Community Mashup Set: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Verminkin has +1/+1 and deathtouch as long as you control a rat creature.
2/2
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Hiddenton enters the battlefield tapped.
Lands your opponents control enter the battlefield tapped. :![]() Warrask enters the battlefield tapped.
Other lands you control enter the battlefield untapped. :![]() |
: While Enclockening Chamber is tapped, target creature is a clockwork artifact creature. Put four +1/+1 counters on it. Remove one whenever it blocks, taps or attack. you may choose not to untap Enclockening Chamber, but if you do, remove all the counters. |
Whenever a player casts a spell, Cast from Battle deals 1 damage to them.
How can anyone concentrate with that mess going on?
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Enchant creature
Enchanted creature does not during its controllers untap step. Whenever a source deals damage to you, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, you may remove a +1/+1 counter from it; if you do, gain 1 life. |
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The enchanted land has "Sacrifice this land: Add
to your mana pool".
When enchanted land goes to the graveyard, return Phantasmal Flood to its owner's hand. ...the drop down gave me "Enchant Latin Teacher" as its first guess. I should have stuck with that.
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Islandwalk
When Fishing Cat damages a player, target land they control becomes an island. All places are alike to me.
-Kipling
Illus. Mimi Torchia Boothby
2/1
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Tap a dragon: Target creature gains flying until end of turn
Illus. Z.W. Mohr
2/2
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Deal 4 damage to target.
(Alternate Cost) and return an attacking target to your hand.Magma is an elegant solution to almost every problem
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Land-Land-Land-Cycle
(Discard this, search your deck for up to three lands, reveal them, put them into your hand, shuffle your deck, do the hokey pokey, fix the damn comp rules on searching already)2/3
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Enchant Creature
Enchanted creature has Intimidate, and gets +1/+0 for each Swamp you control. |
: Add to your mana pool. Activate this ability only if you control a Plains.
: Add to your mana pool. Activate this ability only if you control an Island.2/4
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Redbear must be blocked.
2/2
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Target creature gets +2/+0.
If it has converted mana cost 4 or more, it gets +4/+0 instead. Survival of the biggest!
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Verminkin
(common, foil)
Hiddenton // Warrask
(rare)
Enclockening Chamber
(uncommon)
Cast from Battle
(uncommon)
Living Prison
(uncommon)
Phantasmal Flood
(common)
Fishing Cat
(common)
Coastclaw Trainer
(common)
Charredback
(common)
Rhox Scout
(common)
Alpen
(common)
Manaborn Scarecrow
(common)
Redbear
(common)
Giant's Growth
(common)
Island
(basic)

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(Discard this, search your deck for up to three lands, reveal them, put them into your hand, shuffle your deck, do the hokey pokey, fix the damn comp rules on searching already)