Community Mashup Set: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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All creatures attack each turn if able, unless their controller puts a +1/+1 counter on a tapped creature an opponent controls.
4/4
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Whenever a creature blocks Tick Tock, its power and toughness are switched until end of turn.
Illus. Disney
2/2
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, : Counter target spell if there is a card of the same name already in exile.
, Sacrifice Sphinxian Entomber: Exile target dying creature.2/1
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Counters remain on Heavenly Dustdrifter as it moves between the battlefield and exile.
When Heavenly Dustdrifter is exiled, you may put a +1/+1 counter on it. 1/1
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When Drop Bear enters the battlefield, exile target creature until end of turn. It returns with a +1/+1 counter.
1/1
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Tap target non-land permanent.
Target creature gains Flying until end of turn. |
Target creature gets +2/+0.
If it has converted mana cost 4 or more, it gets +4/+0 instead. Survival of the biggest!
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Enchanted creature has +3/+3.
If enchanted creature would die, Merseine's Blessing becomes an 1/1 merfolk creature. |
Flying
When Steppe Pegasus enters the battlefield, choose a colour. It has protection from that colour until your next turn. 1/1
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Enchant creature
Enchanted creature has deathtouch. Totem armor |
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Tap target creature and regenerate it.
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The enchanted land has "Sacrifice this land: Add
to your mana pool".
When enchanted land goes to the graveyard, return Phantasmal Flood to its owner's hand. ...the drop down gave me "Enchant Latin Teacher" as its first guess. I should have stuck with that.
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Whenever a creature gains hexproof, or a creature with hexproof enters the battlefield, you may pay
. If you do, gain life. |
Equip unequipped creature
Equipped creature has 2/+2 and deals at the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, deals 2 damage to him or her. |
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Spirit of Battle
(mythic)
Tick Tock
(uncommon)
Sphinxian Entomber
(uncommon)
Heavenly Dustdrifter
(uncommon)
Drop Bear
(common)
Impromptu Springboard
(common)
Giant's Growth
(common)
Merseine's Blessing
(common)
Steppe Pegasus
(common)
Scorpion Umbra
(common)
Busy Being Healed
(common)
Phantasmal Flood
(common)
Hexdraught
(common)
Mongrel Tempering
(common)
Swamp
(basic)




,
: Counter target spell if there is a card of the same name already in exile.