Multiverse Design Challenge
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Showing 50 of 312 Black cards
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
+1: Creatures you control gain menace and get +1/+0 until end of turn.
-4: Target creature gets -5/-5 until end of turn.
-4: Target creature gets -5/-5 until end of turn.
5
Return target creature card in a graveyard to the battlefield under your control. For each other player, put a token that's a copy of that creature onto the battlefield under that player's control with a -1/-1 counter on it.
You may discard a swamp instead of paying Souls Devastations mana cost.
All creatures gain Soulshift 3, then destroy all creatures and lands.
All creatures gain Soulshift 3, then destroy all creatures and lands.
Flying
As Soulsap Sphinx enters the battlefield, name a card.
Whenever a player casts a spell with the chosen name, each opponent loses 4 life and you gain 4 life.
As Soulsap Sphinx enters the battlefield, name a card.
Whenever a player casts a spell with the chosen name, each opponent loses 4 life and you gain 4 life.
4/4
At the beginning of your upkeep, put a -1/-1 counter on each other creature you control.
Whenever a creature dealt damage by Soultwisting Kami this turn dies, return that card to the battlefield under your control.
: Gain control of target creature.
Whenever a creature dealt damage by Soultwisting Kami this turn dies, return that card to the battlefield under your control.
: Gain control of target creature.
3/4
Trample
When Spellbeast Rampant deals damage to a creature or player, you may search your library for an instant or sorcery card and cast it targeting that creature or player, then shuffle your library.
When Spellbeast Rampant deals damage to a creature or player, you may search your library for an instant or sorcery card and cast it targeting that creature or player, then shuffle your library.
4/5
Flying
If a player would draw a card, instead he or she may pay 3 life. If that player does, he or she draws two cards. If that player doesn't, put a +1/+1 counter on Sphinx of the Darksands.
If a player would draw a card, instead he or she may pay 3 life. If that player does, he or she draws two cards. If that player doesn't, put a +1/+1 counter on Sphinx of the Darksands.
4/4
Thoughtwisp (This creature isn't put into a graveyard for having 0 toughness or less. If this creature has 0 or less toughness and damage would be dealt to it, instead destroy it.)
: Splendid Grotesque and all creatures blocking it get -1/-1 until end of turn.
: Splendid Grotesque and all creatures blocking it get -1/-1 until end of turn.
4/3
Until end of turn, if a creatures town would enter the battlefield, instead exile it and its controller discards a card.
Enchant player
If a token would be created under enchanted player's control, that player loses 1 life instead.
If a token would be created under enchanted player's control, that player loses 1 life instead.
Enchant Creature
Fatal to Green (Any amount of damage enchanted creature deals to a green creature is lethal.)
Fatal to Green (Any amount of damage enchanted creature deals to a green creature is lethal.)
Gain 10 life.
Put three enchantment tokens called "Wound" onto the battlefield. They have "At the beginning of your end step, lose 1 life."
Put three enchantment tokens called "Wound" onto the battlefield. They have "At the beginning of your end step, lose 1 life."
Whenever a creature dealt damage by Striking Vampire this turn dies, it's controller discards a card.
5/5
Supportive Skeleton can't attack.
Whenever creatures you control attack, you may have one of them get +1/+0 until end of turn.
Whenever creatures you control attack, you may have one of them get +1/+0 until end of turn.
"I can't actually help you, 'cause I'm dead. Now if you don't mind, I need to practice my swinging."
2/1
Return any number of unblocked attackers you control to their controller's hand. Put that many 2/1 rat ninja creature tokens onto the battlefield tapped and attacking.
Stitch 1 (As an additional cost to cast this, exile a creature card from a graveyard.)
Swordfinger Skaab can't block.
Swordfinger Skaab can't block.
"Let's replace their hands with blades, Geralf. That could be... fun."
— Gisa the Mad
— Gisa the Mad
3/2
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a player casts a creature spell, that player loses 1 life.
Whenever a player casts a creature spell, that player loses 1 life.
"There are more dead than living. Do the fallen not deserve their place as well?"
2/1
Miracle - Destroy target creature.
Hellbent- Destroy all creatures if you have no cards in your hand instead.
Hellbent- Destroy all creatures if you have no cards in your hand instead.
Flying
When The Nothing enters the battlefield, discard your hand.
When The Nothing enters the battlefield, discard your hand.
4/3
+1 Target creature you control gains deathtouch until the beginning of your next turn.
-6 The next time a creature you control deals combat damage to an opponent this turn, that player loses the game.
-6 The next time a creature you control deals combat damage to an opponent this turn, that player loses the game.
4
Reveal target player's hand, then exile a card from it. That player loses life equal to the number of cards in his or her hand that share a color with the exiled card.
Thoughtcrime does not entail death: thoughtcrime is death.
-from the diary of Winston Smith
-from the diary of Winston Smith
Flying
: Put a 2/4 black demon advisor token with defender onto the battlefield under target player's control.
: If target player controls at least two demon advisor tokens, control their next turn.
: Put a 2/4 black demon advisor token with defender onto the battlefield under target player's control.
: If target player controls at least two demon advisor tokens, control their next turn.
4/6
Equip
Equipped creature gets +4/+0.
At end of turn, if equipped creature received combat damage, transform Thrice Cursed Axe.
Equipped creature gets +4/+0.
At end of turn, if equipped creature received combat damage, transform Thrice Cursed Axe.
"The first curse is for the enemy, the second for yourself.
Enchant Creature
Enchanted creature gets +4/+0 and is a black Vampire.
At the beginning of your upkeep, lose 2 life.
Enchanted creature gets +4/+0 and is a black Vampire.
At the beginning of your upkeep, lose 2 life.
Pray you don't live to see the curse intended for your clan."
-Balthor, the Stout
-Balthor, the Stout
The next time target creature would deal damage this turn, prevent that damage.
The next time it would be dealt damage this turn, destroy it.
The next time it would be dealt damage this turn, destroy it.
You may cast Thutmose III from your graveyard for . If you do, Thutmose III enters the battlefield with 4 +1/+1 counters.
Other creature spells you cast from your graveyard cost less.
Other creature spells you cast from your graveyard cost less.
Under his reign Egypt's territory was vastly expanded.
0/1
Destroy all rare and mythic creatures.
It's a real word, don't ya know.
First Strike, Protection from Red
When Tivadar the Fallen dies, destroy target Goblin.
When Tivadar the Fallen dies, destroy target Goblin.
Even death itself could not quench his hatred of Goblins.
2/2
Whenever a creature deals combat damage to a player at this battlefield, its controller loses 1 life and draws a card.
: Return Torch-snuffer from your graveyard to the battlefield tapped.
: Torch-snuffer gains menace until end of turn.
: Target creature blocking or blocked by Torch-snuffer gets -1/-0 or -0/-1 until end of turn.
: Torch-snuffer gains menace until end of turn.
: Target creature blocking or blocked by Torch-snuffer gets -1/-0 or -0/-1 until end of turn.
3/3
Toxic (Any amount of damage this deals to a creature or planeswalker is enough to destroy it.)
At the beginning of each player's turn, they put a -1/-1 counter on a creature they control.
: Target creature with a -1/-1 counter on it gets +2/+2 until end of turn.
: Target creature with a -1/-1 counter on it gets +2/+2 until end of turn.
His pollution made of stone pauses even one mother but embiggens the fiercest cow
For nature can crush the best boundary
For nature can crush the best boundary
: Replenish. If you do, target opponent loses 1 life, and you gain 1 life. (To replenish, put an exiled card you own on the bottom of your library.)
2/5
+1 Target player loses 1 life and you gain 1 life.
-X Target creature gets -X/-X until end of turn.
-X Target creature gets -X/-X until end of turn.
3
Destroy target creature.
If that creature was a survivor remove a +1/+1 counter from each creature on the battlefield.
If that creature was a survivor remove a +1/+1 counter from each creature on the battlefield.
Target attacking creature gets -13/-13 until end of turn.
Twinned Zombie cannot block.
When Twinned Zombie enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield under target opponent's control.
When Twinned Zombie enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield under target opponent's control.
2/2
When this boss is defeated, exile Umbra Stalker, then each opponent returns their graveyards to their hands.
+2Each opponent loses 1 life. Gain 1 life for each life opponents lose this way.
-2Destroy target creature.
+2Each opponent loses 1 life. Gain 1 life for each life opponents lose this way.
-2Destroy target creature.
8
When Undead Legion enters the battlefield, search your library for any number of Zombie cards and put them into your graveyard. Then shuffle your library.
6/5
Whenever an artifact enters the battlefield, you may have target opponent lose 1 life.
Whenever an artifact leaves the battlefield, you may gain 1 life.
Whenever an artifact leaves the battlefield, you may gain 1 life.
1/2
Whenever one or more creatures you control attack and aren't blocked, each defending player discards a card.
Undying Hydra enters the battlefield with a +1/+1 counter on it for each creature in your graveyard.
If damage would be dealt to Undying Hydra, prevent that damage and remove that many +1/+1 counters from it. Put that many 1/1 black Head creature tokens into play.
, Sacrifice a creature: Put two +1/+1 counters on Undying Hydra.
If damage would be dealt to Undying Hydra, prevent that damage and remove that many +1/+1 counters from it. Put that many 1/1 black Head creature tokens into play.
, Sacrifice a creature: Put two +1/+1 counters on Undying Hydra.
0/0
Sacrifice Unearthly Knowledge, pay 1 life: Draw a card.
Unearth (Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield.)
Unearth (Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield.)
Destroy target creature.
Unforgivable 5 (Gain 5 chaos counters. At the beginning of your upkeep, if you have any chaos counters, gain one more. If you have 10 or more, you lose the game.)
Unforgivable 5 (Gain 5 chaos counters. At the beginning of your upkeep, if you have any chaos counters, gain one more. If you have 10 or more, you lose the game.)
Sacrifice Vampire Septmage: Remove all +1/+1 counters from target permanent. Its controller loses 1 life for each counter removed this way.
2/1
Lifelink
Whenever another creature you control dies, you may transform Vampire's Thrall.
Whenever another creature you control dies, you may transform Vampire's Thrall.
2/2
Vigilance
5/4
Choose 1
● Choose a creature type. Creatures not sharing a type with that creature get -1/-1 until end of turn.
● Target player draws two cards and loses 2 life.
● Destroy target tapped creature with a power of 3 or less.
● Choose a creature type. Creatures not sharing a type with that creature get -1/-1 until end of turn.
● Target player draws two cards and loses 2 life.
● Destroy target tapped creature with a power of 3 or less.
Architect (The first artifact you cast each turn costs less.)
: Velfen Skymason gains flying until end of turn. It can't block this turn.
: Velfen Skymason gains flying until end of turn. It can't block this turn.
1/1
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
: Secretly choose a number. An opponent guesses a number. Then reveal your choice. If the opponent guessed wrong, destroy each creature with converted mana cost equal to your chosen number. Otherwise, sacrifice Sorin's Sport.
last 2013-11-06 14:47:36 by jmgariepy