Infinite Potential Well: Recent Activity
Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Recent updates to Infinite Potential Well: (Generated at 2025-09-02 10:11:25)
I like licids, too... but I always felt it odd how they carried so many creature removal shields with them, if you had the mana. I know, whenever asked to draft Tempest block (admittedly rare), I always rate the licids very high. I don't really care what their abilities are. I get the impression that if they were designed by modern designers the words 'sorcery speed' would have appeared on the card. Probably twice. That's a lot of words, though...
By the way... I like the remora flavor.
Ouch. A "Target creature is nerfed" that can move to a new creature for

? Evil.
The other option was to make this hose islandwalk. I like Licids, though.
It seems a bit too good for
, as far as I'm concerned. Unlike Magosi, Infinity Clock let's you untap your permanents. That's pretty huge if you're playing a deck full of instants... you don't really need your main step for that. I suppose this does beg the question, though, of "What is that deck full of instants going to do with their extra turn." Hmm... maybe it is fair after all? Assuming that assembling combo pieces in two turns, or play a giant genie, then swing isn't really that threatening?
It doesn't matter, because Sundial of the Infinite already provides that utility.
I just realized that this causes the Pacts' drawback to change from "lose the game" to "skip your next turn." The Pacts aren't played fairly anyway, though, so it probably doesn't matter.
Obviously, this is based on Magosi, the Waterveil. Stusur was Temmar's mentor, the clockmaker who taught him everything he needed to know about the art. This card is based on the short story “Clockmaker’s Requiem” by Barth Anderson, which also served as the impetus for creating this world.
See also: Limited Warranty.
See also: Life-Time Warranty.
I posted several cards inspired by this variant of assemble in "Cards with No Home".
PS. Although, doh! Maybe assembling needs to be a property of riggers so haste speeds it up?
ROFL! That does fulfil almost all of the necessary conditions.
Does it also need cards that actually assemble stuff, eg. a rigger creature with "T: assemble target contraption" or even adding "tap an untapped creature you control: assemble this" to the contraptions?
I'm not sure if it's possible to make the assemblage interesting without being parasitic. Maybe "tap an untapped creature" is the way to go, but riggers are creatures which typically interact with contraptions in some other way?
I agree it's a shame it's not more Johnny, but it could be, depending what riggers do, and even though Steamflogger sounds Johnny, I'm impressed by any mechanic which makes sense out of it, and I like this one quite a bit :)
Hmm. That seems to actually work. Not sure it's Johnnyish enough to be worthy of the Steamflogger legacy on its own, but it does actually work which has to count for something.
Must resist the temptation to start discussing Prismatic Gaslamp and Junk Harvester again...
A potential way to assemble a Contraption.
In block design, this would be in the second set to deal with potential clockwork issues in Constructed.