Infinite Potential Well: Recent Activity
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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Recent updates to Infinite Potential Well: (Generated at 2025-09-07 10:33:18)
The keywords I'm not sold on, but the other two abilities are there for important reasons. The first one is because this is for a card design challenge to use a benefit as a cost (like the Gift of Ardor cycle, but I wasn't happy enough with any of them individually). The second ability is to allow you to use it as a 5c commander, as well as synergizing with Gishath
Probably not but my vote is yes
The first ability is kind of weird, something i've though of, but not managed to do. It does work i guess
The second one has a crazy cost but i guess you won't always use it. I think it should at least put it OTB.
i'm not a huge fan, but even ignoring the abilities, the set you reference has already printed Carnage Tyrant a vanilla mythic, more or less.
Am I allowed to say "big dick energy" here?
I like the first activated ability.
Needs art. It's like Gishath, but bigger and made of energy
True enough. Inner Johhny approves. But inner Melvin is intensifying.
They're all meant to encourage you to break the symmetry. The white one pairs nicely with Tainted Remedy, this one with Nekusar, etc. If you're playing them like that, then it's worth running more cards that also have the same effect.
I like this cycle. I also don't like this cycle. It's a weird situation to be in.
Mostly, I find it odd that a blue enchantment would discourage you from putting any other cards that draw cards in your deck, since you could accidentally let your opponent gain bonus cards with some poor timing. The white enchantment discourages you from playing life gain, for the same reason. Etc., etc.. And there's no real reason why Gift of Knowledge couldn't just say "Cumulative upkeep - Each player draws a card." You know... short of some really wild Johnny decks.
But I'm also one of those wild Johnnys, so here I am.
Oh sure, I have no problem with it existing. Cost seems fine; though it might be more fun if it could come into play a bit sooner, it's certainly can't be much cheaper. And as a political card, it's great.
I just have to say "Wow, this is bonkers." a lot. This could easily be a signature mythic.
And I would certainly love to see the deck that uses this to mill out everyone in multiplayer.
I'd say compared to Mind Unbound the drawback is a little harsh. Except you probably adapt to the drawback and use it as a win-condition. And at least Gift of Knowledge doesn't mill you out.
Mm. But for one more mana, you could just play Mind Unbound. So, yes, ridiculous. But probably fair.
Thanks.
Every player draws a card, 2 cards, 3 cards, 4 cards...
And then they draw another card in your normal draw phase.
And then you're probably running Howling Mine and cantrips, and that's more cards for everyone.
It's just scary in its scope for making multiplayer games very ridiculous very quickly.
what?
Gibber.
This one still dies when you have no creatures, unfortunately
Braid of Fire it is
back to token making
Shoot, you're right. I don't want an effect that shuts off at all
One thing that isn't clear to me - does this shut off once anyone has too few creatures? Or only when you do?
Token making -> regrowth, since red needed tokens more. This is the only one where it's not obvious to me how it can be broken, other than just building your deck to take advantage of the effect
See Gift of Growth. Only other option I could think of for this was just Braid of Fire but with "this mana doesn't empty." Everything else red does uses too many words
See Gift of Influence.
See Gift of Knowledge.
See Gift of Plenty.
I adjusted the numbers, but I'm not sure how to fix the issue of just using this for a draw-go wincon