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CardName: Cave of the Ancient Spirit Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {7}: Cave of the Ancient Spirit becomes a 9/8 spirit creature with your choice of vigilance, trample or flying until end of turn. Flavour Text: Set/Rarity: Multiverse Design Challenge Mythic

Cave of the Ancient Spirit
 
 M 
Land
{t}: Add {1} to your mana pool.
{7}: Cave of the Ancient Spirit becomes a 9/8 spirit creature with your choice of vigilance, trample or flying until end of turn.
Created on 23 Nov 2011 by Jack V

History: [-]

2011-11-23 09:56:40: Jack V created the card Cave of the Ancient Spirit
2011-11-23 09:57:31: Jack V edited Cave of the Ancient Spirit

Created for Challenge # 022

The most obvious instantiation of a mythic land seems to be a really big man-land. I hope a "really big man land" is less annoying that inkmoth nexus and valakut, even if more splash, but I'm not sure.

Oooh, can I spend another 7 to give it trample after attacking with vigilance?

This seems likely to be less actually annoying than the inkmouth; though obviously even harder to kill once it comes into its own.

Ha! I like it. Yes, very sensible approach; one of the simplest plausible mythic-land categories, and it didn't occur to me.

Vigilance! My lord, that is hilarious!

ROFL! Actually, I'd totally not made the connection that you could combine the abilities, but, well, that seems to turn out quite well! :) (Although probably needs a wording tweak)

Originally it was just going to be one big thing, and then I thought mythic deserved some flexibility so it didn't just get chump-blocked, but also, I wanted some variation so it doesn't play the same every time, so I gave it a choice. Yeah, the accidental ability to upgrade it several times is pretty cool :)

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What is this card's power? Kindercatch
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