Community Mashup Set: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental Wizard
When Disaster Witch enters the battlefield, destroy target land and target land of an opponent's choice.
3/3
 U 
Land
{t}: Add {1} to your mana pool.
{t}: Target blocking creature blocks a random attacking creature instead.
 U 
Creature – Goblin
{t}: Target attacking creature you control gains flying until end of turn. Destroy that creature at the end of combat and add an amount of {r} to your mana pool equal to that creature's converted mana cost.
2/2
 U 
Creature – Artificer
When Pious Man dies, it destroys all creatures that damaged it this turn.
The pious man is rarely beheaded.
1/2
 C 
Creature – Cleric
{r},{t}, sacrifice a creature when you could cast a sorcery: Put a blood counter on target creature. It gains first strike.
2/2
 C 
Planeswalker
+1: Target creature gains flying until end of turn.
-1: Return target flying creature to its owners hand.
2
 C 
Creature – Elemental
Abilities with 'discard a card' in their costs can't be activated.
{t}:Phase Katabatic Sorceror.
The Wind will always have another surprise.
1/1
 C 
Creature – Drake
When Guardian Drake enters the battlefield, choose a colour.
Guardian Drake has protection from that colour.
[[[Guardian of the Guildpact]]] + (((Azure Drake)))
2/4
 C 
Instant
Drain 1 from target.
Cantrip.
 C 
Creature – Hound
Snarehound exerts all creature it combats.
2/2
 C 
Artifact Creature – Scarecrow
{t}: Add {w} to your mana pool. Activate this ability only if you control a Plains.
{t}: Add {u} to your mana pool. Activate this ability only if you control an Island.
2/4
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has +2/+0
When Unholy Lightning enters play, put up to 2 +1/+1 counters onto play, split as you wish amongst up to 2 target creatures.
Unholy Strenght + Forked Lightning
 C 
 
Equip unequipped creature {w/2}
Equipped creature has 2/+2 and deals at the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, deals 2 damage to him or her.
 C 
Creature – Ape
You may have as many Band of Apes cards in your deck as you wish.
Other apes you control have +1/+1
1/1
Island
 
 B 
Basic Land – Island

Disaster Witch (rare)
Jungles of Ith (uncommon)
Goblin Catapults (uncommon)
Pious Man (uncommon)
Blood Priestess (common)
Gobic Heric (common)
Katabatic Sorceror (common)
Guardian Drake (common)
Blood Leech (common)
Snarehound (common)
Manaborn Scarecrow (common)
Unholy Lightning (common)
Mongrel Tempering (common)
Band of Apes (common)
Island (basic)