Infinite Potential Well: Recent Activity
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Recent updates to Infinite Potential Well: (Generated at 2026-06-20 10:42:13)
See Bzemkudel the Archlich. Sorry nightstalker, I have no idea what you are.
Shades and wraiths need to be errataed to spirit
See Blasphemous Summoning. Yes, other changelings immediately make this a 251/251 (at time of writing), but the odds of it mattering exactly how huge that it is very low and also a problem for larger formats
I think I'm happy with this not being a flicker enabler. Enough of those in the game already
You don't get mutate triggers though, because this isn't mutate. It's like attach vs equip
> My understanding is that you'll get ETB triggers but not ETB replacement effects.
You get neither. The creature token enters the battlefield as it is created. As only the next part of the effect returns the the "sacrificed creatures" to the battlefield and merges them onto the token the newcomer didn't have the triggered ability quite yet at the moment it entered the battlefield and merging the cards does not count as entering the battlefield.
You will get merge triggers though.
If you want ETB triggers (and also don't mind ETB replacement effects) I'd word it as "create a token that is merged with those creatures". Or you would have to use the term "simultaneously" to tie the merge event into the token creation event. But without it they are done in order.
You make a vanilla token, and then use mutate technology to add the abilities of the sacrificed creatures to the token. It's definitely weird with how ETBs work with it, so I should decide which way I want it to work and reword it. I guess let's assume that it gets no ETB effects as written
I'm not at all sure how that works.
See Blasphemous Fusor. Each of these should be a bend but not a break
My understanding is that you'll get ETB triggers but not ETB replacement effects
See Neon Necropolis and If It's True. This was tough to template the way I want it to work.
See Lord of the Underground and Chant. Adapting the Irencrag Feat template for that cost, since there aren't any X
cards yet. Closest is Confiscation Coup, but that doesn't work quite the same. It's not a land because there's no room for a mana ability
Based on this comic
This is an awesome bad idea.
This is a bad idea
It goes very well with Omnath, Locus of Rage and Omnath, Locus of the Roil :)
Less so with Omnath, Locus of Mana, who happens to be my favorite of the bunch
I like this, though I don't know enough cards to build a good deck with it :)
I really like this type of ability (triggers trigger an additional time)
See Gruul Riot Grounds.
Sorcery -> instant, added cantrip
Not really. I didn't have any use case in mind, just thought of a weird interaction you could do with merging. The closest thing I had to a goal was to protect your buffs from removal, although it does weaken equipment to creature removal. Given how often it does nothing, it could definitely at least cantrip. It feels utility-wise a lot like Grip of Phyresis, in that you'll have times when you'd play it in a precon, but you'd never choose to put it in a deck
I think it's cool too. Though I have a hard time visualizing its application in a deck. I can think of 5 uses.
1.) Destroy all equipment attached to target creature when I remove that creature from the board.
2.) Equipment attached to target creature can't be reattached to another creature.
3.) Protect my attached stuff from some future spell.
4.) Some rare combo which I have trouble imagining. 5.) Stuff that combos with merging itself.
Number 4 is roughly ignorable. It's either broken with card X or it isn't, and that just needs to be taken care of on a case by case basis.
As far as power level is concerned, I'm pretty sure we can just ignore number 5 as well. We tend to adjust the power of the bonuses instead of the thing giving the bonus.
That makes this a Funeral March for equipment, a Robe of Mirrors for your attached permanents, and I don't know... some sort of Null Rod, but specifically for equip costs on a selection of equipment that's already been equipped at least once. Am I missing something else? Because unless I'm being a goofball, I wouldn't pay one mana and a card for that privilege.
If this was instant speed, though, I could see why I would swing it. I can merge at end of turn and destroy the creature on my turn. I could protect my stuff in response to a rogue Disenchant. And I could cast this in response to my opponent attempting to move his equipment as a surprise. It's still not a great spell, but I could see putting one in a Commander deck for the funsies.
Am I missing something?
Oooh that's really good flavor. I hadn't thought of that!
You're right about the gruesomeness of
and
in New Phyrexia... I guess I'm just used to
being a gruesome color, like all the time, rather than just some of the time (like the other colors)... Which is why I though of Sultai, i think.
Honestly, this card is really cool.
I'm picturing Elesh Norn or Jin-Gitaxias behind this one. Fusing your equipment with your body feels very Phyrexian, and I'd definitely call the white and blue cards from New Phyrexia gruesome
This card's colors are mechanically appropriate, but the flavor seems a bit weird to me... I don't really see
having a card called Gruesome Enhancements... Sultai would actually be a really good color for this flavorwise.
This card just keeps growing on me, I especially like the interesting way of using merge, from the new Mutate mechanic!
Heh. "Creature's that you control that are this gain..."
Well, it does what it does to other enchantments. Makes them affect that creature and only that creature; but with funny wording. An interesting way to turn them off, though.