Infinite Potential Well: Recent Activity
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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Recent updates to Infinite Potential Well: (Generated at 2025-07-16 19:29:07)
See Cybernetic Dreadmaw. Concept: cycle of trinkets that take three turns turns to charge, but can then be sacrificed for the effect of a powerful spell from the early days of Magic
See Manastatic Field.
See Trusty Healbot.
See Gatling Warden.
See Ticking Time Bomb.
See Aether Pools.
See Mechanical Hydra.
I like it!
See Mesmerizing Panflute.
See Mana Generator.
Card contest: B-movie monster
It was pointed out to me that this is almost Screams from Within
I like this one more - especially with regards to the name.
Put it on Melira for more +1/+1 counters/loyalty.
I feel the last ability shouldn't be a static ability granting a triggered ability, but itself a triggered ability e. g.
> At the beginning of enchanted creature's controller's upkeep, for each counter on each permanent that player controls, five an additional counter of that kind to that permanent.
See Kiss of Death.
I like the name. I want it to be an Aura. It's 1 am and this was the first idea I had. Forced proliferate that gives bad counters to your opponent
See Heel Turn.
If you do take my black idea or just a part of it, you might want to restrict the control switch condition to when it deals combat damage to a Player.
I think definitely make it black. The buff on the creature should be more powerful (Something like deathtouch). The downside for whomever controls it should be pretty substantial (They can't gain life or they lose life every end step.) Also Turning Heel does mean turning to the bad side or becoming evil.
Sounds blue or black. If you make it blue, it should probably give some kind of evasive ability. If you make it black on the other hand, it should have some kind of negative upkeep or end-step effect like losing life for whomever controls it.
I have no idea what color(s) this is supposed to be?