Infinite Potential Well: Recent Activity
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Recent updates to Infinite Potential Well: (Generated at 2026-10-26 13:31:23)
art
See Blood Giant
See Labyrinth of the Spirit.
Card contest: invert an "X of Y" card name. See Koth of the Hammer
Card contest: invert an "X of Y" card name. See Spirit of the Labyrinth
See rule 614.12 for Simic Initiate (there is no graft, so it dies), and 611.3c for Aether Adept (it won't trigger), and rule 613.1 for Boneyard Wurm (Horde of Travesties's layer 6 effect applies before Boneyard Wurm's layer 7 effect has the chance to apply). At least, I think that is what it is.
If it just counts lands you might as well use "Whenever a player taps a land for mana, that player loses 1 life."
Flash.dec can avoid the life loss quiet well.
Not sure whether this is more balanced dealing 1 per land or 1 per plague counter
"Werewolves would be a problem if the vampires hadn't eaten them all already"
Adventure frame
no longer sacs
I forgot about the static Ascensions
This is already an enchantment, so why sacrifice it to create a token? Beastmaster Ascension shows how static abilities work on quest-style cards.
See The Athrean Obols. This one is based on the story of Ashiok wiping out a polis for Phenax to build a polis for Returned, and in return being granted the boon of being invisible to the other gods
Added minor value for each trigger
That's true. In my mind, you run this in an artifact token deck like treasures, which is a flavor home run (since you're paying Athreos coins)
This cycle was supposed to be based on the Zendikar quests, so I should probably copy their template too
So you sacrifice five artifacts (mandatory, not optional) to return a single creature or planeswalker? And that's costing you

rather than 

(see Obzedat's Aid)? That's a hard pass.
If you added some kind of minor reward for each artifact sacrificed (e. g. draining 1-2 life from an opponent), then the incremental gain would balance out better.
I'd also make both parts of the task optional i. e. "you may sacrifice an artifact creature" for the first triggered ability and turning the second part into an activated ability.
There is some flavor disconnect, but that's an ambitious story to tell.
Making a cycle of Herculean tasks based on Theros myth. This one is from the origin story of Athreos: he was the first mortal to die, and brought each of the monocolored gods an offering. They set him in charge of sorting the souls that would follow him and cast his offerings back into the world as five coins, promising that he could retire once the coins were returned
See Blood Edict.
See Buzz Pollination.
See Resonance Bolt. Cultivate can have a strict upgrade as a treat