has protection from that colour until your next turn.
1/1
 C 
Creature – Minotaur
Whenever Carrion Minotaur deals combat damage, you may exile target card from a graveyard.
1/3
 C 
Creature – Werewolf
{t}: Rustwolf fights target artifact creature. Then put a +1/+1 counter on Rustwolf.
If it bleeds we can stab it again and again and again. Hooray!
And if it doesn't... we can stab it anyway.
2/2
 C 
Creature – Goblin Artificer
{t}:Flip a coin. If you win, draw a card. If you lose, target attacking creature you control is destroyed. (Use this ability only during your attack, before combat damage is dealt)
1/1
 C 
Planeswalker
+1: Until end of turn, spells cost you {1} less to cast.
-1: Creatures you control gain flying until end of turn.
-4: Sacrifice a flying creature, all your spells cost X less to cast, where X is that creature's converted mana cost.
Scholarship does not necessarily lead to understanding, and I can't guarantee what it'll do to the ship either.
4
 C 
Creature – Lizard
Haste
As long as Runic Iguanar is tapped, red spells cost you {1} less to cast.
This little beauty likes to live in volcanos, and is considered a delicacy – but I reckon if you just tickle him under his chin he mi...
--Unknown Epitath, found scorched into a hillside.
1/1
 C 
Creature – Goblin
Soulbond a vampire (when Batswinger Goblin or a vampire enters the battlefield, as long as they are unpaired, they may be paired)
As long as it is paired, Batswinger Goblin has flying.
1/1
Swamp
 
 B 
Basic Land – Swamp

Map Reading Crocodile (common, foil)
Ebil Angel (rare)
Debitum Naturae (uncommon)
Jade Serpent (uncommon)
Target Targ (uncommon)
Assault Fish (common)
Katabatic Sorceror (common)
Steppe Pegasus (common)
Carrion Minotaur (common)
Rustwolf (common)
Goblin Boatwrights (common)
Hanna, Skyshaper (common)
Runic Iguanar (common)
Batswinger Goblin (common)
Swamp (basic)