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CardName: Chapel of Inspiration Cost: Type: Land Pow/Tgh: / Rules Text: Chapel of Inspiration enters the battlefield tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Chapel of Inspiration: If four or more creatures you control dealt combat damage to an opponent this turn, put a 5/5 white Angel creature token with flying onto the battlefield. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare

Chapel of Inspiration
 
 R 
Land
Chapel of Inspiration enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}, Sacrifice Chapel of Inspiration: If four or more creatures you control dealt combat damage to an opponent this turn, put a 5/5 white Angel creature token with flying onto the battlefield.
Created on 20 Jun 2012 by Alex

History: [-]

2012-06-20 09:47:52: Alex created the card Chapel of Inspiration

Created for Challenge # 044. I was trying to create a land to evoke the feeling of Tomb of Urami but without the "sac all your stuff" bit that makes Timmy feel bad. Inspired by Windbrisk Heights, this is where I ended up. I'm not sure if it's quite Timmy enough, but it's rather hard to come up with a condition to make a big flying thing which can go on a land that's neither additional costs (as per the terms of the challenge) nor sacrificing lots of resources that Timmy doesn't like sacrificing (which includes life, permanents, cards in hand, and even cards from library).

Yeah, this seems very fun. It's quite hard to trigger the condition, but it's exciting to do so. (Cards which are a bit "win more" can be fun without being too overpowered for tournament play.)

In fact, I wonder if it could be mythic and "whenever four our more creatures you control deal damage to an opponent, put a..." The chances of damaging the opponent with four creatures twice with a 5/5 angel and not already having won are really small, but it makes it sound more awesome :)

D'oh! I forgot about lands. Hmm. Okay, well I guess Timmy normally don't like to care about lands, so that's just a different kind of challenge, neh?

Hahaha. I love Jack's suggestion of removing the sacrifice and making it "Whenever". (That does have a subtle complication around first strike creatures, but it's work-around-able.)

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