Infinite Potential Well: Recent Activity
Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Recent updates to Infinite Potential Well: (Generated at 2025-09-02 14:30:55)
Detain is the Azorius mechanic from last September, as on Azorius Arrester, Martial Law and Lyev Decree.
Your thoughts pretty much apply, though.
So, what; Detainment Spell? I didn't see Detain on the set's mechanics page.
Assuming it's something like that; and the timing issues work out, then I kinda like it and kinda don't. I like it because it's an interesting answer to creatures that isn't a total shutdown. And I dislike it, because the times it's not a shut-down are the times you really really need it to be, and your opponent says "Ok, have a card, I don't care any more."
Dunno. Of course, I might have completely misguessed what detain was.
Well, I guess it already has a niche as a searchable outpost / funny-land enabler. And rainbow vale was largely hated due to being in fallen empires and thus tarnished with the brush of "Terrible and massively overprinted".
So maybe that's OK?
Yikes. I knew it was broken, but didn't realize this would be the response. How about I make into a slightly better Rainbow Vale?
Awww, now it's Rainbow Vale. Which I might be the only person ever to have loved.
Archaeological Dig, Abandoned Outpost (cycle), Forsaken City, Transguild Promenade...
Heck, If this has existed back in Unlimited; it would be an actual question whether to run this instead of some of the true dual lands.
That's true, actually - it does rather obsolete Rupture Spire, Grand Coliseum, and probably more.
It's nice; but it's, at least, an ETB penta-land. Which is a bit too good even before Link's objections come into it.
I like this effect. I had it on an equipment in my "cares about card types" set: Uniscape Bracers.
Eek. Seems very powerful. It's searchable by the entire Scalding Tarn/Flooded Strand cycle, as well as Farseek, which makes the next two points a bit more frightening: It's another post for Cloudpost, bringing the total up to 16 or 20 (!). It enables Urza's Tower, Urza's Mine, or Urza's Power Plant without the need of both others. I'm not too worried about it being a Desert or a gate.
This does seem like a "wow, that's powerful" type of card, which would be enjoyed by Timmies and potentially Johnnies.
Looks good to me. The "greater power or toughness" criterion is slightly fiddly, and the only bit I might suggest changing.
Potential submission for YMtC4. I'd like a little feedback before I submit it.
Whoops. Edited because I was wrong.
It's pretty much strictly better than those, because it also has a couple other uses: tapping for mana then letting it die (if you really need to cast that spell this turn), or tapping it for mana then bouncing or flickering it. It's obviously still fine power-level-wise, but it might be more confusing than the printed version.
Pretty basic tweak on Rupture Spire/Transguild Promenade. This can be played as one of those, or to filter
->C on the turn you play it.
"Lethal damage" is not a value. You can't deal "lethal damage". It's actually a condition that is checked when state-base actions are checked. That's why deathtouch works: it basically just turns on this condition.
Go with Jack V's suggestion: "deal damage to each creature equal to its toughness".