Community Mashup Set: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, put a 2/2 white Knight creature token with vigilance onto the battlefield, then destroy target non-Knight creature with power less than the number of Knights you control.
At the beginning of each end step, if no non-Knight creatures are on the battlefield, sacrifice Errantry War. |
You can no longer gain life.
Creatures you control have reach. 1/1
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Evoke
(Cast this as a sorcery instead)
When Yavimaya Beetle enters the battlefield, a target gets a +1/+1. Creatures with +1/+1 counters have flying. |
Equip
Equipped creature gets +4/+2, has trample, and must be blocked if able. |
Morph
( : Play as a face-down 2/2, pay to flip face up)
Sacrifice Samite Morpher, prevent the next 3 damage that would be dealt to target. 1/1
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:Target creature must attack this turn. If it does not, Insubordinate Sorcerer deals 2 damage to it. Use this ability only during it's controllers turn, before attackers are declared.1/1
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Kicker
Target creature gets +1/+1 until end of turn. If Stunted growth was kicked, a second target creature gets -1/-1 until end of turn. |
(An ongoing scheme remains face up until it's abandoned.)
Whenever mana is spent to cast a spell or to activate an ability; put a 1/1 rabbit token into play. At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme. ...stop talking!
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:Darkness Invoker gains +5/+5 flying and deathtouch until end of turn.2/1
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Soulbond a vampire (when Batswinger Goblin or a vampire enters the battlefield, as long as they are unpaired, they may be paired)
As long as it is paired, Batswinger Goblin has flying. 1/1
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:Flip a coin. If you win, draw a card. If you lose, target attacking creature you control is destroyed. (Use this ability only during your attack, before combat damage is dealt)1/1
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Until end of turn, creatures deal damage to players in the form of putting cards from the top of their deck into their graveyard.
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While Assault Fish is enchanted; it has vigilance.
1/3
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Force of Elephant does not untap as normal.
Sacrifice a land: Untap Force of Elephant 3/3
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Errantry War
(mythic)
Skybonder Elf
(uncommon)
Yavimaya Beetle
(uncommon)
Steamroller Exoskeleton
(uncommon)
Samite Morpher
(common)
Insubordinate Sorcerer
(common)
Stunted growth
(common)
Gertcha Rockney 'ere!
(common)
Darkness Invoker
(common)
Batswinger Goblin
(common)
Goblin Boatwrights
(common)
Juss Chillin
(common)
Assault Fish
(common)
Force of Elephant
(common)
Island
(basic)



: Play as a face-down 2/2, pay
:Target creature must attack this turn. If it does not, Insubordinate Sorcerer deals 2 damage to it. Use this ability only during it's controllers turn, before attackers are declared.
:Darkness Invoker gains +5/+5 flying and deathtouch until end of turn.