Inspired by the presence thereof in Battle for Zendikar. The and ones have already made an appearance, but don't let that stop you from creating your own implementations.
The two existing lands suggest a most likely cycle of rare lands will turn into really quite simple creatures, quite possibly just mid-size creatures with the newest set of acceptable enemy-colour shared keywords (GU hexproof, WB lifelink, BG deathtouch, WR first strike and now RU prowess [?]).
But I like designing fancier lands. Here are some somewhere between:
Shambling Vent 2. Not really a different design, but I wanted to play with a different way of templating it... I think I tried this before but I can't remember where...
Inspired by the presence thereof in Battle for Zendikar. The
and 
ones have already made an appearance, but don't let that stop you from creating your own implementations.
Fertile Ashfield
I created Infested Palisade.
Added Bioalchemy Lab.
The two existing lands suggest a most likely cycle of rare lands will turn into really quite simple creatures, quite possibly just mid-size creatures with the newest set of acceptable enemy-colour shared keywords (GU hexproof, WB lifelink, BG deathtouch, WR first strike and now RU prowess [?]).
But I like designing fancier lands. Here are some somewhere between:
Sulphurslick Pools
Shedding Marsh
ETA: Solid Thunderheads
Added Fireball Island and Forbidden Belfry.
Shambling Vent 2. Not really a different design, but I wanted to play with a different way of templating it... I think I tried this before but I can't remember where...
Looter's Cliffs a man-land built around the bonus ability.
Marsh Phantasms
Hill Gullies
Sandcat Nest again combining a few previous ideas.
Burning Desert, looking for man-land tribal...
Irradiated Catacombs
Living Dunes using awaken technology...
Starlit Abyss another variant that uses +1/+1 counters incrementally to represent awakeness.
Krasis Watering Hole