Community Mashup Set: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Put a charge counter on Watermill.
At the start of each other players upkeep; for each charge counter on Watermill they must either pay or discard the top two cards of their library.
At the start of your upkeep, remove all charge counters from Watermill. |
When Solar Vampire takes damage, put a +1/+1 token on it.
While Solar Vampire has a token on it, it has flying. 1/2
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Upkeep: Discard a card or sacrifice Gaseous Envrie.
When Gaseous Envrie would deal combat damage to a player, instead they discard a card. 4/4
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When Bethesda's Fox enters the battlefield, each player may uptap one artifact.
A fox will typically run one hundred triangles away.
1/1
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When Kahfre, of Esis enters the battlefield, you may search your library for a land you drew mana from to cast it, reveal it, and put it into your hand.
2/2
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, Sacrifice Dust Fairy: Draw a card and reveal it. If it's an instant, add ![]() ![]() to you mana pool which you can only use to cast that spell. Otherwise, discard it.2/2
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:Flip a coin. If you win, draw a card. If you lose, target attacking creature you control is destroyed. (Use this ability only during your attack, before combat damage is dealt)1/1
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:Target creature must attack this turn. If it does not, Insubordinate Sorcerer deals 2 damage to it. Use this ability only during it's controllers turn, before attackers are declared.1/1
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Tap target non-land permanent.
Target creature gains Flying until end of turn. |
Whenever a creature gains hexproof, or a creature with hexproof enters the battlefield, you may pay
. If you do, gain life. |
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Landfall – When a land enters play under your control, until end of turn Rampant Phantasm cannot be blocked by opponents controlling a land with that name.
2/2
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Living weapon.
Equip ![]()
Equipped creature has +1/+4 and Vigilance. |
Enchant Creature
Enchanted creature has Intimidate, and gets +1/+0 for each Swamp you control. |
Tap target creature and regenerate it.
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Watermill
(rare)
Solar Vampire
(uncommon)
Gaseous Envrie
(uncommon)
Bethesda's Fox
(uncommon)
Kahfre, of Esis
(common)
Dust Fairy
(common)
Goblin Boatwrights
(common)
Insubordinate Sorcerer
(common)
Impromptu Springboard
(common)
Hexdraught
(common)
Rampant Phantasm
(common)
Yotian Mantle
(common)
Alpen
(common)
Busy Being Healed
(common)
Island
(basic)


or discard the top two cards of their library.





:Flip a coin. If you win, draw a card. If you lose, target attacking creature you control is destroyed. (Use this ability only during your attack, before combat damage is dealt)