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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Recent updates to Infinite Potential Well: (Generated at 2025-09-08 06:01:13)
See Vejigante Jester. Inspired by Los Brujos: Isla Del Espanto.
Reveal->exile, clarified "one at a time"
Some cards are skill testing. Others are "Do you own doubling season?" testing :)
Anyhow; I love it. It's a much better capture of the flavour than the original hydra card is, and it takes a while to ramp up to scary levels.
Mana increased
Phytohydra was one of the inspirations for this, actually. I forgot it was 5 mana though XD
Mm. But that would still make this ability much better than indestructible. I can concede that indestructible isn't always worse. If you need to deal combat damage right now, destroying this creature might be fine. It's just a trick you can't repeat.
Also, keep in mind that exile, tappers, pacifism, etc.., are only good answers when there is one of these on the table. As soon as one dies, Master Decoy isn't cutting it anymore. Oh, and you can always attack. It's practically a 1/1 unblockable creature, since blocking will usually result in double the number attacking next turn.
I remembered Sprouting Phytohydra and was going to make some comparisons. But I figure that argument could easily be shot down by arguing that the Phytophydra is easier to combo with. Fair enough. Still seems worth mentioning in passing, though.
Probably. You just need some non-destruction effect to negate it before it gets out of hand. Exile, tappers, Pacifism, hell even flyers make it not an issue. Now if the controller has a sac outlet, you're in trouble, but that's why it's an end step trigger
Compare to Darksteel Myr? I'm having a hard time understanding how this wouldn't be broken. Outside of a permanent -0/-1 to the board, this will roughly shut down ground combat in two to three turns. Nevermind what happens if you build a deck around it.
Forgot the doubling part
I could very much get behind Neo-Kamigawa as a theme. Not sure if M:tG is the right place to put it, mind you. (But who knows? I smooshed up Cyberia and Ars-Magica and that worked.)
Equip non-tokens only
Based on the recent Wizards survey about cyberpunk and Kamigawa. Jack directly into the kami world, Code Lyoko-style
Mechanically, also considered either letting the token also copy the creature's abilities, or possibly giving the token a self-exile ability to return the exiled creature
See Academic Coup.
See Resentful Fancier.
Anti-devotion mechanic
"Mock-up"
I like your suggestion for unifying the templates and reducing the number of words. I don't think I need to make the adventure side cost more, because Phyrexian Rebirth was never super powerful. 6 mana already makes it hard to play in constructed, and there's the hidden cost of having to hold a land back
Tweaked
Starting with an issue that I think you don't need to fix, but that can be addressed with an adjustment to the rules: Adventures currently do not account for lands having Adventures.
One issue I take with this card is that you use two techniques to set the Ooze's p/t; you set the amount of X to a value determined during gameplay, but then change it with counters. In practice both X and the +1/+1 counters would require the use of some sort of markers.
A 0/0 Ooze token with X +1/+1 counters on it would be preferable, requiring only one kind of marker.
Into the Fold seems undercost considering the Adventure still cantrips (or cycles) into Hanweir and is otherwise just a colorshifted Phyrexian Rebirth.
The text on the Adventure might pass if you skip the reminder text for Adventures on the rare, but the land side needs to be shorter. I suggest outright tapping for colorless rather than colored to save a line on ETBT text and in addition finding a shorter activated ability.
Name
Lol
Haha